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This is final updated information as of 3/24/2010.

An agent can add one extra SA to each player. This SA cannot already be in the player's normal SA Tree. The extra SA is in a tree by itself and has the 1-1-2-2-3-3-4-4-5-5 skill point cost progression. This must be selected at player creation. There is an list of extra SA's available by position. This list can be found here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931 .

Archetypes and their associated ALG's and SA's are as follows:

Center

Pass Blocker
Pass Blocker Centers focus their game on blocking the pass rush. They may find that they have trouble holding back strong defenders in the run game, but they make up for it with the agility to stay in front of their man in the passing game.
6'0" - 6'4", 230-300 Lbs
Major Attributes: Agility, Blocking, Confidence, Vision (+.5 per level)
Minor Attributes: Speed, Stamina, Strength (+.33 per level)
Favored Special Abilities: Pass Block, Foundation
Penalized Special Abilities: Get Low, Pancake

Run Blocker
A Run Blocker Center is the large, powerful central force in the run game. He knows how to latch on and drive his man backward, or even knock him right on his backside. However, though he is a force to be reckoned with, he may find himself looking slow and outmatched when dealing with fast, agile pass rushing defenders.
6'2" - 6'6", 280-330 Lbs
Major Attributes: Blocking, Confidence, Strength, Vision (+.5per level)
Minor Attributes: Agility, Speed, Stamina (+.33 per level)
Favored Special Abilities: Get Low, Pancake
Penalized Special Abilities: Pass Block, Foundation

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
6'0" - 6'6", 240-300 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4 per level)
Minor Attributes: Confidence, Strength, Vision (+.33 per level)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Cornerback

Man Specialist
A man specialist cornerback focuses his game on shutting down the offense in man coverage. He is not the best tackler, nor the strongest, but he can keep up with speedier receivers and is able to jump high in the air to bat down incoming passes.
5'8" - 6'3", 170-210 Lbs
Major Attributes: Agility, Jumping, Speed, Vision(+.5)
Minor Attributes: Catching, Confidence, Stamina, Tackling (+.25)
Favored Special Abilities: Shutdown Coverage
Penalized Special Abilities: Closing Speed

Zone Specialist
A zone specialist cornerback works best in zone coverage, where he can use his agility and vision to read and react to plays. He is a competent tackler, but not an exceptional leaper. He may also find it a more challenging to cover his man when given a man to man assignment.
5'8" - 6'3", 170-210 Lbs
Major Attributes: Agility, Speed, Tackling, Vision(+.5)
Minor Attributes: Catching, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Superior Vision
Penalized Special Abilities: Shutdown Coverage

Hard Hitter
A hard hitter cornerback is a powerful, efficient tackler, and an intimidating force on the field. He will tend to have a harder time keeping up with speedy, agile receivers, but when he does catch his man, this CB will make him pay with a powerful tackle and possibly even a forced fumble.
5'10" - 6'3", 190-210 Lbs
Major Attributes: Speed, Strength, Tackling, Vision(+.5)
Minor Attributes: Agility, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Closing Speed
Penalized Special Abilities: Change Direction

Combo Corner
A combo cornerback is a jack of all trades. He is good at most jobs, but will have a hard time becoming a master of any of them. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.
5'8" - 6'3", 170-210 Lbs
Major Attributes: Agility, Speed, Strength, Tackling(+.5)
Minor Attributes: Vision, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None

Returner
A returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play defense as well, but he will have tend to have difficulty making plays on the ball.
5'8" - 6'2", 170-210 Lbs
Major Attributes: Agility, Carrying, Speed, Stamina, Vision (+.4)
Minor Attributes: Confidence, Jumping, Strength(+.33)
Favored Special Abilities: Change Direction, Return Specialist
Penalized Special Abilities: Superior Vision, Shutdown Coverage

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'8" - 6'2", 170-210 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Defensive End

Run Stuffer
A run stuffer end is a force to be reckoned with on the defensive line. He is big, strong, and hard to move. However, he is slow and lumbering, making the pass rush more difficult for him. He will have difficulty reaching the QB in time to bring him down, so he must try to rely on intimidation.
6'2" - 6'8", 275-330 Lbs
Major Attributes: Agility, Strength, Tackling, Vision (+.5)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: Wall, Strong Base
Penalized Special Abilities: First Step, Tunnel Vision

Pass Rusher
A pass rusher end is a smaller end. He is fast and agile, and is able to use his agility to get past slower blockers. He tends to rack up lots of sacks and hurries, making passing difficult. However, he tends to be a liability versus the run game, due to his lack of size and strength.
5'11" - 6'4", 240-280 Lbs
Major Attributes: Agility, Speed, Tackling, Vision (+.5)
Minor Attributes: Confidence, Strength, Stamina (+.33)
Favored Special Abilities: First Step, Tunnel Vision
Penalized Special Abilities: Wall, Strong Base

Combo End
A combo end is a competent run stuffer and pass rusher, but he will have a difficult time being a master of either. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.
6'2" - 6'6", 260-300 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5)
Minor Attributes: Agility, Confidence, Stamina (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'11" - 6'8", 250-300 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Defensive Tackle

Run Stuffer
A run stuffer tackle is a force to be reckoned with on the defensive line. He is big, strong, and hard to move. However, he is slow and lumbering, making the pass rush more difficult for him. He will have difficulty reaching the QB in time to bring him down, so he must try to rely on intimidation.
6'0" - 6'8", 300-360 Lbs
Major Attributes: Agility, Strength, Tackling, Vision (+.5)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: Wall, Break Through
Penalized Special Abilities: Shed Block, Swat Ball

Pass Rusher
A pass rusher tackle is a smaller tackle. He is fast and agile, and is able to use his agility to get past slower blockers. He tends to be a liability versus the run game, however, due to his lack of size and strength.
6'0" - 6'5", 250-300 Lbs
Major Attributes: Agility, Speed, Tackling, Vision (+.5)
Minor Attributes: Confidence, Strength, Stamina (+.33)
Favored Special Abilities: Shed Block, Swat Ball
Penalized Special Abilities: Wall, Break Through

Combo Tackle
A combo tackle is a competent run stuffer and pass rusher, but he will have a difficult time being a master of either. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.
6'0" - 6'8", 280-330 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5)
Minor Attributes: Agility, Confidence, Stamina (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
6'0" - 6'8", 280-330 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Free Safety

Man Specialist
A man specialist Free Safety focuses his game on shutting down the offense in man coverage. He is not the best tackler, nor the strongest, but he can keep up with speedier receivers and is able to jump high in the air to bat down incoming passes.
5'8" - 6'4", 185-220 Lbs
Major Attributes: Agility, Jumping, Speed, Vision (+.5)
Minor Attributes: Catching, Confidence, Stamina, Tackling (+.25)
Favored Special Abilities: Shutdown Coverage
Penalized Special Abilities: Big Hit

Zone Specialist
A zone specialist free safety works best in zone coverage, where he can use his agility and vision to read and react to plays. He is a competent tackler, but not an exceptional leaper. He may also find it a more challenging to cover his man when given a man to man assignment.
5'8" - 6'4", 185-220 Lbs
Major Attributes: Agility, Speed, Tackling, Vision (+.5)
Minor Attributes: Catching, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Superior Vision
Penalized Special Abilities: Shutdown Coverage

Hard Hitter
A hard hitter free safety is a powerful, efficient tackler, and an intimidating force on the field. He will tend to have a harder time keeping up with speedy, agile receivers, but when he does catch his man, this safety will make him pay with a big hit and possibly even a forced fumble.
5'10" - 6'4", 195-220 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5
Minor Attributes: Agility, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Big Hit
Penalized Special Abilities: Change Direction

Combo Safety
A hard hitter free safety is a powerful, efficient tackler, and an intimidating force on the field. He will tend to have a harder time keeping up with speedy, agile receivers, but when he does catch his man, this safety will make him pay with a big hit and possibly even a forced fumble.
5'8" - 6'4", 185-220 Lbs
Major Attributes: Agility, Speed, Strength, Tackling (+.5)
Minor Attributes: Vision, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'8" - 6'4", 185-220 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Fullback

Rusher
A rusher fullback focuses his game on offense. He is a powerful rusher, able to pick up difficult yards and break tackles frequently. He is not a reliable receiver, often dropping passes. His lead blocking ability is also lacking. A rusher FB can also competently play as a power HB for teams needing depth.
5'10" - 6'3", 230-250 Lbs
Major Attributes: Agility, Carrying, Confidence, Strength (+.5)
Minor Attributes: Blocking, Speed, Stamina, Vision (+.25)
Favored Special Abilities: Power Through, Quick Cut
Penalized Special Abilities: Lead Block, Pancake

Blocker
A blocker fullback focuses his game on blocking. He clears a path for the rusher, often pancaking a defender and moving on to the next. He is also a good choice for a pass blocker to pick up blitzers and take them out of the play. He is not very good at carrying the ball, however, and does not make a good receiver.
5'10" - 6'3", 230-270 Lbs
Major Attributes: Agility, Blocking, Strength, Vision (+.5)
Minor Attributes: Carrying, Confidence, Speed, Stamina (+.25)
Favored Special Abilities: Lead Block, Pancake
Penalized Special Abilities: Power Through, Quick Cut

Combo Back
A combo fullback is a jack of all trades. He is a good lead blocker, decent rusher, and can competently catch passes out of the backfield. However, he will have a difficult time mastering any of these skills. A combo fullback is a great choice for varied offense that can keep a defense on its toes.
5'10" - 6'3", 230-260 Lbs
Major Attributes: Agility, Blocking, Carrying, Strength, Vision (+.4)
Minor Attributes: Catching, Confidence, Jumping, Speed (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None

Scat Back
A scat back focuses his game on catching passes out of the backfield, using his speed and good hands. He will not break many tackles, and he is not a great blocker. He is most in his element catching quick passes, using his speed and agility to find a seam and outrun defenders.
5'10" - 6'3", 230-250 Lbs
Major Attributes: Agility, Catching, Speed, Vision (+.5)
Minor Attributes: Blocking, Carrying, Confidence, Jumping (+.25)
Favored Special Abilities: Sticky Hands, Quick Cut
Penalized Special Abilities: Lead Block, Pancake

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'10" - 6'4", 230-260 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Guard

Pass Blocker
Pass Blocker Guards focus their game on blocking the pass rush. They may find that they have trouble holding back strong defenders in the run game, but they make up for it with the agility to stay in front of their man in the passing game.
6'2" - 6'5", 290-325 Lbs
Major Attributes: Agility, Blocking, Confidence, Vision (+.5)
Minor Attributes: Speed, Stamina, Strength (+.33)
Favored Special Abilities: Pass Block, Foundation
Penalized Special Abilities: Get Low, Pancake


Run Blocker
A Run Blocker Guard is a large, powerful force in the run game. He knows how to latch on and drive his man backward, or even knock him right on his backside. However, though he is a force to be reckoned with, he may find himself looking slow and outmatched when dealing with fast, agile pass rushing defenders.
6'2" - 6'7", 310-360 Lbs
Major Attributes: Blocking, Confidence, Strength, Vision (+.5)
Minor Attributes: Agility, Speed, Stamina (+.33)
Favored Special Abilities: Get Low, Pancake
Penalized Special Abilities: Pass Block, Foundation

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
6'2" - 6'7", 200-260 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Halfback

Power Back
A power back relies on strength and power moves to break tackles and pick up the difficult yards. He is not a speedy breakaway threat, but there is no one better to call on when you need to pick up a short first down up the gut. A good power back can even manage to make up for a poor offensive line by breaking tackles behind the line.
5'11" - 6'4", 210-260 Lbs
Major Attributes: Agility, Carrying, Confidence, Strength (+.5)
Minor Attributes: Jumping, Speed, Stamina, Vision (+.25)
Favored Special Abilities: Lower the Shoulder, Power Through
Penalized Special Abilities: First Step, Spin

Elusive Back
An elusive back uses speed and agility to avoid defenders. He tries to avoid contact at all costs, because he is not particularly strong and will not break a lot of tackles. Abilities like Head Fake and Juke are the foundation of his game, and he runs best outside where he can break down defenders in the open field.
5'6" - 6'2", 180-220 Lbs
Major Attributes: Agility, Carrying, Speed, Vision (+.5)
Minor Attributes: Catching, Confidence, Stamina, Strength (+.25)
Favored Special Abilities: Head Fake, Juke
Penalized Special Abilities: Lower the Shoulder, Power Through

Scat Back
A scat back focuses his game on catching passes out of the backfield, using speed and good hands. He can even make a reasonable WR5. He will not break many tackles, and his elusive abilities are not as good as an elusive back, but he can catch in stride and use his breakaway speed to outrun the slower defenders.
5'6" - 6'2", 180-220 Lbs
Major Attributes: Agility, Carrying, Catching, Speed (+.5)
Minor Attributes: Confidence, Jumping, Stamina, Vision (+.25)
Favored Special Abilities: Quick Cut, First Step
Penalized Special Abilities: Lower the Shoulder, Power Through

Combo Back
A combo back is a jack of all trades, and can be unpredictable on the field. He is good at both breaking tackles and faking defenders, but will have a hard time becoming a master of either. A combo back is an excellent choice for a varied offense that can keep a defense on its toes.
5'9" - 6'2", 200-230 Lbs
Major Attributes: Carrying, Confidence, Speed, Strength, Vision (+.4)
Minor Attributes: Agility, Catching, Jumping, Stamina (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None

Returner
A returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play offense as well, but he will have difficulty catching passes and running between the tackles.
5'6" - 6'0", 180-220 Lbs
Major Attributes: Agility, Carrying, Speed, Stamina, Vision (+.4)
Minor Attributes: Confidence, Jumping, Strength (+.33)
Favored Special Abilities: First Step, Quick Cut
Penalized Special Abilities: Stiff Arm, Power Through

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'6" - 6'2", 180-230 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Kicker

Boomer
A boomer kicker focuses on kicking the ball with power. He can drill the ball great distances, making for great kickoffs and reaching longer field goals. However, his kicks lack accuracy, so he is more likely to miss those longer field goals.
5'8" - 6'5", 180-230 Lbs
Major Attributes: Confidence, Kicking, Strength (+.67)
Minor Attributes: Agility, Jumping, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Technician
A technician kicker has great mechanics and focuses on accurate kicking. He rarely misses short kicks and extra points. However, he lacks the power to hit longer field goals and kick touchbacks on kickoffs often.
5'8" - 6'5", 180-230 Lbs
Major Attributes: Confidence, Kicking, Vision (+.67)
Minor Attributes: Agility, Jumping, Strength (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Linebacker

Coverage Linebacker
A coverage linebacker focuses his game on defending against the pass. He is quick and has good vision, and can keep up with fast running backs or tight ends. He tends to be a liability versus the rush, due to his size and lack of strength. He also makes a poor blitzer who will often find himself being pancaked by stronger blockers.
5'10" - 6'4", 220-250 Lbs
Major Attributes: Agility, Jumping, Speed, Vision (+.5)
Minor Attributes: Confidence, Stamina, Strength, Tackling (+.25)
Favored Special Abilities: Diving Tackle, Swat Ball
Penalized Special Abilities: Monster Hit, Shed Block

Blitzer
A blitzer linebacker loves to rush the quarterback. He is fast and a good tackler, though he is not exceptionally strong. He is great coming off of the edge, and can rack up plenty of sacks and hurries. He may find himself in trouble when facing strong blockers, however, if he cannot find his way around them.
5'10" - 6'6", 240-270 Lbs
Major Attributes: Agility, Jumping, Speed, Tackling (+.5)
Minor Attributes: Confidence, Stamina, Strength, Vision (+.25)
Favored Special Abilities: Shed Block, Big Sack
Penalized Special Abilities: Aura of Intimidation, Diving Tackle

Hard Hitter
A hard hitter linebacker is a powerful, intimidating tackler. He loves to hit the ball carrier with a punishing tackle, force a fumble, and leave him quaking in his shoes. Though he is a force to be reckoned with, the hard hitter lacks the speed and stamina to keep up with fast running backs and receivers, often finding himself left in the dust by a juke or a pass over his head.
5'10" - 6'6", 240-270 Lbs
Major Attributes: Agility, Strength, Tackling, Vision (+.5)
Minor Attributes: Confidence, Jumping, Speed, Stamina (+.25)
Favored Special Abilities: Snarl, Monster Hit
Penalized Special Abilities: Swat Ball, Big Sack

Combo Linebacker
A combo linebacker is a jack of all trades. He is good at most jobs, but will have a hard time becoming a master of any of them. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.
5'10" - 6'6", 230-260 Lbs
Major Attributes: Agility, Confidence, Speed, Tackling, Vision (+.4)
Minor Attributes: Jumping, Stamina, Strength (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'10" - 6'6", 230-260 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Offensive Tackle

Pass Blocker
Pass Blocker Tackles focus their game on blocking the pass rush. They may find that they have trouble holding back strong defenders in the run game, but they make up for it with the agility to stay in front of their man in the passing game. The Left Tackle in particular must often keep up with fast pass rushers.
6'2" - 6'6", 280-320 Lbs
Major Attributes: Agility, Blocking, Confidence, Vision (+.5)
Minor Attributes: Speed, Stamina, Strength (+.33)
Favored Special Abilities: Pass Block, Protector
Penalized Special Abilities: Get Low, Pancake

Run Blocker
A Run Blocker Tackle is a large, powerful force in the run game. He knows how to latch on and drive his man backward, or even knock him right on his backside. However, though he is a force to be reckoned with, he may find himself looking slow and outmatched when dealing with fast, agile pass rushing defenders.
6'4" - 6'9", 300-350 Lbs
Major Attributes: Blocking, Confidence, Strength, Vision (+.5)
Minor Attributes: Agility, Speed, Stamina (+.33)
Favored Special Abilities: Get Low, Pancake
Penalized Special Abilities: Pass Block, Protector

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
6'2" - 6'9", 290-330 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Punter

Boomer
A boomer punter focuses on punting the ball with power. He is less likely to hit a coffin corner or pin the opponent deep, but he gets great hang time and can get the ball far down field when needed. This power can lead to more touchbacks, however.
5'11" - 6'5", 180-250 Lbs
Major Attributes: Confidence, Punting, Strength (+.67)
Minor Attributes: Agility, Jumping, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Technician
A technician punter focuses on accurate punting. He can hit coffin corners and pin the opponent deep without getting touchbacks, but he lacks power. The hang time and distance of his punts tend to be lacking.
5'11" - 6'5", 180-250 Lbs
Major Attributes: Confidence, Punting, Vision (+.67)
Minor Attributes: Agility, Jumping, Strength (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Quarterback

Pocket Passer
A pocket passing QB must rely on his offensive line blocking to keep him safe, but he remains cool under pressure and knows how to hit his receivers in stride. His game is focused on accurate, high quality passing.
6'0" - 6'6", 200-260 Lbs
Major Attributes: Confidence, Throwing, Vision (+.67)
Minor Attributes: Agility, Stamina, Strength, Carrying (+.25)
Favored Special Abilities: Pump Fake, Tight Spiral
Penalized Special Abilities: On the Run, Dump Pass

Deep Passer
A deep passing QB is often known as a gunslinger. He is not particularly mobile, but he can throw deep bombs and bullet passes with ease. He plays best when his offensive line can keep him protected long enough to hit the deep pass.
6'0" - 6'6", 200-260 Lbs
Major Attributes: Strength, Throwing, Vision (+.67)
Minor Attributes: Agility, Confidence, Stamina, Carrying (+.25)
Favored Special Abilities: Tight Spiral, Turn the Shoulder
Penalized Special Abilities: On the Run, Dump Pass

Scrambler
A scrambling QB can pull the ball down and run when pressure is coming, buying time to find an open receiver or a hole to run through. However, scrambling quarterbacks tend to be less accurate, especially on longer passes.
5'11" - 6'3", 190-230 Lbs
Major Attributes: Agility, Throwing, Vision (+.67)
Minor Attributes: Confidence, Speed, Strength, Carrying (+.25)
Favored Special Abilities: On the Run, Dump Pass
Penalized Special Abilities: Pump Fake, Tight Spiral

*****

Strong Safety

Man Specialist
A man specialist strong safety focuses his game on shutting down the offense in man coverage. He is not the best tackler, nor the strongest, but he can keep up with speedier backs and tight ends, and he is able to jump high in the air to bat down incoming passes.
5'9" - 6'5", 195-230 Lbs
Major Attributes: Agility, Jumping, Speed, Vision (+.5)
Minor Attributes: Catching, Confidence, Stamina, Tackling (+.25)
Favored Special Abilities: Change Direction
Penalized Special Abilities: Big Hit

Zone Specialist
A zone specialist strong safety works best in zone coverage, where he can use his agility and vision to read and react to plays. He is a competent tackler, but not an exceptional leaper. He may also find it a more challenging to cover his man when given a man to man assignment.
5'9" - 6'5", 195-230 Lbs
Major Attributes: Agility, Speed, Tackling, Vision (+.5)
Minor Attributes: Catching, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Superior Vision
Penalized Special Abilities: Wrap-Up Tackle

Hard Hitter
A hard hitter strong safety is a powerful, efficient tackler, and an intimidating force on the field. He will tend to have a harder time playing coverage against speedier receivers, but this safety will make them pay with a big hit and possibly even a forced fumble. Hard Hitters are also excellent choices for additional defenders against the run.
5'11" - 6'5", 205-230 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5)
Minor Attributes: Agility, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: Big Hit
Penalized Special Abilities: Change Direction

Combo Safety
A combo safety is a jack of all trades. He is good at most jobs, but will have a hard time becoming a master of any of them. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.
5'9" - 6'5", 195-230 Lbs
Major Attributes: Agility, Speed, Strength, Tackling (+.5)
Minor Attributes: Vision, Confidence, Jumping, Stamina (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'11" - 6'5", 185-231 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Tight End

Blocker
A blocker tight end focuses his game specifically on being a great blocker, especially on rush plays. He does not make a great receiver, often dropping the ball. However, when he does manage to catch the ball, he can be a handful due to his size and power.
6'2" - 6'8", 250-280 Lbs
Major Attributes: Agility, Blocking, Confidence, Strength, Vision (+.4)
Minor Attributes: Catching, Speed, Stamina (+.33)
Favored Special Abilities: Get Low, Pancake
Penalized Special Abilities: Route Running, Quick Cut

Power Receiver
A power receiver tight end is larger and stronger, focused on breaking tackles and holding on to the ball. He is not especially fast or much of a jumper, but he is difficult to handle. Power receiver TEs also make competent run blockers.
6'2" - 6'8", 250-280 Lbs
Major Attributes: Agility, Carrying, Confidence, Catching, Strength (+.4)
Minor Attributes: Blocking, Speed, Stamina (+.33)
Favored Special Abilities: Cover Up, Lower the Shoulder
Penalized Special Abilities: Get Low, Pancake

Receiver
A receiver tight end is a tough matchup for most linebackers. He is fast, agile, and has good hands. He is smaller and weaker than the average tight end. This makes him more susceptible to power hitters, and he tends to make a poor blocker.
6'0" - 6'6", 230-260 Lbs
Major Attributes: Agility, Carrying, Catching, Speed, Vision (+.4)
Minor Attributes: Blocking, Stamina, Strength (+.33)
Favored Special Abilities: Route Running, Quick Cut
Penalized Special Abilities: Get Low, Pancake

Dual Threat
A dual threat tight end is a jack of all trades. He is good at both receiving passes and blocking, but he will have difficulty becoming a master of either. A dual threat tight end is an excellent choice for a for a varied offense that can keep a defense on its toes.
6'2" - 6'8", 250-280 Lbs
Major Attributes: Agility, Blocking, Catching, Strength, Vision (+.4)
Minor Attributes: Confidence, Jumping, Speed (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
6'0" - 6'6", 230-270 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

*****

Wide Receiver

Speedster
A speedster receiver is unrivaled when it comes to speed at the WR position. He makes his living flying by his man on streak routes or leaving defenders in the dust after a quick cut. However, he does not have the greatest hands, and may find the ball being picked off by defenders with better jumping abilities.
5'8" - 6'2", 175-215 Lbs
Major Attributes: Agility, Catching, Confidence, Speed, Vision (+.4)
Minor Attributes: Carrying, Jumping, Stamina (+.33)
Favored Special Abilities: First Step, Quick Cut
Penalized Special Abilities: Route Running, Sticky Hands

Possession Receiver
A possession receiver is the type of receiver who manages to come up with the ball in the middle of three defenders. He rarely drops the ball, and is the QB's go to guy. His catching abilities are great, but he lacks the speed to truly get separation from defenders and will often find himself smothered.
6'0" - 6'6", 195-235 Lbs
Major Attributes: Agility, Carrying, Catching, Jumping, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: Route Running, Sticky Hands
Penalized Special Abilities: First Step, Quick Cut

Power Receiver
A power receiver is larger and stronger than the average cornerback. He is not especially fast or a great leaper, but he rarely drops the ball after a hit, and he often breaks tackles to improve his YAC average. Power receivers also make competent blockers when running outside rush plays.
6'0" - 6'6", 205-235 Lbs
Major Attributes: Agility, Carrying, Catching, Strength, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Returner
A Returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play offense as well, but he will tend to have difficulty catching passes.
5'8" - 6'2", 175-215 Lbs
Major Attributes: Agility, Carrying, Speed, Stamina, Vision (+.4)
Minor Attributes: Confidence, Jumping, Strength (+.33)
Favored Special Abilities: First Step, Quick Cut
Penalized Special Abilities: Route Running, Sticky Hands

Special Teamer
A special teamer focuses his skill set on special teams specifically, with a well rounded set of skills. Though this makes him ideal for special teams play, his split focus will keep him from being the best on the offensive or defensive side of the ball.
5'8" - 6'6", 175-225 Lbs
Major Attributes: Agility, Blocking, Speed, Stamina, Tackling (+.4)
Minor Attributes: Confidence, Strength, Vision (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

------------------------------------------------------------------------------------------------------------------------

We realize that this will change many things and players will have many concerns. Here is what we are doing to help alleviate those concerns. All mentions of pre-season and season are in reference to season 15 (next season), not this season (season 14).

1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the extra SA.

2) If your player is between 81-120 days old as of the first day after rollover to the new season, you will be able to retire your player for 80% return of CE/boost FP investment. For example, you created a WR (300 FP), equipped them with complete CE (900 FP), and boosted them 3 times (900 FP), you would receive 1,740 flex in return instead of 1,560.

3) If your player is between 1-80 days old you will be forced to choose an archetype before the end of pre-season. If you do not choose one by then you will be assigned the default archetype for that position. If you would rather retire your player then choose an archetype, you can do so and receive a full (100%) refund of CE/boost FP investment.

4) To celebrate the rollout of this change, we are going to be awarding every user the ability to create one free player at any position of your choosing. This will not require flex, it will just be an option you are given once the archetype system is rolled out and must be used before the end of pre-season.

5) One of the purposes of the archetypes in addition to giving more options for you to build a player is to simplify game planning. DC's will now be able to tag an offensive player by archetype. This will allow DC's to set up AI's ahead of time without a constant need for changing due to different tagging requirements.

Why are we doing this? Because it'll allow for more diverse/unique builds which will make a more fun experience for everyone. It'll also simplify many other areas of GLB including coordinating and recruiting.

6) The bonus and penalties to SA's are applied as a flat percentage increase to the SA. That percentage will not be revealed but it will be large enough to have a significant impact for that archetype. Just as an example, let's say the percentage is 20% and you are an Elusive Back who gets a bonus to Head Fake/Juke and a penalty to Lower Shoulder/Power Thru. If you have 10 in Head Fake, the bonus will make it in essence a 12 in Head Fake. If you have 10 in Power Through, the penalty will make it in essence a 8 in Power Through. Understand that the bonuses/penalties could vary in their percentage depending upon the archetype.

7) Understand that some of the majors/minors might not be the "perfect" build. We intentionally did this for game and build balance and to force strategic decisions. If certain attributes were majors for a archetype that could lead to that archetype being the only one selected for that position so we adjusted the archetypes accordingly to make the choices ones that required thought rather than it being an automatic one.

OK, that's it - I'm sure you all have questions, so let's have them!


An excellent quote from Daudy explaining how this system is MORE flexible than the current player building system and gives players many more choices:

Originally posted by Daudy
It gives us more diversity than the current system because we're able to modify how each position now levels up naturally. So, instead of ALL HBs majoring in a certain skill (say speed), you now have the option to choose something else - as long as it fits within one of the Archetypes available.

For example, if I build a HB now, each level up between level 1-21 would give me 0.33 each in Agility, Speed, Strength, vision, confidence and carrying and also 0.20 in blocking, catching, jumping, stamina and THROWING.

So in essence, EVERYBODY who builds a HB would level up the same at the moment.

With this new system, you get the choice between Agility Carrying Confidence Strength (+.5) and Catching Speed Stamina Vision (+.25) or Agility Carrying Speed Vision (+.5) and Catching Confidence Jumping Stamina (+.25) or Agility Catching Speed Vision (+.5) and Carrying Confidence Jumping Stamina (+.25) or Carrying Speed Strength Vision (+.5) and Agility Catching Confidence Stamina (+.25)

Thus, with this new system, you should theoretically be able to build players more specifically tailored towards your intended role for them. AND, you no longer have the same level gains as EVERYBODY ELSE IN THAT ENTIRE POSITION.

See where it's a bit more flexible now?

Edited by Catch22 on Apr 2, 2010 12:57:41
Edited by Catch22 on Apr 1, 2010 15:36:14
Edited by Catch22 on Mar 29, 2010 01:21:50
Edited by Catch22 on Mar 26, 2010 06:28:30
Edited by Catch22 on Mar 24, 2010 23:52:28
 


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