was hoping to get clarification on:
Catch:
"4) One of the purposes of the archetypes in addition to giving more options for you to build a player is to simplify game planning. DC's will now be able to tag an offensive player by archetype. This will allow DC's to set up AI's ahead of time without a constant need for changing due to different tagging requirements.
Why are we doing this? Because it'll allow for more diverse/unique builds which will make a more fun experience for everyone. It'll also simplify many other areas of GLB including coordinating""
It seems to me that in order to make this statement effective for DCs, there really can't nor wont be much variance in player builds within a particular archetype. in which case, there is only the *illusion* of build variance.
If there still will be build variance in the truest sense, then I don't see how DCing will be made easier.
Hence a paradox. Im sensing an agenda to 'simplify the build process'.. which might not have the desired effects some think it will?? And by this, i mean current musings on changing the leveling-up process.in tandem with these archetypes....
in sum, either:
a) There is a push to make players easily taggable, which sounds like the illusion of variance within an archetype
or
b) the comment about DCing becoming easier doesn't make much sense, as build variety fights tagging
but both can't be true?
Catch:
"4) One of the purposes of the archetypes in addition to giving more options for you to build a player is to simplify game planning. DC's will now be able to tag an offensive player by archetype. This will allow DC's to set up AI's ahead of time without a constant need for changing due to different tagging requirements.
Why are we doing this? Because it'll allow for more diverse/unique builds which will make a more fun experience for everyone. It'll also simplify many other areas of GLB including coordinating""
It seems to me that in order to make this statement effective for DCs, there really can't nor wont be much variance in player builds within a particular archetype. in which case, there is only the *illusion* of build variance.
If there still will be build variance in the truest sense, then I don't see how DCing will be made easier.
Hence a paradox. Im sensing an agenda to 'simplify the build process'.. which might not have the desired effects some think it will?? And by this, i mean current musings on changing the leveling-up process.in tandem with these archetypes....
in sum, either:
a) There is a push to make players easily taggable, which sounds like the illusion of variance within an archetype
or
b) the comment about DCing becoming easier doesn't make much sense, as build variety fights tagging
but both can't be true?
Edited by Doug_Plank on Feb 20, 2010 02:42:09
Edited by Doug_Plank on Feb 20, 2010 02:33:12