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r8
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1) DPC Cover Option. At the end of the Cover Man Options where you have the OR Blitz/Zone, before there was only one vision check that determined if the player would make the correct read and Blitz or not. Now it's setup like this:

Originally posted by Bort
Maybe the player should always drop into "spy" mode when he fails the pre-snap vision check, and then I can add a section to the spy code to do vision checks every roll (easier and easier per tick), after which the player continues on to his next action, which would be blitz or zone based on what it was set to when the play was saved.


Originally posted by Bort
I'm testing out my previously posted idea for an update right now; I think it will work fine, but we shall see. I'm making it so that after 10 ticks, the vision check is automatic, and it gets easier and easier each tick into the play to pass up to that point. Once I have something, I'll upload it so you can see and let me know what you think too.


And here's my results from testing:

If you want to see a game that isn't listed here, find it under this link:
http://test.goallineblitz.com/game/game_list.pl
I labeled all of the games these tests involved starting with "Testing DPC Cover Options w/ new code."

Originally posted by Rate
Here's the first game:

http://test.goallineblitz.com/game/replay.pl?game_id=1251

And here's two plays that are examples of the MLB hesitating for a second before he runs in.

http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276111
http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276161


Originally posted by Rate
Ok, going to run through all the different situations with it now.

With designed FB Run Route/Pass Block Routes:

FB or Blitz: Worked Fine
FB or Zone: Works Fine, but see next post.

With DAI-Forced FB Pass Block:

FB or Blitz: Worked Fine
FB or Zone: Worked Fine


Originally posted by Rate
When the MLB drops into Zone, what is the zone?

Because it looks like it's a fairly small middle zone, so sometimes the MLB just ends up standing there:
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276592
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276591
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276590

Is there a way to either A) Make the zone bigger or B) Allow people to choose the zone he falls into?


Originally posted by Rate
Yeah, I think that could work, just make it a little bigger. Right now it looks like an Under Middle Fifth, but would probably work best as like an Under Middle Third, or maybe even a little bigger if that's about what it already is. That being said, you know these guys would be much happier if they could choose

And the low vision MLBs definitely do take a little longer to blitz:
http://test.goallineblitz.com/game/replay.pl?game_id=1255&pbp_id=276945

It looks like that MLB (w/ 20 vision) took about the entire 10 ticks before he blitzed.




Edited by r8 on Jul 14, 2009 15:42:40
 
r8
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2) Juke/Fakes Update.

Originally posted by Bort
Well, we've got our new ball carrier vision cone version uploaded to test out to start with.

I'd like to maybe make adding player vision cones a project for general updates. I've kinda been adding them here and there over time, like with lead blocking, QB sack detection, and now faking runners. Perhaps I can continue on and add something to store the player's facing direction, so we can have more in depth replays as well.


Basically, Bort added a Vision Cone for Elusive Backs that limits the number of people that can be faked at one time.

Here's the test results:

Originally posted by Rate
Ok, here's a game I setup for the jukes/fakes thingy.

http://test.goallineblitz.com/game/game.pl?game_id=1258

The Elusive Back I setup for this game is about what you would consider a very very very good build at level 60, if the guy was slow built. Considering that most of the guys on the "typical" teams are setup to be around level 50, things didn't look that bad. He had 45 rush for 220 yards, 14 rec for 75 yards, and 2 TDs, which is about what you would expect for a HB outleveling everyone by 10.

Plus, there wasn't a crapton of shrinking dots. Here's a few replays:
http://test.goallineblitz.com/game/replay.pl?game_id=1258&pbp_id=277592 - Up the Gut.
http://test.goallineblitz.com/game/replay.pl?game_id=1258&pbp_id=277591 - this one is a situation where you would normally see a TON of shrinking dots, especially for a HB like Dooley.
http://test.goallineblitz.com/game/replay.pl?game_id=1258&pbp_id=277609 - Screen play.
http://test.goallineblitz.com/game/replay.pl?game_id=1258&pbp_id=277610 - A few fakes here but still gets stopped
http://test.goallineblitz.com/game/replay.pl?game_id=1258&pbp_id=277615 - Some nice moves but still stopped by a diving tackle

Throughout the whole game there are plenty of times where he is stopped as well. He was TFL twice, and even coughed up a fumble, and all of this is with Energy Disabled.

For a guy who's built about 10 levels about the competition, I think he still performed really well, but not so well that it's annoyingly dominating.

Next I'm going to tone him back a bit to about equal levels and see what happens.


Originally posted by Rate
Ok, for this test I made a "decent" build for around level 50-55 to test out, so maybe he wouldn't be quite as dominating.

http://test.goallineblitz.com/game/game.pl?game_id=1259&mode=pbp

The results were a little closer to normal:
47 Rush, 137.5yds; 14 Rec, 119yds; 1 TD

And the receiving yards is inflated a bit by one 52 yard reception, the rest of his receptions were pretty pedestrian.

Still a good, but not great, build putting up good, but not great, numbers. If you look through the replays you still see dots getting faked out and the HB making progress from that, but it isn't the so called "magical juke rays" where the whole damn defense is falling down.

Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?


Edited by r8 on Jul 14, 2009 15:47:38
 
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Thanks a ton r8. Your work here is definitely appreciated.
 
briano32
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Originally posted by r8


The results were a little closer to normal:
47 Rush, 137.5yds; 14 Rec, 119yds; 1 TD

And the receiving yards is inflated a bit by one 52 yard reception, the rest of his receptions were pretty pedestrian.

Still a good, but not great, build putting up good, but not great, numbers. If you look through the replays you still see dots getting faked out and the HB making progress from that, but it isn't the so called "magical juke rays" where the whole damn defense is falling down.

Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?




I wouldn't consider those good numbers. 2.9 ypc is pretty bad actually.


Edited by briano32 on Jul 14, 2009 16:32:31
 
SeattleNiner
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Originally posted by briano32
Originally posted by r8



The results were a little closer to normal:
47 Rush, 137.5yds; 14 Rec, 119yds; 1 TD

And the receiving yards is inflated a bit by one 52 yard reception, the rest of his receptions were pretty pedestrian.

Still a good, but not great, build putting up good, but not great, numbers. If you look through the replays you still see dots getting faked out and the HB making progress from that, but it isn't the so called "magical juke rays" where the whole damn defense is falling down.

Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?




I wouldn't consider those good numbers. 2.9 ypc is pretty bad actually.



yeah 2.9 sucks. I'd retire him if that was good.
 
briano32
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I'd be interested to see what that HB looks like because if he has a decent/good build, that tells me that juking/faking definitely needs to be turned up a bit.
 
SamsonsToupee
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Originally posted by Rate

Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?


This. ^ ^ ^ ^

It's been nerfed more than it should have.

Thanks for the updates.

 
blln4lyf
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Originally posted by SamsonsToupee
Originally posted by Rate


Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?


This. ^ ^ ^ ^

It's been nerfed more than it should have.

Thanks for the updates.



 
datongw
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Thanks for the update. One question, does the options to cover a 2nd receiver work now? So if the LB is set to cover FB first, and then TE, finally blitz, he will cover the TE if the FB stays in blocking and TE is running a pattern.
 
oronis
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Originally posted by SamsonsToupee
Originally posted by Rate


Hell, if anything, I might say turn the juking and faking back up just a bit, because you're seeing at most 2 fakes per play, and it's usually 1 or none. Maybe turn it up a touch when you release it, then lower it back down slowly to find that sweet spot?


This. ^ ^ ^ ^

It's been nerfed more than it should have.

Thanks for the updates.



EVERYTHING that has been nerfed in this game has been nerfed more than it should have. Bort is the king of knee-jerk reactions.

 
Enkidu98
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r8 Is this fix going to work for all players set to blitz?

http://goallineblitz.com/game/replay.pl?game_id=595515&pbp_id=13515386

ROLB is set to cover HB or Blitz. He sits for awhile and then drops into a zone.
 
Mightyhalo
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The elusive back looked like he was running on balanced?
 
foofighter24
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Does anyone else get concerned when they see "Good Build" being used when talking about test server results?
 
ijg
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r8, on the DPC change, is it actually an improvement if the LB waits 10 ticks to blitz? In that case, does he have any chance to get there? If not, bug or not, I'd rather have him stay in zone at that point. Any examples of where LB has trouble passing the vision checks and still gets good pressure on the QB?
 
r8
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Originally posted by briano32
I wouldn't consider those good numbers. 2.9 ypc is pretty bad actually.


The 2.9 ypc was with the "decent" HB, hence why he put up "decent" numbers. The very good build put up 4.9 ypc. Besides, if you read the post, you'll see that I suggested that it should be bumped up a little more before release.

Originally posted by datongw
Thanks for the update. One question, does the options to cover a 2nd receiver work now? So if the LB is set to cover FB first, and then TE, finally blitz, he will cover the TE if the FB stays in blocking and TE is running a pattern.


It should, I'm running a test game now to make sure.
Edit: No, it doesn't actually
http://test.goallineblitz.com/game/replay.pl?game_id=1263&pbp_id=278464
I'll bring this up to Bort and see if we can fix that before it goes in.

Originally posted by Enkidu98
r8 Is this fix going to work for all players set to blitz?

http://goallineblitz.com/game/replay.pl?game_id=595515&pbp_id=13515386

ROLB is set to cover HB or Blitz. He sits for awhile and then drops into a zone.


Yes it will. Note that it isn't uploaded to the live server yet, hence why he dropped into a zone there.

Originally posted by ijg
r8, on the DPC change, is it actually an improvement if the LB waits 10 ticks to blitz? In that case, does he have any chance to get there? If not, bug or not, I'd rather have him stay in zone at that point. Any examples of where LB has trouble passing the vision checks and still gets good pressure on the QB?


They don't always wait 10 ticks to blitz. If they have good enough vision, they barely hesitate at all.
Edited by r8 on Jul 15, 2009 03:32:25
 
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