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Draft Man
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I have started updating now so I will be adding new information, removing examples with closed profiles, and I am going to be very discriminating about the builds I accept as examples as well to eliminate the situation where there is an example player listed who does not match the criteria in the description.

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Many of the examples here are just to provide a general idea of what the players look like. Few of the examples are perfect/prototypical.

Also it takes many players a while to become effective, especially when facing superior opponents. Do not panic or become discouraged when your level 1-5 player is not doing what you want. He could be facing tough competition, or it may just take a few more levels for him to really develop.

For most player types there are anywhere from 4-8 attributes that are "important". The key is that some are more important than others, and in many ways building solid players is about being able to decipher which abilities are very important and which abilities are less important.

Also keep in mind that there are several ways to gain ability points; skill points are only one way. Here is a breakdown:

1.) Skill Points (when you level up) that you get to assign
2.) Skill Points (when you level up) that are you don't get to assign; they are automatically distributed, 2 are split among your major skills and 1 among your minor skills each level. Note: Your "major skills" for the purposes of automatic skill points are not necessarily the skills listed under the player examples here. For a list see: http://goallineblitz.com/game/forum_thread.pl?thread_id=78600 in the section under Addendum.
3.) Equipment Points
4.) Training Points

Some skills you may just want to train or boost with equipment. Some you may apply skill points to. I would use skill points for more important skills and train lesser important skills. For a general guide and some tips for daily training, see the article listed above (http://goallineblitz.com/game/forum_thread.pl?thread_id=78600).

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General Tips

Height and Weight

Height and weight have some impact on a player's performance. They are randomly generated (within a realistic set of parameters) when you create your character and you cannot change them. Now if you are unhappy with your player's height or weight you can simply reroll him until you get the height and weight and starting attributes that you want.

Stamina

Stamina is crucial for any player. It doesn’t matter how good your player is if he is warming the bench. Furthermore, you get XP based on how many plays you play, not what you do during them. So being on the field is essential. Please keep in mind that I am more a fan of stamina than some people so you will see successful players with lower numbers than these. Also a factor is what level you want to train on. If you are OK training on relaxed every day then you don’t need as much stamina as you would if you wanted to train at a higher level. All these numbers can also be adjusted a few points depending on the following factors:
-Your team's depth and stamina settings
-Your strength (for O and D-linemen, the stronger you are, the slower you get tired
-Whether your team asks that you play on Normal or Hard most of the time
Here are some specific guidelines (again take them with a grain of salt):

Offensive players - these do not tire as quickly as defensive players.

QB

Level 01 - 15
Level 02 - 17
Level 05 - 20
Level 10 - 25
Level 15 - 27
Level 20 - 33
Level 21 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

HB - Many teams use 2 HBs. If your team does then you may not need as much stamina

Level 01 - 15
Level 02 - 17
Level 05 - 20
Level 10 - 24
Level 15 - 27
Level 20 - 31-38 depending on how many carries your team gives you and also how strong your HB is.
Level 21 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

WR, TE, O-linemen

Level 01 - 19
Level 02 - 22
Level 05 - 25
Level 10 - 27
Level 15 - 30
Level 20 - 32-33 depending on how many WRs your team has and how many plays you get in a game.
Level 21 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

D-linemen - they tire easily so they need a little more.

Level 01 - 23
Level 02 - 25
Level 05 - 30
Level 10 - 32
Level 15 - 35
Level 20 - 38
Level 21 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

LB, CB, SS, FS

Level 01 - 20
Level 02 - 22
Level 05 - 24
Level 10 - 27
Level 15 - 30
Level 20 - 33
Level 21 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

Punters and Kickers - these do not tire much at all so they do not need as much stamina.

Level 1 - 10
Level 2 - 10
Level 3 - 11
Level 4 - 11
Level 5 - 12
Level 6 - At this point you should be fine letting your stamina increase with the automatic points you get each time you level.

Boosting

You can boost your player up to 3 levels per season. You will need flex points to do this, which you can get by either purchasing them or by getting referrals.To do this Click on the Flex Points tab at the top of the page then where it says Level Up a Player, click boost and it will give you a drop down box where you select which player to level up and how many levels (up to 3) you want to boost him. It cost the same amount per level to boost a player as it cost to create him.

Custom Equipment

You can make a piece of custom equitpment that increases any one attribute or combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom equipment that is +6 would cost 600 FPs.

At level 8 you can spend 300 FPs to add one point to each special ability on one of your two special ability trees. There are no further Custom Equipment upgrades after level 8.

You can only use 1 piece of custom equipment so don’t create two for the same player. That would be a waste of FPs.

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Here is a key to how I have set up the different positional paridigms.

Skills Guide

Before each position I will give brief description that tells for each position what (if anything) each attribute and special ability does. If I don't know what it does I will indicate that and if I have an idea but am not sure I will try to indicate that uncertainty as well.

Physical Attributes

Strength:
Speed:
Agility:
Jumping:
Stamina:
Vision:
Confidence:

Football Skills

Blocking:
Tackling:
Throwing:
Catching:
Carrying:
Kicking:
Punting:

Special Abilities

Ability Tree 1

Ability 1:
Ability 2:
Ability 3:
Ability 4:
Ability 5:

Ability Tree 2

Ability 1:
Ability 2:
Ability 3:
Ability 4:
Ability 5:

The importance of Special Abilities varies from position to position.

Many Special Abilities enhance your physical attributes. A great example of this would be the Strong Base skill for D-linemen, where it clearly says in the description “This skill works best when used by players with high strength”. In this case it is clear that the special ability is adding a bonus to or somehow enhancing the corresponding physical ability, in this case strength. Thus without the corresponding physical attribute, in this case strength, the Strong Base skill would not be very effective.

Some people believe that in order for certain other abilities to work you yourself need a large amount of a corresponding physical attribute. For example, they would say that for a LB to use a skill like Aura of Intimidation effectively, because it affects the morale of the opponent, that LB himself needs a lot of Confidence. This is not as intuitive as it sounds and there has been no conclusive proof that this is true as it nowhere says in the description that the ability is working off of the player’s own attributes. I am not saying that those who think this are wrong, but that you should not take it as fact until it is proven or Bort confirms it.

Note that when you fill out the tree, you cannot put more than twice the previous number in the next box. For example, a QB’s Passing tree looks like this:

Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General

You cannot put 3 point in Pocket Presence and 7 points in Tight Spiral. You would have to put 4 points into Pocket Presence before the game will let you put more than 6 in Tight Spiral.

Study my QB's Special Ablities for an example: http://goallineblitz.com/game/player.pl?player_id=50738

At this early stage in your player's development it is better to pick one tree and focus on it rather than trying to balance it all out between both trees, You can try to balance it, but your player will have a more solid immediate impact if you focus first then add balance later.

Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)

Key Physical Attributes: These are the attributes which are the most important for creating a player at this position.
Other Important Physical Attributes: These are the attributes which are important for creating a player at this position, but not as important as the Key Attributes
Other Advice: Any other tips about making this position.
Ideal Backup Position: This is for GMs and coaches looking to maximize their roster and their players' playing time. This section lists positions where the player type may be effective in a backup role.
Example of a Good Build: A url of a player at this position. If you post a url of one of your players who is very successful, please be sure to set his Attribute Sharing Option to "Everyone Can View".

Special Abilitites Strategies:

Here I will list some popular Special Abilities and combinations of them and evaluate how effective I think they are, in what type of system they are effective (including what other player builds may complement them), and what they are able to accomplish when used at their peak capacity.

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QB Skills Guide

Physical Attributes

Strength: This primarily indicates the QB’s arm strength and thus affects 1.) how far the QB can throw the ball and 2.) how much velocity or “zip” he can put on the ball. How hard the QB throws (or tries to throw) the ball can also be affected by the QB’s individual tactic as well.
Speed: This indicates how fast the QB can run, and probably also increases the speed of his delivery, although this is not certain.
Agility: This indicates how easily the QB can make cuts and change direction when scrambling and probably also probably affects the fluidity of the QBs release, however that is not certain.
Jumping: It is unknown whether this affects the QB in any discernible way. Jump passes were a part of the QB’s repetoire 50 years ago so it would not be unthinkable if Bort included this minutely in the equation, but jump passes are no longer considered sound QB technique and are rarely employed by the modern QB on any level.
Stamina: This indicates how quickly the QB tires. Tired players play at only a fraction of their potential so the more stamina your player has, the more likely he will be playing as well as possible. There is a full section on recommended stamina amounts for each position above.
Vision: This indicates the QB’s ability to read the field and find open receivers. The more vision a QB has, the more able he will be to hit open receivers and the fewer interceptions he will throw. QB vision used to only affect how often he would throw to open receivers, but now he takes into account as well the ability of each receiver compared to the ability of his defender and if he senses a mismatch he may throw to a receiver even if he is tightly covered. When scrambling vision helps a QB in the same way it helps any other ball carrier, namely in that it gives him the ability to use blockers and find holes and running lanes.
Confidence: This indicates the QB’s morale in game, which 1.) first and foremost allows the QB to play at his full potential. Just like with stamina, low confidence can result in a QB playing far below his potential so having high confidence allows him to maintain peak levels of performance; 2.) allows him to recover after making mistakes. Thus if a QB throws an INT, with low confidence he is likely to throw more, while higher confidence will allow him to shake it off more easily; and 3.) counteracts defensive special abilities designed to demoralize the QB (like the Glare and Aura of Intimidation) and make him play below his potential.

Football Skills

Blocking: No significant use for a QB.
Tackling: No significant use for a QB. Perhaps tackling a defender after an INT, but if you get to that point you have worse problems on your hands.
Throwing: This is the critical physical attribute for a QB as it represents his throwing technique and his accuracy. Needless to say QBs need a lot of throwing.
Catching: No significant use for a QB.
Carrying: Only useful for a scrambling QB. Carrying determines how well you secure the ball when you are being tackled and how well you break tackles. Perhaps securing the ball could be a factor in sacks, however QBs seem to rarely fumble during sacks in this game.
Kicking: No significant use for a QB.
Punting: No significant use for a QB.

Pocket Passer Abilities

Pocket Presence: This ability prevent a QB’s accuracy from dropping when he is under “pressure” from D-linemen. “Pressure” is an intangible thing probably defined in this game by the proximity of a pass rusher to the QB. The more points he has in this ability, the less likely it is that he will throw an inaccurate pass simply because a pass rusher is closing in on him.
Tight Spiral: This ability makes passes less wobbly and easier to catch. The description of the ability hints that it is more effective on long passes than short ones and thus more useful for a QB who expects to throw deep than for one who expects to throw medium passes all the time. The ease or difficulty of catching or intercepting a ball can now also be affected by the individual QB tactic related to pass velocity.
Pump Fake: This affects the QB’s ability to fake out defenders. When the QB uses this ability the defender may pause or take a step or two in the wrong direction allowing the receiver to come wide open. This ability is less powerful than it used to be.
Turn Shoulder: This ability allows the QB to avoid pass rushers and is the equivalent to a modern QB sliding around in the pocket or pulling free of pass rushers. To my knowledge no one has tried a QB with a lot of this ability to see what happens and how well it works.
Field General: This ability increases the confidence and stamina of everyone else on the offense while they are on the field with the QB. Receivers will run routes better and catch more passes, linemen will block better, and RBs will run better. By boosting the morale and stamina of the other offensive players, this ability allows them all to play at their full potential more often.

Scrambler Abilities

On the Run: This ability allows the QB to throw the ball accurately even while on the move and corresponds in real life to the ability of QBs on the move to square their shoulders to the endzone and deliver an accurate pass while scrambling.
Dump Pass: This ability increases the chance that short passes (less than 5 yards) will be caught. To the best of my understanding, the QB’s individual tactic related to dump passes affects how oftn they are thrown, while this ability affects how often they are completed. Thus a QB with a lot of this ability could complete short passes even to receivers and RBs with less catching ability than would normally be advisable.
Quick Cut: This ability is a staple at many positions and is pretty simple. It allows the player to change direction without losing much speed. This ability is most important for scrambling QBs and to my knowledge no one has tried a QB with a lot of it to see what happens and how well it works.
Stiff Arm: This ability allows the QB to deliver a stiff arm which is most effective against defenders with very low agility and strength. Again, since there are not many running plays for QBs, to my knowledge no one has tried a QB with a lot of this ability to see what happens and how well it works.
Demoralize: This ability allows the QB to sap the defense of morale after a big run, making it even harder for them to play up to their full potential and tackle well on subsequent plays. Again, since there are not many running plays for QBs, to my knowledge no one has tried a QB with a lot of this ability to see what happens and how well it works.

Pocket QB

Key Physical Attributes: Throwing, Vision, Strength, Confidence
Other Important Physical Attributes: Agility, Speed
Other Advice: I believe that the optimum ratio of Vision to Throwing is 1 to 1. That means working them up at about the same rate as each other. If you set your favorite targets to None, that will improve your completion % by 5-8 points and cause fewer INTs especially when your QB is at a lower level. The only reasons you should set them is:
1.) If you have a big time mismatch you particularly want to exploit
2.) If you want to get the ball to your TE more
3.) If you have a WR who is either an excellent route-runner or has a lot of jumping, but does not have a lot of speed. Unless your team passes deep more than 65% of the time, I would turn the Favor Deep Passes option off.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=50738

Rushing QB

Key Physical Attributes: Speed, Agility, Vision, Throwing
Other Important Physical Attributes: Strength, Confidence
Other Advice: Rushing QBs will not be effective until the addition of more complex offensive tactics. Even then, unless you plan on running the option (not likely), he will still need to be able to throw the ball. Still, I can envision a QB with incredible speed (70+) being dominant later on. However for now Rushing QBs are not a good idea to try.
Ideal Backup Position: None
Example of a Good Build: Example Needed!!!

Special Abilitites Strategies:

Tight Spiral: Popular among teams that throw the ball deep a lot. Works well with Pump Fake and On the Run.
Pump Fake: Works well with any type of offense right now. Especially complemented by WRs and TEs with a lot of agility, Quick Cut, and Head Fake.
Field General Many have tried adding a lot of this ability to increase overall offensive production. By itself the ability will not make the offense great; it is best used with other abilitites and adding too much too soon can cripple your QB simply because it is so expensive and those points are likely needed early in a QB’s development in other critical areas like throwing and vision.

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Power HB

Key Physical Attributes:, Strength, Agility, Carrying, Vision
Other Important Physical Attributes: Speed, Confidence, Blocking, Catching, Jumping
Special Abilitites:
Other Advice: Strength will help you barrel over tacklers, and a power HB can be effective even with relatively low speed if he has a lot of strength, agility, and vision. Due to the changes in the sim, Carrying now affects your ability to break tackles in addition to helping you secure the ball and preventing fumbles. Confidence will also keep you from fumbling repeatedly if you fumble once, and will keep you from being dramatically affected by special abilities (like Aura of Intimidation) which lower your morale and make you run much worse than normal. Right now lower Vision is OK, but it will likely be much more beneficial in season 5 and afterward once Bort makes a few changes. Blocking in this case refers more to pass blocking although there is a play where the HB run blocks for the FB in the Pro set. Vision will also help your HB pick up blitzes. If your team doesn’t pass that much blocking may not be as much of a priority. How important Catching and Jumping are to your player depends solely on how much your team likes to throw to the HB.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=143990

Elusive/Speed HB

Key Physical Attributes: Speed, Agility, Vision, Carrying
Other Important Physical Attributes: Strength, Confidence, Catching, Jumping, Blocking
Special Abilitites:
Other Advice: Speed and Agility are very important for this type of HB as most of the elusive special abilities rely on agility for their effctiveness. Due to the changes in the sim, Carrying now affects your ability to break tackles in addition to helping you secure the ball and preventing fumbles. Confidence will also keep you from fumbling repeatedly if you fumble once, and will keep you from being dramatically affected by special abilities (like Aura of Intimidation) which lower your morale and make you run much worse than normal. Right now lower Vision is OK, but it will likely be much more beneficial in season 5 and afterward once Bort makes a few changes. Blocking in this case refers more to pass blocking although there is a play where the HB run blocks for the FB in the Pro set. Vision will also help your HB pick up blitzes. If your team doesn’t pass that much blocking may not be as much of a priority. How important Catching and Jumping are to your player depends solely on how much your team likes to throw to the HB. Right now Elusive/Speed HBsare not very effective but they look to make a comeback next season.
Ideal Backup Position: KR/PR
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27409

Balanced HB

Key Physical Attributes: Speed, Agility, Strength, Vision, Carrying
Other Important Physical Attributes: Confidence, Catching, Jumping, Blocking
Special Abilitites:
Other Advice: This type of HB is a jack of all trades, not a home run threat every down, but a reliable HB who can help the team in almost any type of situation: goalline, 1st and 10, in the passing game, grinding out tough yards on 2nd and 3rd down. Instead of working Speed and Agility up into the mid 70s, you sacrifice a little of each to bring Strength up to about 48-50. This will allow you to juke LBs while running through DBs and defenders with lower tackling. Due to the changes in the sim, Carrying now affects your ability to break tackles in addition to helping you secure the ball and preventing fumbles. Confidence will also keep you from fumbling repeatedly if you fumble once, and will keep you from being dramatically affected by special abilities (like Aura of Intimidation) which lower your morale and make you run much worse than normal. Right now lower Vision is OK, but it will likely be much more beneficial in season 5 and afterward once Bort makes a few changes. Blocking in this case refers more to pass blocking although there is a play where the HB run blocks for the FB in the Pro set. Vision will also help your HB pick up blitzes. If your team doesn’t pass that much blocking may not be as much of a priority. How important Catching and Jumping are to your player depends solely on how much your team likes to throw to the HB. Right now Balanced HBs are the second most effective type behind power backs. They look to be just as effective next season as they are now.
Ideal Backup Position: PR
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=60183

Dual Threat Running/Catching HB

Key Physical Attributes: Agility, Catching, Vision, Speed, Jumping
Other Important Physical Attributes: Confidence, Carrying, Strength, Blocking
Special Abilitites:
Other Advice: This type of player is tough to build well and takes a very specialized game plan to utilize his skills effectively. You are essentially building a HB who can catch passes out of the backfield but who can also play as a slot WR. Speed and Agility will be the key both to running well as an elusive back and to getting open as a WR. The attributes most critical to catching the ball are Catching, Jumping, Vision, and Confidence so a healthy amount of these are crucial to ensure you HB can make tough catches with consistency. Due to the changes in the sim, Carrying now affects your ability to break tackles in addition to helping you secure the ball and preventing fumbles. Confidence will also keep you from fumbling repeatedly if you fumble once, and will keep you from being dramatically affected by special abilities (like Aura of Intimidation) which lower your morale and make you run much worse than normal. Right now lower Vision is OK for a HB while rushing (not catching a pass), but it will likely be much more beneficial in season 5 and afterward once Bort makes a few changes. Blocking in this case refers to both pass blocking when a HB, although there is a play where the HB run blocks for the FB in the Pro set, and also run blocking when split out wide. Vision will also help your HB pick up blitzes in pass blocking. If your team doesn’t pass that much blocking may not be as much of a priority.
Ideal Backup Position: #3/4 WR
Example of a Good Build: Example Needed!!!

Updated
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Still Working on it

Rushing FB

Key Physical Attributes: Agility, Strength, Vision
Other Important Physical Attributes: Carrying, Blocking
Special Abilitites: Important - Focus on the Offensive abilities
Other Advice: Make sure in his individual tactics that his run style is set to power.
Ideal Backup Position: HB
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27426

Blocking FB

Key Physical Attributes: Blocking, Strength, Vision
Other Important Physical Attributes: Aglity, Speed
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice: Speed allows him to get out in front of fast, elusive-style HBs
Ideal Backup Position: TE
Example of a Good Build: Example Needed

Balanced FB

Key Physical Attributes: Blocking, Strength, Speed
Other Important Physical Attributes: Aglity, Vision
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice: Speed allows him to get out in front of fast, elusive-style HBs. Strength will help him block and make weaker defenders bounce right off of him.
Ideal Backup Position: HB/TE
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=254276

Speed WR

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Catching, Vision, Jumping
Special Abilitites: Important – Focus on Speedster abilities
Other Advice: Be patient as it may take a few levels for this type of WR to be very effective.
Ideal Backup Position: KR/PR
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=124758

Possession WR

Key Physical Attributes: Catching, Agility, Speed
Other Important Physical Attributes: Jumping, Vision, Confidence
Special Abilitites: Important – Focus on Possession Receiver abilities
Other Advice: 17 or 18 Jumping should be enough until level 8 or 9. Even though he is a possession WR, do not neglect speed entirely or it will be very easy for a fast DB to shut him down. Consider adding a few points to First Step and Quick Cut too (in the Speedster tree) as this will help him run routes better.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27220

Balanced WR

Key Physical Attributes: Catching, Agility, Speed
Other Important Physical Attributes: Jumping, Vision
Special Abilitites: Important – Focus on the first 2 abilities in each tree
Other Advice: Focus on the first 2 abilities in each tree (First Step, Quick Cut - will help you run routes better, Run Route, and Sticky Hands). Put a points in Catching before you put points in the Sticky Hands ability as Catching will have a bigger effect. He also needs a good amount of speed and agility to allow him to get open in the passing game. 17 or 18 Jumping should be enough until level 8 or 9. Speed and agility are key for any WR, but you can work on them at a slower pace and add points to Catching at about the same pace to build a solid all-around WR.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=40269

Possesion Receiving TE

Key Physical Attributes: Catching, Speed, Agility, Strength
Other Important Physical Attributes: Vision, Jumping
Special Abilitites: Important – Focus on Receiving abilities
Other Advice: TEs are hard to build. Strength is always important. Set his individual run style to Power. Put points in Catching before you put points in the Sticky Hands ability as the Catching will have a bigger effect. Also consider putting a few point in Run Block and Pass Block (in the blocking tree).
Ideal Backup Position: WR
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=102646

Speed Receiving TE

Example of a Good Build: Example Needed!!!

Blocking TE

Key Physical Attributes: Blocking, Strength
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important – Focus on Blocking abilities
Other Advice:Think of him as a 6th O-lineman. Strength and blocking are key. Set his individual run style to Power and his blocking style to Run. Put a points in Catching (and do this before you put points in the Sticky Hands ability as the Catching will have a bigger effect). In the Specials tree load up on the Run and Pass Block. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Ideal Backup Position: FB
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=268731

Balanced TE

Key Physical Attributes: Blocking, Strength, Catching
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important – Focus on the first 2 abilities in both trees
Other Advice: Probably the most useful unspecialized position, the balanced TE is a staple of almost any team. You want him to have the strength and blocking ability to open up holes for the RB, while at the same time he needs to have the catching ability to provide an outlet for the QB when his WRs are covered. Focus on the first 2 abilities in both trees (Run Block, Pass Block, Route Run, and Sticky Hands). Put a points in Catching before you put points in the Sticky Hands ability as Catching will have a bigger effect. He also needs a good amount of speed and agility to allow him to get open in the passing game.
Ideal Backup Position: WR
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=139990

C

Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important – Focus on one tree or spread points evenly between both trees
Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Ideal Backup Position: LG
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27722

Run Blocking G

Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important – Focus on Run Blocking Tree
Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. Speed is very important for Gs if their team's RB runs outside a lot. They need speed to be able to get out in front of fast HBs in order to really do some damage.
Ideal Backup Position: RT
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=228762

Pass Blocking G

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important – Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking O-lineman. But could be beneficial against the speedy DE. Aglity and strength of course are important and strength is key to keep you from getting pushed back by strong D-linemen. The left G needs to be about 60% pass blocking, 40% run blocking (maybe more if your team runs inside a lot). You will need a lot of strength as you will be facing NT with incredible strength.
Ideal Backup Position: C
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=73965

Balanced G

Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32210
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Run Blocking OT

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility, Speed
Special Abilitites: Important – Focus on Run Blocking Tree
Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. The sim runs right a lot, and in real life also the ROT is the big time run blocker so building your ROT as a run blocker is a good idea.
Ideal Backup Position: LOT, LG
Example of a Good Build: Example Needed!!!

Pass Blocking OT

Key Physical Attributes: Strength, Blocking, Agility
Other Important Physical Attributes: Vision, Speed
Special Abilitites: Important – Focus on both Blocking Trees, but Specialize in Pass
Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. In real life teams put their best OT on the left side. You need enough strength to combat strong bull-rushing DEs and enough agility and speed to keep up with quick, agile speed-rushing DEs. In the pass-blocking tree, focus on Pass Block, Absorb Pain, and Protect, which gives LOTs a special bonus to 3 key attributes.
Ideal Backup Position: ROT, C
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=246811

Balanced OT

Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=125649

Balanced O-lineman

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility, Speed
Special Abilitites: Important – Focus on both Blocking Trees equally
Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. Mostly this player build is a good idea if you expect to be a backup as it will allow you to play multiple O-line positions well. If you are later given a starting job you can always focus your lineman to fit his new role and you almost certainly won’t be any worse off for having put tons of points into blocking and strength, or for the points you put into specials (but don’t go too crazy early on).
Ideal Backup Position: C, G, OT
Example of a Good Build: Example Needed!!!

D-line Skills Guide

Physical Attributes

Strength: This indicates generally how strong the DT is and affects how well he can tackle strong RBs, and how likely he is to force a fumble when he tackles a ball carrier. The differential in strength between an offensive lineman and defensive lineman also affects whether the defensive lineman will be able to push back the offensive linemen, or whether he himself is pushed back, or is even pancaked if the differential is very heavily in the offensive lineman’s favor.
Speed: This indicates how fast a defensive lineman is and how quickly he can get to either a QB or ball carrier.
Agility: This indicates how quickly a defensive lineman can change direction and also works in tandem with certain special abilities that allow the defenisve lineman to get around offensive linemen who are trying to block them.
Jumping: This indicates how high a defensive lineman can jump and mostly affects his ability to swat balls and make diving tackles. Some people believe that jumping increases the distance from which a defenisve lineman can register a sack, and although this has not been proven, if you think of a long sack as a type of diving tackle by a different name, it makes sense.
Stamina: This indicates how quickly a defensive lineman tires. Increased strength will also decrease the effects of low stamina and prevent the defensive lineman from tiring as quickly despite lower stamina.
Vision: This indicates how well a defensive lineman recognizes plays and how able he is to switch from his primary play focus in response to the play (i.e if he is set to a run focus, with high vision he will respond more quickly to a pass play in spite of his focus).
Confidence: This indicates how quickly a defensive lineman loses morale as negative plays happen to him. A player with higher confidence will not be as negatively affected by low stamina, and as a result, most otably he will tackle better.

Football Skills

Blocking: This indicates how well a defensive lineman can fight around a block. The more blocking a defensive lineman has, the easier he can avoid being blocked.
Tackling: This indicates how well the defensive lineman tackles the ball carrier. Power RBs will require strength and tackling to bring down, elusive RBs will require agility and tackling.
Throwing: No significant use for a DT.
Catching: No significant use for a DT.
Carrying: No significant use for a DT.
Kicking: No significant use for a DT.
Punting: No significant use for a DT.

DT Special Abilities

Ability Tree 1

The Glare:
Shed Block:
Swat Ball:
Strong Base:
Big Sack:

Ability Tree 2

Wall: This ability prevents a DT from being pushed backwards on rushing plays and works best when the DT has very high strength.
Break Through:
Snarl:
Big Hit:
D-line General:

DE Special Abilities

Ability Tree 1

Ability 1:
Ability 2:
Ability 3:
Ability 4:
Ability 5:

Ability Tree 2

Ability 1:
Ability 2:
Ability 3:
Ability 4:
Ability 5:


Run Stopping DT (NT)

Key Physical Attributes: Strength, Agility,
Other Important Physical Attributes: Tackling, Vision
Special Abilitites: Important – Focus on the Run Stuffer Tree
Other Advice: Focus on the Run Stuffer tree, especially Wall and Break Through. As a NT you will be facing double teams most of the time. Strength is key for this position and there is almost no amount of strength that is too much. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position: DT
Example of a Good Build:http://goallineblitz.com/game/player.pl?player_id=235603

Pass Rush DT

Key Physical Attributes: Strength, Agility
Other Important Physical Attributes: Speed, Vision, Tackling
Special Abilitites: Important – Focus on the Pass Rush Tree
Other Advice: Focus on the Pass Rush Tree, especially Shed Block. Strength and Agility are essential. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position: DE
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32104

Balanced DT

Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Vision, Speed
Special Abilitites: Important – Split Points among both Trees
Other Advice: Put points into the first 2 abilities in each tree (Wall, Break Through, Shed block - put only enough points in Glare to maximize Shed Block). Strength, of course, is key, as is Agility. Whereas a NT needs maximum strength and not as much agility, for this type of DT split points more evenly between the two. Also consider putting a few more points into tackling than you ordinarily would. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position: NT, DE
Example of a Good Build:http://goallineblitz.com/game/player.pl?player_id=26849

Run Stopping DE

Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Vision, Speed
Special Abilitites: Important – Focus on the Run Stuffer Tree
Other Advice: Focus on the Run Stuffer tree, especially Wall, Strong Base, and Diving Tackle. Strength and Agility are key as always for DEs. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. With a run stuffing DE you should have a little more tackling than a pass rusher. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position: DT (not NT unless he is REALLY strong)
Example of a Good Build: Example Needed!!!

Agility-Based Pass Rush DE

Key Physical Attributes: Strength, Agility
Other Important Physical Attributes: Speed, Vision, Tackling
Special Abilitites: Important – Focus on the Pass Rush Tree
Other Advice: Focus on the Pass Rush Tree, especially Shed Block and Tunnel Vision. Strength and Agility are essential. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it. I think Jumping can help you Swat Balls better but I am not 100% sure of this.
Ideal Backup Position: DT (not NT unless he is REALLY strong)
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=91508

Speed-Based Pass Rush DE

Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=63480

Balanced DE

Key Physical Attributes: Strength, Agility
Other Important Physical Attributes: Vision, Tackling, Speed
Special Abilitites: Important – Split Points among both Trees
Other Advice: Put points into the first few abilities in each tree, especially Wall, Diving Tackle, and Shed Block. Strength, of course, is key, as is Agility. Whereas a pass rush specialist needs high agility, for a balanced DE you can split points more or less evenly between strength and agility, and even if you later decide to specialize him, you won't regret the points you spent in these two attributes. Also consider putting a few more points into tackling than you ordinarily would. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position: DT (not NT unless he is REALLY strong)
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=185710

Blitzing LOLB/ROLB

Key Physical Attributes: Speed, Agility, Vision, Strength
Other Important Physical Attributes: Tackling
Special Abilitites: Less Important – Focus on Pass Rush Tree
Other Advice: Focus on Pass Rush Tree, especially Shed Block. Think of your LOLB as a Pass Rushing DE, only faster. Speed and Agility will help you get to the ball faster. Strength will give you more of a chance against strong FBs and O-linemen. Vision will help you diagnose plays and find your way to the QB more effectively. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position: ROLB/LOLB
Example of a Good Build: Example Needed!!!


Coverage LOLB/ROLB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Jumping, Tackling, Catching
Special Abilitites: Less Important – Focus on Pass Rusher Tree
Other Advice: Focus on the Pass Rusher tree, especially Swat Ball. Think of your LOLB as a Safety, only slightly stronger. LOLBs usually cover TEs so they need speed to keep up. Agility is also a must in coverage and vision will help him read and diagnose plays more quickly. I think Jumping can help you Swat Balls better but I am not 100% sure of this. Catching could lead to more INTs, but the results will be difficult to see as INTs do not come around too often. Set his individual tactics to "Stick to your man like glue" and "Always go for the INT" and "Wrap Up Tackle" to maximize his effectiveness in just about any defensive scheme. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position: ROLB/LOLB, SS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=106596

Run Stuffing LOLB/ROLB

Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Strength
Special Abilitites: Less Important – Focus on Hard Hitter Tree
Other Advice: Focus on the Hard Hitter tree, especially Diving Tackle, as this is the most useful ability in games. LOLBs usually cover slot WRs and TEs so they need speed to keep up. They also need the speed to catch speedy, elusive backs. Putting points in Defense General is a waste unless you are going to be the MLB. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position: MLB, ROLB/LOLB
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27087

Run Stuffing MLB

Key Physical Attributes: Tackling, Strength, Vision
Other Important Physical Attributes: Agility, Speed
Special Abilitites: Less Important – Focus on the Hard Hitter tree
Other Advice: Focus on the Hard Hitter tree, especially Diving Tackle, as this is the most useful ability in games. Shed block in the Pass Rusher Tree is useful as well. The key to a run stuffing MLB is having the strength and tackling to take on powerful ball carriers and blocking FBs, the agility to work through blocks, and the vision to diagnose plays quickly. Speed is important, but not as important as it is for OLBs.
Ideal Backup Position: LOLB
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32103

Speedster CB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Jumping, Catching
Special Abilitites: Less Important – Focus on the Speedster tree
Other Advice: Physical abilities are key for this position. Focus on the Speedster tree, especially First Step and Change Direction. Return Specialist is only important if you want him to return kicks, in which case he will need extra stamina. You may want to put 3-4 cheap points in Swat Ball (in the Shutdown ability tree) as well. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Vision is a must for any CB. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number.
Ideal Backup Position: FS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=243643

Slot CB/Nickle Back

Key Physical Attributes: Agility, Vision, Jumping
Other Important Physical Attributes: Speed, Catching, Tackling, Strength
Special Abilitites: Less Important – Focus on both ability trees
Other Advice: Physical abilities are key for this position. Focus on both abilitiy trees, especially Swat Ball, Shutdown Coverage, and Super Vision (in the Shutdown ability tree) and First Step and Change Direction (in the Speedster Tree). Agility and vision are more important for a slot WR than pure speed as they will help you to make a play on the ball when a pass is thrown his way. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Tackling is more important for a slot CB as he will have to help out in run support.
Ideal Backup Position: FS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=569090

Run Stuffing CB

Key Physical Attributes: Agility, Vision, Tackling, Strength
Other Important Physical Attributes: Speed, Jumping
Special Abilitites: Less Important – Focus on the Shutdown tree
Other Advice: Physical abilities are key for this position. Focus on the Shutdown tree, especially Super Vision, as this will help you diagnose plays quickly. Vision will help you diagnose plays quickly while strength and tackling will help you overpower WRs to make tackles, will help you actually tackle the HB, and could lead to forced fumbles as well. Jumping will help you swat balls better, jumping and catching will help you get more INTs.
Ideal Backup Position: SS
Example of a Good Build: Example Needed!!!

Balanced CB

Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Jumping, Catching, Strength
Special Abilitites: Less Important – Focus on both ability trees
Other Advice: Physical abilities are key for this position. Focus on both abilitiy trees , especially Swat Ball and Super Vision(in the Shutdown ability tree) and First Step and Change Direction (in the Speedster Tree). Your CB will basically do a little of everything so you will need a little more tackling and strength than a pure cover CB, but not as much as a hard-core run stuffing CB. Jumping will help you swat balls better, jumping and catching will help you get more INTs. This type of player is one who will probably have to neglect catching and thus will not get the big time INTs that other CBs will get, however he will be a solid player who is an asset on the field in run or pass situations.
Ideal Backup Position: FS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=33072

Run Stuffing SS

Key Physical Attributes: Vision, Tackling, Strength
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Important - Focus on the Hard Hitter Tree
Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Hard Hitter Tree, especially Diving Tackle. You need to have at least enough speed to catch most ball carriers and enough agility not to get juked out of your shoes by elusive RBs. Vision of course helps you diagnose plays quickly. Strength is the key to forcing fumbles so add to this before you pour points into Big Hit and Monster Hit. Tackling is essential. If you want to set his tackling style to aggressive or even balanced, you will need enough tackling to make sure you on't get a lot of missed and broken tackles.
Ideal Backup Position: ROLB, MLB - LOLB doesn't play that much and doesn't need much subbing.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=339578

Coverage SS

Key Physical Attributes: Speed, Vision
Other Important Physical Attributes: Agility, Tackling, Jumping
Special Abilitites: Important - Focus on the Coverage tree
Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Try to get his speed and vision way up that way they can fly around the field and clean up after other people. Focus on the Coverage tree, especially Super Vision, Swat Ball, and Closing Speed. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. I do know that jumping will make it easier to snag INTs.
Ideal Backup Position: FS
Example of a Good Build: Example Needed!!!

Balanced SS

Key Physical Attributes: Speed, Vision, Tackling
Other Important Physical Attributes: Strength, Agility
Special Abilitites: Important - Focus on both trees, especially Super Vision and Diving Tackle.
Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on both trees, especially Super Vision and Diving Tackle. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. You want him to be fast enough to get to the ball carrier, and strong enough and a sure enough tackler to bring him down when you get there. Vision will be the key to getting him to the ball early and often.
Ideal Backup Position: ROLB, FS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=26755

Run Stuffing FS

Key Physical Attributes: Vision, Tackling, Strength
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Important - Focus on the Hard Hitter Tree
Other Advice: FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Hard Hitter Tree, especially Diving Tackle, and Closing Speed. You need to have at least enough speed to catch most ball carriers and enough agility not to get juked out of your shoes by elusive RBs. Vision of course helps you diagnose plays quickly. Strength is the key to forcing fumbles so add to this before you pour points into Big Hit. Tackling is essential. If you want to set his tackling style to aggressive or even balanced, you will need enough tackling to make sure you on't get a lot of missed and broken tackles.
Ideal Backup Position: SS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=40458

Coverage FS

Key Physical Attributes: Speed, Vision
Other Important Physical Attributes: Agility, Tackling, Jumping
Special Abilitites: Important - Focus on the Coverage tree
Other Advice: FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Try to get his speed and vision way up that way they can fly around the field and clean up after other people. Focus on the Coverage tree, especially Super Vision, Swat Ball, and Shutdown Coverage. In man coverage against 5 WR sets the FS must defend a WR by himself so a coverage FS needs many of the same abilities (e.g. First Step, Change Direction) that a CB needs and similar physical abilities as well. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. I do know that jumping will make it easier to snag INTs.
Ideal Backup Position: CB, SS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=30112

Balanced FS

Key Physical Attributes: Speed, Vision, Tackling
Other Important Physical Attributes: Strength, Agility
Special Abilitites: Important - Focus on the Coverage tree, especially Super Vision.
Other Advice: FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Coverage tree, especially Super Vision. Also put points in Diving Tackle (in the Hard Hitter tree), as this is one of the most useful ability in games. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. You want him to be fast enough to get to the ball carrier, and strong enough and a sure enough tackler to bring him down when you get there. Vision will be the key to getting him to the ball early and often.
Ideal Backup Position: SS
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=87946

K

Key Physical Attributes: Kicking, Strength, Vision
Other Important Physical Attributes: Confidence, Agility, Speed
Special Abilitites: Important – Especially Automatic
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 12-15 (train it occasionally). Kicking is his main skill but the secondary ones are important too - you just need less of them. Strength affects how far he can kick, Agility, Speed, and Jumping affect his kicking mechanics (I would assume), Vision affects his accuracy, Confidence affects his consistency. Vision and confidence are very important, but often neglected, attributes for kickers.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28748 | http://goallineblitz.com/game/player.pl?player_id=36742

P

Key Physical Attributes: Punting
Other Important Physical Attributes: Strength, Vision, Agility, Speed, Jumping, Confidence
Special Abilitites: Very Important
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 12-15 (train it occasionally). Punting is his main skill but the secondary ones are important too - you just need less of them. Strength affects how far he can punt, Agility, Speed, and Jumping affect his kicking mechanics (I would assume), Vision affects his accuracy, Confidence affects his consistency.
Ideal Backup Position: None
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28642

KR/PR (CB/WR/HB)

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision
Special Abilitites: Important - Put points into First Step, Change Direction, and Return Specialist (if he is a CB) and also Super Vision in the Shutdown tree.
Other Advice: Stamina is not as important because his playing time is limited.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=80339

Added Notes:
These are all of the skill point caps.

00.00 <---[ 1:1]---> 48.06
48.07 <---[ 2:1]---> 60.51
60.52 <---[ 3:1]---> 67.97
67.98 <---[ 4:1]---> 73.24
73.25 <---[ 5:1]---> 77.28
77.29 <---[ 6:1]---> 80.53
80.54 <---[ 7:1]---> 83.25
83.26 <---[ 8:1]---> 85.58
85.59 <---[ 9:1]---> 87.60
87.61 <---[10:1]---> 89.40
89.41 <---[11:1]---> 91.01
91.02 <---[12:1]---> 92.46
92.47 <---[13:1]---> 93.79
93.80 <---[14:1]---> 95.00
95.01 <---[15:1]---> 96.13
96.14 <---[16:1]---> 97.18
97.19 <---[17:1]---> 98.15
98.16 <---[18:1]---> 99.06
99.07 <---[19:1]---> 99.99
100.0 <---[20:1]---> etc.
Last edited Mar 18, 2009 15:15:13
 
jmisky33
offline
Link
 
I think this is the best guide out there. I use it all of the time.

This could help some people as well.

These are all of the skill point caps.

00.00 <---[ 1:1]---> 48.06
48.07 <---[ 2:1]---> 60.51
60.52 <---[ 3:1]---> 67.97
67.98 <---[ 4:1]---> 73.24
73.25 <---[ 5:1]---> 77.28
77.29 <---[ 6:1]---> 80.53
80.54 <---[ 7:1]---> 83.25
83.26 <---[ 8:1]---> 85.58
85.59 <---[ 9:1]---> 87.60
87.61 <---[10:1]---> 89.40
89.41 <---[11:1]---> 91.01
91.02 <---[12:1]---> 92.46
92.47 <---[13:1]---> 93.79
93.80 <---[14:1]---> 95.00
95.01 <---[15:1]---> 96.13
96.14 <---[16:1]---> 97.18
97.19 <---[17:1]---> 98.15
98.16 <---[18:1]---> 99.06
99.07 <---[19:1]---> 99.99
100.0 <---[20:1]---> etc.
Last edited Mar 18, 2009 10:04:39
 
Team Nucleus
Draft Man
offline
Link
 
added thanks forgot that one I got more I 'll add later when I go through my files of GLB cookies
 


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