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Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
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dredgar
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Originally posted by BoDiddley
When did 3 become more than 4?


Kentucky had 3 the other team had 4. So the man defense had more 4>3. But it was a rare occasion that myrik is poking fun at I suppose.
 
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Originally posted by dredgar
Kentucky had 3 the other team had 4. So the man defense had more 4>3. But it was a rare occasion that myrik is poking fun at I suppose.


And I shall continue to do so as I get the chance.
 
BoDiddley
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Originally posted by dredgar
Kentucky had 3 the other team had 4. So the man defense had more 4>3. But it was a rare occasion that myrik is poking fun at I suppose.


The other way actually. Kentucky grabbed 4 Ints so zone defense had more.
 
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Originally posted by BoDiddley
The other way actually. Kentucky grabbed 4 Ints so zone defense had more.


You are correct, I only had 1 more than Miami. The Zone advantage.
 
Xars
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Originally posted by Myrik_Justiciar
Ironic seeing Man get more Ints than Zone after all that complaining about Zone:

https://glb2.warriorgeneral.com/game/game/835722


Just a 9 TO game with 7 INTs. Happens all the time in the NFL. (is the sarc obvious enough?)

Kentucky Total Net Yards of 442.5 - 135yds from 3 INTs = 307.5 yds

Miamisburg Total Net Yards of 314.5 - 270yds from 4 INTs and 2 Fumbles = 44.5 yds

Now watch this running play:

Pause it at Tick 30 and then watch through the end of the play: https://glb2.warriorgeneral.com/game/replay/835722/181017

and this

Pause it at Tick 30 and then watch through the end of the play: https://glb2.warriorgeneral.com/game/replay/835722/178881

First play: the LO is actually slower than the HB yet covers more ground due to Closing Speed/Pursuit/whatever
Second play: the FS covers at least 50% more ground than the HB

It's a Cover 3 call against a rushing play where at Tick 30, the number of blockers are greater than the number of defenders on the Strong side of the hash. Yet through the magic of Closing Speed/Pursuit whatever these plays generate zero and negative 1 yards.

The LO is literally taking himself out of the play so badly that the TE doesn't even think of blocking him yet he makes the play in one instance and then we have Barry Allen playing FS.

Now watch this play and look at Tick 30: https://glb2.warriorgeneral.com/game/replay/835722/181807

Take a screenshot.

There are FOUR (4) defenders on the Strong side of the hash marks while the HB is taking the pitch at the Weak side hash and has a huge blocker advantage. Watch the Closing Speed SAs kick in again.

This is a great Offensive call against this Defense and yet another instance of shit results.

If you can't run the ball inside or outside against a Cover 3 call, the game is fucked.

NFL DCs hate playing Cover 2 against a run play. It's why they are always trying to move/hide the SS and get him involved in run D.

To Bort/Cdog: If you want Cover 3 to generate 7 INT games fine, but then you can't have this.

Something needs fixing.

Is the duration of Closing Speed too long? Is the Sprinting/Conditioning buff too much? I have no idea at this point.

Grats again to Myrik for understanding where the sim is broken and how to exploit it.
Edited by Xars on Dec 22, 2021 03:21:33
Edited by Xars on Dec 22, 2021 03:19:31
Edited by Xars on Dec 22, 2021 03:14:49
Edited by Xars on Dec 22, 2021 03:06:06
Edited by Xars on Dec 22, 2021 03:02:26
 
ellix
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I had no idea that Closing Speed was a Zone only SA that only Myrik used.
 
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Originally posted by ellix
I had no idea that Closing Speed was a Zone only SA that only Myrik used.


Yep

Originally posted by Xars

To Bort/Cdog: If you want Cover 3 to generate 7 INT games fine, but then you can't have this.

Something needs fixing.

Is the duration of Closing Speed too long? Is the Sprinting/Conditioning buff too much? I have no idea at this point.

Grats again to Myrik for understanding where the sim is broken and how to exploit it.


Never ran Tiger against Inside Rushing vs Miami, that's a gamble if so and usually not a very good one. I did shut down the outside run with it, but with my LBs that's to be expected...it was dreadful when used against his Off Tackle plays (7.5 ypc) however. Against his pass game I ran it 5 times and he completed 40% and I got 1 sack with no Ints. Generally I only run it vs specific plays on offense since as I've tried to explain, Tiger isn't the end-all-be-all play for every situation but sometimes I just gamble and roll the dice. I'll also reiterate that my players are designed to run specific plays well, Closing Speed/TV on fast players isn't new or need of "fixing".

But I believe you know all this and just want to keep pushing your current crusade, methinks you doth protest too much.

Edited by Myrik_Justiciar on Dec 22, 2021 07:59:40
 
Xars
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Originally posted by Myrik_Justiciar

But I believe you know all this and just want to keep pushing your current crusade, methinks you doth protest too much.



Every play call whether it's Offense or Defense has a weakness.

What's the weakness of Cover 3?

Passing:

Rushing:

I'll let you answer.

 
dredgar
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Lmao come on xars, you can't nit pick over closing speed that we all use on man defense as well. Closing speed is the one SA they is amazing for all defenses and needs to be left alone. It is the one true partial balance to star HB that dominate.
 
atlbruce
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Let him go; he's on a roll.
 
Cybertron
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Nerfing closing speed would hurt man a hell of a lot more than zone.
 
Ghanima
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Cover 3 weakness is long pass to outside. Defender on outside will cover the top and basically let receiver catch the ball cuz he have to prevent a touchdown. Other weakness is inside running. Of course assuming U got personnel for that. Zone can be stopped if U got right dots. Problem of this game is simple: It is rare to encounter right dots.

Other way is to attack middle of zones with cit monsters...
Edited by Ghanima on Dec 23, 2021 17:00:45
 
dredgar
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Originally posted by Ghanima
Cover 3 weakness is long pass to outside. Defender on outside will cover the top and basically let receiver catch the ball cuz he have to prevent a touchdown. Other weakness is inside running. Of course assuming U got personnel for that. Zone can be stopped if U got right dots. Problem of this game is simple: It is rare to encounter right dots.

Other way is to attack middle of zones with cit monsters...


Myrik builds his guys specifically to run cover 3 and cover those weakness, he has for a long time. I don't call it a beating the system but just building dots to do a specific thing well. Which is exactly what the game is about, building dots for a specific plan you have.
 
Ghanima
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Yep ^^ Myriks D is one of best. But it is beatable. Zone has its problems...
 
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