Originally posted by Staz
It would be possible to balance things for the end game, and then have some sort of "curve" based on level and age that "modifies" skills/rolls within the sim.
Yeah, that sounds like fun.
Pay money and level up your player, spend SPs, so he can stay the same.
It would be possible to balance things for the end game, and then have some sort of "curve" based on level and age that "modifies" skills/rolls within the sim.
Yeah, that sounds like fun.
Pay money and level up your player, spend SPs, so he can stay the same.