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Absorb Pain - Pass Blocking Tree for G and OT
This player has a high pain tolerance. The Absorb Pain skill gives him the ability to take punishment from defenders without flinching or losing morale. He also uses less stamina to block defenders.

This skill is important when playing against big, powerful defenders.

Additional Levels:
Reduces morale and stamina loss when pass blocking stronger defenders.

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Aura of Intimidation - Hard Hitter tree for LB
This defender is so mean, every opposing player near him is intimidated. The Aura of Intimidation will reduce the morale of opposing players within a certain radius of the player.

This skill will put fear in your opponents hearts, making it easier to tackle or avoid them.

Additional Levels:
Increases the radius of effect, and the strength of the morale penalty.

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Automatic - Special Ability tree for K
Short kicks are no problem for this player. He's almost automatic. The Automatic skill increases accuracy when kicking short kicks.

This skill is important for making short field goals and extra points. At very high levels, accuracy becomes nearly 100%.

Additional Levels:
Increases the distance considered to be a short kick, and increases the accuracy gain.

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Balance - Additional Ability
After being pancaked by an opposing player, the Balance ability gives this player a chance to keep his footing and avoid falling down. He will only stumble backward a bit instead. This works for both blockers and players being blocked.

This skill can be very important if this player is not very strong or gets knocked down a lot.

Additional Levels:
Increases the chance of this player keeping his balance and not falling down.

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Big Boot - Special Ability for K and P
This player has a very strong leg. The Big Boot skill gives him some extra velocity when kicking or punting, allowing him to kick longer distances. This does not increase his accuracy at longer distances, however.

This skill becomes very important when the offense is having trouble converting on third down. Longer field goals become possible.

Additional Levels:
Increases the bonus to kick velocity.

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Big Hit - Run Stuffer tree for DT, Hard Hitter tree for SS, Speedster Tree for FS
Put a powerful hit on the ball carrier. The Big Hit skill increases the chance of causing fumbles and reduces the morale of the player being tackled.

This skill is important for strong, powerful tacklers. Repeated Big Hits will make tackling your demoralized opponent much easier.

Additional Levels:
Increases the chance of causing a fumble.

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Big Sack - Pass Rusher tree for DT, DE, and LB
Adds another level of intimidation toward the opposing QB. The Big Sack skill increases a players chance to cause fumbles when sacking the QB. It also lowers the QB's morale when getting hit.

This skill is important for pass rushing players who get a lot of sacks.

Additional Levels:
Increases chance to cause fumbles on sacks, and increases morale reduction factor.

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Blitz - Speedster tree for CB
This player is an excellent blitzer. The Blitz skill gives the player a speed and agility boost when blitzing.

This skill is important for defenders on teams that blitz a lot.

Additional Levels:
Increases the speed and agility boost gained.

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Brace for Impact - Additional Ability
The Brace for Impact skill allows this player to steel his body and reduce the chance of having the ball knocked loose by a punishing hit after a catch.

This skill is important for players who are often matched up against strong defenders.

Additional Levels:
Increases the chance of Brace for Impact working, and the bonus toward not dropping the pass.

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Break Through - Run Stuffer tree for DT
A player with the Break Through ability is hard to stop with double teams. This ability makes it easier to break double team blocks.

This skill is important for powerful, run stopping defenders.

Additional Levels:
Increases the boost to double team breaking ability.

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Calm Nerves - Special Ability for K and P
This player is cool under pressure. The Calm Nerves skill gives him a bonus to kick accuracy even if his morale is low.

This skill is very important in close games. It can mean the difference between a missed field goal and a made one.

Additional Levels:
Increases the bonus to kicking accuracy.

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Catch Fake - Additional Ability
The player can make a quick fake with his hands while running a route, pretending to catch a pass. Defenders in man coverage on him can be fooled by this, and may fall a step behind.

This skill can throw off a defender who is following closely, buying some time to get open.

Additional Levels:
Increases chance of the skill working.

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Catch in Stride - Additional Ability
This player knows how to catch and pull in a pass. The Catch in Stride ability increases the chance that this player can catch a pass without slowing down.

This skill can be important for speedy receivers who have trouble pulling in passes quickly.

Additional Levels:
Increases the chance of catching a pass cleanly.

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Change Direction **Same as Quick Cut** - Speedster tree for WR, CB. Receiving tree for TE. Pass Rusher tree for DE. Coverage tree for SS and FS.
Gives the player the ability to change direction quickly without losing much speed.

This skill is very important for catching speedy, agile ball carriers.

Additional Levels:
The angle at which the player can turn increases, while the speed lost in making the turn decreases.

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Closing Speed - Speedster tree for CB and FS. Coverage tree for SS
Closing Speed gives this player an adrenaline boost when he needs it most - to catch the ball carrier and tackle him. The player will gain a speed and acceleration boost when the ball carrier is far away and he needs to close the gap quickly.

This skill is very important for players who will be playing a lot of zone coverage, and for the last man on defense.

Additional Levels:
Increases the speed and acceleration boost received.

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Cover Up - Power Back tree for HB. Offensive tree for FB. Receiving tree for TE.
Cover Up helps the player protect the ball. He will hug it close to his body, making it harder to cause a fumble when he is carrying the ball.

This skill is very important for power rushers and players who will be playing against hard hitting LB's.

Additional Levels:
Fumble protection boost is increased.

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Cut Block - Run Blocking tree for C, G, and OT
A cut block is a block below the waist that attempts to bring the defender to the ground quickly. The blocker will execute this block when he is overmatched or needs to take the defender out of the play very quickly.

This is an important skill when matched up against powerful, agile defenders.

Additional Levels:
Increases the chance of the block working, and the length of time the defender is on the ground.

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Defense General - Hard Hitter tree for LB
This player is able to inspire the defense to perform better. The Defense General skill only applies if the player is playing at the MLB or an ILB spot. It gives the entire secondary a boost to morale and stamina right before the snap.

This skill is very important for defenders who will play the MLB spot. It makes all the defenders around him better.

Additional Levels:
Increases the chance of the skill working, and the strength of the morale and stamina boost.

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Demoralize - Scrambler tree for QB
This QB is adept at demoralizing the other team when he makes big plays. After any QB rush or pass from outside the pocket, the defense will lose additional morale.

This skill is very important for scrambling QBs who rush a lot. A demoralized opponent will find it harder to make tackles and catch up.

Additional Levels:
Increases the chance of the skill working, and the strength of the morale penalty.

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Disguise Blitz - Additional Ability
This player is a sneaky blitzer. The Disguise Blitz ability increases the chance that opposing QBs and blockers will not account for this player's blitz, leaving him unblocked, when he is playing any non-defensive-line position.

This skill is most useful for linebackers and secondary players who blitz a lot, especially against an offensive line with poor vision.

Additional Levels:
Increases the chance of this player not being picked up by the offense.

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Dive for Yardage - Power Back tree for HB, Offensive tree for FB
The Dive for Yardage ability gives the ball carrier to stretch out and dive for that extra 1 or 2 yards while being tackled.

This skill is very important for players who rush a lot. You will find you get that first down a little more often.

Additional Levels:
Increases the chance of being able to perform the skill.

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Diving Catch - Possession Receiver tree for WR
Low passes are difficult to catch. The Diving Catch ability gives the receiver a bonus to catching low passes.

This skill is very important for all receivers, especially if the QB is under pressure a lot.

Additional Levels:
Increases the chance of catching a low pass.

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Diving Tackle - Containment tree for DE. Hard Hitter tree for LB and SS. Speedster tree for FS
Sometimes a tackler has to dive after the ball carrier in order to catch him. Normally, this makes the ball carrier harder to bring down. The Diving Tackle skill gives the defender a bonus when doing a diving tackle.

This skill is very important when playing against fast, agile ball carriers. It can help stop that breakaway run by tripping him up.

Additional Levels:
Increases the bonus towards diving tackles.

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D-Line General - Run Stuffer tree for DT
The NT is often responsible for making the the defensive line is ready for the upcoming play. The D-Line General skill gives a boost of morale and stamina to the defensive line right before the snap. This skill only works for a defender playing the NT position.

This skill is very important for defenders who play NT. It makes the entire defensive line better.

Additional Levels:
Increase the chance of the skill working, and the size of the boost to teammates.

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Dump Pass - Scrambler tree for QB
A scrambling QB often has to dump the ball off to a short receiver, instead of winding up and throwing it downfield. The Dump Pass ability gives the QB a bonus to completing passes that are less than 5 yards.

This skill is very important for quick hitting offenses and scrambling QBs.

Additional Levels:
Increases the bonus to complete short passes.

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Field General - Pocket Passer tree for QB
This QB is unshakable, and is able to inspire his team to perform better. The Field General skill gives the entire offense a morale and stamina boost right before the snap. This skill only works if the player is in the QB position.

This skill is very important for everyone, but especially for QB's who pass a lot. You will find your coverage is better and your receivers catch more balls.

Additional Levels:
Increases the chance of the skill working, and the boost to morale and stamina.

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Fire Up - Additional Ability
Whenever this player gets a tackle for loss, forces a fumble, or 3rd/4th down tackle short of first down, The Fire Up ability allows him to fire up his teammates, giving all defenders on the field a boost to morale and energy.

This skill helps the entire defense play better when this player is a frequent playmaker.

Additional Levels:
Increases the bonus to morale and energy.

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First Step - Elusive tree for HB. Speedster tree for WR. Pass Rusher tree for DE. Speedster tree for CB. Coverage tree for FS
This player has a very fast reaction time. The First Step skill gives him a boost to acceleration when starting from a dead stop.

This skill is very important for players who rely on speed to create separation from defenders, or to keep up with other players who are very fast.

Additional Levels:
Increases the chance of the skill working, and the boost to acceleration.

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Foundation - Pass Blocking tree for C, G, and OT
This player has a strong lower body and is harder to move and get around when he is pass blocking.

This skill is important for players on teams that pass a lot.

Additional Levels:
Increases the resistance to being pushed around.

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Gang Tackle - Additional Ability
Working together is the key to a good defense. The Gang Tackle ability gives this player a bonus to tackling ability when there are other tacklers within 2 yards.

This skill can mean the difference between the ball carrier breaking through multiple tacklers and bringing him down.

Additional Levels:
Increases bonus to tackling ability.

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Get Low - Run Blocking tree for C, G, and OT
The Get Low skill lets this player lower his center of gravity and push a defender backward more easily.

This skill is important for players on teams who rush a lot.

Additional Levels:
Increases the bonus to pushing defenders.

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The Glare - Pass Rusher tree for DT and LB
The player will glare and snarl at the QB in order to lower his morale. QBs with very high confidence are less likely to be affected.

This skill is more effective than Trash Talk. Both skills may be combined to really hurt the QB's morale.

Additional Levels:
Increases chance to affect morale, and increases morale deduction.

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Growl **Description is the same as Snarl** - Hard Hitter tree for SS. Speedster tree for FS. Run Stuffer tree for DT (Snarl). Hard Hitter tree for LB (Snarl).
The player will growl loudly right before hitting the ball carrier, reducing his morale and making it easier to tackle him.

This skill has the effect of reducing an opponent's morale considerably after several snarling tackles.

Additional Levels:
Increases the chance of the skill working, and increases the penalty to the opponent's morale.

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Hands - Run Blocking tree for C, G, and OT
This player is very good at using his hands to keep his defender occupied. The Hands skill increases the energy used by a defender when attempting to break this player's block.

This skill is useful for all blockers, and can help even the playing field when they are overmatched.

Additional Levels:
Increases defender energy usage by even more.

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Hang Time - Special Ability tree for P
A good punt hang time is important to reducing punt return distance. The Hang Time skill gives the P a bonus to kick velocity when kicking high angled kicks. This does not increase his accuracy, however.

This skill is very important to any team, but especially one whose offense cannot convert well on 3rd down and punts a lot.

Additional Levels:
Increases the bonus to punt velocity on high-angle kicks.

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Head Fake - Elusive tree for HB. Speedster tree for WR
The player will look one way and then move the other when carrying the ball. This fake can be effective against defenders with low agility and vision, causing them to go the wrong way or freeze.

This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain.

Additional Levels:
Increases the chance the defender will be fooled by the fake.

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Head Hunter - Additional Ability
The Headhunter ability gives a bonus to causing fumbles, big hits, and monster hits when this player is traveling at or near full speed.

This skill works best for secondary players who can fly in and make the big hit.

Additional Levels:
Increases bonus to causing fumbles, big hits, and monster hits.

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Head of Steam - Additional Ability
This player goes all out when he blitzes from a LB, CB, SS, or FS position, making him less likely to be pancaked or engaged in a block.

This skill is most helpful to lower strength players who get pancaked often during a blitz.

Additional Levels:
Increases bonus to avoiding pancakes and blocks while blitzing.

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Hurdle - Additional Ability
This player can jump over diving defenders with ease. The Hurdle ability gives this player a bonus to avoiding diving tackles.

This skill tends to work best when the player has high jumping skill.

Additional Levels:
Increases the bonus to avoiding diving tackles.

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Jackhammer - Additional Ability
Knock that ball loose! The Jackhammer skill gives a bonus to knocking the ball loose when tackling the receiver right after a catch.

This skill is works best when used by players who have higher strength and tackling skill.

Additional Levels:
Increases the bonus to knocking a pass loose.

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Juke - Elusive tree for HB
The player will make a quick move one direction, and then go the other way when carrying the ball. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but takes more agility to pull off successfully.

This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain.

Additional Levels:
Increases the chance the defender will be fooled by the fake.

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Jumping Catch - Possession Receiver tree for WR
The Jumping Catch ability gives a receiver a better chance of catching passes that are over his head, which may otherwise sail through his hands.

This is an important skill to help bail out your QB if he is pressured a lot. Tall players also will be able to jump up and catch passes a shorter defender might be unable to reach.

Additional Levels:
Increases the bonus to catching when jumping for the pass.

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Lead Block - Blocking tree for FB
This player is adept at leading a rusher through the line. The Lead Block skill gives him a bonus to blocking and pushing defenders when he is lead blocking.

This skill is very important for players on teams that rush a lot, especially if the HB is not particularly fast.

Additional Levels:
Increases the bonus to blocking when lead blocking.

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Line General - Pass Blocking tree for C
This C is good at readying the offensive line for the play and inspiring them to play better. The Line General skill gives a boost of morale and stamina to the offensive line, right before the snap. This skill only works if the player is playing the C position.

This skill is very important for any C. It will make the whole O-Line better.

Additional Levels:
Increases the chance of the skill working, and the boost to morale and stamina.

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Look Off - Additional Ability
The QB can use the Look Off ability to fake out zone defenders by glancing away from his intended receiver. If they are watching his eyes, they may bite and cover a different receiver.

This skill can cause problems for zone heavy defenses.

Additional Levels:
Increases chance of the skill working and the range of its potential effect.

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Lower the Shoulder - Power Back tree for HB. Receiving Tree for TE
The player puts his shoulder down and attempts to barrel through the defenders. This gives him a bonus to breaking tackles.

This skill is useful for players who rely on strength and size to break tackles and gain yards.

Additional Levels:
Increases the bonus to break tackles.

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Monster Hit - Containment tree for DE. Hard Hitter tree for LB and SS
Lay a thunderous, highlight-reel type tackle on the ball carrier. The Monster Hit skill has a very good chance to cause a fumble by players with mediocre or poor carrying ability. It will also greatly demoralize the ball carrier.

This skill is the ultimate intimidation ability. Your opponent will be afraid to get hit next time, and may cough up the ball.

Additional Levels:
Increase the chance of using the skill effectively, and increases the chance of causing a fumble when using it.

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One Handed Catch - Possession Receiver tree for WR
Sometimes a pass is out of reach for both hands, but the One Handed Catch skill allows the player to pull it in with one hand. This also greatly increases the morale of the entire offense when it happens.

This skill is important for players on teams that pass a lot, especially if the QB is frequently under pressure.

Additional Levels:
Increases the chance of catching an out-of-range ball, and the morale boost the occurs when doing it.

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On the Run - Scrambler tree for QB
It is hard to throw an accurate pass while running around. The On the Run ability gives a scrambling QB a bonus to passing while moving.

This skill is very important for QBs who scramble out of the pocket a lot.

Additional Levels:
Increases the bonus to passing while moving.

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Open Field Fake - Additional Ability
The Open Field Fake ability gives this player a bonus to performing head fakes and jukes when there is only one defender within 5 yards.

This skill can help break down the last man on defense, leading to a TD.

Additional Levels:
Increases the bonus to Head Fake and Juke skills.

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Pancake - Blocking tree for TE and FB. Run Blocking tree for C, G, and OT
Nothing is as demoralizing to a defender as being knocked on his backside by a blocker. The Pancake skill increases the blocker's chance of knocking a defender over.

This skill is important for strong blockers. It will take defenders out of the play.

Additional Levels:
Increases the chance of executing a pancake block.

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Pass Block - Blocking tree for TE. Pass Blocking tree for C, G, and OT
The Pass Block ability gives the player a slight bonus to blocking on pass plays.

This skill is useful for players on teams who pass a lot.

Additional Levels:
Increases the bonus to pass blocking.

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Pocket Presence - Pocket Passer tree for QB
It is difficult to accurately throw a pass when there are defenders closing in and the pocket is collapsing. The Pocket Presence skill allows the QB to keep from panicking and throwing a bad pass when under pressure.

This skill is very important for QBs who have poor pass protection or are playing a blitzing defense.

Additional Levels:
Decreases the effect of pressure on the QB's throws.

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Power Through - Power Back tree for HB. Offensive tree for FB
The runner puts his head and shoulders down and drives his body through defenders while carrying the ball. This skill allows the players to break through tackles, even more so than Lower the Shoulder.

This skill depends on strength and size to be effective. For a strong rusher, it can break a lot of tackles.

Additional Levels:
Increases the chance of using the skill successfully, and increases the bonus to break tackles.

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Pummel - Additional Ability
This player uses every advantage he can when blocking, really putting the hurt on his man. The Pummel skill decreases the morale of a defender when attempting to break this player's block.

This skill is important for all blockers, and can help even the playing field when they are overmatched.

Additional Levels:
Increases penalty to defender morale by even more.

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Pump Fake - Pocket Passer tree for QB
The QB will move his arm in a motion that fakes throwing the ball. This may cause defenders to freeze for a moment, giving the receivers a chance to break away for a wide open pass.

This skill is very important for QBs who don't have very fast receivers.

Additional Levels:
Increases the chance of the defender being fooled by the fake.

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Protector - Pass Blocking tree for OT
This OT knows he is often the only thing standing between his QB and a sack from the weak side. The Protector skill gives this player an agility, speed, and blocking bonus when he is playing in the LT position. This bonus does not apply when he is playing in other positions.

This skill is very important for OTs who play a lot of LT and have a slow QB to protect.

Additional Levels:
Increases the bonus to agility, speed, and blocking when playing the LT position.

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Quick Cut **Same as Change Direction** - Speedster tree for WR, CB. Receiving tree for TE. Pass Rusher tree for DE. Coverage tree for SS and FS.
Gives the player the ability to change direction quickly without losing much speed.

This skill is very important for quick players who rely on speed and agility to avoid tackles or even keep up with fast blitzers.

Additional Levels:
The angle at which the player can make the cut increases, while the speed lost in making the cut decreases.

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Quick Read - Additional Ability
The Quick Read skill allows this QB to proceed through his checkdown progressions more quickly and find wide open receivers more easily.

This skill can be very helpful vs a smothering zone defense.

Additional Levels:
Increases bonus to progression read ability and open man read ability.

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Relentless Pursuit - Additional Ability
This player will tirelessly pursue the QB. The Relentless Pursuit skill gives him a bonus to breaking pass blocks when the QB has not passed within 3 seconds.

This skill will improve the defense's chances of coverage sacks.

Additional Levels:
Increases bonus to breaking blocks.

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Return Specialist - Speedster tree for CB
This player is very adept at returning kicks and punts. The Return Specialist skill gives him a bonus to speed, agility, and tackle avoidance when returning kicks.

This skill is very important for players who return kicks or punts.

Additional Levels:
Increases the bonuses when returning kicks and punts.

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Route Running - Receiving tree for TE. Possession Receiver tree for WR
The Route Running skill allows a receiver to run precision routes with ease. The receiver will get a bonus to his speed and agility when running a route.

This skill is very important for receivers who are otherwise not very fast or agile.

Additional Levels:

Increases the bonus toward running routes.

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Run Block - Blocking tree for TE. Run Blocking tree for C, G, and OT
The Run Block ability gives the player a slight bonus to blocking on rushing plays.

This skill is important for players on teams who rush a lot.

Additional Levels:
Increases the bonus to run blocking.

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Scat Back - Additional Ability
A back catching passes out of the backfield can be a great weapon. The Scat Back ability gives this player a small bonus to catching passes, and a small bonus to speed and agility when running a route while playing HB/FB.

This skill can help make up for a lack of catching attributes on a running back.

Additional Levels:
Increases bonus to catching passes and running routes.

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Shed Blocks - Pass Rusher tree for DT, DE and LB
Allows the defender to get around blockers more easily, using a variety of swim, spin and rip moves.

This skill is effective against all blockers, but it is most effective against pass blocking.

Additional Levels:
Increases chance to shed blocker.

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Shock Block - Pass Blocking tree for C, G, and OT
The blocker smashes into the defender with such force that it causes the defender to be momentarily stunned and easier to move.

This skill can be very effective against weaker players.

Additional Levels:
Increases the chance of the Shock Block working, and the length of time the defender is stunned.

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Shutdown Coverage - Shutdown Corner tree for CB. Coverage tree for FS
Playing effective man-to-man coverage can be very difficult. The Shutdown Coverage skills gives the defender a bonus to speed, agility, and pass deflecting when playing man-to-man coverage.

This skill can help a defender keep up with a faster, more agile opponent.

Additional Levels:
Increases the boost amount when playing man-to-man.

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Smooth Operator - Shutdown Corner tree for CB
This player does all the little things required to distract and disrupt the man he is covering. The Smooth Operator skill applies a vision penalty to receivers this player is covering.

This skill is most important when overmatched by an opposing receiver.

Additional Levels:
Increases the vision penalty applied even more.

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Snarl **Description is same as Growl** - Run Stuffer tree for DT. Hard Hitter tree for LB. Hard Hitter tree for SS (Growl). Speedster tree for FS (Growl)
The defender will snarl loudly right before hitting the ball carrier, reducing his morale and making it easier to tackle him.

This skill has the effect of reducing an opponent's morale considerably after several snarling tackles.

Additional Levels:
Increases the chance of the skill working, and increases the penalty to the opponent's morale.

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Spin - Elusive Back tree for HB. Speedster tree for WR
The Spin ability allows the player to spin out of the way of a tackler when carrying the ball. This skill relies on agility to perform successfully.

This skill is not very effective if the player has low agility.

Additional Levels:
Increases the chance of spinning successfully, and increases the bonus to avoiding tackles by spinning.

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Spot Blitz - Blocking tree for FB
This blocker is adept at spotting blitzing players. The Spot Blitz skill gives him a bonus to blocking blitz plays.

This skill is important when playing against teams that blitz a lot.

Additional Levels:
Increases the bonus towards blocking blitz plays.

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Sticky Hands - Receiving tree for TE. Possession Receiver tree for WR. Shutdown Corner tree for CB. Coverage tree for SS
This player has exceptional catching abilities, as if his hands were covered in glue. The Sticky Hands skill gives the player a bonus to catching passes, including interceptions.

This skill seems to work even better in clutch situations, like 3rd and long plays, or in the last two minutes of the game.

Additional Levels:
Increases the bonus to catching passes.

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Stiff Arm - Power Back tree for HB
The player puts his off-arm out and pushes the defender away from him. This can help him avoid a tackle.

This skill is very effective when used against defenders with poor strength and agility.

Additional Levels:
Increases the chance of the skill working, and increases the bonus to avoiding tackles.

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Strong Arm - Blocking tree for FB. Pass Blocking tree for C and G
The Strong Arm skill allows this blocker to use his brute strength to push a defender back and stand his ground.

This skill works best when used by blocker with high strength.

Additional Levels:
Increases the chance of the skill working, and increases the bonus to pushing the defender away.

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Strong Base - Pass Rusher tree for DT. Containment tree for DE
This player has a powerful lower body, and knows how to use it well. The Strong Base skill gives him a bonus to pushing a blocker out of the way.

This skill works best when used by players with high strength.

Additional Levels:
Increases the chance of the skill working, and increases the bonus to pushing the blocker away.

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Superior Vision - Shutdown Corner tree for CB. Coverage tree for SS and FS
This player has a great football sense. He is far less likely to be faked out by pump fakes, head fakes, and jukes. He is also able to see a play developing earlier and may get the jump on an interception or tackle.

This skill is far more effective when used by players with higher vision.

Additional Levels:
Increases the bonus toward avoiding fakes and noticing developing plays.

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Surge - Additional Ability
This player hits the hole with gusto when he is rushing. The Surge skill gives the player a burst of acceleration when he hits the line of scrimmage untouched on inside runs.

This skill is important for rushers who run up the middle a lot. It does not help rushing outside.

Additional Levels:
Increases the acceleration boost.

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Tight Spiral - Pocket Passer tree for QB
This QB throws beautiful passes. The Tight Spiral skill makes this QB\'s passes easier to catch and harder to intercept.

This skill is very important for QBs who throw a lot of long passes.

Additional Levels:
Increases the bonus to pass quality.

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Trash Talk - Pass Rusher tree for LB
The player will use trash talk to try to intimidate the QB, reducing his morale. QBs with very high confidence are less likely to be affected.

This skill is useful to any defender, but especially those who pass rush a lot.

Additional Levels:
Increases chance to affect morale, and increases morale deduction.

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Tunnel Vision - Pass Rusher tree for DE
When this defender gets the QB in his sights, nothing is going to stand in his way. The Tunnel Vision skill gives him a bonus to speed and agility when rushing the passer.

This skill is important for DEs who rush the passer a lot. They will be harder to stop once they are locked in.

Additional Levels:
Increases the chance of engaging Tunnel Vision, and increases the bonus to speed and agility.

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Turn the Shoulder - Pocket Passer tree for QB
A good pocket QB has a variety of moves he can use to avoid sacks when the pocket breaks down. Turn the Shoulder allows him to turn at just the right time, making the defender slide off to the side.

This is a very important skill for pocket passers. It may buy an extra second or two to make that great pass.

Additional Levels:
Increases the chance of successfully performing the skill, and the bonus toward avoiding tackles.

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Wall - Run Stuffer tree for DT. Containment tree for DE
This player is very hard to push backward when run blocking. The Wall skill gives him a bonus to standing his ground when blockers try to push him back.

This skill can help keep holes from opening up in the line, making rushing difficult.

Additional Levels:
Increases the bonus to avoiding being pushed back.

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Wrap Up Tackle - Hard Hitter tree for SS. Coverage tree for FS
This player is an adept tackler, holding on to the ball carrier until he goes down. The Wrap Up Tackle skill gives him a bonus to making non-diving tackles.

This skill can help ensure the defender makes the important tackles.

Additional Levels:
Increases the bonus to non-diving tackles.

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Zone Focus - Additional Ability
This player is best in zone coverage. The Zone Focus ability gives a bonus to speed, agility, and vision when playing in zone coverage. This bonus does not apply after the defender sees the incoming pass, or after the ball has been caught.

This skill is very important for all defenders who play zone defense frequently.

Additional Levels:
Increases the bonus to speed, agility, and vision when in zone coverage.
Edited by Catch22 on Mar 27, 2010 15:21:25
 
Catch22
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Updated to include where the SA is found.
 
InRomoWeTrust
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