Originally posted by Mango Fandango
I'd like to see a team with builds and a PB that utilises this list of offensive plays (source: Adderfist):
https://docs.google.com/spreadsheets/d/1u3XNCTLyJsOKJ4imupzbHgCc-VnB-NaXo12GkTFeHuw/edit#gid=0
To make things a little clearer with some of my own anecdotal "evidence", I was furious with how QPR's QB was playing in the first few games of the season (started 1-2 in own division), so had to ask on Discord to essentially "fix the build".
Lo and behold, Sophomore finalists who did their damned best to compete with Kvothe. Same PB, virtually same dots, same-ish gameplan. Fixed QB build to conform to GLB2 norms.
Also, scatback HBs are a no-go if you want to try and win.
It's pretty much cookie-cutter builds with a cookie-cutter PB, but knowing what ingredient needs sprinkling where and by how much is basically GLB2 in a nutshell.
Don't get me wrong, it's the helpful humans that have kept me coming back to play.
I know this is old Mango Fandango and enjoy conversing with you as well. The one thing I'll say is I totally agree with you in general.
If there is one criticism I have of GLB2 more than anything else its that unlike just about every other MMORPG they do a wretched job of protecting the spawn point of the game. It really is, beyond anything else, what dries up the player market of people who may have 15-20 minutes of leisure of time to invest/want to invest people who don't want to get into spending hours and I candidly just don't think its ever going to change.
Min-Max is never good for any role playing game don't care if its electronic or anything else. It tends to favor the best mathematician with the most time and sooner or later they end up in a corner playing by themselves - it happens - but I don't think they ever will change that.
I kinda take responsibility for my own part somewhat , way back in the day GLB1, rookie used to be only CPU until the first season level 13 and you'd have vet players in the team forums barking on the new guys about how to improve their dot especially as playoff time drew near. I take responsibility because the player base really pushed bort and DD at the time to make those human players - I don't believe at all its been to the advantage of the overall game. Now Corndog makes a point thats not wrong that browser based games in general have taken a beating in user-ship but I look at this way; so has check writing doesn't mean if you own the check printitng company you don't try to take a bigger market share of a declining market.
I really miss all the "dabblers" those guys were alot of fun too.
For my ten cents - if you really wanted to - you could simple mandate 10 plays per section and 5 per special situation (run very short, pass very short) with instead of 5 "bips" simple bronze silver gold. That would still give creativity and enforce diversity from spam mania.Do I think that will ever happen with the game as a whole , no I think its more realistic which I'm in favor of but I kinda accept it. Why that can't be rolled out in freshman and sophomore ball to protect the spawn point I have no idea. It would seem to me that you could have rookie and sophomore validation rules requiring "even matchups" so 5 wide has to be countered by Quarter, 4 wide by Dime and 3-2-6 etc. Would do a great service for newcomers and you might actually keep some.
Well that and expanding the playoffs at least at those tiers to 6 teams would tend to make a lot of sense. That said I've been losing that argument so long no idea why I keep making it.
I'd like to see a team with builds and a PB that utilises this list of offensive plays (source: Adderfist):
https://docs.google.com/spreadsheets/d/1u3XNCTLyJsOKJ4imupzbHgCc-VnB-NaXo12GkTFeHuw/edit#gid=0
To make things a little clearer with some of my own anecdotal "evidence", I was furious with how QPR's QB was playing in the first few games of the season (started 1-2 in own division), so had to ask on Discord to essentially "fix the build".
Lo and behold, Sophomore finalists who did their damned best to compete with Kvothe. Same PB, virtually same dots, same-ish gameplan. Fixed QB build to conform to GLB2 norms.
Also, scatback HBs are a no-go if you want to try and win.
It's pretty much cookie-cutter builds with a cookie-cutter PB, but knowing what ingredient needs sprinkling where and by how much is basically GLB2 in a nutshell.
Don't get me wrong, it's the helpful humans that have kept me coming back to play.
I know this is old Mango Fandango and enjoy conversing with you as well. The one thing I'll say is I totally agree with you in general.
If there is one criticism I have of GLB2 more than anything else its that unlike just about every other MMORPG they do a wretched job of protecting the spawn point of the game. It really is, beyond anything else, what dries up the player market of people who may have 15-20 minutes of leisure of time to invest/want to invest people who don't want to get into spending hours and I candidly just don't think its ever going to change.
Min-Max is never good for any role playing game don't care if its electronic or anything else. It tends to favor the best mathematician with the most time and sooner or later they end up in a corner playing by themselves - it happens - but I don't think they ever will change that.
I kinda take responsibility for my own part somewhat , way back in the day GLB1, rookie used to be only CPU until the first season level 13 and you'd have vet players in the team forums barking on the new guys about how to improve their dot especially as playoff time drew near. I take responsibility because the player base really pushed bort and DD at the time to make those human players - I don't believe at all its been to the advantage of the overall game. Now Corndog makes a point thats not wrong that browser based games in general have taken a beating in user-ship but I look at this way; so has check writing doesn't mean if you own the check printitng company you don't try to take a bigger market share of a declining market.
I really miss all the "dabblers" those guys were alot of fun too.
For my ten cents - if you really wanted to - you could simple mandate 10 plays per section and 5 per special situation (run very short, pass very short) with instead of 5 "bips" simple bronze silver gold. That would still give creativity and enforce diversity from spam mania.Do I think that will ever happen with the game as a whole , no I think its more realistic which I'm in favor of but I kinda accept it. Why that can't be rolled out in freshman and sophomore ball to protect the spawn point I have no idea. It would seem to me that you could have rookie and sophomore validation rules requiring "even matchups" so 5 wide has to be countered by Quarter, 4 wide by Dime and 3-2-6 etc. Would do a great service for newcomers and you might actually keep some.
Well that and expanding the playoffs at least at those tiers to 6 teams would tend to make a lot of sense. That said I've been losing that argument so long no idea why I keep making it.






























