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Forum > USA A Leagues > USA A #7 > Press Release: Project Mayhem Owner
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HE$$
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A little background to the team. Project Mayhem came to being last season and was started from scratch... 0 human players upon being bought. Due to my deployment, this team has been primarily built from bottom to top by very intelligent GMs who I spent more time on finding than the actual players themselves. Some GMs have been writing guides found throughout the website that yourself or you players have use... some GMs put in countless hours scouting multiple games and even seasons looking for abnormalities or for a tactics reoccurrence... so all this talk about my GMs lack of abilities and education of the game have absolutely no damn facts behind them. Between them and myself, the team went on to win the conference last season and we’re on our way to do it again through proper game planning and team building.

There has been a lot of talk about Project Mayhem strategy throughout the year, and rightfully so. We agree that there is an exploit to the current seasons AI... and have known about it for the entire season. There’s something every year. But it’s also a fact that all of the leagues owners and GMs were well aware of it before this second half of the season. Mayhem’s stance on play calling throughout the majority of the season has been run heavy due to this. But yet teams continue to game-plan primarily to defend the pass... why is this?

Multiple times I’ve seen the explanation because of our depth at receiver or our TE’s abilities. In a nameless recent game, this was posted as the sole reason for the teams final decision on tactics in that game... to defend the pass. So, if that’s the case, why have we been called a “one dimensional team” if teams continue to game-plan against other tactics than just the running game?

This GAME has also continuously been referenced to the NFL... when in actuality, it’s the farthest thing from. There are however some things in common... you build your team with the best abilities that you can find or that are willing to join your team... you play against other teams who are at an equivalent level (mostly haha)... and YOU PLAY TO WIN.

Regarding that nameless game against the Sloppy defense... I believe the OC completely eliminated a league MVP from being a major impact on that game. Pretty intelligent game-planning I would say. Might even say that the defense was pretty one-dimensional... (Had to get one jab in there...)

Final statement: Yes, there is a high benefit to having a power-back system. All knowledgeable owners and GMs were aware of this as preseason games began. So a team was built with the best possible structure for the current season AI in an ever-changing league. Based on this, I would like to thank my GMs, advisors, and players for all their help input throughout this season so far. This season was completely in your hands. The exceptional record and team performance is all based on your hard work and dedication.

Thank you!!

Will
Last edited Mar 26, 2009 23:20:48
 
HATEMOBSTER
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Isn't there a forum for this shit?

BTW I technically started your team....after all, I own Tyler Durden
 
HE$$
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Oh yeah.... and good luck to everybody in the playoffs!!


.......except Fresno.......
 
pksskulls
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dude.. get over the fact that you suck. more importantly, WHO THE FUCK IS PM?? god, they should go by pms by the way they always be posting
 
HE$$
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Originally posted by HATEMOBSTER
Isn't there a forum for this shit?

BTW I technically started your team....after all, I own Tyler Durden


........you win this round. We need to fix that haha How about coming home?
 
HATEMOBSTER
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I was honestly going to PM you guys a few seasons ago when I saw your team name lol. He's got a great build going. I figured I'd have no chance at PT though so I didn't bother. (true story)
 
buccityboy
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well said
 
HE$$
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Originally posted by HATEMOBSTER
I was honestly going to PM you guys a few seasons ago when I saw your team name lol. He's got a great build going. I figured I'd have no chance at PT though so I didn't bother. (true story)


haha I actually used to be a part of the original Fight Club team... kind of stole the name from cali...

 
redwards
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I was going to start my own thread to elaborate on this, but this looks like a good enough spot.

Initially, I didn't want to discuss this on the forums at all, in the interest of not having these conversations before the playoffs, but now that such a big stink has been made about it, I may as well.

So, on to the charges:

1. Powerbacks are overpowered.

This is almost certainly true. Powerbacks have, for the last two seasons, vastly outpaced elusive backs in YPC and, of course, broken tackles. Is it unbalanced? Probably. Should Bort do something about it? Probably. I don't envy Bort's position, with thousands of users thinking that fine-tuning a simulation should be so easy. It may be the case that the defensive play creator provides a way to shut down some of the best powerback runs and solves the problem. You can never know how the game is going to be affected, and randomly tweaking it to respond to user pressure is usually a bad idea.

Most importantly, is the fact that powerbacks are overpowered the reason Mayhem won? No. We didn't have Project X break 15 tackles on the way to long touchdown runs. Our longest carry was about 9 yards, and the high broken tackle tally is due to the high carry tally. It is almost certain that I could've achieved the same result using an elusive back - at the very least, close enough to the same result to win the game.


2. Stamina is unrealistic.

Of course it is. Everything in GLB is unrealistic. Your team's feature back probably has 3,000 yards this season. The #1 GLB team right now has a back with over 600 carries. An NFL running back would be in the hospital. You know what else is unrealistic? Expecting realism from a sim like GLB. It's reasonable to strive for some kind of game balance, but it's just stupid to expect realism.

Also, is this the reason Mayhem won? No. I could just as easily have split carries between ours backs, or had 3 or 4 backs.


3. Running 80 times a game is exploitative and/or cheating.

This is a point of contention. Am I exploiting something by running 80 times? Of course. I'm exploiting Tallahassee's defensive look. If I had run the exact same play to the right 80 times, we'd have lost by 100 points. What's really throwing people is that it worked the entire game. That's because you can't adjust tactics mid-game in GLB. Again, is this unrealistic? Of course it is! It isn't real football. It's GLB. That's the way GLB is played. If a team can't stop a play, someone will run it on them all day. How you configure your defense and how you configure your offense can be as important as player talent.

Tallahassee lost this game because of a hole in their defense that I took FULL advantage of. Any coach anywhere in any competitive league would do exactly the same. What makes GLB different from real sports is that you can't adjust mid game. Again - that's part of the non-realism of GLB. It's part of the game.

Also, I didn't plan for 80 carries. I planned to run as long as running worked. If they had been able to stop that run, there would've been a lot more long yardage situations and a lot more throwing.


So, questions:


4. Is running that play the only reason Mayhem won?

Hell no. I haven't heard anyone give Mayhem's defense any credit at all. Our defense forced SIX punts and grabbed a pick 6. I have no hand in the defense whatsoever, and I think they deserve an enormous amount of credit.


5. Am I an offensive genius? Is Hatemobster an incompetent DC?

Fucking of course not. I have great respect for Tallahassee as a team, I think dawgs is a good owner (and I love the videos), and I assume from their record that Hatemobster is probably a decent DC as well. Hate had one small weakness that I exploited the shit out of. That's my job as an offensive coordinator. That doesn't make him a bad DC, and it doesn't make me a brilliant OC. I've made tons of fucking AI mistakes. I've lost games because of AI mistakes. Hell, I've won games because of AI mistakes. No coordinator is perfect.


6. Is Project Mayhem a better team than Tallahassee?

Due respect to my wonderful players and agents at Mayhem, but probably not. We won this game because I found a hole in Hate's defense, and because we played shut down defense against Tallahassee. And there's nothing wrong with us winning that way. An offense finding a weakness in the defense, a defense covering their bases - that's how the game is played.


I told Will before the game that I thought I could beat Tallahassee, and asked whether we wanted to save that plan for the championship. We were cognizant of the fact that this is a tough league, and we might not get that chance, so we thought we'd go ahead and secure the #1 seed (presuming we can win tomorrow).

That's my 2 cents. Best of luck to Tallahassee and the rest of the playoff teams.
Last edited Mar 27, 2009 03:29:56
 
HE$$
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Originally posted by redwards
I told Will before the game that I thought I beat Tallahassee, and asked whether we wanted to save that plan for the championship. We were cognizant of the fact that this is a tough league, and we might not get that chance, so we thought we'd go ahead and secure the #1 seed (presuming we can win tomorrow).


...true story...

Originally posted by redwards
5. Am I an offensive genius? Is Hatemobster an incompetent DC?

Fucking of course not. I have great respect for Tallahassee as a team, I think dawgs is a good owner (and I love the videos), and I assume from their record that Hatemobster is probably a decent DC as well. Hate made one had one small weakness that I exploited the shit out of. That's my job as an offensive coordinator. That doesn't make him a bad DC, and it doesn't make me a brilliant OC. I've made tons of fucking AI mistakes. I've lost games because of AI mistakes. Hell, I've won games because of AI mistakes. No coordinator is perfect.


2nd this... and I was looking forward to this weeks video but there wasn't one... prime opportunity haha
 
dawgs1235
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fyi, im not an owner.

im just the head coach of the thunder

trust me, if i had time at my real job to do a video i would. something says i might have a little time tomorrow
 
Xelstyle
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*claps* Some nice speeches we're getting here.
 
Egon
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The first rule of Project Mayhem is YOU DO NOT TALK ABOUT PROJECT MAYHEM!
 
hustl504
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Zzzzz...
 
redwards
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Originally posted by hustl504
Zzzzz...


More fun when everyone is screaming at each other, eh?
 
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