Its my player and I do think its been nerfed a little. Even still, the ability does still indeed work. The main reason he fell off after week 8 was due to a change in offensive philosophy and the fact that the 'roll' for the ability took too many carries to be effective. I've tweaked some stuff and feel that I better understand how to initiate better roll opportunities. You still have to understand, he's only a level 15 and its going take some time to actually compete with these visioned upped beasts we have in this league.
treygreen13
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Originally posted by l4boMb4
Its my player and I do think its been nerfed a little. Even still, the ability does still indeed work. The main reason he fell off after week 8 was due to a change in offensive philosophy and the fact that the 'roll' for the ability took too many carries to be effective. I've tweaked some stuff and feel that I better understand how to initiate better roll opportunities. You still have to understand, he's only a level 15 and its going take some time to actually compete with these visioned upped beasts we have in this league.
I know it definitely caused me to further hammer the need for vision into my squad.
I noticed the number of carries you gave him did decline significantly, but I assumed that was because the effectiveness had dropped significantly.
I concur that is has probably been nerfed, because I loaded my WR up with it hoping for similar results, but it never seems to do anything.
Its my player and I do think its been nerfed a little. Even still, the ability does still indeed work. The main reason he fell off after week 8 was due to a change in offensive philosophy and the fact that the 'roll' for the ability took too many carries to be effective. I've tweaked some stuff and feel that I better understand how to initiate better roll opportunities. You still have to understand, he's only a level 15 and its going take some time to actually compete with these visioned upped beasts we have in this league.
I know it definitely caused me to further hammer the need for vision into my squad.
I noticed the number of carries you gave him did decline significantly, but I assumed that was because the effectiveness had dropped significantly.
I concur that is has probably been nerfed, because I loaded my WR up with it hoping for similar results, but it never seems to do anything.
lawdog
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Originally posted by l4boMb4
Its my player and I do think its been nerfed a little. Even still, the ability does still indeed work. The main reason he fell off after week 8 was due to a change in offensive philosophy and the fact that the 'roll' for the ability took too many carries to be effective. I've tweaked some stuff and feel that I better understand how to initiate better roll opportunities. You still have to understand, he's only a level 15 and its going take some time to actually compete with these visioned upped beasts we have in this league.
Good luck faking out Lawdog Johnson in our playoff game. The guys vision + super vision is off the charts.
Its my player and I do think its been nerfed a little. Even still, the ability does still indeed work. The main reason he fell off after week 8 was due to a change in offensive philosophy and the fact that the 'roll' for the ability took too many carries to be effective. I've tweaked some stuff and feel that I better understand how to initiate better roll opportunities. You still have to understand, he's only a level 15 and its going take some time to actually compete with these visioned upped beasts we have in this league.
Good luck faking out Lawdog Johnson in our playoff game. The guys vision + super vision is off the charts.
Oso
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Originally posted by treygreen13
Originally posted by XerxesBlackmage
I never saw how it was countered, it's only my opinion on the build. I thought I read somewhere that Head Fake was nerfed a bit, but I could easily be mistaken.
After the game, I made a post about it (questioning how someone who was level 12 at the time could juke entire defenses simultaneously), it became a topic of discussion over at the Bug Forums. Bort posted in it twice telling us it's a freak Head Fake build and that it's working as intended. His ability to activate the force field disappeared around game 8 or so, and he dropped from the top of the RB rankings shortly afterward.
According to Bort, at the time it was a legitimate build and I accepted it as a shortcoming by my defense. I built my WR OH GOD IT BURNS up to a ridiculous level of Head Fake since game 8, and I've had absolutely no luck getting that "force field" to activate. With ~50 agility and 8 in head fake, at level 20 he could not do the magic that the level 12 could.
I personally have reverted to thinking that it was a bug of some sort, considering it's rapid onset, immense success, and then immediate and painful decline. Of course, that's why his owner has a picture of a baby crying.
the solution to the "bug" was higher vision on D, which every D player got after watching the "bug"
Originally posted by XerxesBlackmage
I never saw how it was countered, it's only my opinion on the build. I thought I read somewhere that Head Fake was nerfed a bit, but I could easily be mistaken.
After the game, I made a post about it (questioning how someone who was level 12 at the time could juke entire defenses simultaneously), it became a topic of discussion over at the Bug Forums. Bort posted in it twice telling us it's a freak Head Fake build and that it's working as intended. His ability to activate the force field disappeared around game 8 or so, and he dropped from the top of the RB rankings shortly afterward.
According to Bort, at the time it was a legitimate build and I accepted it as a shortcoming by my defense. I built my WR OH GOD IT BURNS up to a ridiculous level of Head Fake since game 8, and I've had absolutely no luck getting that "force field" to activate. With ~50 agility and 8 in head fake, at level 20 he could not do the magic that the level 12 could.
I personally have reverted to thinking that it was a bug of some sort, considering it's rapid onset, immense success, and then immediate and painful decline. Of course, that's why his owner has a picture of a baby crying.
the solution to the "bug" was higher vision on D, which every D player got after watching the "bug"
l4boMb4
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There's never a complete solution to preventing something. There will be something that pops up or figured out to better enhance the "bug"...then something will be figured out to stop it once more. Adding a ton of vision isn't the answer completely.
http://goallineblitz.com/game/replay.pl?pbp_id=6767623
I did freeze you at least once though, lawdog. But that was way earlier in the season.
http://goallineblitz.com/game/replay.pl?pbp_id=6767623
I did freeze you at least once though, lawdog. But that was way earlier in the season.
lawdog
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Originally posted by l4boMb4
There's never a complete solution to preventing something. There will be something that pops up or figured out to better enhance the "bug"...then something will be figured out to stop it once more. Adding a ton of vision isn't the answer completely.
http://goallineblitz.com/game/replay.pl?pbp_id=6767623
I did freeze you at least once though, lawdog. But that was way earlier in the season.
Yeah, but I caught up with your slow ass
How long did it take you to find that play?
There's never a complete solution to preventing something. There will be something that pops up or figured out to better enhance the "bug"...then something will be figured out to stop it once more. Adding a ton of vision isn't the answer completely.
http://goallineblitz.com/game/replay.pl?pbp_id=6767623
I did freeze you at least once though, lawdog. But that was way earlier in the season.
Yeah, but I caught up with your slow ass
How long did it take you to find that play?
Last edited Jul 14, 2008 20:42:54
Jericoholic
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Yeah. In our game, Caught Looking head fakes us a few times. But generally, our defense was fast enough to get in there to prevent any big gains.
BBVD
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General Petraeus pass to Travis Hammer up the right side, PAT made by Douglas Rush [TD] (37 yd gain), 7:08 4Q, gave us the 20-6 lead in a game we'd win 23-6.
http://goallineblitz.com/game/replay.pl?pbp_id=6768425
General Petraeus pass to Travis Hammer up the right side (8 yd gain), PAT made by Douglas Rush [TD], 10:15 1Q, gave us the 7-0 lead in a game we'd lose 53-7.
http://goallineblitz.com/game/replay.pl?pbp_id=7122311
General Petraeus pitch to johnny bardsley, PAT made by Douglas Rush [TD] to the left (4.5 yd gain), 2:50 1Q, gave us the 10-0 lead.
http://goallineblitz.com/game/replay.pl?pbp_id=10685709
http://goallineblitz.com/game/replay.pl?pbp_id=6768425
General Petraeus pass to Travis Hammer up the right side (8 yd gain), PAT made by Douglas Rush [TD], 10:15 1Q, gave us the 7-0 lead in a game we'd lose 53-7.
http://goallineblitz.com/game/replay.pl?pbp_id=7122311
General Petraeus pitch to johnny bardsley, PAT made by Douglas Rush [TD] to the left (4.5 yd gain), 2:50 1Q, gave us the 10-0 lead.
http://goallineblitz.com/game/replay.pl?pbp_id=10685709
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