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justme2002
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Originally posted by Staz
We need defensive reads, and not just a "vision check" to know exactly what play it is.

And you rarely see a non-qb position having more than 2nd capped vision? DBs are "poor builds" if they don't have vision in the 70's or higher. LBs are getting there, too. DL is probably the only part of the defense that isn't strongly encouraged to hit 68 vision, and I think that might be slowly changing.


Ah, then we have another problem, but again it's fixable.

The relationship between the run game and play action passes is undisputed. Watch the 1st quarter of the 94 Super Bowl between the 9ers and Chargers.

1st drive, Shannahan shows split backs, runs an inside give to Waters. Later, same fomation, shows OH (run action) off the same look, and Waters scores a long one.

Same thing, 1st drive, Shannahan shows Haze motion with Waters with Rice from a short split, called Nasty, and runs a draw to Floyd. Later, Rice runs a pipe route off the same run action from the same formation with the same movement, long touchdown to Rice.

Normally, each play action pass is off some run action that you'll show. In this, case, all the run game stuff is already created. They'll have to do it backwards and create play action off what's already there.
 
Barnzie
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Originally posted by Staz
There has been zero discussion on it, but I would love to see some play action, myself. I feel we DEFINITELY need to fix a lot of issues within the sim, add some reads for players (instead of a vision check to know exactly what play it is), and add the ability to actually have players bite on fakes properly.


Three weeks later: has there been any discussion of this on the test server?
 
Staz
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Originally posted by Barnzie
Three weeks later: has there been any discussion of this on the test server?


Nope. The current discussion is on the new systems being introduced. Then, hopefully the side project I'm working on gets fleshed out enough to be brought to Bort for consideration (basically making the sim resemble real football by working on mechanics, reads - both pre and post snap, etc. Really hoping it makes the sim more enjoyable)
 
Ahrens858
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i dont like the idea of it.

 
StoutOne
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Fakes from the Offense are on the verge of being OP'd as it is, not a great idea at this time imo.
 
quicksilver
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Originally posted by burn_209
You guys have a play creator........really? Please dont complain about giving too much power to anything


We only have a play creator because the pre-made defensive plays are worthless. You guys have like 100+ Offensive plays to choose from. There are 26 pre-designed defensive plays and ~75% of them are ridiculous zone schemes.

So, really... You expect 26 crappy plays to be able to cover what 100+ Offensive plays can dish out? The reason the OPC was never made was because there were too many exploits. Which is also why the DPC is scaled back imo.

Either way, look at the scores of most games. You can't tell me that Offenses don't have the upper hand.
 
Adderfist
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Originally posted by quicksilver
We only have a play creator because the pre-made defensive plays are worthless. You guys have like 100+ Offensive plays to choose from. There are 26 pre-designed defensive plays and ~75% of them are ridiculous zone schemes.

So, really... You expect 26 crappy plays to be able to cover what 100+ Offensive plays can dish out? The reason the OPC was never made was because there were too many exploits. Which is also why the DPC is scaled back imo.

Either way, look at the scores of most games. You can't tell me that Offenses don't have the upper hand.


less then 30 of the offensive plays even are pathed correctly. Then break that down by formation and there's only 2 or 3 plays worth a damn per each.

Stop your bitching because you're wrong.
Edited by Adderfist on Apr 17, 2010 22:04:47
 
quicksilver
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Originally posted by Adderfist
I'm 'invested' in this game. It's the only thing keeping me at this point. The recruiting during the off-season is terrible. The absolute dirth of good players makes teams hate recruiting.

Players should be trying to get on teams. They should have to fight for spots. Not the other way around.


Bitch much lately? LOL

I'm just providing a case against offenses being even more powerful. If people in the forums are whining about the scores of games now, imagine what the addition of play action passes will do.
 
Adderfist
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Originally posted by quicksilver
Bitch much lately? LOL

I'm just providing a case against offenses being even more powerful. If people in the forums are whining about the scores of games now, imagine what the addition of play action passes will do.

Ignorant much lately? LOL

Nothing. If scores are fucked right now, They'll still be fucked up later.

As for bitching. Point to a single post that doesn't have a legitimate complaint/concern.

 
quicksilver
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MC_Hammer
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Originally posted by burn_209
Originally posted by quicksilver

IMO, if you include something as powerful as PAP's, then you have to also give the defense AI a boost to do cross blitzes, or blitz fakes.

I'm all for adding new features, but making one side of the ball so much more powerful without giving anything to the other side just ruins it for one of the coordinators.

Also, if PAPs work like Pump Fakes, it will be insane. Every linebacker would leave his man/zone for a second, and players would be open all day.

Ive never seen 5 players in the backfield react to a QB pump fake before. I thought it was mostly used to slow down D-linemen and QB Spies. GLB doesn't have to be 'real' to be fun. So I'm okay with whatever... Just keep both sides of the ball evenly matched please.


You guys have a play creator........really? Please dont complain about giving too much power to anything


Yeah, like the DPC makes THAT much of a difference..... (and I am a DC too)

http://goallineblitz.com/game/game.pl?game_id=1178043

Please don't knock someone for trying to keep things equal when you don't have all the facts yourself.
 
kryten
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Originally posted by quicksilver
We only have a play creator because the pre-made defensive plays are worthless. You guys have like 100+ Offensive plays to choose from. There are 26 pre-designed defensive plays and ~75% of them are ridiculous zone schemes.

So, really... You expect 26 crappy plays to be able to cover what 100+ Offensive plays can dish out? The reason the OPC was never made was because there were too many exploits. Which is also why the DPC is scaled back imo.

Either way, look at the scores of most games. You can't tell me that Offenses don't have the upper hand.


Yeah, remember in tecmo bowl how you had 4 plays total, and if you picked the same one on defense you squashed them...

but seriously, the reason is man coverage is man coverage... it's not changing every play like passing routes.... and you have unlimited defensive plays actually, with the playmaker.
 
Landry Skins
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They should not make an OPC in my opinion. Way too easy for offensive coordinators who actually scout 15 minutes.
 
cornerbackX24
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NGTH

put down the crackpipe
 
Pook
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Why not? Play Action should happen? I mean there are definitely things that needed to be added first but I think in the end GLB should have Play Action plays.
 
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