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Forum > Goal Line Blitz > Position Talk > CB Build (Level 13): Seeking Long-Term Future Advice
Oofty
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http://goallineblitz.com/game/player.pl?player_id=1165368

I'll admit, I'm definitely proud of this build. I do NOT have custom EQ. My base speed is 68.96.

My plans are to build him for the LONG-term. This means I'll sacrifice some short-term productivity and stats in order to build a player that will DOMINATE when he gets into his 30s and 40s. Any suggestions on where I go from here?

I'm definitely going to soft-cap agility first, but after that should I go for the 4th cap in speed or hard-cap agility? I'm building for the long-term, so I am willing to forgo some current GLB "prosperity' in favor of building for the future. I am considering buying custom EQ, which I'd put into speed or speed/agility.

For the long term, should I split EQ between speed and agility 50-50 or 75-25 or...?

Other than the obvious two SAs, which SAs are really worth it for CBs (ie: shutdown coverage is great, but it costs a lot because it's the fifth skill...). What I'm thinking of investing in around level 25 or so are first step, quick cut, swat ball, sticky hands, and super vision. I won't need Return Spec. and Blitz because I plan on being the #1 CB on whatever team I go to, and I won't need closing speed because I'll be faster than 95% of WRs I face (I hope to have base speed of 77 by the time I start getting VAs at level 25 and hopefully have or be close to a base level of 68 agility).

Of course, in the meantime, I'll be training jumping, catching, vision, etc. with the intention of capping those after I've "plateaued" my speed and agility to the point where I just let them increase with the level increments gained with each new level. First priority as far as training goes is to train vision to a "usable" level of 35-40 or so (remember, I'll still be in BBBs and I am building for the LONG-term) by training jumping/vision, then go on to training jumping/tackling until jumping is 30 once vision is to 35-40s. This will all happen via training and will not involve the use of any SPs.

Step-by-step, my plan looks like this:

SPs:
1. Soft-cap agility
2. 4th-cap speed
3/4. Either: 5th-cap speed or Hard-cap agility (I know what you're thinking: go ahead and hard-cap agility, right? Well... In terms of taking advantage of the caps, I'd get more benefit from 5th capping speed because I'd be able to do it 6 SPs earlier because the difference between 4th and 5th cap is less than the difference between soft and hard caps.)
5. 3rd-cap agility

Training:
1. Tackling/jumping until tackling is at least 20.
2. Vision/jumping until vision is 35-40ish.
3. Jumping/tackling until jumping is 30ish.
4. Either catching/vision or catching/jumping until catching is 25-30ish.

So, in summary, at level 25-26 I want my player's BASE stats to look at LEAST like this:
77 Speed (88-99 with EQ -- With any range of 11-22 EQ points in it depending on if I buy FPs for custom EQ and how I decide to split up my EQ)
68 Agility (68-79 with EQ -- a range of 0-11 EQ points depending on if I get custom EQ and how I allocate my EQ)
35-40ish Vision
30-35 Jumping
25-30 Catching

Of course, these are all rough estimates because it's so difficult to guage everything into a formula that can take into account the VAST number of variables (the most difficult to measure being time of course ).

I realize I haven't been very brief and to the point, but I want you to get a thorough idea of where I plan on going with my player. If you've got experience with building CBs or you're just all-around knowledgeable on all that is the GLB phenomenon, I'd love to hear some input on my current build, my future build, and any other tactical advice you could give me that will help me to be the best CB I can be.

Thanks!
Last edited Mar 10, 2009 10:11:19
 
Homage
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why did you blow points on agi so early when you could've been training it with vision?

I just don't understand why you're throwing points into something you could at least put some training into for a while. Looks like you're just throwing out all advantage training gives you to get to caps sooner.

Also, ignoring shutdown coverage for the future is kind of suspect. Unless of course you somehow get lucky and land an AEQ of it... you're missing out on the man to man bonus.
Last edited Mar 10, 2009 11:42:12
 
Underdawg08
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Getting speed so high so early really throws your agility and speed out of wack for a long time. in the long run you will notice this and wind up spending more sp's in agility just to make up the gap. For corners it's better to either train speed and agility together till you can cap them both, then alternate caps. spd to 61, agility to 61, speed to 68, agility to 68, speed to 74 if you choose, to build longer, then agility to 74.
 
mmuhr
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Its really dumb when people build for the long term so they rush speed ASAP. In terms of overall SPs, your better off balancing your caps. Speed first will give you more overall speed(yes its the most important), but less overall SPs. What good CBs need is a balance between speed and agility. Obviously you want more speed, but not too much more!

I kinda agree with what underdog said. Except vision is important too, so I would at least 1st cap that sometime before speed and agility are at 68.

Also, I think its foolish to ever take speed and agility above the 68 cap. Its just not necessary. A waste of SPs. If you do plan on doing it, you should do it MUCH MUCH MUCH later after you cap it to 68, so you allow it to grow on its own. You can also use VAs to get it above 68, much more efficient. Then spend your SPs elsewhere where they are needed.

Again, the best CBs have a fine balance of speed,agility,vision. Not just superhighspeed. My level 39 CB plays in Africa AAA1(Hes usually outmatched by 5-10 levels) and his total speed barely breaks 90. Speed is not an issue. The catches he gives up are results of not enough jumping(ontop of the WR but the WR makes the catch) or not enough vision(pumpfaked or headfaked).
 


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