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Changster
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Thanks for the info!
Edited by Changster on May 16, 2009 21:03:58
 
Octowned
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My next moves would be..

68 agi, see-saw 60 vis/spd up together.


You asked for critique - I like the build but however you got stamina to 45, it was a mistake either using SP or training it that high. Otherwise, nice build. It looks like you made the decision not to do confidence early - you need to stick with this decision. If you wanted to cap it, you should have a long time ago.
 
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Yea I would get speed up to at least 52 or 53, maybe not 60 until it looked like you were sure you needed it. Maybe another point in pass block since it's cheap. I'd probably cap confidence right before it was going to hit 48 on it's own, one, maybe two SP into it to do so. Looks like a pretty solid build to me.
 
mandyross
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I like it. Spd and Vis will have to be higher in the future (55-60) but you can get that done easily.

The Run Block tree is almost ready to boost. Do you have advanced equipment (or bonus tokens saved up) as now is the time to find a Run Block / Get Low / Cut Block / (Pancake) / (Hands) piece so you can take it to 10?

I'd also consider capping conf - the gains in the 40s are still just about worth it.
 
Changster
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Originally posted by Octowned
My next moves would be..

68 agi, see-saw 60 vis/spd up together.


You asked for critique - I like the build but however you got stamina to 45, it was a mistake either using SP or training it that high. Otherwise, nice build. It looks like you made the decision not to do confidence early - you need to stick with this decision. If you wanted to cap it, you should have a long time ago.


I may have put a couple points in stam a long time ago but I'm not sure. For a while Ive basically run out of stuff to train so Ive been stuck training Stam-Confidence.

Looks like most people are for eventually getting speed and vision up after agility?
Last edited May 4, 2009 22:12:32
 
Changster
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Oh, I forgot one thing. Anyone know why I seem to be getting reversed pancaked a lot more than in the past? I just figured I was playing against NTs that were a lot better (most did outlevel me) but one actually had his build open and his build numbers didn't seem better at all. I seemed to get reversed pancaked on every other run play against this guy.

May be bad form, but I'm not posting the players name or team or anything. He left his build open. Heres the NTs build.

Lv. 36 DT
Ht/Wt: 6'4", 273lbs
Attributes
Physical Attributes
Strength: 93.33
Speed: 58.2
Agility: 63.33
Jumping: 18.93
Stamina: 33.41
Vision: 49.75
Confidence: 50.75

Football Skills
Blocking: 16.07
Catching: 8
Tackling: 56.33
Throwing: 10
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 2
Shed Blocks: 2
Swat Ball: 2
Strong Base: 2
Big Sack: 0

Run Stuffer Abilities
Wall: 2
Break Through: 2
Snarl: 2
Big Hit: 2
D-Line General: 0

Veteran Abilities
Quick: 2
Track Star: 2
Workout Warrior: 7
Brick Wall: 2
Heavyweight: 1
Pass Rusher: 2
Power Tackler: 3

I don't see anything that would lend to him dominating me half the time. Any ideas?
Last edited May 4, 2009 22:26:32
 
Rage Kinard
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Were they run or pass plays? What was the down?

If it was a run play, there is a chance you were attempting a cut block rather than getting reverse pancaked. If it was 3rd down pass play, then pass rusher may have kicked in giving him strength advantage.

BTW - I like speed/agility on a RG. MY lvl 55 OG is probably build quite differently from a lot but I feel he performs excellently.

100.26 strength
89.26 blocking
71.85 agility
67.58 speed
50 stamina
50.21 confidence
49.51 vision
Highest SA is get low at 8.
Last edited May 4, 2009 23:49:54
 
slydersneak
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Originally posted by Changster
Oh, I forgot one thing. Anyone know why I seem to be getting reversed pancaked a lot more than in the past? I just figured I was playing against NTs that were a lot better (most did outlevel me) but one actually had his build open and his build numbers didn't seem better at all. I seemed to get reversed pancaked on every other run play against this guy.

May be bad form, but I'm not posting the players name or team or anything. He left his build open. Heres the NTs build.

Lv. 36 DT
Ht/Wt: 6'4", 273lbs
Attributes
Physical Attributes
Strength: 93.33
Speed: 58.2
Agility: 63.33
Jumping: 18.93
Stamina: 33.41
Vision: 49.75
Confidence: 50.75

Football Skills
Blocking: 16.07
Catching: 8
Tackling: 56.33
Throwing: 10
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 2
Shed Blocks: 2
Swat Ball: 2
Strong Base: 2
Big Sack: 0

Run Stuffer Abilities
Wall: 2
Break Through: 2
Snarl: 2
Big Hit: 2
D-Line General: 0

Veteran Abilities
Quick: 2
Track Star: 2
Workout Warrior: 7
Brick Wall: 2
Heavyweight: 1
Pass Rusher: 2
Power Tackler: 3

I don't see anything that would lend to him dominating me half the time. Any ideas?


bad cut block
 
Changster
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Only on run plays. Really, bad cut blocks? If that's the case he's going for the cut block really a lot and he's pretty bad at it.
 
Rage Kinard
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Originally posted by Changster
Only on run plays. Really, bad cut blocks? If that's the case he's going for the cut block really a lot and he's pretty bad at it.


Does defensive player ever shrink as well? OL will always shrink when he tries a cut block (players even try to clip in this game) if DL shrinks as well it is successful. If DL doesn't shrink it failed. I think success % is based mostly on agility + cut block SA.
 
Changster
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Originally posted by Rage Kinard
Originally posted by Changster

Only on run plays. Really, bad cut blocks? If that's the case he's going for the cut block really a lot and he's pretty bad at it.


Does defensive player ever shrink as well? OL will always shrink when he tries a cut block (players even try to clip in this game) if DL shrinks as well it is successful. If DL doesn't shrink it failed. I think success % is based mostly on agility + cut block SA.


No, not usually. Thats why I figured he was just getting his ass handed to him.
 
Rage Kinard
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Originally posted by Changster


No, not usually. Thats why I figured he was just getting his ass handed to him.


Watching part of a game, he didn't seem to get reverse pancaked on any pass plays, and he got good push when the running play was designed to go next to him. Almost all of the time when he shrank, the run was going to the left or outside. It makes me think that a lot of those were failed cut blocks, although some of them could have been reverse pancakes. It is hard to tell which actually happened a lot of the time.

 
Changster
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Originally posted by Rage Kinard
Originally posted by Changster



No, not usually. Thats why I figured he was just getting his ass handed to him.


Watching part of a game, he didn't seem to get reverse pancaked on any pass plays, and he got good push when the running play was designed to go next to him. Almost all of the time when he shrank, the run was going to the left or outside. It makes me think that a lot of those were failed cut blocks, although some of them could have been reverse pancakes. It is hard to tell which actually happened a lot of the time.



Ah I see. Thanks for the input dude.
 
Octowned
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Originally posted by Rage Kinard
Were they run or pass plays? What was the down?

If it was a run play, there is a chance you were attempting a cut block rather than getting reverse pancaked. If it was 3rd down pass play, then pass rusher may have kicked in giving him strength advantage.

BTW - I like speed/agility on a RG. MY lvl 55 OG is probably build quite differently from a lot but I feel he performs excellently.

100.26 strength
89.26 blocking
71.85 agility
67.58 speed
50 stamina
50.21 confidence
49.51 vision
Highest SA is get low at 8.


This is what I'm going for but with a bit less extreme.

I'm level 34, with
93 strength
77 blocking
64 agility
26 speed
28 stamina
51 confidence
57 vision

My plan is next 3 levels to give +4 vision, then 2-4-0-0-0 in the run block tree, which will eat up this season and let me train speed+stamina until next season.

I also have two pieces of get low equip, heh...

Then next two seasons will be spent taking speed to 60, and finish taking get low up to 6 base. I don't have any custom! But at level 40-45 in a few seasons, I hope to look like..

100 strength
80 blocking
66 agility
64 speed
35 stamina
51 confidence
62 vision
14 get low

At which point I can stop boosting (I don't like spending 3:1 on speed/agility for a RG, I don't have the real life $$ to expect to boost my players all the way through 60) and love the build.

I've always said don't go above 10 in SAs, but I picked up a +1 get low +2 conf, +1 get low +2 speed, and figured it was worth trying to really pump something up to 14 or I might even go to 16 just to see what is going on.
Last edited May 5, 2009 08:27:49
 
Rage Kinard
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Originally posted by Octowned


Then next two seasons will be spent taking speed to 60, and finish taking get low up to 6 base. I don't have any custom! But at level 40-45 in a few seasons, I hope to look like..

100 strength
80 blocking
66 agility
64 speed
35 stamina
51 confidence
62 vision
14 get low

At which point I can stop boosting (I don't like spending 3:1 on speed/agility for a RG, I don't have the real life $$ to expect to boost my players all the way through 60) and love the build.



I don't build any OL but Cs any more, even to play OG and OT.

 
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