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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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Deathblade
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Originally posted by David Stern
Will we be able to see which piece is at 50% deduction. Obviously it should be our lowest % piece, but that should be for the user to decide. Also if we trade in a piece, that is 100% of its bonus, will the piece that is 50 immediately go to 100? I know bort sometimes makes mistakes on coding and this seems like one of those things that could get screwey


Highest piece is 100%
Second is 50%
Third is 25%
 
jamz
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Excellent change, % eq was way overpowered.
 
ICRockets
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Originally posted by Hate Sighed
%AEQ was the correct choice, by far. So, they nerf it


That's the problem. Every time something in this game works, the reaction is to cut off its legs. Instead of making the good things worse, why not make the crappy things better?
 
blln4lyf
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Originally posted by ICRockets
Originally posted by Catch22

Those combinations are fine - we're mainly looking to stop the +60% to +70% stacks that are OP'ed. Variety is good.


+60% isn't overpowered. It works exactly how +60% should. All this is is people pissed off that someone else is beating them by doing it.


Uhm no, I do it and I'm damn happy this is getting changed. 60% to breaking blocks should not be attainable via AE..that is like +54 str and +54 agility on a 90 base str/agility defensive linemen when engaged in a block, do you really not see how that is not overpowered?
 
Dpride59
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Originally posted by Catch22
#1 - you can buy as many pieces as you want. Like I said, one time deal, so enjoy/take advantage.

#2 - no BT refund for converting a piece to a different piece. You have 25 tokens, you can find a piece to fit the body part being equipped.

#3 - will be a limit of two pieces that you can swap. I'll edit the announcement to clarify that.

#4 and #5 - not positive on the answers to these so I'll get absolute clarification and edit the announcement when I find out.


#4 10% break block 5 shedblock is better than 5 shedblock +3 bonus agility. lol. So eitherway that piece shouldn't be sold...

#5 should be 25 st since it is one piece. Not really fair to give double credit for 1 piece. lol
 
Dpride59
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Originally posted by Deathblade
Highest piece is 100%
Second is 50%
Third is 25%


Yeah, makes you wonder if you sell the highest piece will the sim recognize that and give you your full bonus? Or will you just under achieve from that moment forward, for the rest of your career
 
TechGuy07
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Originally posted by kpierson
So how do you trade it in then?


 
Hate Sighed
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Originally posted by ICRockets
That's the problem. Every time something in this game works, the reaction is to cut off its legs. Instead of making the good things worse, why not make the crappy things better?


It was OVERPOWERED, what don't you understand?
 
Catch22
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Originally posted by David Stern
#4 10% break block 5 shedblock is better than 5 shedblock +3 bonus agility. lol. So eitherway that piece shouldn't be sold...

#5 should be 25 st since it is one piece. Not really fair to give double credit for 1 piece. lol


Yea not sure why a person would ever want to sell a +%/+% piece or a +%/+SA piece but I'll find out the answer.
 
ICRockets
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Originally posted by blln4lyf
Uhm no, I do it and I'm damn happy this is getting changed. 60% to breaking blocks should not be attainable via AE..that is like +54 str and +54 agility on a 90 base str/agility defensive linemen when engaged in a block, do you really not see how that is not overpowered?


I've never personally seen a linemen using that set-up. Can you point me to an example?
 
IggyWH
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Too many flippin changes going on in this game. I'm sure no one cares but it's my last season for sure. Bye bye my $50 every few weeks.
 
jamz
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Originally posted by ICRockets
Originally posted by Hate Sighed

%AEQ was the correct choice, by far. So, they nerf it


That's the problem. Every time something in this game works, the reaction is to cut off its legs. Instead of making the good things worse, why not make the crappy things better?


SA stuff isn't crappy, it just wasn't overpowered.

if you made SA gear overpowered to match stacked % gear, the whole game would be a AEQ cluster. DUCY?
 
Catch22
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Originally posted by TechGuy07
Originally posted by kpierson

So how do you trade it in then?




Won't be available until the off season, just announcing ahead of time so people have time to adjust.
 
Hate Sighed
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Originally posted by IggyWH
Too many flippin changes going on in this game. I'm sure no one cares but it's my last season for sure. Bye bye my $50 every few weeks.


 
blln4lyf
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Originally posted by ICRockets
Originally posted by Hate Sighed

%AEQ was the correct choice, by far. So, they nerf it


That's the problem. Every time something in this game works, the reaction is to cut off its legs. Instead of making the good things worse, why not make the crappy things better?


So make everything add an upwards of 1k plus SP's to you build in a major roll? I'm done with you.
Edited by blln4lyf on Feb 13, 2010 20:54:10
 
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