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Jack Paver
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Luigi Vercotti (Lv. 43 G)
Ht/Wt: 6'2", 313lbs

Experience, Skill Points, and Cash
Money: $262260
Daily Salary: $5500
Skill Points: 0
Training Points: 2
Bonus Tokens: 15
Veteran Points: 0
Next Level: 335/1000

Attributes
Physical Attributes
Strength: 83.18
Speed: 58
Agility: 69.32
Jumping: 8
Stamina: 33.32
Vision: 45.32
Confidence: 47.18

Football Skills
Blocking: 78.18
Catching: 10
Tackling: 18.32
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 10

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Strong Arm: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0

Run Blocking Abilities
Run Block: 0
Get Low: 0
Hands: 0
Cut Block: 0
Pancake: 0

Where should I go now...Is it time to apply points to the SA's?

Edit...The equipment has been removed
Edited by Jack Paver on Oct 24, 2009 20:45:36
 
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softcap vision & confidence first. any aeq? you can figure out ahead of time how many levels you will need to spend on SAs. with no aeq, as LG you will want imo 9-10 in foundation (almost requires AEQ). you will probably want 4-6 in get low and maybe some points in hands too. say you get foundation to 4 natural and find a piece of aeq, that's 6 sp, +2 in shock block, 1 in strong arm, probably another 6 SP minimum in pass block imo, that's 15 or 3 levels. 6 sp in run block, 12 in get low is 18, say 4 levels and 2 points left for hands, that's 7 levels. that puts you at only level 50, even if you spend 5 more levels on SAs that only 55.

I'd softcap vis, con, then fourth cap agility, after that you have 20 levels worth of SPs to spend as you will.
 
Jack Paver
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Thanks DM...I was thinking I should round out the stats before modifying with SA's...Thanks for the confirmation and also for the SA plan.
 
Mediocre Turd
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No offense to DM, but as a fellow level 43 Guard I would say before you put anything in an SA you get confidence to 68 and vision to 60.

Just my 2 cents.
 
mandyross
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^ There has to be a balance though between driving the minor attributes up high and leaving them trainable. Vis and Conf on this G are ideally placed to take to 49 with SP, then train to 52 in their intense combination. If every single attribute is driven up to where you ultimately want it with SP, you will leave the player with nothing effectively trainable.
 


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