This looks pretty nice - let me get this straight:
Essentially money switches - it has NO impact on equipment, but FULL impact on player performance via. salary.
Does this not just support the "rich get richer" world, where nobody will ever want to sign to a broke team? I think in this kind of world, we would need some sort of financial oversight that makes sure even the bottom feeders are making some money and enough to pull themselves out of holes. Teams would need more opportunities to invest in their own fortune rather than ticket sales, to allow owners to make smart moves to boost financials without relying COMPLETELY on game performance.
For example, investing opportunities (spend less now, have more later), such as advertising (raises fan support), exhibition games (lowers team energy for the next 3 reg season games b/c extra work, but brings in the revenue of 1/2 price ticket sales, max 3 per season), etc.
Then on the other end, players need a way to SPEND money. This should be ways outside of equipment that help them. For example, say players BUY the ability to shop at "higher end stores" so not only do you reach level 50 to get that AEQ store upgrade, you also have to put down a deposit to see the extra slot, better rolls, etc. Other ideas could be energy/morale related items, buying extra training pairs, buying more equipment slots (bring everybody down to 2 to start?), more expensive and intensive training options, such as personal training, etc.
To summarize:
1) Teams need more ways to earn money than wins
2) Players need more to spend their money on
Essentially money switches - it has NO impact on equipment, but FULL impact on player performance via. salary.
Does this not just support the "rich get richer" world, where nobody will ever want to sign to a broke team? I think in this kind of world, we would need some sort of financial oversight that makes sure even the bottom feeders are making some money and enough to pull themselves out of holes. Teams would need more opportunities to invest in their own fortune rather than ticket sales, to allow owners to make smart moves to boost financials without relying COMPLETELY on game performance.
For example, investing opportunities (spend less now, have more later), such as advertising (raises fan support), exhibition games (lowers team energy for the next 3 reg season games b/c extra work, but brings in the revenue of 1/2 price ticket sales, max 3 per season), etc.
Then on the other end, players need a way to SPEND money. This should be ways outside of equipment that help them. For example, say players BUY the ability to shop at "higher end stores" so not only do you reach level 50 to get that AEQ store upgrade, you also have to put down a deposit to see the extra slot, better rolls, etc. Other ideas could be energy/morale related items, buying extra training pairs, buying more equipment slots (bring everybody down to 2 to start?), more expensive and intensive training options, such as personal training, etc.
To summarize:
1) Teams need more ways to earn money than wins
2) Players need more to spend their money on