Below is my post from the test server...Keep in mind, this Blking logic is only currently active on the test server.
Tested the blocking logic in the run game 3 times (4 really, but 1 was a dud because of using the PB on all pitches):
http://test.goallineblitz.com/game/game.pl?game_id=1609
http://test.goallineblitz.com/game/game.pl?game_id=1610
http://test.goallineblitz.com/game/game.pl?game_id=1612
played either
straight cover 1 434 D or straight cover 2 434 D
Just using the canned 434, cover 2 (or cover 1), default D, The C ends up doubling up on the DT instead of the NT, causing the FB to have to double/single the NT too much, instead of getting to the LBs/Safes. That allows the NT to explode a few too many runs, IMO, and more or less makes the Break Thru SA meaningless for them. It also results in the typically weaker DT getting his dot ass caked far too often. IMO, the C should be doubling up on the NT (or shooting out for the MLB, if the RG can handle the NT 1 on 1). That'd solve all those issues
http://test.goallineblitz.com/game/replay.pl?game_id=1610&pbp_id=349228
As far as FB & TE blocking logic goes on outside runs HUGE improvement!!!! Not perfect every time, but soooooooooo much better soooooooo much more often than before!
General notes on a couple individual plays:
HB Draw (Shotgun) has never worked well and is even worse now. As is, the QB is tkled more often than the HB. The play needs to be speeded up
Pitch Weak (Strong I)
The RG's pull serves absolutely no purpose. in the play linked, the RG has 70 speed, 77 agility and may as well not be on the field. Aside from not coming close to getting to the edge, he appears lost as to what to do once he finally gets there. Maybe speed up his pull (if possible on that play) and have him shoot the gap between the LT & LG, looking for the 1st unblocked dot.
http://test.goallineblitz.com/game/replay.pl?game_id=1611&pbp_id=349377
HB Sweep Weak (Weak I)
LG could use a slight speed boost on this play, also. Otherwise, he may as well just fire out and take the LOLB. As is, he just helps the LOT double on the DE, on the plays he's fast enough to get out there.
http://test.goallineblitz.com/game/replay.pl?game_id=1612&pbp_id=349585
Conclusion:
Outside of the couple issues I mentioned, I like the run blking logic. The inside run game could use a small boost, but I strongly suspect that the C taking the NT instead of the DT would be enough to provide that. However, a real DC should test out run blking logic. Frankly, I'm not up on all the exploit blitzes and stuff. That said, take away the few issues above and I like it against a base 43 cover 2 & cover 1.
Edited by PP on Dec 14, 2009 13:16:09
Tested the blocking logic in the run game 3 times (4 really, but 1 was a dud because of using the PB on all pitches):
http://test.goallineblitz.com/game/game.pl?game_id=1609
http://test.goallineblitz.com/game/game.pl?game_id=1610
http://test.goallineblitz.com/game/game.pl?game_id=1612
played either
straight cover 1 434 D or straight cover 2 434 D
Just using the canned 434, cover 2 (or cover 1), default D, The C ends up doubling up on the DT instead of the NT, causing the FB to have to double/single the NT too much, instead of getting to the LBs/Safes. That allows the NT to explode a few too many runs, IMO, and more or less makes the Break Thru SA meaningless for them. It also results in the typically weaker DT getting his dot ass caked far too often. IMO, the C should be doubling up on the NT (or shooting out for the MLB, if the RG can handle the NT 1 on 1). That'd solve all those issues
http://test.goallineblitz.com/game/replay.pl?game_id=1610&pbp_id=349228
As far as FB & TE blocking logic goes on outside runs HUGE improvement!!!! Not perfect every time, but soooooooooo much better soooooooo much more often than before!
General notes on a couple individual plays:
HB Draw (Shotgun) has never worked well and is even worse now. As is, the QB is tkled more often than the HB. The play needs to be speeded up
Pitch Weak (Strong I)
The RG's pull serves absolutely no purpose. in the play linked, the RG has 70 speed, 77 agility and may as well not be on the field. Aside from not coming close to getting to the edge, he appears lost as to what to do once he finally gets there. Maybe speed up his pull (if possible on that play) and have him shoot the gap between the LT & LG, looking for the 1st unblocked dot.
http://test.goallineblitz.com/game/replay.pl?game_id=1611&pbp_id=349377
HB Sweep Weak (Weak I)
LG could use a slight speed boost on this play, also. Otherwise, he may as well just fire out and take the LOLB. As is, he just helps the LOT double on the DE, on the plays he's fast enough to get out there.
http://test.goallineblitz.com/game/replay.pl?game_id=1612&pbp_id=349585
Conclusion:
Outside of the couple issues I mentioned, I like the run blking logic. The inside run game could use a small boost, but I strongly suspect that the C taking the NT instead of the DT would be enough to provide that. However, a real DC should test out run blking logic. Frankly, I'm not up on all the exploit blitzes and stuff. That said, take away the few issues above and I like it against a base 43 cover 2 & cover 1.
Edited by PP on Dec 14, 2009 13:16:09