User Pass
Home Sign Up Contact Log In
Forum > Suggestions > First Step Activation Buff
Page:
 
Raid
offline
Link
 
Originally posted by ThePh33P
Try playing FS at CB and you'll see more KL and FFUM you'll also give up tons of yards and not be able to defend the pass or run properly because the of penalty lol


I've had to run that set up a few times in the past and tried to adjust the defense around it... don't recall if the FS had any higher numbers, but he also spent some time backing up at safety so the test would be tainted anyhow.
 
ThePh33P
offline
Link
 
Originally posted by Raid
As for the balance bug thing, CD said we have a hidden 3rd bar like we have the stamina and morale bars, this one doesn't degrade over time but is the level of 'balance' the player has and if it reaches 0 the player just goes down. Everything taxes balance, more balance skill makes the drains less dramatic and speeds recovery - which is pretty quick already apparently from what CD thinks. If your player gets drained too much from huge moves that he doesn't have the balance to pull off he can get drained to a lower state and - this part is my opinion as CD hasn't said specifically - but that in the same way that lower stamina and morale can physically lower some stats - lower balance can lower acceleration.

This is why surefooted can seem like a boost, because the moves we were seeing before were draining our backs of too much balance. This is also why the boost is much less effective on players with high balance - but that doesn't mean the skill isn't useful for high balance players, especially depending on their role and maybe running style


i believe Bort confirmed what balance affected last year "Recall that balance affects acceleration, turning, and max speed, as well as blocking/tackling interactions, and is recovered fairly quickly over time. This can be mitigated somewhat by abilities like First Step or Sure-footed" during the first strike update
 
Raid
offline
Link
 
Originally posted by ThePh33P
i believe Bort confirmed what balance affected last year "Recall that balance affects acceleration, turning, and max speed, as well as blocking/tackling interactions, and is recovered fairly quickly over time. This can be mitigated somewhat by abilities like First Step or Sure-footed" during the first strike update


Alrighty, well then consider that gospel on how surefooted can seem like a boost for players, especially on heavy footwork tests like accelerating away in a curved line.
 
ThePh33P
offline
Link
 
Originally posted by Raid
I've had to run that set up a few times in the past and tried to adjust the defense around it... don't recall if the FS had any higher numbers, but he also spent some time backing up at safety so the test would be tainted anyhow.


I ran only FS/SS a while back no CB's at all. The lack of any SA really kills playing Out of Position for the most part. I also don't usually run SS as FS has slightly better stats at endgame. TBH the only reason I've got Skarnor at SS is that i've got a hunch SS is just slightly better at producing fumbles than a FS. FS/SS luckily can be swapped without penalty or loss of SA's
Edited by ThePh33P on Jun 26, 2021 23:04:38
 
ThePh33P
offline
Link
 
Originally posted by Raid
Alrighty, well then consider that gospel on how surefooted can seem like a boost for players, especially on heavy footwork tests like accelerating away in a curved line.


Surefooted goes on nearly every player.

After watching Xar's HOF WR and seeing first step activate at a near 40% rate its really really good but does look pretty silly. like if its buffed from sub 5% just 10% tops
 
ellix
offline
Link
 
I did a player just to see if maybe the low physical stats you had might have played a role. They still might, but 1/51 plays it fired by my look.

https://glb2.warriorgeneral.com/game/player/352633

Seems like the pre Gold version fire rate is borked.

It's also possible the fire rate scales non linearly in a big way. 60 quickness gives a sub 5% activation but 75 might give 20%, etc.
Edited by ellix on Jun 26, 2021 23:41:53
Edited by ellix on Jun 26, 2021 23:24:16
 
ThePh33P
offline
Link
 
I'm actually discontinuing this test as i don't really want it to be buffed to be more than just a once every 10 plays ability anyway.
 
Cybertron
offline
Link
 
Originally posted by Raid
As for the balance bug thing, CD said we have a hidden 3rd bar like we have the stamina and morale bars, this one doesn't degrade over time but is the level of 'balance' the player has and if it reaches 0 the player just goes down. Everything taxes balance, more balance skill makes the drains less dramatic and speeds recovery - which is pretty quick already apparently from what CD thinks. If your player gets drained too much from huge moves that he doesn't have the balance to pull off he can get drained to a lower state and - this part is my opinion as CD hasn't said specifically - but that in the same way that lower stamina and morale can physically lower some stats - lower balance can lower acceleration.


Which is why Sure-Footed (silver anyway) is a must on almost all players.
 
Xars
offline
Link
 
Originally posted by ThePh33P
Surefooted goes on nearly every player.

After watching Xar's HOF WR and seeing first step activate at a near 40% rate its really really good but does look pretty silly. like if its buffed from sub 5% just 10% tops


Thanks for watching him but the game was literally completely different back then - at least we think. And I don't mean the META or anything else.

The actual code running the game was different. The Balance calculations were 180 degrees from what was intended. Low Balance was REWARDED and High Balance was PENALIZED - for some interactions.

It didn't seem to effect Blocking - higher Balance helped your OLine for example - but it did effect Rushing the ball. So all movement effects were wrong - again, we think.

Belgarion had a 24 Balance. Today, having a low Balance like that would probably slow down his angles and running ability rather than boost it like it did. First Step with high Quickness and low Balance worked then. Today you'd probably need high Balance to pull it off.

It's also unclear today which is better - First Strike or First Step - for a WR/TE firing off the line. Belgarion could go 10 yards in 32 ticks and occasionally do it in 28 if First Step fired. Today, my S* TE routinely goes 10 yards in 30 ticks and 28 ticks with First Strike. He has 100 Snap Reaction and more Conditioning but less Sprinting than Belgarion.

Getting 10yds downfield in under 28 ticks is still difficult to do today.
Edited by Xars on Jun 27, 2021 07:21:23
Edited by Xars on Jun 27, 2021 07:19:48
 
Page:
 


You are not logged in. Please log in if you want to post a reply.