Suggested new mechanic for team owners to combat inactives leading to roster holes and chemistry hits.
Allow owners to claim inactive players on their roster as their own even if it puts them over their S* count.
Xars chemistry notes and my reply copied and pasted below from the SA thread.
Originally posted by Xars
Effectively, not absolutely.
If a Power Back has Gold Power Through and the Defenders don't have Gold Monster Hit/ Brick Wall/ Death Grip (etc.), who has the RELATIVE advantage?
Your customers hate the Chem Bonus because it hurts teams and players that stick around when someone quits. Replacing that player with a new player that starts at 50 Chem (and not the 100 Chem the previous player had) causes a RELATIVE decrease in the team effectiveness.
It penalizes paying customers who stick it out because some other paying customer no longer wants to be a paying customer.
Hence we all want it gone. But you guys keep saying it's a NGTH item.
Over the past 7-8 years, the number of customers you've lost over this mechanic isn't trivial and yet, in this one area, you really refuse to listen to your customers.
We're grateful when you do (new plays, new features) but removing this feature that is bad in a PVP game is a sticking point. And it's why Team Owners have left and given up over the years because they could never successfully reload when someone bailed on them.
Bad enough finding any replacement if you as an owner did not fill the whole team or build replacement players to stuff on CPU teams which then get lended out to other teams and end up sticking them with a replacement issue.
Then multiple teams are dealing with a Chem hit along with the possibility of not filling the roster with agent owned players and/or taking on a poor build which does not fit the team just to have a warm body on the roster. On top of all of that cost of ownership, we pay an extra 500 flex to own a team.
Owners take a big hit in this game for sure. Not sure what all of the answers to the owner problem are, but there are multiple woes that occur when owning a team especially with a diverse group of agents which I always try to have with BSB. I also build the backup players and anticipate losing agents. But it is impossible to know which agents will go inactive over the course of a run.
Perhaps owners should have the ability to "claim" players when agents go inactive EVEN if they are S* players and it would put owners over the cap on S* slots. Could still have owners sink flex in SP, AP, and cap boosts for future seasons without dealing with the lack of free agents available or builds that are not palatable to how the team is constructed.
This simple mechanic would allow owners to take on more inexperienced agents with less concern that they will just go missing a couple of months later and well before even getting to vet ball. Also should allow more exposure to inexperienced agents to team building concepts which would allow them to compete at a greater level against other "quality" teams sooner.
Allow owners to claim inactive players on their roster as their own even if it puts them over their S* count.
Xars chemistry notes and my reply copied and pasted below from the SA thread.
Originally posted by Xars
Effectively, not absolutely.
If a Power Back has Gold Power Through and the Defenders don't have Gold Monster Hit/ Brick Wall/ Death Grip (etc.), who has the RELATIVE advantage?
Your customers hate the Chem Bonus because it hurts teams and players that stick around when someone quits. Replacing that player with a new player that starts at 50 Chem (and not the 100 Chem the previous player had) causes a RELATIVE decrease in the team effectiveness.
It penalizes paying customers who stick it out because some other paying customer no longer wants to be a paying customer.
Hence we all want it gone. But you guys keep saying it's a NGTH item.
Over the past 7-8 years, the number of customers you've lost over this mechanic isn't trivial and yet, in this one area, you really refuse to listen to your customers.
We're grateful when you do (new plays, new features) but removing this feature that is bad in a PVP game is a sticking point. And it's why Team Owners have left and given up over the years because they could never successfully reload when someone bailed on them.
Bad enough finding any replacement if you as an owner did not fill the whole team or build replacement players to stuff on CPU teams which then get lended out to other teams and end up sticking them with a replacement issue.
Then multiple teams are dealing with a Chem hit along with the possibility of not filling the roster with agent owned players and/or taking on a poor build which does not fit the team just to have a warm body on the roster. On top of all of that cost of ownership, we pay an extra 500 flex to own a team.
Owners take a big hit in this game for sure. Not sure what all of the answers to the owner problem are, but there are multiple woes that occur when owning a team especially with a diverse group of agents which I always try to have with BSB. I also build the backup players and anticipate losing agents. But it is impossible to know which agents will go inactive over the course of a run.
Perhaps owners should have the ability to "claim" players when agents go inactive EVEN if they are S* players and it would put owners over the cap on S* slots. Could still have owners sink flex in SP, AP, and cap boosts for future seasons without dealing with the lack of free agents available or builds that are not palatable to how the team is constructed.
This simple mechanic would allow owners to take on more inexperienced agents with less concern that they will just go missing a couple of months later and well before even getting to vet ball. Also should allow more exposure to inexperienced agents to team building concepts which would allow them to compete at a greater level against other "quality" teams sooner.
Edited by Detroit Leos on Jun 11, 2021 08:46:30
Edited by Detroit Leos on Jun 11, 2021 08:46:02






























