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Deathblade
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Originally posted by Staz
It would be possible to balance things for the end game, and then have some sort of "curve" based on level and age that "modifies" skills/rolls within the sim.


Yeah, that sounds like fun.

Pay money and level up your player, spend SPs, so he can stay the same.
 
tragula
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Originally posted by Deathblade
Yeah, that sounds like fun.

Pay money and level up your player, spend SPs, so he can stay the same.


 
teamriots
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Originally posted by Robbnva

lolworld league is all that matters in this game


 
Derekross
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because the guys who have higher dots that think they know everyting are the ones bitching the most.
 
NiborRis
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Originally posted by Deathblade
Yeah, that sounds like fun.

Pay money and level up your player, spend SPs, so he can stay the same.


I've tried to make this point a few times but I don't think people get it.
If your player does dumb stuff at lower levels, but you can look at a higher level dot and say "Gee if I had more <stat> I wouldn't do that" you move on to trying to make your dot better. when the best your dot can get still does broken things, there's no incentive to try.
But if your level 1 dot does everything fine - why become lvl 2?
 
Staz
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Originally posted by Deathblade
Yeah, that sounds like fun.

Pay money and level up your player, spend SPs, so he can stay the same.


If you want to take it like that, sure. Obviously, there would need to be some sort of balance where you'd see an improvement, otherwise you're right, it'd be pretty pointless.

You could always think of it like this "I'm going to slightly improve my player's performance and by building a better player, he will gradually begin to perform better than his opponents"

Oh, and currently, you're basically doing exactly what you mentioned. QB seems to be one of the few builds I see improve their performance as they age, but most positions get very similar stats, very similar performance, etc each season, so all this paying and putting in SP is doing so to try and "stay" at that level.

Having a curve would begin to be noticeable at higher levels/ages. If you neglect a skill, it might be fine at a low level, but if you continue to neglect it, it'll begin to have a bigger and bigger effect as you "grow". On top of that, lower levels would be more entertaining.
 
Xar
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A curve won't work. As your player gets better, so does the competition he faces, so the fact his stats stay relatively similar shows his improvement. That is the way it should be.
 
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