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Forum > Game Changes Discussion > HB/WR/CB Returner - What is the difference?
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Worker 3
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Originally posted by TrevJo
HBs and WRs can now choose RS as their Bonus SA.


yeah, but CBs gets a bonus to RS that WR and HB dont get. WRs and HBs can get the SA, but RS wont be as effective for them as it will be for the CB returners
CB's bonus SAs are RS and CD
WRs and HBs have bonuses to FS and CD

i think catch said the bonus will be something like +20%, and penalty SAs will be -20%.


Originally posted by Longhornfan1024
Has a player builder with the KR/PR archetypes come out yet?


i dunno. not last time i checked.

Edited by Worker 3 on Feb 17, 2010 16:56:47
 
RMiller517
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understood, but i dont think that the difference between sa HB/WR booster over a career and a CB booster over a career as a returner is worth 3100 flex points.
 
Worker 3
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Originally posted by RMiller517
understood, but i dont think that the difference between sa HB/WR booster over a career and a CB booster over a career as a returner is worth 3100 flex points.


well a HB would also get the benefit of actually being able to perform at an adequate level as a HB. a CB? not so much. and then i dont see a WR having any advantages over the other 2.
 
TrevJo
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Originally posted by Worker 3
yeah, but CBs gets a bonus to RS that WR and HB dont get. WRs and HBs can get the SA, but RS wont be as effective for them as it will be for the CB returners
CB's bonus SAs are RS and CD
WRs and HBs have bonuses to FS and CD

i think catch said the bonus will be something like +20%, and penalty SAs will be -20%.


Ah yes, I misunderstood your post.
On the other hand, the HB/WR bonus to FS is not exactly chopped liver IMO.

Originally posted by Worker 3
well a HB would also get the benefit of actually being able to perform at an adequate level as a HB. a CB? not so much. and then i dont see a WR having any advantages over the other 2.


Agreed. A return specialist is not going to want to waste much in catching (and gets no ALGs in it), so that would make for a p bad offense WR.
 
Staz
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Originally posted by Time Trial
Yeah I forgot about the Archetype SA, but supposedly jumping will help elusives break diving tackles.


You don't break diving tackles, you avoid them.
 
PLAYMAKERS
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Originally posted by Adderfist
Cost and Atty gains.


uh no

SAs
 
LionsLover
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Originally posted by Longhornfan1024
Originally posted by RMiller517

More specifically, should there be a difference in flex if you create one of these as a returner?

There is absolutely no reason to create any returner as a CB any more, other than it is cheaper. A HB can simple take the return man as a 3rd SA tree skill and have the same thing. Was this thought of? Is this just to seperate the haves and have-nots? In addition to having a returner, you will also have a decent glamour position player by creating a HB/WR as a returner. If you create a CB as a returner, you've just got a decent 5th CB at best.

Thoughts?


It depends on the build you want. If you want a pure speedster, CBs are better since they can be lighter and have the bonus to RS. You also have to take into account that there is a limited number of sps that either of the positions can spend on attributes and SAs. All three will likely go for similar attributes and have a similar number of sps to spend on SAs. Right now I'm planning a 5'8" 170lbs CB with 10 FS, 10 CD, 16 RS, and 16 Spin, and 21% Break Tackle chance. If a WR or HB wants to try and get anything better than that in their SAs and have the same attributes, I don't think that they'd be much more successful than the CB. The CB SA tree works out perfect for a pure kr/pr as all three SAs a CB wants are the first three in the three. Add to that an option to get Spin without having to invest in any pre-reqs or the added cost of being in the 5th SA spot, and you get a huge bang for your sp buck.


16 RS/16 spin is impossible, especially with 21% break tackle... 4 AEQ is literally impossible to get to +5.
 
LionsLover
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Originally posted by Staz
Originally posted by Time Trial

Yeah I forgot about the Archetype SA, but supposedly jumping will help elusives break diving tackles.


You don't break diving tackles, you avoid them.


you can break them too, especially when they only grab your legs or arm
 
Longhornfan1024
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Originally posted by LionsLover
Originally posted by Longhornfan1024

Originally posted by RMiller517


More specifically, should there be a difference in flex if you create one of these as a returner?

There is absolutely no reason to create any returner as a CB any more, other than it is cheaper. A HB can simple take the return man as a 3rd SA tree skill and have the same thing. Was this thought of? Is this just to seperate the haves and have-nots? In addition to having a returner, you will also have a decent glamour position player by creating a HB/WR as a returner. If you create a CB as a returner, you've just got a decent 5th CB at best.

Thoughts?


It depends on the build you want. If you want a pure speedster, CBs are better since they can be lighter and have the bonus to RS. You also have to take into account that there is a limited number of sps that either of the positions can spend on attributes and SAs. All three will likely go for similar attributes and have a similar number of sps to spend on SAs. Right now I'm planning a 5'8" 170lbs CB with 10 FS, 10 CD, 16 RS, and 16 Spin, and 21% Break Tackle chance. If a WR or HB wants to try and get anything better than that in their SAs and have the same attributes, I don't think that they'd be much more successful than the CB. The CB SA tree works out perfect for a pure kr/pr as all three SAs a CB wants are the first three in the three. Add to that an option to get Spin without having to invest in any pre-reqs or the added cost of being in the 5th SA spot, and you get a huge bang for your sp buck.


16 RS/16 spin is impossible, especially with 21% break tackle... 4 AEQ is literally impossible to get to +5.


Um . . . bonus SA = spin. RS and Spin at base 10 + AEQ in spin and RS = 16 RS and 15 (was a typo) Spin. Add in a third piece of break tackle, and you are set.
Edited by Longhornfan1024 on Feb 20, 2010 18:30:36
Edited by Longhornfan1024 on Feb 20, 2010 18:30:14
Edited by Longhornfan1024 on Feb 20, 2010 18:29:42
 
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