Originally posted by Myrik_Justiciar
Ironic seeing Man get more Ints than Zone after all that complaining about Zone:
https://glb2.warriorgeneral.com/game/game/835722Just a 9 TO game with 7 INTs. Happens all the time in the NFL. (is the sarc obvious enough?)
Kentucky Total Net Yards of 442.5 - 135yds from 3 INTs = 307.5 yds
Miamisburg Total Net Yards of 314.5 - 270yds from 4 INTs and 2 Fumbles = 44.5 yds
Now watch this running play:
Pause it at Tick 30 and then watch through the end of the play:
https://glb2.warriorgeneral.com/game/replay/835722/181017and this
Pause it at Tick 30 and then watch through the end of the play:
https://glb2.warriorgeneral.com/game/replay/835722/178881First play: the LO
is actually slower than the HB yet covers more ground due to Closing Speed/Pursuit/whatever
Second play: the FS covers at least 50% more ground than the HB
It's a Cover 3 call against a rushing play where at Tick 30, the number of blockers are greater than the number of defenders on the Strong side of the hash. Yet through the magic of Closing Speed/Pursuit whatever these plays generate zero and negative 1 yards.
The LO is literally taking himself out of the play so badly that the TE doesn't even think of blocking him yet he makes the play in one instance and then we have Barry Allen playing FS.
Now watch this play and look at Tick 30:
https://glb2.warriorgeneral.com/game/replay/835722/181807Take a screenshot.
There are
FOUR (4) defenders on the Strong side of the hash marks while the HB is taking the pitch at the Weak side hash and has a huge blocker advantage. Watch the Closing Speed SAs kick in again.
This is a great Offensive call against this Defense and yet another instance of shit results.
If you can't run the ball inside or outside against a Cover 3 call, the game is fucked.NFL DCs hate playing Cover 2 against a run play. It's why they are always trying to move/hide the SS and get him involved in run D.
To Bort/Cdog: If you want Cover 3 to generate 7 INT games fine, but then you can't have this.
Something needs fixing.
Is the duration of Closing Speed too long? Is the Sprinting/Conditioning buff too much? I have no idea at this point.
Grats again to Myrik for understanding where the sim is broken and how to exploit it.