I know we’ve complained about if before, but it really kills defense at the Vet level when you’re playing speedy/elusive runners and your defenders continuously shit the bed on angles.
https://glb2.warriorgeneral.com/game/replay/929087/171654
On the back end, our defense is relatively fast. I built the team to avoid blocks completely and get to the ball carrier. For the most part, it worked well early on. Around Pro though, we started to suffer due to rushers being close to their end build. As a man blitz team, it’s kinda hard to blitz when you can’t control what angles your defender takes.
I’ve been saying for years that it’s a broken system, but I’m seeing man blitz ran less so either people are aware of this, or building star defensive lines is the solution people came up with.
While two star ends would probably solve our problem, I hate the fact that we have a broken tactic in the first place. Bad angles, suck blocks, and the weird run/turn around into blocks coding should be looked at.
If you need more examples of bad angles, just look at our recent games in Vet. I don’t know if this is where play knowledge is beneficial, but it’s weird watching faster players run right into people they can go around. Especially in conservative. No matter what you set your tactics to, it doesn’t seem to change much in the dot behavior.
I don’t know how many built their defense like mine, but any tips and tricks for how to get around the pursuit issue would help (even though I’m not a believer, we still keep it around 70 on our players).
https://glb2.warriorgeneral.com/game/replay/929087/171654
On the back end, our defense is relatively fast. I built the team to avoid blocks completely and get to the ball carrier. For the most part, it worked well early on. Around Pro though, we started to suffer due to rushers being close to their end build. As a man blitz team, it’s kinda hard to blitz when you can’t control what angles your defender takes.
I’ve been saying for years that it’s a broken system, but I’m seeing man blitz ran less so either people are aware of this, or building star defensive lines is the solution people came up with.
While two star ends would probably solve our problem, I hate the fact that we have a broken tactic in the first place. Bad angles, suck blocks, and the weird run/turn around into blocks coding should be looked at.
If you need more examples of bad angles, just look at our recent games in Vet. I don’t know if this is where play knowledge is beneficial, but it’s weird watching faster players run right into people they can go around. Especially in conservative. No matter what you set your tactics to, it doesn’t seem to change much in the dot behavior.
I don’t know how many built their defense like mine, but any tips and tricks for how to get around the pursuit issue would help (even though I’m not a believer, we still keep it around 70 on our players).






























