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When slow building is it better to train to attributes on intense or train them normal. Im trying to outweigh the extra skill points versus the training boost.
 
LostPeon
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Normal is pretty much useless unless you want to get shopping tokens.
 
Xelstyle
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Originally posted by LostPeon
Normal is pretty much useless unless you want to get shopping tokens.


Not really.
If you want to be a better player immediately, normal is the way to go.
Intense will get you more SP, but not by much.
I think the difference was only 3.

Also, intense will take longer to reach a certain goal.
 
Beerbarian
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I'd do intense until you have enough cash to do something with the shopping. 2 attributes at the same time + occasional breakthroughs + 4 SP for the season.
 
TheGreatPuma
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Check here for the comparison:

http://www.glbwiki.com/index.php?title=Build_Strategies_Comparison

Intense is better - advanced EQ aside.
 
shull
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I've been thinking about this, and I think normal is useful when a player has not soft capped his first two stats, and is just created.

The way I've slow built in the past was to train one attribute intensely to 25, then invest points into it. Training an attribute when it's below 25 is the most efficient time to train a stat. For a non-(o/d)lineman, I've found training to 25 is more efficient because you can gain 1 point in three days worth of training, but only gain .33 from leveling. So for a CB, for instance, you're better off training to 25 rather than investing points once your points + skill level = 48. You can agree or disagree with this logic.

The way it currently stands:

40 training days in a season.
2 points per day = 80 training points.

16 training sessions on intense (80/5)
40 training sessions on normal (40/2)

I see the goal being from creation to train one stat as quickly as possible to 25 then invest points in it.

Lets assume that on normal training intensity, you gain roughly .35 per training session for a stat between the ranks of 15-25. This will take 29 training sessions on normal, therefore 29 regular days.

To gain the same 10 ranks in that singular attribute on intense, it will take 23 training sessions (10 / (.35 * 1.25)). 23 intense training sessions is a season and a half, and a lot of level bonuses. However, you get the 1 point bonus for 4 intense training sessions; so an additional 5 points you would not have picked up training on normal.

Until higher levels, I see those as fools gold. A non-(o/d)lineman will be forced to spend points at the beginning to take advantage of level bonuses if he's training on intense.

If training on normal, you can still gain a full point in any one attribute every 3 days. For a CB, FS, SS, LB, WR, HB, TE, QB, you are gaining more over that three day period than you are through level bonuses. Frankly, until you have enough skill points saved to get a stat to 60, (.66 skill points per level with the 2nd soft cap), I believe you're better off training and gaining a full point every three days.

I think normal training no longer becomes a priority when you're working on your third attribute, after getting two attributes to 60. At that point leveling is slowed, and you have more training days than skill points to invest. So intense training and working the 3rd tier skills from 20-25 while also gaining the 1 skill point bonus becomes more efficient. I still wouldn't invest until I reached 25, but you can save that 1 skill point and the 5 per level to invest at one time when the 3rd tier skill reaches 25.

By the way, I've found I've received a "breakthrough" on both normal and intense training.

Disclaimer: I personally like to get speed and agility to 60 before investing in other skills for the majority of my non-lineman players. I think the above is best suited for this type of build. A lineman gains between .5 and 1 skill point per level and can start at or near 25 in their primary stat. Intense training is probably best suited for these positions.

Anyway, feel free to agree or disagree
Last edited Sep 29, 2008 20:41:28
 
JeffSteele
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i think 25 is a bit low. the key is to get to softcap as fast as possible before the next level up, right? usually i go to 30.
 
TheGreatPuma
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Originally posted by shull
I've been thinking about this, and I think normal is useful when a player has not soft capped his first two stats, and is just created.

The way I've slow built in the past was to train one attribute intensely to 25, then invest points into it. Training an attribute when it's below 25 is the most efficient time to train a stat. For a non-(o/d)lineman, I've found training to 25 is more efficient because you can gain 1 point in three days worth of training, but only gain .33 from leveling. So for a CB, for instance, you're better off training to 25 rather than investing points once your points + skill level = 48. You can agree or disagree with this logic.

The way it currently stands:

40 training days in a season.
2 points per day = 80 training points.

16 training sessions on intense (80/5)
40 training sessions on normal (40/2)

I see the goal being from creation to train one stat as quickly as possible to 25 then invest points in it.

Lets assume that on normal training intensity, you gain roughly .35 per training session for a stat between the ranks of 15-25. This will take 29 training sessions on normal, therefore 29 regular days.

To gain the same 10 ranks in that singular attribute on intense, it will take 23 training sessions (10 / (.35 * 1.25)). 23 intense training sessions is a season and a half, and a lot of level bonuses. However, you get the 1 point bonus for 4 intense training sessions; so an additional 5 points you would not have picked up training on normal.

Until higher levels, I see those as fools gold. A non-(o/d)lineman will be forced to spend points at the beginning to take advantage of level bonuses if he's training on intense.

If training on normal, you can still gain a full point in any one attribute every 3 days. For a CB, FS, SS, LB, WR, HB, TE, QB, you are gaining more over that three day period than you are through level bonuses. Frankly, until you have enough skill points saved to get a stat to 60, (.66 skill points per level with the 2nd soft cap), I believe you're better off training and gaining a full point every three days.

I think normal training no longer becomes a priority when you're working on your third attribute, after getting two attributes to 60. At that point leveling is slowed, and you have more training days than skill points to invest. So intense training and working the 3rd tier skills from 20-25 while also gaining the 1 skill point bonus becomes more efficient. I still wouldn't invest until I reached 25, but you can save that 1 skill point and the 5 per level to invest at one time when the 3rd tier skill reaches 25.

By the way, I've found I've received a "breakthrough" on both normal and intense training.

Disclaimer: I personally like to get speed and agility to 60 before investing in other skills for the majority of my non-lineman players. I think the above is best suited for this type of build. A lineman gains between .5 and 1 skill point per level and can start at or near 25 in their primary stat. Intense training is probably best suited for these positions.

Anyway, feel free to agree or disagree



To test this theory I added to my Intense vs. Normal Spreadsheet located here:

http://spreadsheets.google.com/ccc?key=pbmck92KTeeXAxZHNuMvTXg#

Granted this is for an OT, but an OT has 5 primary skills meaning each skill gets a .4 level bonus instead of .33. But that is a small difference. All my normal training was done with the no activity bonus. Training breakthroughs have been ignored as they are random.

The Normal build, building to about 25 SP first still ends up 4 SPs behind the Intense training build; in fact it ends up equal to the normal build without first training to 25, mainly due to a smaller leveling bonus.

Please let me know if you find any errors.
 
shull
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Good stuff, and I found no errors. I wonder if it holds true with a starting main stat of 13-15, and a .33 bonus per level.
 


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