I'm not seeing a thread for this, but it was mentioned initially that we'd get to make suggestions for the unique SAs each archetype will have. I figured I'd throw some of my own out there to get discussion started.
QBs:
Pocket Passer: Quick Read. Each level helps the QB read through his progressions more quickly.
Deep Passer: Arm Cannon. Each level increases the velocity of a passes over 10 yards.
Scrambler: Rushing Pump Fake. You see QBs do this all the time while scrambling in real life. Each level increases the likelihood and effictiveness of a running pump fake while the QB is scrambling.
HBs:
Power HB: Bowling Ball. Each level decreases the impact of a missed tackle on the rushers balance, speed, and momentum
Elusive HB: Hurdle. Each level increases the likelihood and effectiveness of a hurdle (used to evade diving tackles and to stretch for extra yardage when tackled).
HB Scat Back: Blazing Hands. Each level in this skill increases the ability to catch passes in stride without slowing down.
HB Combo: Duality. Each level in this skill gives a small boost to breaking tackles AND to fake outs.
WRs:
WR Speedster: Zone Buster. Each level of Zone Buster gives a vision penalty to all defenders playing zone defense, when the WR is currently within their zone.
WR Possesion: Circus Catch. Each level in this SA increases the WR's ability to make catches while covered tightly.
WR Power: Turn Upfield. Each level of Turn Upfield reduces the chance of having a catch knocked loose and increases the chance of breaking a tackle that occurs immediately after the catch.
Thats it for now. I'll probably add more later. Looking forward to seeing everyone else's suggestions.
QBs:
Pocket Passer: Quick Read. Each level helps the QB read through his progressions more quickly.
Deep Passer: Arm Cannon. Each level increases the velocity of a passes over 10 yards.
Scrambler: Rushing Pump Fake. You see QBs do this all the time while scrambling in real life. Each level increases the likelihood and effictiveness of a running pump fake while the QB is scrambling.
HBs:
Power HB: Bowling Ball. Each level decreases the impact of a missed tackle on the rushers balance, speed, and momentum
Elusive HB: Hurdle. Each level increases the likelihood and effectiveness of a hurdle (used to evade diving tackles and to stretch for extra yardage when tackled).
HB Scat Back: Blazing Hands. Each level in this skill increases the ability to catch passes in stride without slowing down.
HB Combo: Duality. Each level in this skill gives a small boost to breaking tackles AND to fake outs.
WRs:
WR Speedster: Zone Buster. Each level of Zone Buster gives a vision penalty to all defenders playing zone defense, when the WR is currently within their zone.
WR Possesion: Circus Catch. Each level in this SA increases the WR's ability to make catches while covered tightly.
WR Power: Turn Upfield. Each level of Turn Upfield reduces the chance of having a catch knocked loose and increases the chance of breaking a tackle that occurs immediately after the catch.
Thats it for now. I'll probably add more later. Looking forward to seeing everyone else's suggestions.
Edited by jamz on Feb 12, 2010 08:49:36 (Link to Official Thread in OP)