Originally posted by Epark88 Why do teams now have to sell out and join somebody's network in order to win? It's getting harder for the independent teams to recruit the best dots when they're already allocated to some Pro/WL parent club two or three seasons down the line.
No disrespect to the Addicts, Black Hand Cartel, DTD, etc. because they're pretty cool. But owners who prefer to keep their team's identity intact should have the opportunity do do so and still have a reasonable chance to recruit great dots, win games and advance to the highest levels as well.
I'll hang up now and take your comments off the air. Thanks...
Nature of the game (and life) I guess. Making connections and friends always helps no matter what we're talking about. We really have no control over who decides to sign with who. We try to provide people with the tools to find players out there, such as the marketplace, private messages, and the forums, but it's up to the owner to use them and convince people.
Originally posted by Adderfist Do QB's throw to where WR's are going to be? or where WR's should be?
In conjunction- Does ballhawk add on to the lead the QB gives WR's?
Yes, they can lead the WR based on his route and upcoming cuts in the route. The QB takes into account current speed and max speed, but not ball hawk. Ball hawk for receivers is more for getting to bad passes.
Originally posted by cwrujosh How much do you need in Quick read to begin to see a noticeable increase in the speed of reads? I'm at 4 so far and am seeing nothing.
There should be an effect at 4 but obviously the higher the SA the more noticeable it will be. We're not going to give you an exact number though, it's something you'll have to learn on your own through trial and error.
Stolen from Crobot: Suppose I put Aura as an extra SA on a cornerback. Does the morale penalty only kick in once they've caught the ball, making them easier to tackle? Or is the penalty in effect the entire time the cornerback is in man coverage and sticking close the receiver, making it harder for the receiver to catch the ball as well?
Part two of the question: if Aura is in effect the entire time the defender is following a receiver in man coverage, is it a static penalty in effect the entire play or is morale continually draining away from the receiver as long as the CB is near the WR?
I think I remember during the early part of the game that you made a post in which you said that catching and jumping have an inverse relationship in that the higher a dot jumps--which is determined by their jumping attribute--the more catching they need to have a chance at catching the ball. Can you clarify whether you said that and what it means?
No, never said that AFAIK. Jumping just makes you jump higher. Catching makes you catch better.
Catching a high pass is harder in general, though, so you probably do want some more catching if you're getting a lot of jump balls.