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r8
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Sorry, no new results tonight. Had some overheating problems with my computer and basically took it entirely apart, cleaned everything out, and reassembled it. Had to disassemble the power supply to clean it out, too. Got everything up and running again thank god, but now I'm cashing in for the night. I'll get some more tests done tomorrow night.
 
Luckeroll
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I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS
 
PP
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Originally posted by r8
Oh, this last test showed me something that I'm not sure has been mentioned.

http://test.goallineblitz.com/game/replay.pl?game_id=604&pbp_id=154210

There's now a "knocked loose" description in the play text. This play shows it really well, too.


Shouldn't that be a fumble? The WR appears to catch the ball, changes direction and takes a cyber step or 2 before the hit.
 
PP
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and, btw, what the hell has happened to the tester blog? I have an EXTREMELY hard time believing that nothing else is going on there, yet the updates are coming fewer and further between...I GREATLY appreciate what you're doing here r8, and I mean that sincerely. Thank you, but, aside from what you're doing, this is exactly why I was pushing for read access to the testers forum (or, better yet, not having active players being testers). In this state, info is only being pieced out and only by those that have the desire/willingness to do so, like r8 has been here. Sorry, but, since I have to play against more and more of these guys every ssn (you know, the ones that don't care about winning, but are somehow in pro leagues anyway), this lack of transparency is BS, IMO.
Last edited Apr 8, 2009 11:01:11
 
OttawaShane
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Originally posted by Luckeroll
I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


bump - ha, I know its still same page, but still - its a wickedly good question.
 
Bort
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Originally posted by Luckeroll
I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


Yes it will, actually. You'd need to put him zone to make him stay put.
 
Bort
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Originally posted by PP
and, btw, what the hell has happened to the tester blog? I have an EXTREMELY hard time believing that nothing else is going on there, yet the updates are coming fewer and further between...I GREATLY appreciate what you're doing here r8, and I mean that sincerely. Thank you, but, aside from what you're doing, this is exactly why I was pushing for read access to the testers forum (or, better yet, not having active players being testers). In this state, info is only being pieced out and only by those that have the desire/willingness to do so, like r8 has been here. Sorry, but, since I have to play against more and more of these guys every ssn (you know, the ones that don't care about winning, but are somehow in pro leagues anyway), this lack of transparency is BS, IMO.


We've been doing a bit less work recently due to me being busy with teams and such for offseason. We'll get back on track shortly!
 
PP
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Originally posted by Bort
Originally posted by PP

and, btw, what the hell has happened to the tester blog? I have an EXTREMELY hard time believing that nothing else is going on there, yet the updates are coming fewer and further between...I GREATLY appreciate what you're doing here r8, and I mean that sincerely. Thank you, but, aside from what you're doing, this is exactly why I was pushing for read access to the testers forum (or, better yet, not having active players being testers). In this state, info is only being pieced out and only by those that have the desire/willingness to do so, like r8 has been here. Sorry, but, since I have to play against more and more of these guys every ssn (you know, the ones that don't care about winning, but are somehow in pro leagues anyway), this lack of transparency is BS, IMO.


We've been doing a bit less work recently due to me being busy with teams and such for offseason. We'll get back on track shortly!


So, can we have read only access to the tester's forum? If not, why? I'm sure you've picked up on the fact that I DO believe it is an advantage being a tester, even if your motives are pure. Also, I know dang well that at least 2 teams either owned or GMed by testers in USA Pro DO care about winning. Sure, they're testing to help the game. I'll grant you that, but they also obviously care about winning games every bit as much as I do. The test server is a needed thing. We obviously disagree on whether active players, GMs and team owners should be testers...Your game, your call, but let us at least have a transparent view into what is happening so we can keep the field a little more level, pls.
 
Luckeroll
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Originally posted by Bort
Originally posted by Luckeroll

I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


Yes it will, actually. You'd need to put him zone to make him stay put.


Thanks for the answer. But, soon I would suggest letting a person play man without being on the LOS. it is for multiple reasons that I will not divulge into.

But really thanks for answering, I appreciate it.
 
Cactus71
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Originally posted by Bort
Originally posted by Luckeroll

I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


Yes it will, actually. You'd need to put him zone to make him stay put.


so would this work if say I had the FS on TE coverage, on the d play creator the FS can't go to the other half of the field where the TE is, but if I put him on man coverage of the TE will he line up over the TE?
 
PinTBC
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Originally posted by Cactus71
Originally posted by Bort

Originally posted by Luckeroll


I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


Yes it will, actually. You'd need to put him zone to make him stay put.


so would this work if say I had the FS on TE coverage, on the d play creator the FS can't go to the other half of the field where the TE is, but if I put him on man coverage of the TE will he line up over the TE?


That is an excellent question.

I'd like to run a 3 CB set every once in a while and put the 3rd CB on the TE, but he lines up on the opposite side of the field.

PinTBC
 
Enkidu98
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I'm at a loss as to why HB Spy was considerd too effective. HB Strong I Slam is too effective.

Having an effective counter to a running game _IF_ that means you sell out the passing game, means that teams could adjust. Either they stop running 100% on first down, or they get burned by teams who play 100% first down run stopping.
Defensive Squads that 100% run stop, are vulnerable to the pass.

This seems like how things should work. Force teams to not only open up their playbook and have more than 5 plays total that can be called, but it also means they are encouraged to vary their play calling down by down to be effective.

Seems win/win to me.
 
AngryDragon
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I was wondering if anybody has tested the difference between the shallow, medium, and deep zones. If so can they see a real difference between the settings?

A simple way to test it would be to create 3 plays out of one formation. Then set one to weak, the other to strong and the last to normal. Then set the LDE to a different zone setting for each play to test all three settings above. Since the DE is not moved in the three different formations you should be able to identify the play quickly by the shift in the LBs but see the differences in the zone settings out of the same formation with the same player. It does not have to be the DE either. It can be any player other than a LB just because the LBs are shifting to help identify the play in the sims.

Thanks.
 
Cactus71
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Originally posted by Enkidu98
I'm at a loss as to why HB Spy was considerd too effective. HB Strong I Slam is too effective.

Having an effective counter to a running game _IF_ that means you sell out the passing game, means that teams could adjust. Either they stop running 100% on first down, or they get burned by teams who play 100% first down run stopping.
Defensive Squads that 100% run stop, are vulnerable to the pass.

This seems like how things should work. Force teams to not only open up their playbook and have more than 5 plays total that can be called, but it also means they are encouraged to vary their play calling down by down to be effective.

Seems win/win to me.


you saw the tests with SI slam 100% with the new line backer aggression, increased broken tackle loss of stamina and play recognition it's fixed now
 
ijg
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Originally posted by PinTBC
Originally posted by Cactus71

Originally posted by Bort


Originally posted by Luckeroll



I have a question. If you want to play the corner 5 yards off the ball but keep him in man will the sim automatically place the cb on the LOS


Yes it will, actually. You'd need to put him zone to make him stay put.


so would this work if say I had the FS on TE coverage, on the d play creator the FS can't go to the other half of the field where the TE is, but if I put him on man coverage of the TE will he line up over the TE?


That is an excellent question.

I'd like to run a 3 CB set every once in a while and put the 3rd CB on the TE, but he lines up on the opposite side of the field.

PinTBC


Had the same question about FS and CB3. Any chance of Bort chiming in? R8 have you tried this on the test server?

Also, what happens when the TE lines up weak side? Would the LOLB follow him across the field? Ideally, the AI should know to switch coverage to the ROLB. Otherwise, can't I exploit by lining up the TE weak and then running strong with no LBs on that side of the field?

One other issue with CB3 is why can't I choose which side of the field he plays? If I want to blitz CB3, I may want to bring him from the strong side and ask my FS to man up on the 3rd WR.

 
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