Update (24/5/10): Since a new training system will be coming out in S16 the path's to get to the end build numbers will be changing, new training plans/techniques can be found here http://goallineblitz.com/game/forum_thread.pl?thread_id=4042046 That will have to do till I make an updated version (either for S16/S17).
Thunder66’s Peewee Build Guide (aka The Complete Idiots Guide to Peewee) Version 2.0
Table of Contents:
1. Disclaimer
2. Sprint Building
3. Archetypes
4. Player Creation
5. Signing Contracts
6. Boosting
7. Equipment
8. Training
9. Assigning Initial 15 Special Points
10. An Early Word About Special Attributes
11. Position Builds, Height, Weight and Equipment.
11. Positional Tactics
12. Acknowledgments/References
13. Useful Links
1) Disclaimer
This guide is intended to help first time peewee owners who are looking for guidance (and those who are unsure how to adapt to the recent player changes).
I understand the majority of peewee teams and there coaching staff already know all this stuff. Therefore if you picked up something useful great, if not flame away!
Furthermore, this guide represents the build designs, tactics and methods that I would choose. It is in no way meant to be the ‘PERFECT’ or ‘ONLY’ way to build. If you like it and wish to adopt it, great! If you have a better way that’s fine go with that. Having said that if I have missed something, or you have an alternate way of doing something [that’s more efficient/effective than what I have here] let me know and I’ll adjust the build guide and give you the credit.
Important to note: I had to rush the new updated guide a bit to get it out in time for S15, as such the numbers may not be 100% accurate (but they are close enough). Also a few of these builds I've never actually built before (they have only just become viable or an option based on the recent changes), so who know's how they will perform? But the bulk of the buids are just variations of what has worked previously, so most should be fine. I just thought this would be a good base for the newer agents to work from, this guide in no way covers ALL the different build possibilities and little advantages that can be gained under the new system.
2) Archetypes
Season 15 brings with it the introduction of new player types and multitude of build and Bonus SA options in the form of Archetypes, this should be a fun and exciting addition to the game overall, but especially the at peewee level. As such I have had to update the old build guide to adjust for the new Auto Level Gains (ALGs), the new options regarding height & weight, and the many Bonus SA options.
3) Sprint Building:
The key concept to grasp is that building players for Peewee (Sprint Building) is vastly different to normal building or even slow building. You are not building for the long term, most good peewee players are only ever meant to be ‘one and done’ players, or accept they may need a season or two for their build to recover after peewee [as opposed to going the D-League route], as such you are looking for early results and a balanced build much earlier than usual. Having said all this, you will still want to take advantage of the soft caps when and where possible.
4) Player Creation:
Peewee Players should NOW be created on Day 40 [after rollover has finished between Day39/Day40]. This ensures they will have ZERO (0) XP which is the latest rule for Pee Wee players. By making them on Day41 you will have more training points then players created on Day 0 or during the preseason, however the difference will be marginal (the intended consequence of Bort's change) so realistically players can be made any time during the offseason/preseason.
5) Signing Contracts
Signing early to D-League after Day 32 is no longer applicable with the new Zero XP player rules. As such players made on/after Day40 should just wait to be signed by there Pee Wee teams on Day42-45.
You should always send (or ask your owner to send) max salary/bonus contracts in peewee, as team cash is reset each season (so it just goes to waste) and contract renegotiation's are no longer available as an option once signed to a peewee team (so if you want to give them decent cash, it needs to be done in the initial contract) [The equipment fund is currently the only other way to transfer excess team cash to players].
Edit: You can still do contract renegotiation's throughout the offseason/preseason. They only become unavailable after the first day of the regular season, when you get your first XP.
6) Boosting
DO NOT Boost your player until just before Playoffs (Day31) unless asked by your team owner, and even then it should only be a select few players (i.e. 1 of your 3 HB’s) [unless your in PW Gold then all bets are off, and welcome to HELL!].
7) Equipment:
Equipment should not be bought until you are signed onto your respective peewee team. This is so that you have cash available to train over Bort’s increasingly long off-season’s. Also peewee teams are flooded with cash, so any good peewee team will sign you with a maximum bonus and salary when signing as well as a substantial equipment fund to take care of all your players equipment needs.
Once you are signed you should buy and equip your equipment as soon as possible, making sure to keep all your equipment in one attribute to get the most advantage out of it early on [its generally accepted that you put it in your positions primary or secondary attribute].
8) Training
There are two schools of thought when it comes to training, Intense Training (used for its better gains, and additional benefits the Bonus tokens provide), and Normal Training used to get a primary attribute to its highest possible point before regular season games start [often allowing you to come very close to hitting the 1st cap of your primary attribute after assigning your players initial 15 Special Points].
The most popular is Intense Training, as the 1 Special Point and +5 Boost for tough regular season games prove extremely attractive. I would only use Normal Training for certain positions (discussed in the Position Build Section).
9) Assigning The Initial 15 Special Points
Agents should not assign their players Initial 15 Special Points until just before their first regular season game [Day 1 – Day 2, depending on your League]. The reason for this is it allows training efforts to be maximized in the offseason and preseason.
Additionally agents should check their team draw/schedule, as it is often the case to get a CPU Team or extremely weak Human/CPU hybrid team in the 1st game, as such you could probably hold onto your SP’s and maximize train efforts for another 2 days [though you should confirm this strategy with your team owner, and appropriate coordinator [OC/DC] first to make sure this is safe].
10) An Early Word About Special Attributes (SA’s)
I have changed my stance on SA's over the coarse of my time in peewee. At first I was strongly against putting points into ANY SA's, however through experimentation (and the search for an edge) I learned that a number of SA's can be useful in peewee. HOWEVER, only a small amount of SP's should ever be put in SAs (and only a select few at that), you do not want to heavily invest in SAs, those points will still be more useful in attributes at the peewee level.
Also with the introduction of the new Archetype players and the ability to select a Bonus SA (which is 1st in its own tree, so you don't have to waste SP's in other SA's to get to it) some SA's have become more viable then in seasons past. But again don't go overboard!
10)Position Builds, Heights, Weights, and Equipment
OFFENSE
QB (Passing) [Option 1] – (For a short yardage, quick hit passing game)
Archetype = Deep Passer
Bonus SA = Quick Read (speeding reads up is very important for PW QB's, I don't feel that look off will work very well at the peewee level, nor will many teams play zone)
Height = 6'6
Weight = 200
Initial 23 SP's (at creation) = 15 to Throwing, 8 to Strength.
Equipment = Either in your Primary Attribute (Throwing) or Secondary Attribute (Vision) is fine. Most go with vision, as they have been training up throwing, and will soon be dumping SP’s into throwing. Although there’s no right and wrong choice between the two key attributes, it’s just an individual preference. Possibly split regular and custom between the two.
Build = (this one’s very subjective and every one on GLB will have their own way! ...here’s mine).
Intense Train Throwing/Strength till the regular season, then just before your first game dump your SP’s into Throwing. Proceed to 1st cap [48] Throwing with any additional SP’s, whilst training Vision/Confidence. After 1st capping Throwing, move to 1st cap Strength (or at least get to around 40ish), whilst continuing to train Vision/Confidence. After capping strength start putting SP's into Vision until it is 1st capped [48] whilst training Confidence/Stamina. Once Vision is capped put 2-6 points in Quick Read [you should be in the back end of your season now, with the passing game more viable then it was early], whilst continue to train Confidence/Stamina, once this is done dump any remaining points into confidence whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Throwing 55-70(depending on regular and custom equipment)
Vision 48-50
Confidence 20-25
Strength 40-50
QR:2-4
[Note: This short term build is meant to take advantage of the short to medium passing game, and quick hit routes, which are most popular with successful passing/balanced peewee teams].
QB (Passing) [Option 2] –
Archetype = Pocket Passer
Bonus SA = Quick Read
Height = 6'6
Weight = 200
Initial 23 SP's (at creation) = 15 to Throwing, 8 Vision.
Equipment = Either in your Primary Attribute (Throwing) or Secondary Attribute (Vision) is fine. Most go with vision, as they have been training up throwing, and will soon be dumping SP’s into throwing. Although there’s no right and wrong choice between the two key attributes, it’s just an individual preference. Possibly split regular and custom between the two.
Build = Train Throwing/Vision till the regular season, then just before your first game dump your SP’s into Throwing. Proceed to 1st cap [48] Throwing with any additional SP’s, whilst training Vision/Confidence. Once Throwing is capped switch to dumping SPs in Vision until its capped [48] whilst training Confidence/Stamina. Once Vision is capped, put 6 SP's into Quick Read, then the next 15-20 SP's into Strength and take it to (25 or 30 which ever you like) whilst still training Confidence/Stamina. Finally put any additional SP's into confidence and/or QR whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Throwing 55-70(depending on regular and custom equipment)
Vision 50-52
Confidence 25-30
Strength 25-30
QR: 4
Hybrid QB (Dual Threat) –
Archetype = Scrambler
Bonus SA = Quick Read or First Step (depends if you intend to run/pass more with your offense)
Height = 6'1
Weight = 190
Initial 21 SP's (at creation) = 15 to Throwing, 8 to Speed.
Equipment = All Speed.
Build = Train Throwing/Vision, just before the first game of the regular season assign initial 15 SP's to Throwing. Dump SP's from leveling up into Throwing and take it to the 1st cap[48] whilst training Speed/Agility. Once Throwing has been capped, dump SP's into Speed taking it to the 1st cap[48] whilst training Agility/Vision. Once Speed has been capped, dump SP's into Agility and take it to 35 whilst training Vision/Confidence. Once Agility is at 35, use the remaining SP's to take Vision to 35 and Confidence to 20.
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (Depending on CE + Regular Equipment)
Throwing: 57
Vision: 35
Agility: 35
Bonus SA: 0-3
QB (Traditional Rushing QB) [Option 1] –
Archetype = Scrambler
Bonus SA = Quick Cut, First Step, Spin.
Height = 5'11
Weight = 190
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before the start of the regular season dump your SP’s into Speed. Train Agility/Vision whilst taking Speed to the 2nd cap[61] with SP's. Once Speed is 2nd capped, switch to training Confidence/Stamina whilst dumping SP's into Agility and taking it to the first cap[48]. Once Agility has been capped, spend your next 6 SPs on taking First Step to 4, then split any remaining points between Carrying/Vision as you see fit.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (depending on regular and custom equipment)
Agility: 50
Carrying: 15-20
Vision: 20-25
Bonus SA: 4
QB Rushing [Option 2] – * Experimental (better suited for Gold or tough Silver leagues where teams can shutdown a traditional RQB)
Archetype = Scrambler
Bonus SA = Spin
Height = 5'11 or 6'0
Weight = 190-200
Initial 23 SP's (at creation) = 15 to Agility, 8 to Speed (to take advantage of the ALG, and help trigger Spin)
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before your first game dump your SP’s into Agility. Train Speed/Stamina whilst taking Agility to the 1st cap[48] with SP's. Once Agility is capped, switch to training Strength/Carrying whilst dumping SP's into Speed and taking it to the 1st cap. After Capping Speed, start putting SP's into the 'Spin' Bonus SA and take it up to 7 or 8 whilst continuing to train Strength/Carrying. Once Strength/Carrying have been trained up to about 20-25 switch to training Vision/Confidence. Any remaining SP's can be put into Carrying/Vision/Strength.
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (depending on regular and custom equipment)
Agility: 55
Strength: 20
Carrying: 20-25
Vision: 20-25
Spin:7-8 (This build needs heavy investment in this SA to try and make it work, otherwise you just have a slow rushing QB).
QB Rushing [Option 3] – * Experimental (better suited for Gold or tough Silver leagues where teams can shutdown a traditional RQB)
Archetype = Scrambler
Bonus SA = Power Through
Height = 5'11 or 6'0
Weight = 200-230
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before your first game dump your SP’s into Speed. Train Agility/Stamina whilst taking Speed to the 1st cap[48] with SP's. Once Speed is capped, switch to training Strength/Carrying whilst dumping SP's into Power Through taking it to 7. Once Power Through is at 7, start putting points into Strength and take it to 40 whilst training Confidence/Stamina or Carrying/Confidence. Once Strength is at 40 put all remaining SP's into Carrying, whilst training Confidence/Stamina.
This should give you a build of roughly (by playoffs):-
Speed: 52-66 (depending on regular and custom equipment)
Agility: 35
Strength: 40
Carrying: 30
Power Through: 7
I think Strength is cut in half when QB's rush behind the line, but having Strength at the level its at is more to trigger power through more often then to break tackles with just Strength itself. I know some of you will argue you like Carrying better for doing that, ok fine flip Strength/Carrying if you want or ignore Strength and go all Carrying, that's your call... just don't send me angry PM's trying to argue about which is better!.
HB (Speed) –
Archetype = Elusive
Bonus SA = Open Field Fake
Height = 5'11 - 6'1
Weight = 200
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first regular season game assign initial 15 SP's into Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap, dump SP's into Agility and take it to the 1st cap[48] whilst training Carrying/Confidence. Once Agility has been capped use remaining SP's to take Vision to 25, Confidence to 20, and Open Field Fake to 2-4.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Carrying: 20
Confidence: 20
OFF: 2-4
HB (Power Back) –
Archetype = Power Back
Bonus SA = Surge
Height = 5'11
Weight = 260
Initial 21 SP's (at creation) = Speed 15, 6 to Strength.
Equipment = All Strength or All Speed.
Build = Train Strength/Carrying, just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd cap[61] whilst training Speed/Agility. Once Strength is at the 2nd cap, dump SP's into Speed and take it to the 1st cap[48] whilst training Agility/Vision or Agility/Stamina. Once Speed has been capped use remaining SP's to take Agility to 30.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Speed: 50-64 (Depending on CE + Regular Equipment)
Agility: 30
Carrying: 20
Surge: 2
HB (Hybrid/Receiving) –
Archetype = Scat Back
Bonus SA = Scat Back, Sticky Hands, Catch in Stride, Catch Fake, Run Route, Open Field Fake.
Height = 6'2
Weight = 180
Initial 21 SP's (at creation) = 15 to Speed, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 1st cap[48] whilst training Agility/Vision. Once Speed is capped, dump SP's into Catching and take it to 30 whilst continuing to train Agility/Vision. Once Catching is at 30, dump SP's into Agility and take it to the 1st cap[48] whilst training Strength/Carrying. Once Agility is capped use remaining SP's to take Jumping to 20 & Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 55-69 (Depending on CE + Regular Equipment)
Agility: 50
Catching: 30-35
Carrying: 20
Vision: 25
Jumping: 20
Bonus SA: 2-4
FB (Blocking FB - Traditional) –
Archetype = Blocker
Bonus SA = First Step, Get Low, Run Block, Pummel.
Height = 6'3
Weight =270
Initial 21 SP's (at creation) = 15 to Strength, 4 to Stamina, 2 to Blocking.
Equipment = All Speed (early) or All Strength (late).
Build = Train Strength/Blocking, just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd cap[61] whilst training Blocking/Agility. Once Speed is 2nd capped, dump SP's into Blocking and take it to the 1st cap[48] whilst training Speed/Agility (or Agility/Vision). Once Blocking has been capped use the remaining SP's to take Speed to 25ish and Agility to 25.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Speed: 26-40 (Depending on CE + Regular Equipment)
Agility: 25
Vision: 15-20
Bonus SA: 2
FB (Blocking FB - Speed/All Purpose) –
Archetype = Blocker
Bonus SA = First Step, Get Low, Run Block, Pummel, Cut Block, Spin (if your also going to use him to run).
Height = 5'10
Weight =270
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed.
Equipment = All Speed.
Build = Train Speed/Agility (having first trained Strength to 99% as it will be capped first), just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 1st cap[48] whilst continuing to train Speed/Agility. Once Strength has been capped dump SP's into Speed at take it to the 1st cap[48] whilst training Blocking/Vision. Once Speed is at the 1st cap, dump SP's into Blocking and take it to 30 whilst training Agility/Vision. Once Blocking is at 30 spend remaining SP's on Agility and take it to 40.
This should give you a build of roughly (by playoffs):-
Speed:50-64 (Depending on CE + Regular Equipment)
Agility: 40
Vision: 15
Strength: 54
Blocking: 30
Bonus SA: 2
FB (Rushing FB/Outside Blocker) –
Archetype = Rusher
Bonus SA = First Step, Spin (if your also going to use him to run).
Height = 5'10
Weight =230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into agility and take it to the 1st cap[48] whilst training Strength/Blocking. Once Agility is capped take Vision to 25 & Strength to 20 with remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Strength: 20
Bonus SA: 2
FB (Receiving/Hybrid) –
Archetype = Scat Back
Bonus SA = Scat Back, Catch in Stride, Catch Fake.
Height = 6'4
Weight = 220
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's into Speed and take it to the 1st cap[48] whilst training Agility/Vision. Once Speed is capped, dump SP's into Agility and take it to the 1st cap[48] whilst training Catching/Vision. Once Agility is Capped take Catching to 30-33 with SP's whilst training Strength/Jumping. Use remaining SP's to take Strength to 20, Vision to 25, and on your Bonus SA.
This should give you a build of roughly (by playoffs):-
Speed: 51-65 (Depending on CE + Regular Equipment)
Agility: 50
Catching: 35
Vision: 20
Strength: 20
Jumping 15-20
Bonus SA: 2
WR (Possession) –
Archetype = Possession
Bonus SA = Catch Fake
Height = 6'6
Weight =200
Initial 21 SP's (at creation) = 15 to Catching, 6 to Speed.
Equipment = All Speed.
Build = Intense Train Catching/Jumping. Just before the 1st Regular Season game assign your Initial 15 Special Points to Catching. Dump SP’s from leveling up into Catching until you hit the 1st cap [48], whilst training Speed/Agility. After hitting the 1st Cap with Catching, dump SP’s into Speed till you hit the 1st cap [48], whilst training Agility/Vision. After getting Speed to the 1st cap take Agility to 40 whilst training Jumping/Vision. Split any remaining SP’s between Vision/Jumping/Catch Fake (SA) as per your preferences.
This should give you a build of roughly (by playoffs):-
Catching: 52
Speed: 51-65 (Depending on CE + Regular Equipment).
Agility: 40
Jumping: 20-25
Vision: 20-25
CF: 2
WR (Speed) –
Archetype = Speedster
Bonus SA = Catch in Stride or Catch fake
Height = 6'2
Weight = 185
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into agility and take it to 40 whilst training Catching/Vision. Once Agility is at 40 take Catching to 40, spending any remaining SP's on the Bonus SA & Agility.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 45
Catching:40
Jumping: 15
Vision: 20
Bonus SA: 0-2
WR (Pure Run Blocking) –
Archetype = Power
Bonus SA = Pancake, Pummel.
Height = 6'6
Weight =235
Initial 21 SP's (at creation) = 15 to Strength, 6 to Blocking.
Equipment = Speed.
Build = Train Agility/Blocking, just before the first game of the regular season assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd Cap[61] whilst continuing to train Blocking/Agility. Once Strength is at 61, dump SP's into Blocking and take it to 30 whilst training Speed/Stamina. Once Blocking is at 30 split remaining SP's between Speed & Agility as you see fit (leaving 6 SP's to take pancake to 4).
This should give you a build of roughly (by playoffs):-
Strength: 64-78
Blocking: 30
Speed: 25-30
Agility: 25-30
Bonus SA: 4
TE (Blocking) –
Archetype = Blocker
Bonus SA = Pummel, First Step.
Height = 6'8
Weight = 280
Initial 21 SP's (at creation) = 15 to Strength. 6 to Blocking.
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Blocking/Agility. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up]. Once Blocking is at the first cap[48] take Agility to 25, Speed to 20 and put 2 SP's into Run Block and your Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength: 63-77 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 15-20
Speed: 20
Bonus SA: 2
Run Block: 2
TE (Receiving) –
Archetype = Receiver
Bonus SA = First Step, Catch Fake, Catch in Stride, Quick Cut.
Height = 6'6
Weight =230
Initial 21 SP's (at creation) =15 to Speed, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Catching/Jumping. Once Speed is at 61 dump SP's into Catching and take it to 40 whilst training Agility/Vision. Once Catching is at 40 dump remaining SP's into Agility and take it to 30 and take Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 64-78
Catching: 40
Agility: 30
Vision: 25
Bonus SA: 2
TE (Combo) – (This is for anyone that wishes to counter tagging. Personally I'd rather a pure blocker and pure receiver, and burn you if you try and tag them)
Archetype = Dual Threat
Bonus SA = First Step, Catch Fake, Pummel, Cut Block, Quick Cut.
Height = 6'8
Weight =280
Initial 21 SP's (at creation) = 15 to Strength, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Stamina, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 1st cap[48] whilst training Blocking/Agility. Once Speed is at the 1st cap dump SP's into speed and take it to 35 whilst continuing to train Blocking/Agility. Once Speed is at 35, dump SP's into Blocking and take it to 30 whilst training Agility/Vision or Catching/Vision. Once Blocking is at 30 dump SP's into Agility and take it to 30-35 whilst training Catching/Vision. Any remaining SP's can be split between Agility/Vision/Catching/Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength:50
Blocking: 30
Speed: 36 - 50 (Depending on CE + Regular Equipment)
Agility: 35
Catching: 25
Vision: 20
Bonus SA: 0-2
C –
Archetype = Run Blocker
Bonus SA = Balance (good to counter high/pure strength peewee NT's), Pummel, First Step.
Height = 6'6
Weight = 330
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 or 15 SP's into Agility and/or 5 into Speed or Confidence.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25-30
Vision: 20
Speed: 15-20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
G –
Archetype = Run Blocker
Bonus SA = Balance (good to counter high/pure strength peewee NT's), Pummel, First Step.
Height = 6'7
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 SP's into Agility and 5 into Speed or Confidence.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 20
Speed: 15-20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
OT –
Archetype = Run Blocker
Bonus SA = Pummel, First Step, Quick Cut.
Height = 6'9
Weight = 350
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 SP's into Agility and 5 into Speed.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 20-25
Speed: 20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
DEFENSE
DT –
Archetype = Run Stuffer
Bonus SA = Balance, First Step, Gang Tackle, Aura of Intimidation, Change Direction, Monster Hit (now this could be really effective, High Strength DT with 5-7 in MH vs HBs with 15-20 carrying = )
Height = 6'8
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility.
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 2nd capped, whilst training Agility/Stamina to start (until stamina is increase to around 10-12 [you took a -4 hit to stamina due to the build]), then Switch to training Agility/Vision. Once Strength is 2nd capped start dumping points into Agility and take it to the 1st cap[48] whilst training Speed/Tackling. Split any remaining SP's between Speed & your Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength: 66-68 (Depending on CE + Regular Equipment)
Agility: 50
Speed: 20-25
Tackling: 20
Vision: 20
Bonus SA: 0-2
NT –
Archetype = Run Stuffer
Bonus SA = Balance, First Step, Monster Hit (See above).
Height = 6'8
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility.
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 3rd capped[68], whilst training Agility/Stamina to start (until stamina is increase to around 10-12 [you took a -4 hit to stamina due to the build]), then Switch to training Agility/Vision. Once Strength is 3rd capped start dumping points into Agility and take it to the 1st cap[48] whilst training Speed/Tackling. Split any remaining SP's between your Bonus SA, Vision or Speed.
This should give you a build of roughly (by playoffs):-
Strength: 70-84 (Depending on CE + Regular Equipment)
Agility: 50
Tackling: 20
Vision: 20
Bonus SA: 0-2
DE (Strength/Agility) –
Archetype = Run Stuffer
Bonus SA = Balance, Monster Hit, Superior Vision, Aura of Intimidation, Break Through.
Height = 6'8
Weight = 330
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 2nd capped[61], whilst training Agility/Vision. Once Strength is 2nd capped start dumping points into Agility and take it to 40 whilst training Speed/Tackling. Once Agility is at 40 take Speed to 30 or 35. Split any remaining SP's between your Bonus SA & First Step.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Agility: 40
Speed: 30-35
Tackling: 20-25
Vision: 20
Bonus SA: 0-2
First Step: 2
DE (Speed/Agility) –
Archetype = Pass Rusher
Bonus SA = Balanced, Superior Vision, Aura of Intimidation, Break Through.
Height = 6'4
Weight = 280
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Strength to 30, Tackling to 20 and put 2 SP's in your Bonus SA & First Step.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 40
Strength: 30
Tackling: 20
Vision: 20
Bonus SA: 0-2
First Step: 2
MLB (Strength/Tackling) –
Archetype = Hard Hitter
Bonus SA = Monster Hit, Gang Tackle, Superior Vision, Closing Speed, Balance, Wall.
Height = 6'6
Weight = 270
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed
Equipment = All Speed.
Build = Train Strength/Tackling until the start of the regular season, then dump initial 15 SPs into Strength. Continue to dump SPs into Strength until it is first capped[48] whilst training Speed/Stamina (until you have brought stamina up to around 12-15) then switch to training Speed/Tackling. Once Strength has been 1st capped, proceed to dumping SPs into Speed and take it to the 1st cap whilst training Agility/Tackling (until tackling is around 17-20) then switch to Agility/Vision. Split any remaining SPs between Agility, Bonus SA, Vision, Stamina, or Tackling as you see fit (I've learned that you can get by with very low tackling on a high strength LBer with decent speed/stamina).
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (depending on CE + Regular Equipment)
Strength: 50
Agility:30-35
Tackling: 20
Vision: 20
Stamina: 15-20
Bonus SA: 0-2
MLB (Speed) –
Archetype = Blitzing LB (for the extra height/weight [needed for MLB] over Coverage LB)
Bonus SA = Monster Hit, First Step, Gang Tackle, Superior Vision, Closing Speed.
Height = 6'6
Weight = 270
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Stamina, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Vision & Strength to 25.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (depending on CE + Regular Equipment)
Agility: 40
Vision: 25
Strength: 25
Tackling:20
Bonus SA:0-2
OLB (Run Support/Balanced) –
Archetype = Blitzing LB
Bonus SA = Gang Tackle, Balance, First Step, Superior Vision, Disguise Blitz, Closing Speed.
Height = 6'2
Weight = 255
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Vision & Strength to 25.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 40
Tackling: 15-20
Strength: 25
Vision: 25
Bonus SA: 0-2
OLB (Coverage/Speed) –
Archetype = Coverage LB
Bonus SA = Balance, Gang Tackle, First Step, Superior Vision, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap Up Tackle, Head Hunter, Closing Speed.
Height = 6'4
Weight = 220-230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped use remaining SP's to take Vision to 25, Strength to 20, and Tackling to 20.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Tackling: 20
Strength: 20
Bonus SA: 0-2
CB (Standard) –
Archetype = Zone Specialist
Bonus SA = Balance, Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'3
Weight = 180
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped use remaining SP's to take Vision to 25 and Strength to 20.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Tackling: 15-20
Strength: 15-20
Bonus SA: 0-2
CB (Run Support) –
Archetype = Combo Corner
Bonus SA = Balance, Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'3
Weight = 190
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed to the first cap[48] whilst training Agility/Vision. Once Speed is at the 1st cap dump SP's into Agility and take it to the first cap[48] whilst training Strength/Tackling. Once Agility is capped dump SP's into Strength and take it to 40 whilst training Vision/Confidence [or Tackling/Jumping]. Once Strength is at 40 use remaining SP's to take Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 54-68 (Depending on CE + Regular Equipment)
Agility: 50
Strength: 40
Vision: 25
Tackling: 20
Bonus SA: 0-2
FS (Coverage/Fail safe) –
Archetype = Zone Specialist
Bonus SA = Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'4
Weight = 185
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped split remaining points between Strength/Vision.
This should give you a build of roughly (by playoffs):-
Speed: 64-80 (Depending on Weight, CE + Equipment)
Agility: 50
Vision:20-30
Tackling:15-20
Strength: 15-20
Bonus SA:0-2
FS (Run Support) –
Archetype = Combo Safety
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'4
Weight = 200-220
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped take Agility to 40 with SP's whilst training Strength/Tackling. Once Agility is at 40 take Strength to 30 and Vision to 25 with the remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 40
Tackling: 17-20
Strength: 30
Vision: 25
Bonus SA: 0-2
SS (Run Support/Balanced) –
Archetype = Combo Safety
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'5
Weight = 231
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped take Agility to 40 with SP's whilst training Strength/Tackling. Once Agility is at 40 take Strength to 25-30 and Vision to 20-25 with the remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (Depending on CE + Regular Equipment)
Agility:40-45
Tackling: 20
Strength: 30
Vision:20-25
Bonus SA: 0-2
SS (Coverage) –
Archetype = Zone Specialist
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'5
Weight = 200-230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped split remaining points between Strength/Vision.
This should give you a build of roughly (by playoffs):-
Speed: 64-80 (Depending on Weight, CE + Equipment)
Agility: 50
Vision:20-30
Tackling:15-20
Strength: 15-20
Bonus SA:0-2
KICKERS / PUNTERS
K (Strength Based) – (I personally like kickers with a bit of a leg in peewee, helps with kick offs and the distance they can make FGs from)
Archetype = Boomer
Bonus SA = Big Hit, Wrap Up Tackle, Balance, Closing Speed, Head Hunter, Diving Tackle, Superior Vision.
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Kicking, 10 to Strength.
Equipment = All Kicking
Build = Train Kicking/Strength, just before the first regular season game assign the initial 15 SP's toKickting. Dump SP's from leveling up into Kicking and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Kicking is at 61 dump SP's into Strength and take it to the first cap[48] whilst continuing to train Vision/Confidence. Once Strength is capped, split remaining SPs between Vision and Confidence (you can add a couple to your SA or Stamina if you really want to).
This should give you a build of roughly (by playoffs):-
Kicking: 66-80 (Depending on CE + Regular Equipment)
Strength:50
Vision: 25-30
Confidence:25-30
Bonus SA:0-2
K (Accuracy Based) – (I personally like kickers with a bit of a leg in peewee, helps with kick offs and the distance they can make FGs from)
Archetype = Technician
Bonus SA = Big Hit, Wrap Up Tackle, Balance, Closing Speed, Head Hunter, Diving Tackle, Superior Vision.
Height = 6'5
Weight = 180-205
Initial 25 SP's (at creation) = 15 to Kicking, 10 to Vision.
Equipment = All Kicking
Build = Train Kicking/Vision, just before the first game of the regular season assign initial 15 SP's to Kicking. Dump SP's from leveling up into Kicking and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Kicking is at 61, dump SP's into Vision and take it to the first cap[48] whilst training Confidence/Stamina. Once Vision is at the first cap dump remaining SP's into Confidence whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Kicking: 66-80(Depending on CE + Regular Equipment)
Vision: 50-52
Confidence: 40-45
Bonus SA: 0-2
P (Strength Based) – (Again, I favor the high Strength punter).
Archetype = Boomer
Bonus SA =
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Punting, 10 to Strength.
Equipment = All Punting.
Build = Train Strength/Punting, just before the first regular season game assign the initial 15 SP's to Punting. Dump SP's from leveling up into Punting and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Punting is at 61 dump SP's into Strength and take it to the first cap[48] whilst continuing to train Vision/Confidence. Once Strength is capped, split remaining SPs between Vision and Confidence (you can add a couple to your SA or Stamina if you really want to).
This should give you a build of roughly (by playoffs):-
Punting:66 - 80 (Depending on CE + Regular Equipment)
Strength: 50
Vision: 30
Confidence:30
Bonus SA: 0-2
P (Accuracy Based) –
Archetype = Technician
Bonus SA =
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Punting, 10 to Vision.
Equipment = All Punting.
Build = Train Punting/Vision, just before the first game of the regular season assign initial 15 SP's to Punting. Dump SP's from leveling up into Punting and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Punting is at 61, dump SP's into Vision and take it to the first cap[48] whilst training Confidence/Stamina. Once Vision is at the first cap dump remaining SP's into Confidence whilst training Strength/Tackling.
This should give you a build of roughly (by playoffs):-
Punting: 66-80 (Depending on CE + Regular Equipment)
Vision: 50-52
Confidence: 40-45
Bonus SA: 0-2
Kick Return / Punt Return Specialists
HB (KR/PR) – [this is the better KR/PR option for peewee IMO]
Archetype = Elusive (I'd take the Elusive over Returner [for a HB] for the better returns to speed/agility/vision/carrying)
Bonus SA = Open Field Fake
Height = 5'6
Weight = 180 (we talkin Mighty Mouse!)
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season dump SP's into Speed. Dump SPs from leveling up into Speed until it hits the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into Agility taking it to the 1st cap[48] whilst training Vision/Confidence. Once Agility is at the 1st cap put 8-10 points in Vision whilst training Carrying/Confidence, then put any remaining points in the Open Field Fake SA (should be enough to get it to about).
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 28-30
Carrying:16-18
Confidence: 16-18
Stamina: 16-18
Bonus SA:4
CB (KR/PR) –
Archetype = Returner (I'd take the Returner over Zone Specialist for the gains to Carrying )
Bonus SA = Open Field Fake
Height = 5'8
Weight = 170
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first regular season game dump initial 15 SP's into Speed. Dump SPs from leveling up into Speed until you reach the 2nd cap[61] whilst training Agility/Vision. Once Speed is at 61 dump SPs into Agility and take it to the first cap[48] whilst training either Carrying/Confidence, Vision/Confidence or Confidence/Stamina [depending on your preference]. Put any reaming SP's in the Open Field Fake SA [put at least 2 SP's in early from the SPs gained token boosts].
This should give you a build of roughly (by playoffs):-
Speed:63-77 (Depending on CE + Regular Equipment)
Agility:50
Vision:20-30
Carrying:20
Bonus SA: 2-4 (more if you want to gamble)
SPECIAL TEAMS UNIT (Special Teams Only Players [STOP's])
Personally I would advise against ST's only players (unless your having trouble filling your roster to 55, then ST's player are better than nothing), however it is possible that with changes to stamina/confidence coming out in S15 and ST's chewing up a lot of energy, it may be a good option to have some pure ST's players with higher stamina than you would have for a normal player (this would save your other off/def players from having to burn energy on ST's). HOWEVER: I would still rather depth at normal Off/Def positions to combat stamina losses there (so its an individual preference/philosophy decision really).
Also, given the new Special Teamer Archetype, I don't see the point in having anything other then 100 flex point positions playing as STOPs (as they get the same level gains, can be built the same as if they were a CB, and perform the same (there are NO out of position [OOP] penalties on ST's), so I'd go with C/G/OT's just because they are cheaper.
C/G/OT (STOP - Utility) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Head Hunter, Balance, Gang Tackle, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, then just before the first regular season game assign initial 15 SPs to Speed. Dump all SPs from leveling up into Speed until it is first capped[48] whilst training Agility/Tackling. Once Speed is at 48 dump SPs into Agility and take it to the 1st cap[48] whilst training Strength/Tackling [until tackling is around 15-18, then switch to training Strength/Blocking]. Once Agility is at 48 take Vision up to 30 with SP's whilst continuing to train Strength/Blocking. Use any remaining SP's to bolster Strength/Tackling or add to your SA.
This should give you a build of roughly (by playoffs):-
Speed: 52 - 66 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 30-35
Strength:15-25
Blocking:15-20
Tackling: 20
Bonus SA: 0-3
C/G/OT (STOP - Lineman/Wedge/Inside Positions) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Balance, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed.
Equipment = All Speed.
Build = Train Strength/Blocking, then just before the first regular season game assign initial 15 SPs to Strength. Dump all SPs from leveling up into Strength until it is first capped[48] whilst training Speed/Tackling. Once Strength is at 48 dump SPs into Speed and take it to the 1st cap[48] whilst training Agility/Tackling [until tackling is around 15-18, then switch to training Agility/Blocking]. Once Speed is at 48 take Agility to 48[1st Cap] with SP's whilst training Vision/Confidence. Once Agility is at 48 put any remaining SP's into Vision [taking it to 20-25] whilst training Confidence/Stamina. Use any further SP's to bolster Tackling/Blocking or add them to your SA.
This should give you a build of roughly (by playoffs):-
Strength: 50
Speed: 50-64 (Depending on CE + Regular Equipment)
Agility: 48
Vision: 20-25
Blocking: 15-25
Tackling: 20
Bonus SA: 0-3
C/G/OT (STOP - Gunner/Outside Positions) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Head Hunter, Balance, Gang Tackle, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, then just before the first regular season game assign initial 15 SPs to Speed. Dump all SPs from leveling up into Speed until it is 2nd capped[61] whilst training Agility/Vision. Once Speed is at 61 dump SPs into Agility and take it to the 1st cap[48] whilst training Strength/Tackling [until tackling is around 15-18, then switch to training Strength/Blocking]. Use any remaining SP's to bolster Vision/Strength/Tackling or add to your SA.
This should give you a build of roughly (by playoffs):-
Speed: 63-77 (Depending on CE + Regular Equipment).
Agility: 48-50
Vision: 20-30
Strength: 20-25
Blocking:15-20
Tackling: 20
Bonus SA: 0-3
11) Position Tactics
All PLAYERS SHOULD BE SET TO:-
PLAY INTENSITY = HARD
TACKLING = WRAP UP (the only excepting being a high strength/tackling MLB)
Offense
QB (Passing) –
Ball Carrying =
Throwing Style = +100 [Lofty]
Throwing Priority = -50 to -100 [Towards Open Man on the Slider]
Throw Away = Medium
Dump Off = Often or Sometimes
Scramble = Never
QB (Rushing) –
Ball Carrying = 0 to +50 (You can play with this to find what works best for your player)
Throwing Style = -20 [Towards Bullet on the Slider]
Throwing Priority = -100 [Towards Open Man on the Slider]
Throw Away = Medium
Dump Off = Often
Scramble = Often
HB (Power) –
Ball Carrying = -20 to -50 (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Balanced (if you have a rushing QB, and a passing QB), Run if your team doesn’t throw at much.
HB (Speed) –
Ball Carrying = 0 to +50 (You can play with this to find the best balance for you back)
Route Running = Creative
Blocking Focus = Balanced (if you have a rushing QB, and a passing QB), Run if your team doesn’t throw at much.
FB (Blocking) –
Ball Carrying = 0 [Balanced] (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Run
FB (Blocking + Rushing) –
Ball Carrying = -20 to +20 (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Run
WR (Speed) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you WR)
Route Running = Creative
Blocking Focus = Run
WR (Possession) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you WR)
Route Running = Exact
Blocking Focus = Run
WR (Blocking) –
Ball Carrying = -30 to 0 (but you can play with this to find the best balance for you WR)
Route Running = Exact
Blocking Focus = Run
TE (Blocking) –
Ball Carrying = 0 [Balanced] (but you can play with this to find the best balance for you TE)
Route Running = Exact
Blocking Focus = Run
TE (Receiving) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you TE)
Route Running = Exact / Creative (if your Agility is close to the 1st Cap)
Blocking Focus = Run
C –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
G –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
OT –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
Defence
DT (Speed & Strength) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
DE (Strength) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Power
DE (Speed) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Evasive
MLB –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Power
OLB –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
CB –
Defensive Focus = Balanced
Pass Coverage = -100 (0 Yards)
Coverage Style = Semi-Aggressive / Aggressive
Pass Rushing = Evasive
SS –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
FS –
Defensive Focus = Balanced
Pass Coverage = -100 (0 Yards)
Coverage Style = Medium / Semi-Aggressive
Pass Rushing = Evasive
Special Teams
K –
Ball Carrying = Balanced
P –
Ball Carrying = Balanced
Punting Style = 0 Balanced to +30 Hang Time [So you don’t out kick your coverage].
12) Acknowledgments / References
Update/Additional Information - Thanks to the following agents:-
13) Useful Links
Archetype List - http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138
New SA List - http://goallineblitz.com/game/forum_thread.pl?thread_id=3813224
Bonus SA Exclusion list - http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931
Game Change Discussion Forum - http://goallineblitz.com/game/forum_thread_list.pl?forum_id=8213&team_id=0
Traditional Player Build Guide – http://goallineblitz.com/game/forum_thread.pl?thread_id=6371
Leveling Guide / XP breakdown – http://www.glbwiki.com/index.php?title=Experience
Attribute Soft Caps - http://www.glbwiki.com/index.php?title=Ability_Softcaps
Training Options - http://www.glbwiki.com/index.php?title=Training_Options
Grease Monkey - http://www.glbwiki.com/index.php?title=Greasemonkey_Scripts
Script that offers Max Salary/Bonuses - http://userscripts.org/scripts/show/48986
GLB Training Value - http://userscripts.org/scripts/show/51750
Quick Equip - http://userscripts.org/scripts/show/38013
Gerr's Peewee Defensive Guide - http://goallineblitz.com/game/forum_thread.pl?thread_id=3701165
LordEvil's Peewee Website - http://www.nflfever2.com/PeeWeePro/index.htm
The 2nd Greatest Peewee Team of All Time! http://goallineblitz.com/game/team.pl?team_id=7531
The 3rd Greatest Peewee Team of All Time! http://goallineblitz.com/game/team.pl?team_id=6898
Thunder66’s Peewee Build Guide (aka The Complete Idiots Guide to Peewee) Version 2.0
Table of Contents:
1. Disclaimer
2. Sprint Building
3. Archetypes
4. Player Creation
5. Signing Contracts
6. Boosting
7. Equipment
8. Training
9. Assigning Initial 15 Special Points
10. An Early Word About Special Attributes
11. Position Builds, Height, Weight and Equipment.
11. Positional Tactics
12. Acknowledgments/References
13. Useful Links
1) Disclaimer
This guide is intended to help first time peewee owners who are looking for guidance (and those who are unsure how to adapt to the recent player changes).
I understand the majority of peewee teams and there coaching staff already know all this stuff. Therefore if you picked up something useful great, if not flame away!
Furthermore, this guide represents the build designs, tactics and methods that I would choose. It is in no way meant to be the ‘PERFECT’ or ‘ONLY’ way to build. If you like it and wish to adopt it, great! If you have a better way that’s fine go with that. Having said that if I have missed something, or you have an alternate way of doing something [that’s more efficient/effective than what I have here] let me know and I’ll adjust the build guide and give you the credit.
Important to note: I had to rush the new updated guide a bit to get it out in time for S15, as such the numbers may not be 100% accurate (but they are close enough). Also a few of these builds I've never actually built before (they have only just become viable or an option based on the recent changes), so who know's how they will perform? But the bulk of the buids are just variations of what has worked previously, so most should be fine. I just thought this would be a good base for the newer agents to work from, this guide in no way covers ALL the different build possibilities and little advantages that can be gained under the new system.
2) Archetypes
Season 15 brings with it the introduction of new player types and multitude of build and Bonus SA options in the form of Archetypes, this should be a fun and exciting addition to the game overall, but especially the at peewee level. As such I have had to update the old build guide to adjust for the new Auto Level Gains (ALGs), the new options regarding height & weight, and the many Bonus SA options.
3) Sprint Building:
The key concept to grasp is that building players for Peewee (Sprint Building) is vastly different to normal building or even slow building. You are not building for the long term, most good peewee players are only ever meant to be ‘one and done’ players, or accept they may need a season or two for their build to recover after peewee [as opposed to going the D-League route], as such you are looking for early results and a balanced build much earlier than usual. Having said all this, you will still want to take advantage of the soft caps when and where possible.
4) Player Creation:
Peewee Players should NOW be created on Day 40 [after rollover has finished between Day39/Day40]. This ensures they will have ZERO (0) XP which is the latest rule for Pee Wee players. By making them on Day41 you will have more training points then players created on Day 0 or during the preseason, however the difference will be marginal (the intended consequence of Bort's change) so realistically players can be made any time during the offseason/preseason.
5) Signing Contracts
Signing early to D-League after Day 32 is no longer applicable with the new Zero XP player rules. As such players made on/after Day40 should just wait to be signed by there Pee Wee teams on Day42-45.
You should always send (or ask your owner to send) max salary/bonus contracts in peewee, as team cash is reset each season (so it just goes to waste) and contract renegotiation's are no longer available as an option once signed to a peewee team (so if you want to give them decent cash, it needs to be done in the initial contract) [The equipment fund is currently the only other way to transfer excess team cash to players].
Edit: You can still do contract renegotiation's throughout the offseason/preseason. They only become unavailable after the first day of the regular season, when you get your first XP.
6) Boosting
DO NOT Boost your player until just before Playoffs (Day31) unless asked by your team owner, and even then it should only be a select few players (i.e. 1 of your 3 HB’s) [unless your in PW Gold then all bets are off, and welcome to HELL!].
7) Equipment:
Equipment should not be bought until you are signed onto your respective peewee team. This is so that you have cash available to train over Bort’s increasingly long off-season’s. Also peewee teams are flooded with cash, so any good peewee team will sign you with a maximum bonus and salary when signing as well as a substantial equipment fund to take care of all your players equipment needs.
Once you are signed you should buy and equip your equipment as soon as possible, making sure to keep all your equipment in one attribute to get the most advantage out of it early on [its generally accepted that you put it in your positions primary or secondary attribute].
8) Training
There are two schools of thought when it comes to training, Intense Training (used for its better gains, and additional benefits the Bonus tokens provide), and Normal Training used to get a primary attribute to its highest possible point before regular season games start [often allowing you to come very close to hitting the 1st cap of your primary attribute after assigning your players initial 15 Special Points].
The most popular is Intense Training, as the 1 Special Point and +5 Boost for tough regular season games prove extremely attractive. I would only use Normal Training for certain positions (discussed in the Position Build Section).
9) Assigning The Initial 15 Special Points
Agents should not assign their players Initial 15 Special Points until just before their first regular season game [Day 1 – Day 2, depending on your League]. The reason for this is it allows training efforts to be maximized in the offseason and preseason.
Additionally agents should check their team draw/schedule, as it is often the case to get a CPU Team or extremely weak Human/CPU hybrid team in the 1st game, as such you could probably hold onto your SP’s and maximize train efforts for another 2 days [though you should confirm this strategy with your team owner, and appropriate coordinator [OC/DC] first to make sure this is safe].
10) An Early Word About Special Attributes (SA’s)
I have changed my stance on SA's over the coarse of my time in peewee. At first I was strongly against putting points into ANY SA's, however through experimentation (and the search for an edge) I learned that a number of SA's can be useful in peewee. HOWEVER, only a small amount of SP's should ever be put in SAs (and only a select few at that), you do not want to heavily invest in SAs, those points will still be more useful in attributes at the peewee level.
Also with the introduction of the new Archetype players and the ability to select a Bonus SA (which is 1st in its own tree, so you don't have to waste SP's in other SA's to get to it) some SA's have become more viable then in seasons past. But again don't go overboard!
10)Position Builds, Heights, Weights, and Equipment
OFFENSE
QB (Passing) [Option 1] – (For a short yardage, quick hit passing game)
Archetype = Deep Passer
Bonus SA = Quick Read (speeding reads up is very important for PW QB's, I don't feel that look off will work very well at the peewee level, nor will many teams play zone)
Height = 6'6
Weight = 200
Initial 23 SP's (at creation) = 15 to Throwing, 8 to Strength.
Equipment = Either in your Primary Attribute (Throwing) or Secondary Attribute (Vision) is fine. Most go with vision, as they have been training up throwing, and will soon be dumping SP’s into throwing. Although there’s no right and wrong choice between the two key attributes, it’s just an individual preference. Possibly split regular and custom between the two.
Build = (this one’s very subjective and every one on GLB will have their own way! ...here’s mine).
Intense Train Throwing/Strength till the regular season, then just before your first game dump your SP’s into Throwing. Proceed to 1st cap [48] Throwing with any additional SP’s, whilst training Vision/Confidence. After 1st capping Throwing, move to 1st cap Strength (or at least get to around 40ish), whilst continuing to train Vision/Confidence. After capping strength start putting SP's into Vision until it is 1st capped [48] whilst training Confidence/Stamina. Once Vision is capped put 2-6 points in Quick Read [you should be in the back end of your season now, with the passing game more viable then it was early], whilst continue to train Confidence/Stamina, once this is done dump any remaining points into confidence whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Throwing 55-70(depending on regular and custom equipment)
Vision 48-50
Confidence 20-25
Strength 40-50
QR:2-4
[Note: This short term build is meant to take advantage of the short to medium passing game, and quick hit routes, which are most popular with successful passing/balanced peewee teams].
QB (Passing) [Option 2] –
Archetype = Pocket Passer
Bonus SA = Quick Read
Height = 6'6
Weight = 200
Initial 23 SP's (at creation) = 15 to Throwing, 8 Vision.
Equipment = Either in your Primary Attribute (Throwing) or Secondary Attribute (Vision) is fine. Most go with vision, as they have been training up throwing, and will soon be dumping SP’s into throwing. Although there’s no right and wrong choice between the two key attributes, it’s just an individual preference. Possibly split regular and custom between the two.
Build = Train Throwing/Vision till the regular season, then just before your first game dump your SP’s into Throwing. Proceed to 1st cap [48] Throwing with any additional SP’s, whilst training Vision/Confidence. Once Throwing is capped switch to dumping SPs in Vision until its capped [48] whilst training Confidence/Stamina. Once Vision is capped, put 6 SP's into Quick Read, then the next 15-20 SP's into Strength and take it to (25 or 30 which ever you like) whilst still training Confidence/Stamina. Finally put any additional SP's into confidence and/or QR whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Throwing 55-70(depending on regular and custom equipment)
Vision 50-52
Confidence 25-30
Strength 25-30
QR: 4
Hybrid QB (Dual Threat) –
Archetype = Scrambler
Bonus SA = Quick Read or First Step (depends if you intend to run/pass more with your offense)
Height = 6'1
Weight = 190
Initial 21 SP's (at creation) = 15 to Throwing, 8 to Speed.
Equipment = All Speed.
Build = Train Throwing/Vision, just before the first game of the regular season assign initial 15 SP's to Throwing. Dump SP's from leveling up into Throwing and take it to the 1st cap[48] whilst training Speed/Agility. Once Throwing has been capped, dump SP's into Speed taking it to the 1st cap[48] whilst training Agility/Vision. Once Speed has been capped, dump SP's into Agility and take it to 35 whilst training Vision/Confidence. Once Agility is at 35, use the remaining SP's to take Vision to 35 and Confidence to 20.
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (Depending on CE + Regular Equipment)
Throwing: 57
Vision: 35
Agility: 35
Bonus SA: 0-3
QB (Traditional Rushing QB) [Option 1] –
Archetype = Scrambler
Bonus SA = Quick Cut, First Step, Spin.
Height = 5'11
Weight = 190
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before the start of the regular season dump your SP’s into Speed. Train Agility/Vision whilst taking Speed to the 2nd cap[61] with SP's. Once Speed is 2nd capped, switch to training Confidence/Stamina whilst dumping SP's into Agility and taking it to the first cap[48]. Once Agility has been capped, spend your next 6 SPs on taking First Step to 4, then split any remaining points between Carrying/Vision as you see fit.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (depending on regular and custom equipment)
Agility: 50
Carrying: 15-20
Vision: 20-25
Bonus SA: 4
QB Rushing [Option 2] – * Experimental (better suited for Gold or tough Silver leagues where teams can shutdown a traditional RQB)
Archetype = Scrambler
Bonus SA = Spin
Height = 5'11 or 6'0
Weight = 190-200
Initial 23 SP's (at creation) = 15 to Agility, 8 to Speed (to take advantage of the ALG, and help trigger Spin)
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before your first game dump your SP’s into Agility. Train Speed/Stamina whilst taking Agility to the 1st cap[48] with SP's. Once Agility is capped, switch to training Strength/Carrying whilst dumping SP's into Speed and taking it to the 1st cap. After Capping Speed, start putting SP's into the 'Spin' Bonus SA and take it up to 7 or 8 whilst continuing to train Strength/Carrying. Once Strength/Carrying have been trained up to about 20-25 switch to training Vision/Confidence. Any remaining SP's can be put into Carrying/Vision/Strength.
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (depending on regular and custom equipment)
Agility: 55
Strength: 20
Carrying: 20-25
Vision: 20-25
Spin:7-8 (This build needs heavy investment in this SA to try and make it work, otherwise you just have a slow rushing QB).
QB Rushing [Option 3] – * Experimental (better suited for Gold or tough Silver leagues where teams can shutdown a traditional RQB)
Archetype = Scrambler
Bonus SA = Power Through
Height = 5'11 or 6'0
Weight = 200-230
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All in Speed
Build = Train Speed/Agility until the start of the regular season, then just before your first game dump your SP’s into Speed. Train Agility/Stamina whilst taking Speed to the 1st cap[48] with SP's. Once Speed is capped, switch to training Strength/Carrying whilst dumping SP's into Power Through taking it to 7. Once Power Through is at 7, start putting points into Strength and take it to 40 whilst training Confidence/Stamina or Carrying/Confidence. Once Strength is at 40 put all remaining SP's into Carrying, whilst training Confidence/Stamina.
This should give you a build of roughly (by playoffs):-
Speed: 52-66 (depending on regular and custom equipment)
Agility: 35
Strength: 40
Carrying: 30
Power Through: 7
I think Strength is cut in half when QB's rush behind the line, but having Strength at the level its at is more to trigger power through more often then to break tackles with just Strength itself. I know some of you will argue you like Carrying better for doing that, ok fine flip Strength/Carrying if you want or ignore Strength and go all Carrying, that's your call... just don't send me angry PM's trying to argue about which is better!.
HB (Speed) –
Archetype = Elusive
Bonus SA = Open Field Fake
Height = 5'11 - 6'1
Weight = 200
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first regular season game assign initial 15 SP's into Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap, dump SP's into Agility and take it to the 1st cap[48] whilst training Carrying/Confidence. Once Agility has been capped use remaining SP's to take Vision to 25, Confidence to 20, and Open Field Fake to 2-4.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Carrying: 20
Confidence: 20
OFF: 2-4
HB (Power Back) –
Archetype = Power Back
Bonus SA = Surge
Height = 5'11
Weight = 260
Initial 21 SP's (at creation) = Speed 15, 6 to Strength.
Equipment = All Strength or All Speed.
Build = Train Strength/Carrying, just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd cap[61] whilst training Speed/Agility. Once Strength is at the 2nd cap, dump SP's into Speed and take it to the 1st cap[48] whilst training Agility/Vision or Agility/Stamina. Once Speed has been capped use remaining SP's to take Agility to 30.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Speed: 50-64 (Depending on CE + Regular Equipment)
Agility: 30
Carrying: 20
Surge: 2
HB (Hybrid/Receiving) –
Archetype = Scat Back
Bonus SA = Scat Back, Sticky Hands, Catch in Stride, Catch Fake, Run Route, Open Field Fake.
Height = 6'2
Weight = 180
Initial 21 SP's (at creation) = 15 to Speed, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 1st cap[48] whilst training Agility/Vision. Once Speed is capped, dump SP's into Catching and take it to 30 whilst continuing to train Agility/Vision. Once Catching is at 30, dump SP's into Agility and take it to the 1st cap[48] whilst training Strength/Carrying. Once Agility is capped use remaining SP's to take Jumping to 20 & Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 55-69 (Depending on CE + Regular Equipment)
Agility: 50
Catching: 30-35
Carrying: 20
Vision: 25
Jumping: 20
Bonus SA: 2-4
FB (Blocking FB - Traditional) –
Archetype = Blocker
Bonus SA = First Step, Get Low, Run Block, Pummel.
Height = 6'3
Weight =270
Initial 21 SP's (at creation) = 15 to Strength, 4 to Stamina, 2 to Blocking.
Equipment = All Speed (early) or All Strength (late).
Build = Train Strength/Blocking, just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd cap[61] whilst training Blocking/Agility. Once Speed is 2nd capped, dump SP's into Blocking and take it to the 1st cap[48] whilst training Speed/Agility (or Agility/Vision). Once Blocking has been capped use the remaining SP's to take Speed to 25ish and Agility to 25.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Speed: 26-40 (Depending on CE + Regular Equipment)
Agility: 25
Vision: 15-20
Bonus SA: 2
FB (Blocking FB - Speed/All Purpose) –
Archetype = Blocker
Bonus SA = First Step, Get Low, Run Block, Pummel, Cut Block, Spin (if your also going to use him to run).
Height = 5'10
Weight =270
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed.
Equipment = All Speed.
Build = Train Speed/Agility (having first trained Strength to 99% as it will be capped first), just before the first regular season game assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 1st cap[48] whilst continuing to train Speed/Agility. Once Strength has been capped dump SP's into Speed at take it to the 1st cap[48] whilst training Blocking/Vision. Once Speed is at the 1st cap, dump SP's into Blocking and take it to 30 whilst training Agility/Vision. Once Blocking is at 30 spend remaining SP's on Agility and take it to 40.
This should give you a build of roughly (by playoffs):-
Speed:50-64 (Depending on CE + Regular Equipment)
Agility: 40
Vision: 15
Strength: 54
Blocking: 30
Bonus SA: 2
FB (Rushing FB/Outside Blocker) –
Archetype = Rusher
Bonus SA = First Step, Spin (if your also going to use him to run).
Height = 5'10
Weight =230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into agility and take it to the 1st cap[48] whilst training Strength/Blocking. Once Agility is capped take Vision to 25 & Strength to 20 with remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Strength: 20
Bonus SA: 2
FB (Receiving/Hybrid) –
Archetype = Scat Back
Bonus SA = Scat Back, Catch in Stride, Catch Fake.
Height = 6'4
Weight = 220
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's into Speed and take it to the 1st cap[48] whilst training Agility/Vision. Once Speed is capped, dump SP's into Agility and take it to the 1st cap[48] whilst training Catching/Vision. Once Agility is Capped take Catching to 30-33 with SP's whilst training Strength/Jumping. Use remaining SP's to take Strength to 20, Vision to 25, and on your Bonus SA.
This should give you a build of roughly (by playoffs):-
Speed: 51-65 (Depending on CE + Regular Equipment)
Agility: 50
Catching: 35
Vision: 20
Strength: 20
Jumping 15-20
Bonus SA: 2
WR (Possession) –
Archetype = Possession
Bonus SA = Catch Fake
Height = 6'6
Weight =200
Initial 21 SP's (at creation) = 15 to Catching, 6 to Speed.
Equipment = All Speed.
Build = Intense Train Catching/Jumping. Just before the 1st Regular Season game assign your Initial 15 Special Points to Catching. Dump SP’s from leveling up into Catching until you hit the 1st cap [48], whilst training Speed/Agility. After hitting the 1st Cap with Catching, dump SP’s into Speed till you hit the 1st cap [48], whilst training Agility/Vision. After getting Speed to the 1st cap take Agility to 40 whilst training Jumping/Vision. Split any remaining SP’s between Vision/Jumping/Catch Fake (SA) as per your preferences.
This should give you a build of roughly (by playoffs):-
Catching: 52
Speed: 51-65 (Depending on CE + Regular Equipment).
Agility: 40
Jumping: 20-25
Vision: 20-25
CF: 2
WR (Speed) –
Archetype = Speedster
Bonus SA = Catch in Stride or Catch fake
Height = 6'2
Weight = 185
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into agility and take it to 40 whilst training Catching/Vision. Once Agility is at 40 take Catching to 40, spending any remaining SP's on the Bonus SA & Agility.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 45
Catching:40
Jumping: 15
Vision: 20
Bonus SA: 0-2
WR (Pure Run Blocking) –
Archetype = Power
Bonus SA = Pancake, Pummel.
Height = 6'6
Weight =235
Initial 21 SP's (at creation) = 15 to Strength, 6 to Blocking.
Equipment = Speed.
Build = Train Agility/Blocking, just before the first game of the regular season assign initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 2nd Cap[61] whilst continuing to train Blocking/Agility. Once Strength is at 61, dump SP's into Blocking and take it to 30 whilst training Speed/Stamina. Once Blocking is at 30 split remaining SP's between Speed & Agility as you see fit (leaving 6 SP's to take pancake to 4).
This should give you a build of roughly (by playoffs):-
Strength: 64-78
Blocking: 30
Speed: 25-30
Agility: 25-30
Bonus SA: 4
TE (Blocking) –
Archetype = Blocker
Bonus SA = Pummel, First Step.
Height = 6'8
Weight = 280
Initial 21 SP's (at creation) = 15 to Strength. 6 to Blocking.
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Blocking/Agility. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up]. Once Blocking is at the first cap[48] take Agility to 25, Speed to 20 and put 2 SP's into Run Block and your Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength: 63-77 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 15-20
Speed: 20
Bonus SA: 2
Run Block: 2
TE (Receiving) –
Archetype = Receiver
Bonus SA = First Step, Catch Fake, Catch in Stride, Quick Cut.
Height = 6'6
Weight =230
Initial 21 SP's (at creation) =15 to Speed, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Catching/Jumping. Once Speed is at 61 dump SP's into Catching and take it to 40 whilst training Agility/Vision. Once Catching is at 40 dump remaining SP's into Agility and take it to 30 and take Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 64-78
Catching: 40
Agility: 30
Vision: 25
Bonus SA: 2
TE (Combo) – (This is for anyone that wishes to counter tagging. Personally I'd rather a pure blocker and pure receiver, and burn you if you try and tag them)
Archetype = Dual Threat
Bonus SA = First Step, Catch Fake, Pummel, Cut Block, Quick Cut.
Height = 6'8
Weight =280
Initial 21 SP's (at creation) = 15 to Strength, 6 to Catching.
Equipment = All Speed.
Build = Train Speed/Stamina, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's from leveling up into Strength and take it to the 1st cap[48] whilst training Blocking/Agility. Once Speed is at the 1st cap dump SP's into speed and take it to 35 whilst continuing to train Blocking/Agility. Once Speed is at 35, dump SP's into Blocking and take it to 30 whilst training Agility/Vision or Catching/Vision. Once Blocking is at 30 dump SP's into Agility and take it to 30-35 whilst training Catching/Vision. Any remaining SP's can be split between Agility/Vision/Catching/Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength:50
Blocking: 30
Speed: 36 - 50 (Depending on CE + Regular Equipment)
Agility: 35
Catching: 25
Vision: 20
Bonus SA: 0-2
C –
Archetype = Run Blocker
Bonus SA = Balance (good to counter high/pure strength peewee NT's), Pummel, First Step.
Height = 6'6
Weight = 330
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 or 15 SP's into Agility and/or 5 into Speed or Confidence.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25-30
Vision: 20
Speed: 15-20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
G –
Archetype = Run Blocker
Bonus SA = Balance (good to counter high/pure strength peewee NT's), Pummel, First Step.
Height = 6'7
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 SP's into Agility and 5 into Speed or Confidence.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 20
Speed: 15-20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
OT –
Archetype = Run Blocker
Bonus SA = Pummel, First Step, Quick Cut.
Height = 6'9
Weight = 350
Initial 23 SP's (at creation) = 15 to Strength, 8 to Blocking
Equipment = All Strength.
Build = Train Strength/Blocking, just before the first regular season game assign the initial 15 SP's to Strength. Dump SP's into Strength until you hit the 2nd cap[61] whilst training Speed/Stamina [your stamina took a hit due to height/weight and needs to get up ASAP]. Once Strength is at the 2nd cap[61], dump SP's into Blocking taking it to the 1st cap[48] whilst training Agility/Vision. Once Blocking is at the first cap[48] put the next 10 SP's into Agility and 5 into Speed.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Blocking: 50
Agility: 25
Vision: 20-25
Speed: 20
Confidence: 15-20
Bonus SA: 0-2
Run Block: 0-2
DEFENSE
DT –
Archetype = Run Stuffer
Bonus SA = Balance, First Step, Gang Tackle, Aura of Intimidation, Change Direction, Monster Hit (now this could be really effective, High Strength DT with 5-7 in MH vs HBs with 15-20 carrying = )
Height = 6'8
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility.
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 2nd capped, whilst training Agility/Stamina to start (until stamina is increase to around 10-12 [you took a -4 hit to stamina due to the build]), then Switch to training Agility/Vision. Once Strength is 2nd capped start dumping points into Agility and take it to the 1st cap[48] whilst training Speed/Tackling. Split any remaining SP's between Speed & your Bonus SA.
This should give you a build of roughly (by playoffs):-
Strength: 66-68 (Depending on CE + Regular Equipment)
Agility: 50
Speed: 20-25
Tackling: 20
Vision: 20
Bonus SA: 0-2
NT –
Archetype = Run Stuffer
Bonus SA = Balance, First Step, Monster Hit (See above).
Height = 6'8
Weight = 360
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility.
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 3rd capped[68], whilst training Agility/Stamina to start (until stamina is increase to around 10-12 [you took a -4 hit to stamina due to the build]), then Switch to training Agility/Vision. Once Strength is 3rd capped start dumping points into Agility and take it to the 1st cap[48] whilst training Speed/Tackling. Split any remaining SP's between your Bonus SA, Vision or Speed.
This should give you a build of roughly (by playoffs):-
Strength: 70-84 (Depending on CE + Regular Equipment)
Agility: 50
Tackling: 20
Vision: 20
Bonus SA: 0-2
DE (Strength/Agility) –
Archetype = Run Stuffer
Bonus SA = Balance, Monster Hit, Superior Vision, Aura of Intimidation, Break Through.
Height = 6'8
Weight = 330
Initial 23 SP's (at creation) = 15 to Strength, 8 to Agility
Equipment = All Strength.
Build = Train Strength/Tackling, then just before the 1st game of the regular season assign your 15 initial SPs to Strength. Dump SPs into strength until it is 2nd capped[61], whilst training Agility/Vision. Once Strength is 2nd capped start dumping points into Agility and take it to 40 whilst training Speed/Tackling. Once Agility is at 40 take Speed to 30 or 35. Split any remaining SP's between your Bonus SA & First Step.
This should give you a build of roughly (by playoffs):-
Strength: 66-80 (Depending on CE + Regular Equipment)
Agility: 40
Speed: 30-35
Tackling: 20-25
Vision: 20
Bonus SA: 0-2
First Step: 2
DE (Speed/Agility) –
Archetype = Pass Rusher
Bonus SA = Balanced, Superior Vision, Aura of Intimidation, Break Through.
Height = 6'4
Weight = 280
Initial 23 SP's (at creation) = 15 to Speed, 8 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Strength to 30, Tackling to 20 and put 2 SP's in your Bonus SA & First Step.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 40
Strength: 30
Tackling: 20
Vision: 20
Bonus SA: 0-2
First Step: 2
MLB (Strength/Tackling) –
Archetype = Hard Hitter
Bonus SA = Monster Hit, Gang Tackle, Superior Vision, Closing Speed, Balance, Wall.
Height = 6'6
Weight = 270
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed
Equipment = All Speed.
Build = Train Strength/Tackling until the start of the regular season, then dump initial 15 SPs into Strength. Continue to dump SPs into Strength until it is first capped[48] whilst training Speed/Stamina (until you have brought stamina up to around 12-15) then switch to training Speed/Tackling. Once Strength has been 1st capped, proceed to dumping SPs into Speed and take it to the 1st cap whilst training Agility/Tackling (until tackling is around 17-20) then switch to Agility/Vision. Split any remaining SPs between Agility, Bonus SA, Vision, Stamina, or Tackling as you see fit (I've learned that you can get by with very low tackling on a high strength LBer with decent speed/stamina).
This should give you a build of roughly (by playoffs):-
Speed: 50-64 (depending on CE + Regular Equipment)
Strength: 50
Agility:30-35
Tackling: 20
Vision: 20
Stamina: 15-20
Bonus SA: 0-2
MLB (Speed) –
Archetype = Blitzing LB (for the extra height/weight [needed for MLB] over Coverage LB)
Bonus SA = Monster Hit, First Step, Gang Tackle, Superior Vision, Closing Speed.
Height = 6'6
Weight = 270
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Stamina, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Vision & Strength to 25.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (depending on CE + Regular Equipment)
Agility: 40
Vision: 25
Strength: 25
Tackling:20
Bonus SA:0-2
OLB (Run Support/Balanced) –
Archetype = Blitzing LB
Bonus SA = Gang Tackle, Balance, First Step, Superior Vision, Disguise Blitz, Closing Speed.
Height = 6'2
Weight = 255
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to 40 whilst training Strength/Tackling. Once Agility is at 40 use remaining SP's to take Vision & Strength to 25.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 40
Tackling: 15-20
Strength: 25
Vision: 25
Bonus SA: 0-2
OLB (Coverage/Speed) –
Archetype = Coverage LB
Bonus SA = Balance, Gang Tackle, First Step, Superior Vision, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap Up Tackle, Head Hunter, Closing Speed.
Height = 6'4
Weight = 220-230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped use remaining SP's to take Vision to 25, Strength to 20, and Tackling to 20.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Tackling: 20
Strength: 20
Bonus SA: 0-2
CB (Standard) –
Archetype = Zone Specialist
Bonus SA = Balance, Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'3
Weight = 180
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped use remaining SP's to take Vision to 25 and Strength to 20.
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 25
Tackling: 15-20
Strength: 15-20
Bonus SA: 0-2
CB (Run Support) –
Archetype = Combo Corner
Bonus SA = Balance, Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'3
Weight = 190
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed to the first cap[48] whilst training Agility/Vision. Once Speed is at the 1st cap dump SP's into Agility and take it to the first cap[48] whilst training Strength/Tackling. Once Agility is capped dump SP's into Strength and take it to 40 whilst training Vision/Confidence [or Tackling/Jumping]. Once Strength is at 40 use remaining SP's to take Vision to 25.
This should give you a build of roughly (by playoffs):-
Speed: 54-68 (Depending on CE + Regular Equipment)
Agility: 50
Strength: 40
Vision: 25
Tackling: 20
Bonus SA: 0-2
FS (Coverage/Fail safe) –
Archetype = Zone Specialist
Bonus SA = Gang Tackle, Head of Steam, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'4
Weight = 185
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped split remaining points between Strength/Vision.
This should give you a build of roughly (by playoffs):-
Speed: 64-80 (Depending on Weight, CE + Equipment)
Agility: 50
Vision:20-30
Tackling:15-20
Strength: 15-20
Bonus SA:0-2
FS (Run Support) –
Archetype = Combo Safety
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'4
Weight = 200-220
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped take Agility to 40 with SP's whilst training Strength/Tackling. Once Agility is at 40 take Strength to 30 and Vision to 25 with the remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed: 64-78 (Depending on CE + Regular Equipment)
Agility: 40
Tackling: 17-20
Strength: 30
Vision: 25
Bonus SA: 0-2
SS (Run Support/Balanced) –
Archetype = Combo Safety
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'5
Weight = 231
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed and take it to the 2nd cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped take Agility to 40 with SP's whilst training Strength/Tackling. Once Agility is at 40 take Strength to 25-30 and Vision to 20-25 with the remaining SP's.
This should give you a build of roughly (by playoffs):-
Speed:64-78 (Depending on CE + Regular Equipment)
Agility:40-45
Tackling: 20
Strength: 30
Vision:20-25
Bonus SA: 0-2
SS (Coverage) –
Archetype = Zone Specialist
Bonus SA = Gang Tackle, Head of Steam, Blitz, Disguise Blitz, Aura of Intimidation, Diving Tackle, Wrap up Tackle, Head Hunter, Big Hit.
Height = 6'5
Weight = 200-230
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed
Build = Train Speed/Agility, just before the first game of the regular season assign initial 15 SP's to Speed. Dump SP's from leveling up into Speed until at the second cap[61] whilst training Agility/Vision. Once Speed has been 2nd capped, dump points into Agility and take it to the 1st cap[48] whilst training Strength/Tackling. Once Agility has been capped split remaining points between Strength/Vision.
This should give you a build of roughly (by playoffs):-
Speed: 64-80 (Depending on Weight, CE + Equipment)
Agility: 50
Vision:20-30
Tackling:15-20
Strength: 15-20
Bonus SA:0-2
KICKERS / PUNTERS
K (Strength Based) – (I personally like kickers with a bit of a leg in peewee, helps with kick offs and the distance they can make FGs from)
Archetype = Boomer
Bonus SA = Big Hit, Wrap Up Tackle, Balance, Closing Speed, Head Hunter, Diving Tackle, Superior Vision.
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Kicking, 10 to Strength.
Equipment = All Kicking
Build = Train Kicking/Strength, just before the first regular season game assign the initial 15 SP's toKickting. Dump SP's from leveling up into Kicking and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Kicking is at 61 dump SP's into Strength and take it to the first cap[48] whilst continuing to train Vision/Confidence. Once Strength is capped, split remaining SPs between Vision and Confidence (you can add a couple to your SA or Stamina if you really want to).
This should give you a build of roughly (by playoffs):-
Kicking: 66-80 (Depending on CE + Regular Equipment)
Strength:50
Vision: 25-30
Confidence:25-30
Bonus SA:0-2
K (Accuracy Based) – (I personally like kickers with a bit of a leg in peewee, helps with kick offs and the distance they can make FGs from)
Archetype = Technician
Bonus SA = Big Hit, Wrap Up Tackle, Balance, Closing Speed, Head Hunter, Diving Tackle, Superior Vision.
Height = 6'5
Weight = 180-205
Initial 25 SP's (at creation) = 15 to Kicking, 10 to Vision.
Equipment = All Kicking
Build = Train Kicking/Vision, just before the first game of the regular season assign initial 15 SP's to Kicking. Dump SP's from leveling up into Kicking and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Kicking is at 61, dump SP's into Vision and take it to the first cap[48] whilst training Confidence/Stamina. Once Vision is at the first cap dump remaining SP's into Confidence whilst training Agility/Stamina.
This should give you a build of roughly (by playoffs):-
Kicking: 66-80(Depending on CE + Regular Equipment)
Vision: 50-52
Confidence: 40-45
Bonus SA: 0-2
P (Strength Based) – (Again, I favor the high Strength punter).
Archetype = Boomer
Bonus SA =
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Punting, 10 to Strength.
Equipment = All Punting.
Build = Train Strength/Punting, just before the first regular season game assign the initial 15 SP's to Punting. Dump SP's from leveling up into Punting and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Punting is at 61 dump SP's into Strength and take it to the first cap[48] whilst continuing to train Vision/Confidence. Once Strength is capped, split remaining SPs between Vision and Confidence (you can add a couple to your SA or Stamina if you really want to).
This should give you a build of roughly (by playoffs):-
Punting:66 - 80 (Depending on CE + Regular Equipment)
Strength: 50
Vision: 30
Confidence:30
Bonus SA: 0-2
P (Accuracy Based) –
Archetype = Technician
Bonus SA =
Height = 6'5
Weight = 180
Initial 25 SP's (at creation) = 15 to Punting, 10 to Vision.
Equipment = All Punting.
Build = Train Punting/Vision, just before the first game of the regular season assign initial 15 SP's to Punting. Dump SP's from leveling up into Punting and take it to the 2nd cap[61] whilst training Vision/Confidence. Once Punting is at 61, dump SP's into Vision and take it to the first cap[48] whilst training Confidence/Stamina. Once Vision is at the first cap dump remaining SP's into Confidence whilst training Strength/Tackling.
This should give you a build of roughly (by playoffs):-
Punting: 66-80 (Depending on CE + Regular Equipment)
Vision: 50-52
Confidence: 40-45
Bonus SA: 0-2
Kick Return / Punt Return Specialists
HB (KR/PR) – [this is the better KR/PR option for peewee IMO]
Archetype = Elusive (I'd take the Elusive over Returner [for a HB] for the better returns to speed/agility/vision/carrying)
Bonus SA = Open Field Fake
Height = 5'6
Weight = 180 (we talkin Mighty Mouse!)
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first game of the regular season dump SP's into Speed. Dump SPs from leveling up into Speed until it hits the 2nd cap[61] whilst training Agility/Vision. Once Speed is at the 2nd cap dump SP's into Agility taking it to the 1st cap[48] whilst training Vision/Confidence. Once Agility is at the 1st cap put 8-10 points in Vision whilst training Carrying/Confidence, then put any remaining points in the Open Field Fake SA (should be enough to get it to about).
This should give you a build of roughly (by playoffs):-
Speed: 66-80 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 28-30
Carrying:16-18
Confidence: 16-18
Stamina: 16-18
Bonus SA:4
CB (KR/PR) –
Archetype = Returner (I'd take the Returner over Zone Specialist for the gains to Carrying )
Bonus SA = Open Field Fake
Height = 5'8
Weight = 170
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, just before the first regular season game dump initial 15 SP's into Speed. Dump SPs from leveling up into Speed until you reach the 2nd cap[61] whilst training Agility/Vision. Once Speed is at 61 dump SPs into Agility and take it to the first cap[48] whilst training either Carrying/Confidence, Vision/Confidence or Confidence/Stamina [depending on your preference]. Put any reaming SP's in the Open Field Fake SA [put at least 2 SP's in early from the SPs gained token boosts].
This should give you a build of roughly (by playoffs):-
Speed:63-77 (Depending on CE + Regular Equipment)
Agility:50
Vision:20-30
Carrying:20
Bonus SA: 2-4 (more if you want to gamble)
SPECIAL TEAMS UNIT (Special Teams Only Players [STOP's])
Personally I would advise against ST's only players (unless your having trouble filling your roster to 55, then ST's player are better than nothing), however it is possible that with changes to stamina/confidence coming out in S15 and ST's chewing up a lot of energy, it may be a good option to have some pure ST's players with higher stamina than you would have for a normal player (this would save your other off/def players from having to burn energy on ST's). HOWEVER: I would still rather depth at normal Off/Def positions to combat stamina losses there (so its an individual preference/philosophy decision really).
Also, given the new Special Teamer Archetype, I don't see the point in having anything other then 100 flex point positions playing as STOPs (as they get the same level gains, can be built the same as if they were a CB, and perform the same (there are NO out of position [OOP] penalties on ST's), so I'd go with C/G/OT's just because they are cheaper.
C/G/OT (STOP - Utility) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Head Hunter, Balance, Gang Tackle, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, then just before the first regular season game assign initial 15 SPs to Speed. Dump all SPs from leveling up into Speed until it is first capped[48] whilst training Agility/Tackling. Once Speed is at 48 dump SPs into Agility and take it to the 1st cap[48] whilst training Strength/Tackling [until tackling is around 15-18, then switch to training Strength/Blocking]. Once Agility is at 48 take Vision up to 30 with SP's whilst continuing to train Strength/Blocking. Use any remaining SP's to bolster Strength/Tackling or add to your SA.
This should give you a build of roughly (by playoffs):-
Speed: 52 - 66 (Depending on CE + Regular Equipment)
Agility: 50
Vision: 30-35
Strength:15-25
Blocking:15-20
Tackling: 20
Bonus SA: 0-3
C/G/OT (STOP - Lineman/Wedge/Inside Positions) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Balance, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Strength, 6 to Speed.
Equipment = All Speed.
Build = Train Strength/Blocking, then just before the first regular season game assign initial 15 SPs to Strength. Dump all SPs from leveling up into Strength until it is first capped[48] whilst training Speed/Tackling. Once Strength is at 48 dump SPs into Speed and take it to the 1st cap[48] whilst training Agility/Tackling [until tackling is around 15-18, then switch to training Agility/Blocking]. Once Speed is at 48 take Agility to 48[1st Cap] with SP's whilst training Vision/Confidence. Once Agility is at 48 put any remaining SP's into Vision [taking it to 20-25] whilst training Confidence/Stamina. Use any further SP's to bolster Tackling/Blocking or add them to your SA.
This should give you a build of roughly (by playoffs):-
Strength: 50
Speed: 50-64 (Depending on CE + Regular Equipment)
Agility: 48
Vision: 20-25
Blocking: 15-25
Tackling: 20
Bonus SA: 0-3
C/G/OT (STOP - Gunner/Outside Positions) –
Archetype = Special Teamer
Bonus SA = Superior Vision, Head Hunter, Balance, Gang Tackle, Pummel, Wrap Up Tackle, First Step, Quick Cut, Shed Blocks, Monster Hit or Diving Tackle.
Height = 6'0(C), 6'2(G), 6'2(OT).
Weight = 270(C), 300(G), 310(OT).
Initial 21 SP's (at creation) = 15 to Speed, 6 to Agility.
Equipment = All Speed.
Build = Train Speed/Agility, then just before the first regular season game assign initial 15 SPs to Speed. Dump all SPs from leveling up into Speed until it is 2nd capped[61] whilst training Agility/Vision. Once Speed is at 61 dump SPs into Agility and take it to the 1st cap[48] whilst training Strength/Tackling [until tackling is around 15-18, then switch to training Strength/Blocking]. Use any remaining SP's to bolster Vision/Strength/Tackling or add to your SA.
This should give you a build of roughly (by playoffs):-
Speed: 63-77 (Depending on CE + Regular Equipment).
Agility: 48-50
Vision: 20-30
Strength: 20-25
Blocking:15-20
Tackling: 20
Bonus SA: 0-3
11) Position Tactics
All PLAYERS SHOULD BE SET TO:-
PLAY INTENSITY = HARD
TACKLING = WRAP UP (the only excepting being a high strength/tackling MLB)
Offense
QB (Passing) –
Ball Carrying =
Throwing Style = +100 [Lofty]
Throwing Priority = -50 to -100 [Towards Open Man on the Slider]
Throw Away = Medium
Dump Off = Often or Sometimes
Scramble = Never
QB (Rushing) –
Ball Carrying = 0 to +50 (You can play with this to find what works best for your player)
Throwing Style = -20 [Towards Bullet on the Slider]
Throwing Priority = -100 [Towards Open Man on the Slider]
Throw Away = Medium
Dump Off = Often
Scramble = Often
HB (Power) –
Ball Carrying = -20 to -50 (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Balanced (if you have a rushing QB, and a passing QB), Run if your team doesn’t throw at much.
HB (Speed) –
Ball Carrying = 0 to +50 (You can play with this to find the best balance for you back)
Route Running = Creative
Blocking Focus = Balanced (if you have a rushing QB, and a passing QB), Run if your team doesn’t throw at much.
FB (Blocking) –
Ball Carrying = 0 [Balanced] (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Run
FB (Blocking + Rushing) –
Ball Carrying = -20 to +20 (but you can play with this to find the best balance for you back)
Route Running = Exact
Blocking Focus = Run
WR (Speed) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you WR)
Route Running = Creative
Blocking Focus = Run
WR (Possession) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you WR)
Route Running = Exact
Blocking Focus = Run
WR (Blocking) –
Ball Carrying = -30 to 0 (but you can play with this to find the best balance for you WR)
Route Running = Exact
Blocking Focus = Run
TE (Blocking) –
Ball Carrying = 0 [Balanced] (but you can play with this to find the best balance for you TE)
Route Running = Exact
Blocking Focus = Run
TE (Receiving) –
Ball Carrying = 0 to +50 (but you can play with this to find the best balance for you TE)
Route Running = Exact / Creative (if your Agility is close to the 1st Cap)
Blocking Focus = Run
C –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
G –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
OT –
Ball Carrying = -100
Route Running = Exact
Blocking Focus = Run
Defence
DT (Speed & Strength) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
DE (Strength) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Power
DE (Speed) –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Evasive
MLB –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Power
OLB –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
CB –
Defensive Focus = Balanced
Pass Coverage = -100 (0 Yards)
Coverage Style = Semi-Aggressive / Aggressive
Pass Rushing = Evasive
SS –
Defensive Focus = Run
Pass Coverage = -100 (0 Yards)
Coverage Style = Aggressive
Pass Rushing = Combo
FS –
Defensive Focus = Balanced
Pass Coverage = -100 (0 Yards)
Coverage Style = Medium / Semi-Aggressive
Pass Rushing = Evasive
Special Teams
K –
Ball Carrying = Balanced
P –
Ball Carrying = Balanced
Punting Style = 0 Balanced to +30 Hang Time [So you don’t out kick your coverage].
12) Acknowledgments / References
Update/Additional Information - Thanks to the following agents:-
13) Useful Links
Archetype List - http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138
New SA List - http://goallineblitz.com/game/forum_thread.pl?thread_id=3813224
Bonus SA Exclusion list - http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931
Game Change Discussion Forum - http://goallineblitz.com/game/forum_thread_list.pl?forum_id=8213&team_id=0
Traditional Player Build Guide – http://goallineblitz.com/game/forum_thread.pl?thread_id=6371
Leveling Guide / XP breakdown – http://www.glbwiki.com/index.php?title=Experience
Attribute Soft Caps - http://www.glbwiki.com/index.php?title=Ability_Softcaps
Training Options - http://www.glbwiki.com/index.php?title=Training_Options
Grease Monkey - http://www.glbwiki.com/index.php?title=Greasemonkey_Scripts
Script that offers Max Salary/Bonuses - http://userscripts.org/scripts/show/48986
GLB Training Value - http://userscripts.org/scripts/show/51750
Quick Equip - http://userscripts.org/scripts/show/38013
Gerr's Peewee Defensive Guide - http://goallineblitz.com/game/forum_thread.pl?thread_id=3701165
LordEvil's Peewee Website - http://www.nflfever2.com/PeeWeePro/index.htm
The 2nd Greatest Peewee Team of All Time! http://goallineblitz.com/game/team.pl?team_id=7531
The 3rd Greatest Peewee Team of All Time! http://goallineblitz.com/game/team.pl?team_id=6898
Edited by Thunder66 on May 25, 2010 10:00:52
Edited by Thunder66 on May 23, 2010 20:36:13
Edited by Thunder66 on Mar 28, 2010 18:47:01