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Forum > Game Changes Discussion > Proposed Changes > GLB Training System Changes Discussion Thread
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Zman109
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all this so "we can have more things to do with our players"?

I really want my players to be able to cruise around town for superfly chicks to increase my confidence and decrease my cash
then have the option of making her come to my games to increase player's moral during the game
if things go well, after 1 season they will get married, cash will decrease even more, but wife has EQ slots that help the player in game(like 40,000 "#1 FAN" foam finger for hands, player's jersey for shirt, etc), after another season, you 2 can have kids... they have their own EQ slot like foam fingers, etc
if things don't workout, you switch around too many teams, wife may divorce you and half your cash and EQ disappears, moral decreases

also have the option of hanging out with team members outside the field that leads to attribute bonuses or penalties
for example:
QB and WR hanging out to gain a vision increase
the entire O line playing poker every week increases blocking and confidence
DT car pooling with a HB to practice decrease in moral


you know, stuff like that... real stuff....not like training points and shopping tokens and resource units... what is this? the welfare league? I mean do we really need a million different ways to train our players
 
einar_90808
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Originally posted by Overlord Bort
Yep, because there has never been a game with upgrade paths for characters before. Ever. Especially not an MMO. Because it is just too complicated for people to understand.

Training is still VERY straightforward, but now I get more items to spend my tokens on:

I choose an attribute from a dropdown and click train. I've trained, increased by attribute. Ooh, I got some bonus tokens. What can I spend these on? Hm, here's a list of things I can click on. I read through, choose something I want, click the "Upgrade" button and spend my tokens. Cool, I got a +1 bonus to my strength! Or now I can train 2 things at once! Or an extra Skill Point!

Sounds a lot more interesting and cool to me. But nah, let's reject it because it's a new idea.


this statement shows the problem clearly. Bort does not give a damn about the people he is getting his money from. He want s change GLB how he wants, to hell with what the players want.

Well, guess what Bort... the players of GLB are YOUR Boss. You are making this game for US, not you. If you do not want to get fired you will scrap this crap now or a lot of us will take our money elsewhere.

IS THAT CLEAR ENOUGH FOR YOU
Edited by einar_90808 on Apr 16, 2010 18:26:20
 
HULK
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Originally posted by einar_90808
this statement shows the problem clearly. Bort does not give a damn about the people he is getting his money from. He want s change GLB how he wants, to hell with what the players want.

Well, guess what Bort... the players of GLB are YOUR Boss. You are making this game for US, not you. If you do not want to get fired you will scrap this crap now or a lot of us will take our money elsewhere.

IS THAT CLEAR ENOUGH FOR YOU


Lol.

I will take my money elsewhere if he doesn't make the changes. How about them apples?
 
tragula
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Originally posted by thechief58831
Can someone point me to the supporters of all this crap except for the GLB overlords? All I see is people hating, all I hear is people wanting to sell their teams.


<---- Here is one
 
Divebomber
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Change is never easy.
 
HULK
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Originally posted by tragula
<---- Here is one


 
Dpride59
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Originally posted by GLBOVERLORD

<---- Here is one



You don't count
 
bhall43
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Originally posted by HULK
Originally posted by tragula

<---- Here is one




i support it...i still think some modifications need to be made to give some of the routes use tho.
 
Saris
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Originally posted by bhall43
Originally posted by HULK

Originally posted by tragula


<---- Here is one




i support it...i still think some modifications need to be made to give some of the routes use tho.


 
Bukowski
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The new training system seems absolutely fantastic, now that I've read the horror-show in the financial thread.

It is hard enough for some teams to find competent OCs and DCs, I can't imagine how anyone will want to be a CFO now.

This basically is just putting 10x more pressure on the owners of teams, who have enough to deal with as is.

So instead of me having to recruit and run an offense, I'm now responsible for all of this other nonsense. I just don't see how anyone as the time to do stuff like this, especially if they don't have GLB access at work.
Edited by Bukowski on Apr 16, 2010 19:13:11
 
Catch22
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Originally posted by bhall43
i support it...i still think some modifications need to be made to give some of the routes use tho.


for example?
 
Saris
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Originally posted by Catch22
Originally posted by bhall43

i support it...i still think some modifications need to be made to give some of the routes use tho.


for example?


At a glance multi-trains seem pretty underwhelming compared to the single trains. Under the assumption that multi's use the same base intense rate as a single intense train, there's almost no scenario where multi's are better.
 
ShakeNBake
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Originally posted by ShakeNBake
So are regular EQ upgrades free?


 
Bukowski
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Originally posted by Saris
Originally posted by Catch22

Originally posted by bhall43


i support it...i still think some modifications need to be made to give some of the routes use tho.


for example?


At a glance multi-trains seem pretty underwhelming compared to the single trains. Under the assumption that multi's use the same base intense rate as a single intense train, there's almost no scenario where multi's are better.


Of course it isn't going to be as good, because Bort has been dead-set against multi trains since Day 1.
Edited by Bukowski on Apr 16, 2010 19:40:43
 
bhall43
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Originally posted by Bukowski
Of course it isn't going to be as good, because Bort has been dead-set against multi trains since Day 1.


There should be a distinct base build advantage through multi training since you aren't acquiring much for tokens. Solo training already has the token advantage.
 
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