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Forum > Game Changes Discussion > Archived Changes > Change To Mentor VA discussion
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Dpride59
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Originally posted by Catch22
I'll take credit for pushing the changes, just saying they aren't my idea. Most things that are changed in this game believe it or not come from a suggestion made by a user at some point in time. I'm not deflecting blame, but people try and make it seem like these changes are all my doing when that simply isn't the case. I will say they are GLB's doing and I am most certainly a part of GLB and I'm more than happy to take the brunt of it to move the game forward in a positive direction.


The thing I don't see is how is removing mentor a positive thing? The way I see it now is, the game has been nerfed to the point that without 2 mentors your cb's/lb'ers can't even function. Is it being removed bc you needed it to even compete....??

Now that it is getting removed how much work is going to go into the passing game. Currently you need 100+ vision cb's to hold a great passing team to 60%, so moving forward will you need 80+ vis to hold a team to 95%??? Seems to me it was a positive thing for GLB from the POV that it added a tremendous strategic element to the game for filling out the 55 man roster.I guess what I am saying is, having this va was a good thing in the sense we needed to strategically place our backups to be special teamers/mentors and try to field a competitive team (55 man roster) while sacrificing depth across the board to make room for the mentors. And then find a way to replace them without having decline/chemistry kill us
If you guys want to remove things that you must have to compete, lets start a list.

Great coordinator
BB%/shed block/first step on a de
bt%/ on a running back
speed agility vision on a line backer
STR/block /agility/ conf /hold block on an olineman
agility str for a dt
speed agility vision jump for a cb



So now that mentor is likely going to be phased out... I ask you, what next ?? Lower roster limit to 50, and then bring in 5 coaches???? So now we gotta somehow pay more $$$ to essentially get coaches, which were "mentors" in the old system? maybe a new feature or 2? Which all could be added via va's/mentors. It looks to me like - -removing mentor is the first step in charging the user base more $$$ to field a competitive team, and essentially charging us for va's that were free up until this point
Edited by David Stern on Mar 9, 2010 16:06:53
 
AngryDragon
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I hate to say this but David Stern made some very good points. I think that Bort put a lot of time into coaches. I liked most of the coaching ideas he had posted back when the ball was rolling on the idea. I think the biggest problem with coaches will always be the cost. If that element can be removed then coaches would be perfect.

Why not simply make coaches free? Let it be a reward to a long career. Problem solved. All the great work Bort and Co. put into the coaching ideas could come to light.
 
WiSeIVIaN
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This is a good and necessary change. It is damn gay that you need 2 CB/LB mentors to compete (essentially player production is in large part not due to the places they line up or their build, but rather the older players on the bench).

As we get rid of these retardedly huge bonuses (zone specialist, multiple +% pieces, super mentor) it allows the sim to be balanced in a less insane way. Mid-tier high league owners have enough problems recruiting without worrying about getting 8 mentors so the rest of their team isn't worthless...

Stern, I understand that these changes seem new and crazy and "bad", but they really are good for the game long term. People DO NOT like their production being greatly influenced by having or not having magical mentors on the team. Let them play and stop crying imo.
 
Dpride59
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Originally posted by WiSeIVIaN

As we get rid of these retardedly huge bonuses (zone specialist, multiple +% pieces, super mentor) it allows the sim to be balanced in a less insane way. Mid-tier high league owners have enough problems recruiting without worrying about getting 8 mentors so the rest of their team isn't worthless...
.


You do realize that the largest part of your offensive success comes from the most imba thing of all right? Clock manager is essentially 100 throwing 70 vision 70 conf boost to your qb.. What I am saying is the sim is balanced (except for cm) I hate the fact we need mentor to compete, but the sim had been so turned down to accommodate for it, it was sort of a dynamic we just had to deal with.
 
WiSeIVIaN
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Originally posted by David Stern
You do realize that the largest part of your offensive success comes from the most imba thing of all right? Clock manager is essentially 100 throwing 70 vision 70 conf boost to your qb.. What I am saying is the sim is balanced (except for cm) I hate the fact we need mentor to compete, but the sim had been so turned down to accommodate for it, it was sort of a dynamic we just had to deal with.


What does "imba" mean?

Also, lol at you crediting my success (or lack thereof) on clock manager, which Darrel (or any member of our offense) doesn't even have. You aren't on my "smart guy" list at the moment Davey.

And balancing the sim becomes much easier when these retarded bonuses start getting taken out. Fearing change is often counter-productive since its inevitable and usually for the best.
Edited by WiSeIVIaN on Mar 9, 2010 19:13:33
 
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Originally posted by WiSeIVIaN
This is a good and necessary change. It is damn gay that you need 2 CB/LB mentors to compete (essentially player production is in large part not due to the places they line up or their build, but rather the older players on the bench).

As we get rid of these retardedly huge bonuses (zone specialist, multiple +% pieces, super mentor) it allows the sim to be balanced in a less insane way. Mid-tier high league owners have enough problems recruiting without worrying about getting 8 mentors so the rest of their team isn't worthless...

Stern, I understand that these changes seem new and crazy and "bad", but they really are good for the game long term. People DO NOT like their production being greatly influenced by having or not having magical mentors on the team. Let them play and stop crying imo.


 
-MITH- ~Cult~
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Unfuckingbelieveable. Like ive said numerous times now. IM FUCKING TIRED OF YOU IDIOTS CHANGING THINGS UP EVERY SEASON. This pretty much screws a plan that me and near 30 agents have been working on for 3 seasons now. Thanks.

This is long but it was the plan that now just got totally fucked over

Originally posted by -MITH-
I'm going to work out the other team tonight. Its going to be built alot different though than most people are making teams. I'm going to find a way to fit mentors in as special teams players and make players for the team over 2 or 3 seasons. Leaning toward 3.

What i'll be doing is WR will have 5 players. One will be created season 12 day 32. That WR will have 15 mentor so that the 4 created after him will get 15% vision and confidence.

THEN i'll create the second WR season 13 day 32. He will have 10 mentor so that the last 3 WR's that will all be created season 14 day 32+ will get a 25% bonus to vis/conf. All 5 WR's will play on offense and after the older guys hit decline i'll throw them at the bottom of the depth chart for a more limited roll. They will however make the season 14 WR's much better though when they hit their peak in WL if all goes as planned.

QB will have a mentor. The elusive QB will be created season 13 day 32 and the pocket on season 14 day 32. The 15% vision and confidence bonus will be huge for a pocket QB.

Debating on doing the same thing with HB, FB, TE and Center that we're going to do with QB.

Also debating on creating OT and OG mentors but havnt figured out if i want them to be created over 3 seasons or 2. I'm not worried about player decline because teams are winning with it now for one and for two we can eventually limit the plays on the mentors while getting the guys at their peak most of the plays (season 14 created players will be a majority of the team)

Heres where it gets to be a headache for me though. We're going to have 9 players who are full time special teams players. They will also be mentors and created in layers over season 12 and 13 so that they give the season 14 players who are at their peak a larger bonus. I'm not worried about ST's players playing in decline really because with teh SSB they will likely look as good as the players who play on defense who are peaking.

For sure we will have a LB created in season 12 and 13 then 5 LB's who play on defense who will all have a 25% bonus to vision and confidence, The mentors will be ST'ers.

We will do the exact same thing with CB. The KR/PR guy will be a CB too. So we will carry 8 CB's. 5 on defense and 3 on ST's
At 5 ST's players now to here.

Then the remaining 4 ST's players/mentors i havnt really worked out yet. I would like to have them all have 15 mentor though

We can go a season 12 created FS and SS who will play ST's. Then he/she <....ROFL will mentor the other two. I think we can probably create one of each on season 13 then 14 though so that the season 14 player will have a 25% bonus which would be FUCKING HUGE for a FF/SS. We'll have a better version of Deadpool tbh http://goallineblitz.com/game/player.pl?player_id=26298 *OPEN*

Then with the remaining ST's players we can create a DE and DE on season 12 day 32. That would give the 4 DT/DE we carry each a 15% bonus. Then on day 32 of season 13 we could create one each of DT and DE who will mentor the other 3 per position.


Yah this is alot of work and its going to take alot of planning and keeping up with everything but i think this is the way to go to make a "Perfect" team now. Well all that and height/weight specific players which we will get into when we get the private forum going. I'll need to lay out the exact plan better so that its simple to follow for everyone because this wont be like any team any of us have made before thats for sure.


Originally posted by -MITH-
Season 12 Day 32 Mentors & Special Teams [9 Players]

WR Mentor:
This will be the first WR created of 5. He will have 15 mentor that will give a 15% Bonus to the other 4 WR's that will be created over season 13 and 14 (One will be created in season 13 and 3 created in season 14)

OT Mentor:
This will be the first OT created of 4. He will have 15 mentor that will give a 15% bonus to the other 3 OT's that will be created over season 13 and 14 (One will be created season 13 with 2 created season 14)

OG Mentor:
This will be the first OG created of 4. He will have 15 mentor that will give a 15% bonus to the other 3 OG's that will be created over season 13 and 14 (One will be created season 13 with 2 created season 14)

DT Mentor ST'er
This will be the first DT created of 5. He will have 15 mentor that will give a 15% bonus to the other 4 DT's that will be created over season 13 and 14 (One will be created season 13 with 3 created season 14) This will be our lone ST's DT

DE Mentor St'er
This will be the first DE created of 5. He will have 15 mentor that will give a 15% bonus to the other 4 DE's that will be created over season 13 and 14 (One will be created season 13 with 3 created season 14) This will be our lone ST's DE


LB Mentor ST'er:
This will be the first of 6 LB's created. He will have 15 mentor that will give a 15% bonus to the other 5 LB's that will be created over season 13 and 14 (One will be created season 13 with 4 created season 14) This will be our lone ST's LB.

CB Mentor St'er:
This will be the first of 8 CB's created. He will have 15 mentor that will give a 15% bonus to the other 7 CB's that will be created over season 13 and 14 (One will be created season 13 with 6 created season 14) This CB will be one of our ST's players.

FS Mentor ST'er
This will be the first of 3 FS created. He will have 15 mentor that will give a 15% bonus to the other 2 FS that will be created over season 13 and 14 (One created season 13 and one created season 14) This player will be our lone FS St'er.

SS Mentor ST'er
This will be the first of 3 SS created. He will have 15 mentor that will give a 15% bonus to the other 2 SS that will be created over season 13 and 14 (One created season 13 and one created season 14) This player will be our lone SS St'er.


Originally posted by -MITH-
Season 13 Day 32 Mentors & Special Teams[14 Players]

QB Mentor:
We will create the rushing QB here so that he can go with 15 mentor to give the pocket QB the 15% bonus. The pocket QB will be created in season 14.

HB Mentor:
We will go with the power HB here so he can go with 15 mentor to give the elusive HB a 15% bonus. The elusive HB will be created in season 14.

FB Mentor:
We will go with the blocking FB here so he can go with 15 mentor to give the receiving/rushing FB a 15% bonus. The receiving/rushing FB will be created in season 14.

TE Mentor:
We will go with the blocking TE here so he can go with 15 mentor to give the receiving TE a 15% bonus. The receiving TE will be created in season 14.

WR Mentor:
This will be the second WR created of 5. He will receive a 15% bonus from the WR created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 3 WR's who will be created in season 14.

OT Mentor:
This will be the second OT created of 4. He will receive a 15% bonus from the OT created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 2 OT's who will be created in season 14.

OG Mentor:
This will be the second OG created of 4. He will receive a 15% bonus from the OG created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 2 OG's who will be created in season 14.

OC Mentor:
We will create both centers the same probably but it doesnt hurt to have a mentor here. This guy will have 15 mentor to give the center created in season 14 a 15% bonus.

DT Mentor:
This will be the second DT created of 5. He will receive a 15% bonus from the DT created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 3 DT's created in season 14.

DE Mentor:
This will be the second DE created of 5. He will receive a 15% bonus from the DE created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 3 DE's created in season 14.

LB Mentor:
This will be the second LB created of 6. He will receive a 15% bonus from the LB created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 4 LB's created in season 14. This player will backup LOLB, ROLB and MLB.

CB Mentor ST'er:
This will be the second CB created of 8. He will receive a 15% bonus from the CB created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the 6 CB created in season 14. This will be a ST'er. Of the 6 CB created in season 14...... 5 will play defense on a 98/99 energy setting. The 6th will be the KR/PR/Gunner Specialist.

FS Mentor:
This will be the second FS created of 3. He will receive a 15% bonus from the FS created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the FS created in season 14.

SS Mentor:
This will be the second SS created of 3. He will receive a 15% bonus from the SS created in season 12 and will have 10 mentor himself that will give a combined 25% bonus to the SS created in season 14.



Originally posted by -MITH-
Season 14 Day 32- Whenever Starters and Peak Players [32 Players]

Pocket QB:
This player will have a 15% bonus to vision and confidence from the mentor created in season 13.

Elusive HB:
This player will have a 15% bonus to vision and confidence from the mentor created in season 13.

Receiving/Rushing FB:
This player will have a 15% bonus to vision and confidence from the mentor created in season 13.

Receiving/Rushing TE:
This player will have a 15% bonus to vision and confidence from the mentor created in season 13.

3 WR's:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

2 OT's:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

2 OG's:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

1 Center:
This player will have a 15% bonus to vision and confidence from the mentor created in season 13.

3 DT:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

3 DE:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

4 LB:
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

6 CB: (One of these is a full time KR/PR guy who likely will have alot of games not reaching MAX XP but who cares really?)
These players will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

1 FS:
This player will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

1 SS:
This player will have a 25% bonus to vision and confidence from the mentors created in season 13 and 14 combined bonus.

1 K:
No Bonus Sadly.

1 P:
No Bonus Sadly.







 
TrevJo
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MITH, I feel your pain. This breaks my mentor plan that was underway as well, granted it was not as extensive as yours.
All I can say is, when planning for the future in this game, historically it doesn't pay to put too much stock into one aspect. Actually, for the most part, it doesn't pay to plan for the future.
 
idm03
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Originally posted by David Stern

The thing I don't see is how is removing mentor a positive thing? The way I see it now is, the game has been nerfed to the point that without 2 mentors your cb's/lb'ers can't even function.


Nah. But with the changes to morale coming up a nerf will be needed.

If/when they "improve" vision, people are going to very upset.
Edited by idm03 on Mar 11, 2010 07:06:08
 
-MITH- ~Cult~
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Originally posted by TrevJo
MITH, I feel your pain. This breaks my mentor plan that was underway as well, granted it was not as extensive as yours.
All I can say is, when planning for the future in this game, historically it doesn't pay to put too much stock into one aspect. Actually, for the most part, it doesn't pay to plan for the future.


Every fucking season its some new shit that we have to adapt to or in this case here mass retire an entire team that has been very well thought out with alot of quality agents digging in and making it work. We're all sick over this latest shit. Its fucking retarded. Better believe my team will be gutted now if not sold (Czech Yourself) and the only reason i wont be retiring everyone is because Morid asked me if he could have some of my guys for Bonn, dpride wants my WR for Jam and Otega wants my FB. Guess i'll open my builds now and if anyone i actually care about in this game absolutely has to have a player of mine let me know before i retire.
 
the7trumpets
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*Thinking I need a secret decoder ring to figure out what is going on*

On the latest announcement, it is stated:
Mentor and Motivational Speaker VA's will be removed from the game this off season.
http://goallineblitz.com/game/announcement.pl?id=346


Does this mean it's completely removed, as in completely gone? So the 15% went to 7.5% and then to 0? That's fine if it is, I just can't really find the information anywhere in the sea of confusing forum threads (read: forums are a horrible way to give complete current information).

So, is there any Mentor VA next season or not? I'm just confused and I don't have 56 hours a week to read every forum post here.
 
Enkidu98
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I'm of the opinion that Motivational Speaker at least still has a place. I might just modify it so it only kicks in when morale drops to a certain level.... So, it will keep a team from going into a complete death spiral, but wont keep raising Morale on every play.

So, if you say it only kicks in when team morale hits 50 or less, when morale drops to 48, the motivational speaker keeps everyone a little more motivated and will continue doing so until it exceeds 50 again. So, good plays and such push morale to 53, then the MS stops doing anything to increase the teams morale, until they dip below 50 again.

I like it because its a 'character' build. You can have a guy who helps pump up the team but in this implementation wouldn't be imba/OP.
 
Catch22
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This change has been implemented. Locking.
 
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