Originally posted by BuddyHorn
Originally posted by jadedscenester
Originally posted by dlee1019
True indeed. Most people don't realize that build is more important than lvl. I've seen lvl 20's that don't have one green overall bar.
People just whine because they don't want to go out there and scout their asses off, they must fear rejection or something. When we got our teams I was on GLB all day making offers. I couldn't even count the number of rejections, LOL!!
I see big things for you guys next season, with the way you build your players. GL next game!!
everyone knows the scouting bars don't mean anything. you can get an o-lineman over 39 way before lv. 20 but even your own SS (20) and LB (19) are still yellow.
The scouting bars can tell you a whole lot about a team and players builds. I am not going into specifics, but they are a huge deal when breaking down a team.
Most people that think scouting bars mean nothing have some pretty huge descrepacies in their overall understanding of the game.
Now, having high bars does not mean your player is squared away, but it can definatly tell me a lot about that guys build.
i'm not saying the scouting bars are completely useless. when the opponent has their attributes invisible, they are the fastest way to get an idea of what you're up against, especially if you don't have the time to pore through "game film" and statistics comparisons. obviously if you're scouting their WRs, and their scouting bars are higher/lower than average for their level, you can get a vague idea of whether they have a good build or not. assuming you know what average is.
however, that wasn't my point.
1) the scouting bars don't do a very good job of making a comparison between positions. o-linemen always have higher bars than safeties, for example. my theory is this has to do with which stats it takes into account, and how people build their players. OL are capable of getting away with pumping blocking and strength above the 2-pt cap and neglecting other stats early on, and the scouting bar places a high priority on these two stats for that position. a safety, on the other hand, has to work on speed, agility, tackling, catching, jumping, vision...and their scouting bar takes all of these into account, despite the fact that you can't possibly excel in all of them.
2) the scouting bars devalue SAs. they don't appear to take them into account at all, but i think there's evidence that they can be very effective. when scouting, you could see a player with below average scouting bars but who has worked on SAs and is still a very good player with a good build.
3) the scouting bars don't seem to take into account how the game actually plays. i don't think anyone will argue that speed is more important for a linebacker than tackling. speed is rewarded in the sim and all players have to boost it to counter HBs and WRs taking advantage of this. tackling is undervalued: setting to wrap-up seems to prevent missed tackles no matter what tackling is boosted to. it's just how the game works right now. however, the scouting bars don't reflect this. if my LB was to have its tackling and speed scores flipped, i bet my scouting bars would go up quite a bit even though he would play at a lower level. i also don't know many WRs who are pumping jumping to 50, but i get the feeling it factors in just as much as speed or agility.