1) DPC Cover Option. At the end of the Cover Man Options where you have the OR Blitz/Zone, before there was only one vision check that determined if the player would make the correct read and Blitz or not. Now it's setup like this:
Originally posted by Bort
Maybe the player should always drop into "spy" mode when he fails the pre-snap vision check, and then I can add a section to the spy code to do vision checks every roll (easier and easier per tick), after which the player continues on to his next action, which would be blitz or zone based on what it was set to when the play was saved.
Originally posted by Bort
I'm testing out my previously posted idea for an update right now; I think it will work fine, but we shall see. I'm making it so that after 10 ticks, the vision check is automatic, and it gets easier and easier each tick into the play to pass up to that point. Once I have something, I'll upload it so you can see and let me know what you think too.
And here's my results from testing:
If you want to see a game that isn't listed here, find it under this link:
http://test.goallineblitz.com/game/game_list.pl
I labeled all of the games these tests involved starting with "Testing DPC Cover Options w/ new code."
Originally posted by Rate
Here's the first game:
http://test.goallineblitz.com/game/replay.pl?game_id=1251
And here's two plays that are examples of the MLB hesitating for a second before he runs in.
http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276111
http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276161
Originally posted by Rate
Ok, going to run through all the different situations with it now.
With designed FB Run Route/Pass Block Routes:
FB or Blitz: Worked Fine
FB or Zone: Works Fine, but see next post.
With DAI-Forced FB Pass Block:
FB or Blitz: Worked Fine
FB or Zone: Worked Fine
Originally posted by Rate
When the MLB drops into Zone, what is the zone?
Because it looks like it's a fairly small middle zone, so sometimes the MLB just ends up standing there:
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276592
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276591
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276590
Is there a way to either A) Make the zone bigger or B) Allow people to choose the zone he falls into?
Originally posted by Rate
Yeah, I think that could work, just make it a little bigger. Right now it looks like an Under Middle Fifth, but would probably work best as like an Under Middle Third, or maybe even a little bigger if that's about what it already is. That being said, you know these guys would be much happier if they could choose
And the low vision MLBs definitely do take a little longer to blitz:
http://test.goallineblitz.com/game/replay.pl?game_id=1255&pbp_id=276945
It looks like that MLB (w/ 20 vision) took about the entire 10 ticks before he blitzed.
Originally posted by Bort
Maybe the player should always drop into "spy" mode when he fails the pre-snap vision check, and then I can add a section to the spy code to do vision checks every roll (easier and easier per tick), after which the player continues on to his next action, which would be blitz or zone based on what it was set to when the play was saved.
Originally posted by Bort
I'm testing out my previously posted idea for an update right now; I think it will work fine, but we shall see. I'm making it so that after 10 ticks, the vision check is automatic, and it gets easier and easier each tick into the play to pass up to that point. Once I have something, I'll upload it so you can see and let me know what you think too.
And here's my results from testing:
If you want to see a game that isn't listed here, find it under this link:
http://test.goallineblitz.com/game/game_list.pl
I labeled all of the games these tests involved starting with "Testing DPC Cover Options w/ new code."
Originally posted by Rate
Here's the first game:
http://test.goallineblitz.com/game/replay.pl?game_id=1251
And here's two plays that are examples of the MLB hesitating for a second before he runs in.
http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276111
http://test.goallineblitz.com/game/replay.pl?game_id=1251&pbp_id=276161
Originally posted by Rate
Ok, going to run through all the different situations with it now.
With designed FB Run Route/Pass Block Routes:
FB or Blitz: Worked Fine
FB or Zone: Works Fine, but see next post.
With DAI-Forced FB Pass Block:
FB or Blitz: Worked Fine
FB or Zone: Worked Fine
Originally posted by Rate
When the MLB drops into Zone, what is the zone?
Because it looks like it's a fairly small middle zone, so sometimes the MLB just ends up standing there:
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276592
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276591
http://test.goallineblitz.com/game/replay.pl?game_id=1253&pbp_id=276590
Is there a way to either A) Make the zone bigger or B) Allow people to choose the zone he falls into?
Originally posted by Rate
Yeah, I think that could work, just make it a little bigger. Right now it looks like an Under Middle Fifth, but would probably work best as like an Under Middle Third, or maybe even a little bigger if that's about what it already is. That being said, you know these guys would be much happier if they could choose
And the low vision MLBs definitely do take a little longer to blitz:
http://test.goallineblitz.com/game/replay.pl?game_id=1255&pbp_id=276945
It looks like that MLB (w/ 20 vision) took about the entire 10 ticks before he blitzed.
Edited by r8 on Jul 14, 2009 15:42:40