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Forum > Position Talk > O Line Club > What you should know BEFORE starting an o-line player
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gymanji
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So what are thoughts/theories about EQ bonuses for (if you were starting from scratch):
C
RG
LG
RT
LT
 
TCR
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LOT needs agility way more than speed and I was just wondering why this was ignored in the OP's original theory.
 
the man of doom
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outside blocker is solid for a RG BTW
 
JeffSteele
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Originally posted by GT-Texans
LOT needs agility way more than speed and I was just wondering why this was ignored in the OP's original theory.
Huh? He has agi going 68 immediately, and 73 later while spd goes to 60, and by auto-level logic agi will be ni the 80s while spd is being upped to 60
 
Dave14103
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Hey, got a straight Get Low AEQ for my G, and also have an option for Run Block w/ +1 blocking. Is it worth it to get and use both?
 
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Originally posted by the man of doom
outside blocker is solid for a RG BTW


+1 as well as for the RT with all the new screen plays.
 
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Outside blocker is good for just about every blocking position including FBs and TEs. Except Center and LOT (that will change once the new screens are out.)
 
Octowned
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Outside blocker only activates when your player goes outside the original o-line box. As in, past where the LOT/TE lined up. Sure, you'll see your RG and ROT pull over there sometimes, but yeah... generally speaking I don't think outside blocker is as great as people make it out to be.

It doesn't activate at the start of the play, either. It turns on once you're outside the o-line box. I have no clue the real terminology for this, but I'm sure my point is clear?

This information is straight from Bort.
 
lunchbucket
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What are your thoughts on using the clutch and red zone VAs for the o-line? Would they not trigger large increases across the board inside the 20 and on 3rd down situations?
 
nfgrock33
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At what point do you guys usually start looking for good AEQ pieces?

I started my RG last season, and have trained on intense basically the whole time (I have about 23 tokens or so). The last few points I've checked out the store, but besides like the rare +1 Pass Block or Run Block piece, it's mostly badly itemized things.

Should I just keep stock piling tokens until I'm in the 20s?
 
Warlordss
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I would stock pile into your 20's
 
Svoboda
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How high do you guys initially train STR/BLK before capping it when you're at the lower levels?
 
AngryDragon
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Originally posted by Svoboda
How high do you guys initially train STR/BLK before capping it when you're at the lower levels?


I generally train strength to 24 with 90% to 99% trained. Then I can cap strength at level 3 with my original 15 SP that I usually save and my 10 SP from leveling twice. Then I usually train blocking past 29 while I take strength to 68.

The Later I train my skills one last time since I stopped at 90% to 99% earlier to get one last point.
 
Egon
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Can anyone tell me about the viability of the Hands SA?

Is it worthwhile to invest in or does the D Line General SA you are almost always going up against negate it?
 
Octowned
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I haven't done any 'hands' tests.

Eventually I'll get the entire right side of my line (C-RG-ROT) to invest 6 in it and hope the effects compound. I think the text SOUNDS good but nobody has any evidence for it.

The thing about hands is it's one of those "rich get richer" things, like pancake, showboat blocker, etc. If you're good, get pancakes, etc., you might as well do pancake/hands/showboat blocker and run the ball a lot and just demolish the d-line. But if you are outmatched, this wont help even the playing field I don't think.

Now, I realize that is precisely the OPPOSITE of what the SA says, but I just don't think it will help make up ground as much as other options. Plus, I prefer to build to be better than my opponent, even if it means spending a few losing seasons to get there.
Edited by Octowned on Aug 22, 2009 20:35:01
 
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