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Forum > Game Changes Discussion > Completely Unofficial Place to Make Suggestions for the New SAs for each Archetype
HULK
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I'm not seeing a thread for this, but it was mentioned initially that we'd get to make suggestions for the unique SAs each archetype will have. I figured I'd throw some of my own out there to get discussion started.

QBs:

Pocket Passer: Quick Read. Each level helps the QB read through his progressions more quickly.

Deep Passer: Arm Cannon. Each level increases the velocity of a passes over 10 yards.

Scrambler: Rushing Pump Fake. You see QBs do this all the time while scrambling in real life. Each level increases the likelihood and effictiveness of a running pump fake while the QB is scrambling.

HBs:

Power HB: Bowling Ball. Each level decreases the impact of a missed tackle on the rushers balance, speed, and momentum

Elusive HB: Hurdle. Each level increases the likelihood and effectiveness of a hurdle (used to evade diving tackles and to stretch for extra yardage when tackled).

HB Scat Back: Blazing Hands. Each level in this skill increases the ability to catch passes in stride without slowing down.

HB Combo: Duality. Each level in this skill gives a small boost to breaking tackles AND to fake outs.

WRs:

WR Speedster: Zone Buster. Each level of Zone Buster gives a vision penalty to all defenders playing zone defense, when the WR is currently within their zone.

WR Possesion: Circus Catch. Each level in this SA increases the WR's ability to make catches while covered tightly.

WR Power: Turn Upfield. Each level of Turn Upfield reduces the chance of having a catch knocked loose and increases the chance of breaking a tackle that occurs immediately after the catch.




Thats it for now. I'll probably add more later. Looking forward to seeing everyone else's suggestions.
Edited by jamz on Feb 12, 2010 08:49:36 (Link to Official Thread in OP)
 
Longhornfan1024
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Here's an early idea for man coverage CBs. I'm sure there's something better. I'm also not sure how powerful they want these to be.

Jump Ball
This player can outjump all the competition. High Jumper gives the CB the ability to outjump an
opposing player in jump ball situations. This skill is far more effective for players with high jumping.
Additional levels: Increases the bonus to winning a jump ball.

Basically a similar skill to SDC or SV but for jump balls.
Edited by Longhornfan1024 on Feb 11, 2010 20:02:21
 
Catch22
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Going to post this thread tomorrow guys.
 
Fumanchuchu
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Originally posted by Catch22
Going to post this thread tomorrow guys.


...

...must...

...suggest...

...SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAs!




Edited by Fumanchuchu on Feb 12, 2010 09:19:12
 
Catch22
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Official Place here:

http://goallineblitz.com/game/forum_thread.pl?thread_id=3771057

(copy what you have here because this won't be read)
 
TxSteve
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Thread locked by moderator.


(locked just to make sure no one mistakenly posts here - rather than posting in the appropriate suggestions thread)
Edited by TxSteve on Feb 12, 2010 08:59:25
 


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