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Forum > Oceania AA Leagues > Oceania AA #4 > A Chemistry Explanation...
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Originally posted by Slimer
So a would a performance boost be ... and I'll give an Role Playing Game analogy...

I put it in this situation because I know the Simulation works off programing (numbers)... so would this be somewhat accurate?


Who the heck knows (Bort), but you just proved you ARE a bigger geek than I, LOL!
 
po
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Originally posted by dutchboyx9
Alright my bad i was jerking you guys. No one knows but Bort - that is just my best guess.


God damn it.

I just made a nice spread sheet to figure this all out.

I hope you die.

Also if you want my guess P=def chemistry K=offensive chemistry.

You could probably kind this out by signing a kicker or punter.
 
Slimer
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LOL... and to prove my geekiness... I thought this was the best thread of garbage I've ever read and been a part of!
 
Slimer
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LOL!



Originally posted by po
Originally posted by dutchboyx9

Alright my bad i was jerking you guys. No one knows but Bort - that is just my best guess.


God damn it.

I just made a nice spread sheet to figure this all out.

I hope you die.

Also if you want my guess P=def chemistry K=offensive chemistry.

You could probably kind this out by signing a kicker or punter.


 
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Originally posted by po

You could probably find this out by signing a kicker or punter.


Doh! I feel silly.
 
po
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Originally posted by Modok
Originally posted by po

Chemistry is garbage.

Chemistry is formed by winning.

It also seriuosly discourages making deals at the deadline to make your team better.

Regardless. Good teams win, bad teams dont.


BS, GG signed quite a few FA's before the playoffs.


Still the double chemistry discourages making trades at the deadline.

I am sure chemistry is realistic in this game, I just dont think it means jack in real life.
 
po
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Originally posted by JerryStegmaier
Originally posted by po


You could probably find this out by signing a kicker or punter.


Doh! I feel silly.


Or I could be way way off.

Who knows.

Either way I cant afford any more chemistry.
 
Norsemanvike
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How chemistry affects the play during games, Bort will never spill, but we know that it's a boost of some sort. All we officially know is this...

Originally posted by Bort
Chemistry changes (idea 2)

Off season moves
- -1 chemistry for every move that normally costs chemistry: trading a player, cutting or signing an active human player over lv 5

Chemistry always refills by the following formula, except when over 70:
((100 - current chemistry) / 20) per day. (rounded to nearest integer)
This means, when you have:
10 chemistry: you get +5 per day.
20 chemistry: you get +4 per day.
30 chemistry: you get +4 per day.
40 chemistry: you get +3 per day.
etc.

When chemistry is over 70
- chemistry refills by 1 per day like it does now

Moves made between during weeks 10 - 12 (days 19 - 24)
- Cost double the chemistry hit. Make your moves early in the season to avoid the extra hits.

When you get a team assigned to you from the waiting list
- Chem is reset to 70's, you get 4 days where all moves do not affect your chemistry at all. Any teams you trade with may have their chemistry affected, but yours will not.


Cut/Trade changes

- Always unlimited cuts of CPU players.
- Maximum of one trade between any two teams within a 12 day period (so, 2 trades per season's trade period between two teams).
- Maximum 3 players on each side of a trade.
- Trade/cut deadline remains week 12

During the offseason, and up to week 2 (day 4)
- Unlimited cuts of human players

During the regular season, after day 4
- 2 human players cut per day maximum


 
dutchboyx9
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DUDE we attracted a moderator to our thread!

I think the boost is more - I have 50 speed, so a 10% boost means i have 55 speed and the simulator makes my dot move faster.
 
Slimer
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I linked this post to the FAQ's because I thought it was pretty funny... and to see if a moderator would tip off whether we were close or now... but I guess not.

Originally posted by dutchboyx9
DUDE we attracted a moderator to our thread!

I think the boost is more - I have 50 speed, so a 10% boost means i have 55 speed and the simulator makes my dot move faster.


 
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