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Forum > Game Changes Discussion > Are we going to see any footage of the new SAs in action before Archetypes are released?
Catch22
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They are still being tested/worked on. Not going to put anything out on them until they are in the state they are going to be released. As soon as they are, I'll run some games with them in effect and post the pbp's for people to review.
Time Trial
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Originally posted by Catch22
They are still being tested/worked on. Not going to put anything out on them until they are in the state they are going to be released. As soon as they are, I'll run some games with them in effect and post the pbp's for people to review.
Thanks Catch! I'm excited to see some of them in action.
Will they work for Pee Wee players or are most of them going to be a boost based on stats instead of a raw boost to %s?
People say that SAs like Route Run would work at any level, but others that might require X agility to fire would not.
They are still being tested/worked on. Not going to put anything out on them until they are in the state they are going to be released. As soon as they are, I'll run some games with them in effect and post the pbp's for people to review.
Thanks Catch! I'm excited to see some of them in action.
Will they work for Pee Wee players or are most of them going to be a boost based on stats instead of a raw boost to %s?
People say that SAs like Route Run would work at any level, but others that might require X agility to fire would not.
Edited by Time Trial on Mar 16, 2010 18:20:39
Originally posted by Time Trial
Thanks Catch! I'm excited to see some of them in action.
Will they work for Pee Wee players or are most of them going to be a boost based on stats instead of a raw boost to %s?
People say that SAs like Route Run would work at any level, but others that might require X agility to fire would not.
There are no SAs that require "X" level of anything in order to activate. Think of them as a % modifier to a set of supporting skills. Obviously, the lower the set of skills are, the less of a % modifier the SA will provide.
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
The reasoning behind not placing skill points into SAs too early is to take advantage of the automatic level gains at lower levels. Also, since most supporting skills for SAs wouldn't be very high, the advantage for a SA boost at lower levels wouldn't be as apparent than it would be with supporting skills at a much higher level, thus the reason most people say to stay away from SAs until you are a higher level.
Thanks Catch! I'm excited to see some of them in action.
Will they work for Pee Wee players or are most of them going to be a boost based on stats instead of a raw boost to %s?
People say that SAs like Route Run would work at any level, but others that might require X agility to fire would not.
There are no SAs that require "X" level of anything in order to activate. Think of them as a % modifier to a set of supporting skills. Obviously, the lower the set of skills are, the less of a % modifier the SA will provide.
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
The reasoning behind not placing skill points into SAs too early is to take advantage of the automatic level gains at lower levels. Also, since most supporting skills for SAs wouldn't be very high, the advantage for a SA boost at lower levels wouldn't be as apparent than it would be with supporting skills at a much higher level, thus the reason most people say to stay away from SAs until you are a higher level.
Originally posted by britdevine316
No, only the testers will know what works and doesn't
No, only the testers will know what works and doesn't
Catch22
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I'm the only one who has tested any of the new SA's with the exception of PP testing Catch Fake and Look Off. So quit with the conspiracy theories - they're stupid.
TrevJo
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Originally posted by Jethroz
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
Catch22
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yea, they'll be ready. If I ever quit answering forum posts I can finish testing them lol.
Originally posted by TrevJo
Originally posted by Jethroz
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
Originally posted by Jethroz
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
Staz
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Originally posted by Jethroz
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
I think he means it's a flat bonus, and not a % increase. But either way, it's a modifier.
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
I think he means it's a flat bonus, and not a % increase. But either way, it's a modifier.
Time Trial
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Originally posted by Jethroz
Originally posted by TrevJo
Originally posted by Jethroz
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
I think Route Run was explained as such in the last Q and A... I'm about to go into a meeting at work, so I'll go look it up after.
Originally posted by TrevJo
Originally posted by Jethroz
hypothetical info follows
Say Route Runner uses speed/agility. Say also that each level of RR boosts speed/agility by 2%.
If speed/agility are at 30 each, 5 points into RR makes spd/agi=33/33 - which means it's almost no discernible difference.
If speed/agility are at 80 each, 5 points into RR makes spd/agi=88/88 - which could be noticeable in a replay.
Route Run is not a modifier to your existing abilities.
So, what does Route Run actually do then? Oh, wait, it, "Provides a bonus to speed and agility when running a route." Could one deduce that a bonus = modifies a skill, thus it adds a modifier to speed and agility while running a route? Care to explain your reasoning?
I think Route Run was explained as such in the last Q and A... I'm about to go into a meeting at work, so I'll go look it up after.
Time Trial
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LordEvil:
Also do SAs work at such low levels like level 8 through level 13? I keep believeing they do but you never can really tell. I hate to be waiting poinst on something that doesnt activate until level 25 or so.
Bort:
Sure they do. Ones that work better with an attribute being high won't work as well, but ones that work completely off level will work. Those that work better with an attribute will say so in the description.
Question:
A lot of people swear to god that Blitz SA dosent work well, if at all. My question is do speed/agility bonus SA's like Blitz, Shutdown coverage, Closing Speed, Route Running, etc, etc all give the same bonus to attributes, or does each one boost a different amount? ie - does SDC give a +1% while blitz gives a .05%
Answer:
They are all different. They also do not just give bonuses to attibutes. They often give flat bonuses to final scores. For instance, say your "running speed" score is 35. Closing speed might simply give +1 per level to the score, or a flat bonus if you pass a roll vs its level.
Also do SAs work at such low levels like level 8 through level 13? I keep believeing they do but you never can really tell. I hate to be waiting poinst on something that doesnt activate until level 25 or so.
Bort:
Sure they do. Ones that work better with an attribute being high won't work as well, but ones that work completely off level will work. Those that work better with an attribute will say so in the description.
Question:
A lot of people swear to god that Blitz SA dosent work well, if at all. My question is do speed/agility bonus SA's like Blitz, Shutdown coverage, Closing Speed, Route Running, etc, etc all give the same bonus to attributes, or does each one boost a different amount? ie - does SDC give a +1% while blitz gives a .05%
Answer:
They are all different. They also do not just give bonuses to attibutes. They often give flat bonuses to final scores. For instance, say your "running speed" score is 35. Closing speed might simply give +1 per level to the score, or a flat bonus if you pass a roll vs its level.
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