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Forum > Position Talk > O Line Club > What you should know BEFORE starting an o-line player
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Octowned
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What you should know about building an o-line player.
UPDATED 1/10/2010


Always know what position you are building before you start. Don't let your team decide. You tell them what your player is.


Rolling:
All o-line should roll 25 strength, remainder in blocking.
All o-line should be as short and heavy as possible, or at least toward those ends of the scale.

Training:

Always train on intense.
Start with strength / blocking.
Cap strength first, because it has no other pair besides blocking.
After you cap strength (level 3), you should continue to train strength / blocking at a few caps, until you get strength up to 68 or so. Then move training options.


Starting a build:

LOT: strength, blocking, agility 73 minimum. Order depends on build style
LG: strength, blocking, agility 73 minimum. Do strength then blocking because of level gains
C: strength 77, blocking 68 minimum. Do strength first
RG: strength, blocking, agility 73 minimum. Do strength then blocking because of level gains
ROT: strength, blocking, agility 73 minimum. Order depends on build style

Continuing a build:

LOT: Vision, speed and confidence are all very useful. Consider a 77 in agility if you did that last, to "catch-up" to str/blk.
LG: Vision and speed are especially important at LG. You will be moving quite a bit for down field blocks.
C: Agility to 73 or 77, you will have time! Speed to 60 or 68 is great, you will notice a huge difference.
RG: 77 Agility is recommended, along with an early confidence cap to take advantage of gains.
ROT: I'd pump 77/77/77 on str/blk/agi because the ROT needs to be an all-around beast.

Specializing a build:

LOT: Strong or agile? Up to you, and the team. If you go agile, I'd also pump speed. If you go strong, I'd do more vision to help second level blocks
LG: Run or pass blocker? Run blocker will want 77 str, more speed/vision. Pass blocker will want 77 agility and an earlier confidence cap.
C: 68 speed can really make or break your C. Do you want 77 blocking or just 68? They'll both end up very high.
RG: Speed to 68 if you want to move around for second blocks a lot. Confidence to 68 and 77s on str/blk to be a stay in the pocket beast
ROT: Screen blocker? Could do high vision and speed. Pancake machine? Start with 81 strength


SAs:

In general, you don't want to invest in SAs until after level 40.

LOT: Protect is the #1. Pass block, foundation are proven to help. You'll want a solid base of run block and get low as well.
LG: Depending on pass/run blocker, choose pass block/foundation or run block/get low. A pass blocker should also have some run block abilities.
C: Line General is the #1. You want to also have a solid base in Get Low.
RG: Get Low is the #1. Run block could help. Don't ever touch pass block SAs.
ROT: Get low is the #1. Run block and hands could help. Pass block and foundation ONLY if you are having trouble in pass blocking.

Pancake: There is mixed evidence for the Pancake SA. Consider it late in your career, and only if you can already get pancakes.
First Step: Probably not a good option anywhere
Quick Cut: This would be decent at any position, but better options exist.


AEQ:

Always pick a piece with +1 SA to the #1 SA.
You only get good value if you take that SA up to 5 base (so 10 with the AEQ)
If you get a second piece, use a different SA unless you feel getting to 14 will do anything (Bort indicates it really isn't worth it)
If you get an out of position piece, always get two of them to make it worth your while.
+% hold block chance is actually a very good secondary piece. Don't overlook this at any position.


VAs:

Pass Blocker is very important for the LOT, LG and ROT.
+0.5% blocking gets great gains at every position.
Goal Line Blocker is an incredible option if your team runs right on the goalline. Consider for RG and ROT.
Showboat blocker only for a pancake build, such as at C.
Outside blocker really doesn't have many uses.
Stonewall is good for Gs and Cs who get reverse pancaked.
+0.3% strength is solid for interior linemen.
Edited by Octowned on Jan 10, 2010 11:01:51
Edited by Octowned on May 20, 2009 17:11:01
 
Octowned
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Any suggestions, let me know, and I'll add / change what I wrote.

This is a good resource that basically outlines 90% of build-specific questions that have been asked in this forum, or at least the answers that I would give to them!
 
Frycicle
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Thanks. Great job.
 
pottsman
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If a mod checked position talk, they'd sticky this.
 
Octowned
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That's what I was going for!
 
strupp
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Awesome thanks i just (day2) startet a LOT
Even though he probably hasnt the perfect start stats it helps me a lot thanks!
One question:
LOT: strength, blocking, agility 68 minimum before considering anything else

Strength&blocking to which cap at the beginning?
 
Knights33
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Originally posted by pottsman
If a mod checked position talk, they'd sticky this.


+1
 
Octowned
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Originally posted by strupp
Awesome thanks i just (day2) startet a LOT
Even though he probably hasnt the perfect start stats it helps me a lot thanks!
One question:
LOT: strength, blocking, agility 68 minimum before considering anything else

Strength&blocking to which cap at the beginning?


LOT, I'd build like this...
str 48, blk 48, agi 48
blk 60, agi 60 str 60
blk 68, agi 68, str 68

You just do the str first because, as I mentioned in the original post, it has no other training options so it has to go first.

The best capping strategy is usually to "seesaw" like this, it gets the most long-term points value unless you really want a particular stat much higher. Not the case for the OT. Let equipment decide how to customize the build as you want!
 
tet
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yeah, this should be sticky. great resource.
 
AdamD210719
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Great Post!! I wish I could have had more posts like this back when I started this game a little over a year ago.
 
Djinnt
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Has my vote for sticky. I do things a little differently (in path divergence later on) but the foundation of the information is solid enough that it should be said once and not need to be repeated.
 
Octowned
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If this is stickied, I'd have no problem editing in multiple "path divergence" builds and naming them for whatever builds we think they specialize in. I'm a big speed guy, others are more power oriented, others agility for pass blocking.
 
Kayoh
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Cs taking Strength+Blocking to anything less than 77.29 is weaksauce imo.
 
ht86
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+1 for the awesomeness
 
SunshineMan89
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Nice guide! I'm slowbuilding a LT at the moment, and my plan is . . .

60 Strength
68 Blocking
68 Agility
48 Vision
48 Confidence

Then worry about training speed/stamina. I'm not sure whether I actually want to cap stamina or not, and frankly a pre pass-blocking LT isn't going to do much with 10 speed.

I'm curious--did you just recommend a base 68/68/68 for both OT positions for simple ease of use (guide-wise), or is that how you would actually build them? Most elite pass-blocking LT's I've seen don't take strength to 68 natural to start and don't put EQ in it, while most top RTs place more emphasis on it (with the focus being on runblocking).

I guess the tradeoff is that a LT needs to have more SP left over for SAs, because Protect is soooo good.
 
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