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Originally posted by dlee1019
True indeed. Most people don't realize that build is more important than lvl. I've seen lvl 20's that don't have one green overall bar.

People just whine because they don't want to go out there and scout their asses off, they must fear rejection or something. When we got our teams I was on GLB all day making offers. I couldn't even count the number of rejections, LOL!!

I see big things for you guys next season, with the way you build your players. GL next game!!


everyone knows the scouting bars don't mean anything. you can get an o-lineman over 39 way before lv. 20 but even your own SS (20) and LB (19) are still yellow.
 
BuddyHorn
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Originally posted by jadedscenester
Originally posted by dlee1019

True indeed. Most people don't realize that build is more important than lvl. I've seen lvl 20's that don't have one green overall bar.

People just whine because they don't want to go out there and scout their asses off, they must fear rejection or something. When we got our teams I was on GLB all day making offers. I couldn't even count the number of rejections, LOL!!

I see big things for you guys next season, with the way you build your players. GL next game!!


everyone knows the scouting bars don't mean anything. you can get an o-lineman over 39 way before lv. 20 but even your own SS (20) and LB (19) are still yellow.


The scouting bars can tell you a whole lot about a team and players builds. I am not going into specifics, but they are a huge deal when breaking down a team.

Most people that think scouting bars mean nothing have some pretty huge descrepacies in their overall understanding of the game.

Now, having high bars does not mean your player is squared away, but it can definatly tell me a lot about that guys build.
 
dlee1019
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My SS and LB don't have great builds. I'm still testing the waters, but I believe the bars are a great gauge on what they are capable. They can't tell you exactly how good the player is, but they get you as close as possible when you can't see their build. Look at the NEThawks DE Slappy. He's fu#$ing awesome, but his bars aren't green. I also believe that some players are just meant to be great. I know that might sound crazy, but you guys had to have noticed some players with bad builds or low lvl that just get off all the time.
 
dlee1019
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Ok, I went around looking for insight and I realized my previous post was wrong. It seems that the only players that get their bars to green levels are linemen, but I haven't seen a DE with green bars at a low level as of yet. Just O-linemen and DTs. I was wrong, now everyone please attack me and get it over with...
 
BuddyHorn
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My two higher lvl DE have been green in pass rush for quite a while. The CWM DE will be green within two lvls. It is hard to get most of the other defensive guys green at early lvls because you have to cut corners on the builds to keep them effective in the short term. TE WR are extremely easy to get a green bar on, but thats not always the best route early on in the players build.
 
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Originally posted by BuddyHorn
Originally posted by jadedscenester

Originally posted by dlee1019


True indeed. Most people don't realize that build is more important than lvl. I've seen lvl 20's that don't have one green overall bar.

People just whine because they don't want to go out there and scout their asses off, they must fear rejection or something. When we got our teams I was on GLB all day making offers. I couldn't even count the number of rejections, LOL!!

I see big things for you guys next season, with the way you build your players. GL next game!!


everyone knows the scouting bars don't mean anything. you can get an o-lineman over 39 way before lv. 20 but even your own SS (20) and LB (19) are still yellow.


The scouting bars can tell you a whole lot about a team and players builds. I am not going into specifics, but they are a huge deal when breaking down a team.

Most people that think scouting bars mean nothing have some pretty huge descrepacies in their overall understanding of the game.

Now, having high bars does not mean your player is squared away, but it can definatly tell me a lot about that guys build.


i'm not saying the scouting bars are completely useless. when the opponent has their attributes invisible, they are the fastest way to get an idea of what you're up against, especially if you don't have the time to pore through "game film" and statistics comparisons. obviously if you're scouting their WRs, and their scouting bars are higher/lower than average for their level, you can get a vague idea of whether they have a good build or not. assuming you know what average is.

however, that wasn't my point.

1) the scouting bars don't do a very good job of making a comparison between positions. o-linemen always have higher bars than safeties, for example. my theory is this has to do with which stats it takes into account, and how people build their players. OL are capable of getting away with pumping blocking and strength above the 2-pt cap and neglecting other stats early on, and the scouting bar places a high priority on these two stats for that position. a safety, on the other hand, has to work on speed, agility, tackling, catching, jumping, vision...and their scouting bar takes all of these into account, despite the fact that you can't possibly excel in all of them.

2) the scouting bars devalue SAs. they don't appear to take them into account at all, but i think there's evidence that they can be very effective. when scouting, you could see a player with below average scouting bars but who has worked on SAs and is still a very good player with a good build.

3) the scouting bars don't seem to take into account how the game actually plays. i don't think anyone will argue that speed is more important for a linebacker than tackling. speed is rewarded in the sim and all players have to boost it to counter HBs and WRs taking advantage of this. tackling is undervalued: setting to wrap-up seems to prevent missed tackles no matter what tackling is boosted to. it's just how the game works right now. however, the scouting bars don't reflect this. if my LB was to have its tackling and speed scores flipped, i bet my scouting bars would go up quite a bit even though he would play at a lower level. i also don't know many WRs who are pumping jumping to 50, but i get the feeling it factors in just as much as speed or agility.
 
BuddyHorn
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I agree with you. Having high scouting bars does not mean you have a great player or unit. However the bars do tell you a whole lot about the build. You have to combine it with watching film to fully benifit from them. But I can make a pretty accurate guess how most folks players are built w/in a couple of points in the attributes and sa's by using the bars and game tapes.
 
dlee1019
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I agree with all 3 points. How much do you guys think S/A come into play in the sim? I fill them, but I can't really tell if they're actually making a difference our sapping my SP.
 
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well, hopefully you can anyway. you never know when you're up against a WR with 65 jumping and 25 speed...

okay, so maybe you do. nobody's done it. but hey, it might actually work.

"i'm open!"

"uhh, dude...you're 1, 2, 3, 4...quadruple covered"

"chuck it high!"
 
BuddyHorn
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Originally posted by dlee1019
I agree with all 3 points. How much do you guys think S/A come into play in the sim? I fill them, but I can't really tell if they're actually making a difference our sapping my SP.


That would be a private message type subject.

 
smallbugger
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Originally posted by jadedscenester
well, hopefully you can anyway. you never know when you're up against a WR with 65 jumping and 25 speed...

okay, so maybe you do. nobody's done it. but hey, it might actually work.

"i'm open!"

"uhh, dude...you're 1, 2, 3, 4...quadruple covered"

"chuck it high!"


that made me lol, maybe the better question is would the Sim QB recognize him as open... or do you just get a low vision with you as main target QB to try this out, lol
 
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