Players can pay 1 training point to "Bank" their current % progress for one of their attributes, into that attribute as a decimal value.
Discuss.
Originally posted by Jack Del Rio
For the cost of 1 TP, the 78% speed would be set back to 0%, and the 0.78 would be added to the attribute.
I think 1 TP to do this is more than fair. In fact, if the player makes a habit of doing this with many attributes, it's their loss, because that TP could have gone toward training
But it would be a nice option especially if we aren't planning on training the attribute again, or if we need to bank what we have in %'s because we have a big game or a playoff game coming up.
footnote: FIRENZE6ADMIN
Discuss.
Originally posted by Jack Del Rio
For the cost of 1 TP, the 78% speed would be set back to 0%, and the 0.78 would be added to the attribute.
I think 1 TP to do this is more than fair. In fact, if the player makes a habit of doing this with many attributes, it's their loss, because that TP could have gone toward training
But it would be a nice option especially if we aren't planning on training the attribute again, or if we need to bank what we have in %'s because we have a big game or a playoff game coming up.footnote: FIRENZE6ADMIN
Edited by Jack Del Rio on Nov 6, 2009 23:07:53





























