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Forum > Goal Line Blitz 2 > S58 Changelog Suggestions
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william78
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Originally posted by Cybertron

I am talking about offensive linemen wearing down the defense.


That ain't it. Certainly done more than a few lines with higher power and initmidation levels. There is cause for it and if you set up the skill chain right it works for blocking but most of those offensive line encounters are with DL's which tend to have plenty of toughness.

It's a pretty simple reason when you set the back at or over 100 conditioning add a reasonable amount of toughness and B4I they can play the whole game without any real degregadation.





 
william78
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Originally posted by BoDiddley
Goolies did that, didn't slow powerbacks


Loved your Goolies team. I came out on top at the end a tiny bit for the most part.

However, what was it 8-9 games in a row on that series ladder then league games and neither side won back to back to start it out. That's a perfect see-saw rivalry. It was perfect cat and mouse , which formations will Krueger run out of versus when Gallic legion will toss it with the swining guards versus throw it.
 
Majestic Gent
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- QB Rollouts out of the Goal Line formation
- Dogs All Go
- Unstoppable TEs with bread & butter routes
- Man defense, no one seriously ran zone defense except you know who
- Power backs that broke 50 tackles per game
- Zone defense?
- ?
 
Cybertron
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Originally posted by Majestic Gent
- QB Rollouts out of the Goal Line formation




I am doing my part to try and make goalline great again. On my LSU team, I have an entire offensive line, TE, HB and FB dedicated to just goalline (and special teams)
Edited by Cybertron on Feb 11, 2022 14:45:00
 
william78
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Originally posted by Majestic Gent
- QB Rollouts out of the Goal Line formation
- Dogs All Go
- Unstoppable TEs with bread & butter routes
- Man defense, no one seriously ran zone defense except you know who
- Power backs that broke 50 tackles per game
- Zone defense?
- ?


The only funny part about that QB Rollout bonanza from GL was when all those guys tried to optimize their new rookie teams to run it as "the play" and Bort took it out of the playbook the day before the season started

Dogs all go at least only lasted 1/2 of a season but if there are player awards for sacks by a CB I'm sure they were earned then.
Edited by william78 on Feb 11, 2022 15:09:39
 
Majestic Gent
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Originally posted by Cybertron


I am doing my part to try and make goalline great again. On my LSU team, I have an entire offensive line, TE, HB and FB dedicated to just goalline (and special teams)


That would be excellent! A blast from the past.
Edited by Majestic Gent on Feb 11, 2022 17:02:07
 
Majestic Gent
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Originally posted by william78

Dogs all go at least only lasted 1/2 of a season but if there are player awards for sacks by a CB I'm sure they were earned then.


This (current meta) too shall pass.
 
eTHICCalBEEF
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Originally posted by Majestic Gent
This (current meta) too shall pass.


What exactly is the current meta? Far as I can tell all the top vet teams over the past few seasons have been very different in playstyle.
 
william78
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Originally posted by Majestic Gent
This (current meta) too shall pass.


Like I said I'll check back in a year or two. I just get a headache thinking about the next few seasons. I know Bort and Corndog didn't have a bad rainy day in the Pacific Northwest and decide you know what "let's find every part of the game Will is really bothered by and ramp that up by a factor of 1,2,or 3" then laugh about it like bond villains but that was still the net effect and when I think about having to gut through that as much as I hate to give up especially Spaceballs and Fulminata long before their time it just feels like a chore instead of fun.

-Lower CB costs yeah could create some opportunities on superstars there which is nice. But No game balance for soaking up that extra cap space (about 2.6 to 3.2 million per team), my belief is most will convert that into an extra superstar on their roster. I have no issue loading up 8, 9, 10 Supstars on a roster I just don't think its really good for the game overall as it heavily favors veteran players and actually somewhat diminishes the term "super".

-TE's already catch too many passes versus WR's, I mean it's a GLB thing but real football its not a thing. TE's leading a team is pretty rare, leading a division or conference is truely special. 10 of 12 TE's in the top leagues have receiving TE's yet that's what we buff? I mean was their a derth of them we bump up consistency for no reason making them still better than the sim leaves it automatically. People spam TE passes enough already its repetative yeah people do it so I do it from time to time because it works but don't like it- it's the same thing over and over and it got made stronger for no good reason whatsoever as far as I can tell.

-Again hard hitting free safties are by far the exception not the rule at almost all levels of football. I could live with having them on parity but while the coverage/range guys used to be at a 3-4% disadvantage in terms of total points that just got exaggerated. But now a position that doesn't really "exist" anymore either due to targetting at the collegiate level or personal fouls at the NFL side, a figment of imagination, is now substantially better than coverage. I'm not saying its all gotta be Paul Krause (NFL all time interception leader still) with range there is good reason for run support but it looks goofy to me to make them clearly better.

-CB tackling points getting less expensive changes the way its played both against the pass and run. Covered that before just don't want to see it without a significant sacrafice. Plus:
- It basically killed Power WR for one. That was already near impossible due to fumbling even with higher carrying grip but it was "ok-ish" even if not as impactful as possession. Was looking like we might drift towards that as a possibility now that's pretty dead. If you want to do Mike Evans, A.J. Brown, a prime Hopkins or Jones the power effect just isn't there and fumbles too much. That problem got bigger and I suspect it'll be 6-8 seasons before its worked out and becomes a possibility.
- Now that the CB is stronger inside power running gets more promising rather than cutting it outside.
- I'm pretty sure someone is going to generate a 3rd CB for run support combining contain and power not ideal it's not a thing.

....that's before people get really creative which I'm sure is going to happen in ways I really don't want to see.

Just seemed a big move away from several things that exist and towards fantasy island. When I was angry about it I called it Ice Hockey and Roller Derby I just really don't want to go that way and don't want to see it. So I'll take a powder and wait and check back for change. No hard feelings it was fun I just don't see it being fun , for me, for the next few seasons as it seems like backwards into a meta that's more fantasy than reality.





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Cybertron
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Originally posted by Kvothe27
What exactly is the current meta? Far as I can tell all the top vet teams over the past few seasons have been very different in playstyle.


There is no current meta....which is good. You can choose to win by passing or running. Or screens
Edited by Cybertron on Feb 11, 2022 18:48:39
 
Cybertron
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Originally posted by william78
Like I said I'll check back in a year or two.

-


Yet you are all over these boards and discord. You know you can't leave...just when I try to get out....they pull me back in!!!
Edited by Cybertron on Feb 11, 2022 18:49:45
 
BoDiddley
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Originally posted by william78
Loved your Goolies team. I came out on top at the end a tiny bit for the most part.

However, what was it 8-9 games in a row on that series ladder then league games and neither side won back to back to start it out. That's a perfect see-saw rivalry. It was perfect cat and mouse , which formations will Krueger run out of versus when Gallic legion will toss it with the swining guards versus throw it.


Yep those were some fun battles. Heart League was deep too, you couldn't take many games off
 
william78
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Originally posted by Kvothe27
What exactly is the current meta? Far as I can tell all the top vet teams over the past few seasons have been very different in playstyle.


Passing to TE's is overpowered it just got a tiny bit more so. However the value on WR's that non-possession, i.e. they don't catch in traffic and go down but are designed for YAC just got a huge step backwards, those guys are going to start fumbling and given the over-pumped number of interceptions its now more so.

Zone is on top by a small margin at Vet, it got more powerful. The new tools are better for zone than man, It doesn't take much in a finite points universe but all the changes 4-6 of them get you 2-4% better for zone versus man. Some people think I'm wrong about this but even if they do believe that I mean really they should take pause that two of the games best zone defenders are liking their chops about the changes already. Plus I'm not wrong I just paused to ask not how I would scheme to take advantage of it but how others might.

Secondary hard hitters had a very small advantage over coverage/range types that just get better.

Could I design a team to run between the tackles and throw to the TE? - Sure , but I've already done that before. Nice to win with it but I'd be bored.
 
agerm73
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I don't see this. Maybe I am not looking deep enough at the numbers. In my experience, I see successful all-run and run-heavy teams as well as passing teams and my favorite, the balanced offense. I think the CiT thread the needle has made WRs better.
On defense, while Zone seems to be the FotM (Flavor of the Month) I have been more successful with good old fashion man D. with a non-S* team vs S* ladden teams. I have seen Ints and deflections (thank you Swat Down) on the rise as well as fumbles and knock looses.
I see newer coaches learning from the Vets and competing with a whole lot less experience.
My only complaints are (1) that S*s rule the game, (2) I still can't beat the top-tier coaches, and (3) the player pool feels like it keeps shrinking.
I have been where you are as far as the bored with the game aspect. That is when I step back and just focus on having fun playing the game. This season is a mix for me. Trying not to care so much about winning and losing while at the same time trying to WIN with my first S* heavy team.
 
william78
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Originally posted by agerm73
(2) I still can't beat the top-tier coaches,

and (3) the player pool feels like it keeps shrinking.


As to #2 I get that - I just don't have that gear. It's not that I don't enjoy teams like SOARS I just can't go about and intentionally build a team I know is at a mathematical disadvantage. There are a few plays and formations that are advantaged, people optimize, and they strangle certain formation not just types of plays. I can go against the grain some if the risk/reward is right but that's an effect that happens after I tried my best to design something that takes them out and came up short which is fine I still go through and enjoy but I can't design it that way just cause I like the style.

As to #3 I've posted on that so many times I don't want to sound like a broken record. But the issues are not unlinked. There are just not enough levers for players only to pull which shrinks the base. Plus when its stacked in the direction it is to such a high degree with the superstar inbalance that makes it less exciting. New guys don't need at least when a game is "new" to be world beaters they usually want that their 2nd time through they do need to be competative and not get blown out by all us manipulating blitzes but there is no will to protect "spawn points" as in other MMORPGs.
- If I actually stopped to care how the game was for new players it would drive me insane there is absolutely zero interest on the dev side in making it a better new user experience. Guys like Ellix do way more for new players than the dev side ever will.

Edited by william78 on Feb 12, 2022 13:59:02
Edited by william78 on Feb 12, 2022 12:12:43
 
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