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buckeyes33
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ok, so i guess Bort and Co. fixed the exploits of running the same play all game and all, which is good, because i don't see anyone running strong i slams the entire game anymore....but he forgot something. THERE ARE STILL OTHER RUN PLAYS THAT PEOPLE CAN EXPLOIT. observe:

http://goallineblitz.com/game/game.pl?game_id=506891

im not here, to bitch about losing by 150 cause i could really care less about GLB anymore, since i have been banned so much now that i can't even get a name change (says support), i have put over $100 (as a 15 year old kid) and it hasn't really done anything good to me...but here is what i have observed over the past couple of seasons:

-teams would run one play and exploit the entire game (ie. strong i slam)
-they would win by 75 against teams that are better than them because they would tire out the defense, rack up 450 yards, 14 TDs, and 37 BTK
-Bort fixed that. now teams don't exploit one play an entire game
-season 9- now teams are running 7-8 different plays, but it is the same concept, because they are running the ball 58 times for 600+ yards, and 13 TDs

this team, yes is better than us. i know that just by looking at the levels and chemistry. but should they have beaten us by 150 points? no. maybe by 35...

how about you make it so that if a team runs the ball 58 times as opposed to 17 passes, that you have the defense adjust. example:

a team runs singleback formation 15 times. they run singleback slam 15 times. how about you have the defensive line stack to whichever side the slam is being run to, move the LBs in a bit, have the safeties creep up a bit, run focus set the players after x amount of times the play is ran from that formation, and then increase attributes a bit (like vision +20%, since i would think if the same formation is being ran and the same play from that formatino, that the defense would know what is coming.)

also, how about when a HB runs the ball 7 times out of an 8 play drive, that they should take a bigger stamina hit...for running it consecutive plays. just sounds a little more realistic. because if im a HB in the NFL and i run the ball 15 times in a row, im going to be a lot more tired than running the ball 15 times a game, but all different drives. get it?

and one more thing. how about the players that don't get to touch the ball? like the QB (other than handing it to the HB/FB) or the WRs and TEs...shouldn't they be mad that all they can do is block? im sure TO wouldn't be happy on a team like Odessa, now would he?

just saying. and i already know i will get ripped til my balls fall off about this suggestion, whether it is people saying im bitching about losing (which im not- like i have established i couldn't give a shit), or people not reading the whole thing and taking maybe the first paragraph and ripping me on that, or if it is just people like Boltz, Ronnie Brown, and kretchfoop that hate me for no reason trying to sound cool of the interwebz, but whatever. im not going to argue with you, unless you have a valid point, because it is not worth getting another ban from this game. who knows? my next ban could result in Support telling me that i am not allowed to change my avatar anymore...

and here is a tl;dr version:

-teams still exploit the game by running it all game. they just don't run the same play every time, so there isn't a hit...but in reality it is the same thing because they are just pounding it up the middle out of I form, strong i, singleback, goalline, etc... but just using different plays so they don't take a hit

-teams are now using this to exploit and win games

-no fun for teams that aren't run first teams

tl;dr version of how to fix this

-give an option to teams in their tactics section to "adjust the defense"- you turn it on, and if a team runs the i formation 20 times a game, and 18 of those are a HB slam, then your defense will adjust a bit, by shifting around, setting to run focused, and increasing some attributes a bit (teams will be able to set how much they want this to be ran) ex:

singleback 15

^that means if any play out of singleback was ran 15 times, your defense would adjust to stop that play.

-HBs taking more of a stamina hit for running the ball consecutive times, rather than total times.

-WRs and QBs getting a morale hit or something, when they only get to touch the ball 1 time a game, and the HBs and FBs get to touch it 58 times.
 
headsigh
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I was feelin' you until you started namedropping users for no reason. Keep that shit out of here.
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Jack Del Rio
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There's a certain pre-game game of rock-paper-scissors involved, you're right, you can gameplan horribly and never recover from it. But is it right to deviate from that, and give teams handicaps to keep games interesting regardless of planning, so you don't get blown out because of a couple bad choices on defense? That's what casual leagues are for.
 
Skvan
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Auto adjust your tactics is an option you can turn on . personally though I wouldnt. I would game plan. Look at past games see what they do and adjust my AI accordingly.

While I sort of agree with you that teams that only use the same 2-5 plays over and over again need to be stopped because if nothing else it is not in the spirit of the game , you can not get away that decent game planning wins games and from a real fast look at the team you were playing its pretty obvious that they like to run the ball .. at least 2/3rds of the time and mainly up the middle. You should have game planned for that to happen.

 
ReaperSeven
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So why not run the same 2-3 plays 15 times each in the first 3 quarters and throw it deep in the 4th quarter from the same formations????

Defense will be playing up looking for the run and get hit deep.... almost like another exploit.

 
Skoll Wolfrun
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Looks like your DC failed to notice this team has done just runs all season....avg only 200 passing yards/game.
 
kretchfoop
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Best to just nerf the defense and call it a day.
 
catspaw27
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First of all, you aren't a 15-year old kid. No 15-year old kid calls themselves a 15-year old kid. You are a grown man living in your mom's basement.

Secondly, I am looking at some plays and the other team's rushing wasn't why you lost in a blowout. Here are reasons you lost by suck a large margin:

Your Punter sucks and you lost field position often
The FS is backing up from a deep set even after the ball is handed off.
Your QBs were looking long even though they were taking sacks, and one has a really bad QB rating

Dude, stop your whining, get a job, move out from your mom's house and run the ball yourself if you don't like it
Last edited May 7, 2009 13:54:43
 
Jack Del Rio
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loooool
 
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lol classic.
 
buckeyes33
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Originally posted by lolMurp
I was feelin' you until you started namedropping users for no reason. Keep that shit out of here.
-1


so you -1'd me for naming 3 trolls? i thought i would have been +1d for naming Boltz- big reason why good suggestions won't ever get implemented into this game

Originally posted by Jack Del Rio
There's a certain pre-game game of rock-paper-scissors involved, you're right, you can gameplan horribly and never recover from it. But is it right to deviate from that, and give teams handicaps to keep games interesting regardless of planning, so you don't get blown out because of a couple bad choices on defense? That's what casual leagues are for.


i would gameplan nonetheless. you still have to gameplan for this suggestion. its not like run first teams will be killed from this. it is just run heavy teams that run 80% will be. think of this (reality): is there one good NFL team that just pounds and pounds and pounds the ball all game long? is there even one NFL team that does that? even if they are a bad NFL team? no. yes, there are run first teams, and good ones like the Titans, Ravens, Dolphins, etc... but they may only run the ball 55-60% of the time. these teams would fall under the category of being a "run first team" but not "run heavy" since they still pass the ball more than 17 times and run the ball less than 58 times.

now look at the best teams. all these teams are either pass heavy, pass first, or balanced: Cardinals, Patriots, Cowboys, Steelers, etc...

they all either pass the ball a ton, or pass the ball more times than run the ball. that was GLB 3-4 seasons ago. the great passing teams were the best teams. people complained about how average teams were scoring 35, rather than 21. but now, average teams that are run heavy are scoring 65... shouldn't be that way. defenses can adjust in the NFL.


Originally posted by Skvan
Auto adjust your tactics is an option you can turn on . personally though I wouldnt. I would game plan. Look at past games see what they do and adjust my AI accordingly.

While I sort of agree with you that teams that only use the same 2-5 plays over and over again need to be stopped because if nothing else it is not in the spirit of the game , you can not get away that decent game planning wins games and from a real fast look at the team you were playing its pretty obvious that they like to run the ball .. at least 2/3rds of the time and mainly up the middle. You should have game planned for that to happen.



completely different thing than what i am trying to get at. im talking about where you can set it to your defense actually shifting and plugging up open holes, and defense run focusing, safeties creeping up.

we gameplan every game. we have the script that shows each and every formation and what is ran against them and whatnot. its the fact that we can't shutdown a strong i off tackle, because they will hit us with a slam, or a toss, or a weakside run, or something else. plus even if they only ran say the off tackle, we can't stack that side and blitz, because we have tried that and our defenders just trip over each other. so over loads don't work to stop runs. trust me. every game we have threads for scouting and gameplanning. we have GMs specified for just scouting opponents.

Originally posted by ReaperSeven
So why not run the same 2-3 plays 15 times each in the first 3 quarters and throw it deep in the 4th quarter from the same formations????

Defense will be playing up looking for the run and get hit deep.... almost like another exploit.



ok then Bort make an option to have it set for certain quarters. if you gameplan and find out that a team does this, then have the option to set for the first 3 quarters, then not the 4th quarter...plus it is an option teams don't have to do it if they don't want to.

Originally posted by Skoll Wolfrun
Looks like your DC failed to notice this team has done just runs all season....avg only 200 passing yards/game.


average passing yards don't mean anything. could mean they were just playing top notch CBs. could mean they only throw short passes. we scouted this team, and they only ran the ball a total of like 65 more times than they threw it this season. plus we noticed 600 of their rushing yards came from a blowout win in a previous game, in which they only thew the ball like 15 times...this team was incredibly hard to scout since they had 4 blowout wins going into us

 
buckeyes33
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Originally posted by catspaw27
First of all, you aren't a 15-year old kid. No 15-year old kid calls themselves a 15-year old kid. You are a grown man living in your mom's basement.

Secondly, I am looking at some plays and the other team's rushing wasn't why you lost in a blowout. Here are reasons you lost by suck a large margin:

Your Punter sucks and you lost field position often
The FS is backing up from a deep set even after the ball is handed off.
Your QBs were looking long even though they were taking sacks, and one has a really bad QB rating

Dude, stop your whining, get a job, move out from your mom's house and run the ball yourself if you don't like it


i am 15.

so the 600+ yards, 13 TDs, and consitent 8-13 yard carries weren't the reason why we lost?

lulz at you blaming part of the loss on our punter. i don't think field position was a big key to this loss. its not like those 55 yard TD runs, would have been any different than them on their own 20 yard line. they would have just been 80 yard TD runs instead... its not like this game was a close game decided on field position dickhead.

haha now you are blaming our FS as well, because he was pass focused? just a hint...Free Safeties aren't supposed to be run supporters...

cause you could see where our QBs were looking right?

and nah, i don't think im going to move out of my house at 15 years old...here is an example everyone of someone trying to troll and act hard over the interwebz
 
headsigh
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Originally posted by Buckeyes33
lulz



Yeah, he's 15, chief.
 
Raiders12
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Originally posted by catspaw27
First of all, you aren't a 15-year old kid. No 15-year old kid calls themselves a 15-year old kid. You are a grown man living in your mom's basement.

Secondly, I am looking at some plays and the other team's rushing wasn't why you lost in a blowout. Here are reasons you lost by suck a large margin:

Your Punter sucks and you lost field position often
The FS is backing up from a deep set even after the ball is handed off.
Your QBs were looking long even though they were taking sacks, and one has a really bad QB rating

Dude, stop your whining, get a job, move out from your mom's house and run the ball yourself if you don't like it


Your Def really does suck...but this is just a useless flame...

Its the punter fault....LMAO
and as far as dropping names...sometimes you have to call a troll a troll.....They are and this guy is as well.
 
dmfa41
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I'm for a multi-factorial, exponential decay function (similar to pharmacological dosing/excretion) of giving a bonus to the defense based on the offense's play selection.

So take strong I slam. +X (whatever value ends up being correct) is added to the "repeat-o-meter" for run, strong I, right, and HB slam. Each play, the bonus decreases by half. So, if the next play, they run a single back pitch play to the left, the defense only gets a +X relative bonus, but if they run the same play again they'd receive a +4X bonus since all four categories - run/pass, formation, direction, and play - match. So, given good play variety, the decay would occur enough so that it would hardly ever trigger, and if it did, the bonus would remain minimal.
 
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