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USC_Trojans
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id love to see this test with real zone plays as a dc that likes using zone in this game (i run man in real life but wr in this game r fast so zone is better suited)
 
beenlurken
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Originally posted by bhall43
Originally posted by beenlurken

There were also 36 receptions combined made by those two speedy wrs resulting in 4 fumbles. How many receptions does the average Pro/WL wr accumulate over a season? 60? 70? We are talking about fumble prone speedy wrs (those speedy builds in the test are really lacking in one or several of str/carrying/stamina/confidence) having ~8 fumbles per season to start off with. I dont think that is extreme (considering this should be implement in the off season with a big announcement which would allow players to adjust so maybe it drops to ~6 fumbles or less a season for burner wrs). Do you really have a problem with that?

One of those speedy wrs has 17 receptions for 338 yards and 6 tds to go along with their 2 fumbles. I would argue the three offensive stats are every bit as ridiculous as the fumbles. To me that stat-line looks balanced (risked having a burner wr to move the ball down field to score 6 tds, as well as position the team for points scored by other players, at the expense of 2 turnovers... fair risk/reward imo).

Thoughts?


i guess i see what you are saying now...I still feel the fumbles are a little ridic tho...

as far as the crazy offensive stats...i would say its more to do with the lolpredesigned defenses than anything...


Yes, but those "lolpredesigned defenses" allowed those wrs to get all of those receptions ... more receptions more opportunity to fumble (in other words a better defense may have only allowed 5-6 catches with more modest offensive stats and maybe no fumbles are forced). You give WL/Pro speedsters 17 receptions against a good defense in league play and they are going to break free a few times and put up gaudy numbers too. I just think its a fair risk considering both of the speedsters have really neglected some or most of the fumble preventing attributes to be capable of big performances.
 
PP
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Originally posted by USC_Trojans
id love to see this test with real zone plays as a dc that likes using zone in this game (i run man in real life but wr in this game r fast so zone is better suited)


agreed that should happen, and I'll surely suggest that it does. I'm just not qualified to do it
 
ryan_grant-25
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http://test.goallineblitz.com/game/replay.pl?game_id=1642&pbp_id=355933

on this one... what is up with the ROLB going over to the sidelines?
 
Adderfist
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Originally posted by ryan_grant-25
http://test.goallineblitz.com/game/replay.pl?game_id=1642&pbp_id=355933

on this one... what is up with the ROLB going over to the sidelines?


Looks like a shallow weak flat zone.
 
bhall43
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Originally posted by ryan_grant-25
http://test.goallineblitz.com/game/replay.pl?game_id=1642&pbp_id=355933

on this one... what is up with the ROLB going over to the sidelines?


Is it me...or was that the worst decision of all routes that the QB could have made? Certainly not ideal. Was he on favor long?

The fact that the QB couldn't find one of the several weak spots there is just lol...
 
Tigerbait0307
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Originally posted by bhall43
Is it me...or was that the worst decision of all routes that the QB could have made? Certainly not ideal. Was he on favor long?

The fact that the QB couldn't find one of the several weak spots there is just lol...


Yeah QB decision making is just bad. I have both QBs on my team set to 80 throw to open man. Yet when a team blitzs he holds the ball. How do I get my QBs to get rid of the ball quick.
 
bhall43
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Originally posted by Tigerbait0307
Yeah QB decision making is just bad. I have both QBs on my team set to 80 throw to open man. Yet when a team blitzs he holds the ball. How do I get my QBs to get rid of the ball quick.


i know qb decision making is bad in GLB...but man...that replay just sums it up for me...

also 15 Quick Release, set to open man, and running shorter plays does the trick.
 
PP
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Without a doubt, QB target selection needs work
 
justme2002
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Originally posted by Deathblade
Nearly 200 passing plays...zero INTs : /




With the bigger issue exposed, can we now address it in tandem?

Int's are invisible, and it's really influencing corner builds. Speed agility and vision have long been staples, but instead of higher jumping and catching, people are now investing in tackling and strength because int's are so rare, and people complain about passes knocked loose and fumbles. Causation...correlation...I think there's something to that.

His argument has greater implications then just sheer raw int numbers, which are ridiculous to begin with.
 
Adderfist
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Originally posted by justme2002
Originally posted by Deathblade

Nearly 200 passing plays...zero INTs : /




With the bigger issue exposed, can we now address it in tandem?

Int's are invisible, and it's really influencing corner builds. Speed agility and vision have long been staples, but instead of higher jumping and catching, people are now investing in tackling and strength because int's are so rare, and people complain about passes knocked loose and fumbles. Causation...correlation...I think there's something to that.

His argument has greater implications then just sheer raw int numbers, which are ridiculous to begin with.


It's because CB's can't play the ball when there's bad throws.
 
PP
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Originally posted by PP
OK...Since it's been a while, and I'm not sure if anything has changed, I'm just rerunning the pass test...cover 2 man under, no blitzing.
Game:
http://test.goallineblitz.com/game/game.pl?game_id=1672

TCTF Running QB set to 0 medium passing style, -100 open man, scramble sometimes, dump often, agressive, no on long pass & favs.
Jack's Passing QB set to -100 bullet, -100 open man, scramble sometimes, dump often, agressive, no on long pass & favs

Keep in mind that TCTF's chem is 68 overall, 100 O, 68 D and Jack's is78, 91, 87 (not sure how much it really matters, but wish they were both 100/100/100 for testing's sake)

http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362228 1st play, beauty
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362229 with those QB settings, the HB should have been hit right when the MB was pealing off the TE, next WR 3 should have been hit when cutting back to the middle of the field
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362230 WR2, 3 & HB would have all been better choices
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362231 HB is the obvious choice, but ignored...low catching, but still
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362232 reasonable
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362233 WR 3 or 5
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362245 excellent timing and target selection for 4th down.
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362246 good (could have thrown to FB here, but not bad at all)
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362249 HB wide open and ignored
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362257 nice

http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362234 nice
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362254 nice

Overall thoughts:
I purposefully left the blocking FB & PB as the starters. I understand that they have low catching, but I wanted to see how often they'd be ignored when wide open...way too much, IMO. I believe we need to lower the impact of good catching on the QB's decision making and greatly increase the importance of how open a potential target is.

As far as scrambling goes, about the only suggestion I can make is to make scramble sometimes scramble often. Split the difference between that and never for the new level of scramble sometimes.

I think the anticipation for hitting the dead spots in zones is better. I think the reaction time of D dots in zones is about perfect (still faster than humanly possible, but reduced to the point that it isn't sooooooo over the top either). However, I do thnk that DBs & LBs in position to make a play need to up their PDs to get about 25% more than they currently get, when they are in position to make the play (I wouldn't advise extending that radius, just make them more effective inside it) and that ints should be upped significantly. For example, there were 180 passes in this last test game...even if the QBs had awesome games, there should have been 3-4 ints. With that many pass attempts, if they had bad games, they should have thrown for a combined double digit #. Again, I wouldn't increase the radius, just make it vastly easier to int a ball inside that radius.

Suggestion
Make the changes to scrambling, QB target selection, PDS & ints and retest.

Originally posted by Adderfist
There were 26 bad throws- and the players never once made a play on the ball. They only played the WR.


Also something definitely worth considering...Have the DBs play the ball at least a % of the time, instead of the WR


Edited by PP on Jan 6, 2010 13:28:13
 
beenlurken
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Originally posted by PP
Originally posted by PP

OK...Since it's been a while, and I'm not sure if anything has changed, I'm just rerunning the pass test...cover 2 man under, no blitzing.
Game:
http://test.goallineblitz.com/game/game.pl?game_id=1672

TCTF Running QB set to 0 medium passing style, -100 open man, scramble sometimes, dump often, agressive, no on long pass & favs.
Jack's Passing QB set to -100 bullet, -100 open man, scramble sometimes, dump often, agressive, no on long pass & favs

Keep in mind that TCTF's chem is 68 overall, 100 O, 68 D and Jack's is78, 91, 87 (not sure how much it really matters, but wish they were both 100/100/100 for testing's sake)

http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362228 1st play, beauty
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362229 with those QB settings, the HB should have been hit right when the MB was pealing off the TE, next WR 3 should have been hit when cutting back to the middle of the field
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362230 WR2, 3 & HB would have all been better choices
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362231 HB is the obvious choice, but ignored...low catching, but still
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362232 reasonable
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362233 WR 3 or 5
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362245 excellent timing and target selection for 4th down.
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362246 good (could have thrown to FB here, but not bad at all)
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362249 HB wide open and ignored
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362257 nice

http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362234 nice
http://test.goallineblitz.com/game/replay.pl?game_id=1672&pbp_id=362254 nice

Overall thoughts:
I purposefully left the blocking FB & PB as the starters. I understand that they have low catching, but I wanted to see how often they'd be ignored when wide open...way too much, IMO. I believe we need to lower the impact of good catching on the QB's decision making and greatly increase the importance of how open a potential target is.

As far as scrambling goes, about the only suggestion I can make is to make scramble sometimes scramble often. Split the difference between that and never for the new level of scramble sometimes.

I think the anticipation for hitting the dead spots in zones is better. I think the reaction time of D dots in zones is about perfect (still faster than humanly possible, but reduced to the point that it isn't sooooooo over the top either). However, I do thnk that DBs & LBs in position to make a play need to up their PDs to get about 25% more than they currently get, when they are in position to make the play (I wouldn't advise extending that radius, just make them more effective inside it) and that ints should be upped significantly. For example, there were 180 passes in this last test game...even if the QBs had awesome games, there should have been 3-4 ints. With that many pass attempts, if they had bad games, they should have thrown for a combined double digit #. Again, I wouldn't increase the radius, just make it vastly easier to int a ball inside that radius.

Suggestion
Make the changes to scrambling, QB target selection, PDS & ints and retest.



Where any changes made to alter the FF frequency from before... only one wr fumble this game.
 
PP
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I suspect so...I'd told Bort a couple times (think others did too) that I believed it needed to be turned down a little. If he said he did, I missed it. He doesn't always share everything he does with us, though and there were less than before (p reasonable, this game, IMO...if anything, a little on the low side).
 
Adderfist
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Originally posted by PP
I suspect so...I'd told Bort a couple times (think others did too) that I believed it needed to be turned down a little. If he said he did, I missed it. He doesn't always share everything he does with us, though and there were less than before (p reasonable, this game, IMO...if anything, a little on the low side).


There were 26 bad throws- and the players never once made a play on the ball. They only played the WR.
 
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