When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
wooden_bender
offline
offline
I like razor's predictions with his +/- 10 spots of error for everyone
Do you have any SAs you could invest in? That might be a possibility and reason to boost. You could always start working on your player as a second punter for a team
Do you have any SAs you could invest in? That might be a possibility and reason to boost. You could always start working on your player as a second punter for a team
Zadith
offline
offline
Originally posted by wooden_bender
You could always start working on your player as a second punter for a team
best idea i have read in months!!
You could always start working on your player as a second punter for a team
best idea i have read in months!!
Last edited Feb 19, 2009 14:00:00
razor9
offline
offline
Originally posted by oldbaldone
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
Last edited Feb 19, 2009 14:31:07
oldbaldone
offline
offline
Okay Razor . To stop criticizing his hard work and great effort in coming up with his predictions. Sound better.
still to go from say 82 to 86 in your main attribute at the expense of 600 flex points is hardly worth it in my view. 4 points is hardly going to cause your player to dominate the competition. At that point I think natural leveling will be just as good and not fall that far behind. Also vet points will offset any SA's you might pick up.
still to go from say 82 to 86 in your main attribute at the expense of 600 flex points is hardly worth it in my view. 4 points is hardly going to cause your player to dominate the competition. At that point I think natural leveling will be just as good and not fall that far behind. Also vet points will offset any SA's you might pick up.
Sequtugh
offline
offline
Originally posted by razor9
Originally posted by oldbaldone
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
When it comes to pre-season predictions, darts are as valid as any system I've seen
Originally posted by oldbaldone
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
When it comes to pre-season predictions, darts are as valid as any system I've seen
razor9
offline
offline
Originally posted by Sequtugh
Originally posted by razor9
Originally posted by oldbaldone
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
When it comes to pre-season predictions, darts are as valid as any system I've seen
You could be quite right.
Originally posted by razor9
Originally posted by oldbaldone
When it cost 4 skill points to improve your main attribute one point and 3 skill points to improve your second attribute and 2 skill points to improve your 3rd attribute is it worth boosting anymore ? Is spending 200 flex points to get one point of blocking and say one point of confidence worth it ? I'm asking this question for 2 reasons. One I'm still bored and really do want to know what you think. And 2 Razor needs help getting everyone to stop laughing at his predictions. So help me and Razor out and tell me at what point do you think boosting becomes to costly.
That hurts baldy. What's so laughable about them anyway? Mine had a number to associate with some sort of scientific evaluation. What was your method?
Oh right, darts.
To your point about flexing, my strategy at this level is to couple a natural level with a 3x boost. That gives you a block of points to work with that can make a 4 cost skill point increase into say a +5 in your most key attribute. Some of my guys now are saving skill points waiting for the rollover tonight, then BAM...herpes.
When it comes to pre-season predictions, darts are as valid as any system I've seen
You could be quite right.
razor9
offline
offline
Originally posted by oldbaldone
Okay Razor . To stop criticizing his hard work and great effort in coming up with his predictions. Sound better.
still to go from say 82 to 86 in your main attribute at the expense of 600 flex points is hardly worth it in my view. 4 points is hardly going to cause your player to dominate the competition. At that point I think natural leveling will be just as good and not fall that far behind. Also vet points will offset any SA's you might pick up.
Okay, but when you go between caps at that point (let's say 60-68 or 68-73), you seem to make the number in that little scouting bar on your profile very happy. In analyzing my guys, the one's with the best numbers there seem to be the ones who have 4 capped a primary.
But to each his own.
Thanks for the correction on the predictions too, I can stop sobbing now.
Okay Razor . To stop criticizing his hard work and great effort in coming up with his predictions. Sound better.
still to go from say 82 to 86 in your main attribute at the expense of 600 flex points is hardly worth it in my view. 4 points is hardly going to cause your player to dominate the competition. At that point I think natural leveling will be just as good and not fall that far behind. Also vet points will offset any SA's you might pick up.
Okay, but when you go between caps at that point (let's say 60-68 or 68-73), you seem to make the number in that little scouting bar on your profile very happy. In analyzing my guys, the one's with the best numbers there seem to be the ones who have 4 capped a primary.
But to each his own.
Thanks for the correction on the predictions too, I can stop sobbing now.
yendorii
offline
offline
Dont forget that boosting at certain levels gets you extra VXP, as long as you dont boost out of the recommended level.
oldbaldone
offline
offline
That's right isn't it. Forgot about increasing vet points by levels. But is even that worth the cost once you have second and third capped your main attributed. Maybe it is. I don't know. I think boosting is great for low level players. I'm just not sure it worth boosting a player that's 3rd capped unless it's to get to an equipment up grade level faster.
LulzDot
offline
offline
I don't know I boosted most of a team for a while and I'll continue. A difference of 3 levels and 15 SP can make a difference I know maybe not a huge huge amount but that is what about 6 or so natural SP and the 15 SP as well. Also with VXP you get more at higher levels. The xp you get caps out after lvl 29 so you are losing those 3 levels per season.
That being said you don't see as drastic of an increase at a higher level as you did at a lower level. Which I think was why a bunch of guys where retiring their higher level guys and starting new guys also I think that is the reason that Bort started the whole VA for people.
That being said you don't see as drastic of an increase at a higher level as you did at a lower level. Which I think was why a bunch of guys where retiring their higher level guys and starting new guys also I think that is the reason that Bort started the whole VA for people.
H2C
offline
offline
Well Old Bald I boost to put the best player on the field I can for 16 games atleast and hopefully 20. Hello Canada 5
Bleeds
offline
offline
You guys are forgetting the biggest benefit of boosting at high levels (it was briefly mentioned):
Equipment
The equipment I placed on all 10 of my own 32s today was worth 12 SPs (+4 at the 3:1 level) on top of the 15 I got from boosting. The fact that you only gain 2.6 levels a year past 29 means you'd fall far behind because of the lack of equipment vice just the sheer number of skill points. For a position like a Center (with fewer "key" attributes), the difference between level 39 and 40 could mean 25 points if he's at the 5:1 cap (including the 5 SPs). With AEQ, the difference is even more drastic.
Equipment
The equipment I placed on all 10 of my own 32s today was worth 12 SPs (+4 at the 3:1 level) on top of the 15 I got from boosting. The fact that you only gain 2.6 levels a year past 29 means you'd fall far behind because of the lack of equipment vice just the sheer number of skill points. For a position like a Center (with fewer "key" attributes), the difference between level 39 and 40 could mean 25 points if he's at the 5:1 cap (including the 5 SPs). With AEQ, the difference is even more drastic.
teamriots
offline
offline
Originally posted by razor9
BAM...herpes.
your players are getting herpes tonight? Moose Jaw forfeits against FooMMP
BAM...herpes.
your players are getting herpes tonight? Moose Jaw forfeits against FooMMP
You are not logged in. Please log in if you want to post a reply.