Juke seems great to me, I don't get the hate for it
Forum > FAQ's, Player Guides and Game Help > Elusive running question
ND Irish1
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Originally posted by BoDiddley
Juke seems great to me, I don't get the hate for it
my only thing i do not like is the fire behind the line scrimm a little to much back in the day it was awesome behind the LOS an it should fire a bit more early in one on ones is my thought but i love usin it no doubt i never make power backs
Juke seems great to me, I don't get the hate for it
my only thing i do not like is the fire behind the line scrimm a little to much back in the day it was awesome behind the LOS an it should fire a bit more early in one on ones is my thought but i love usin it no doubt i never make power backs
eTHICCalBEEF
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https://glb2.warriorgeneral.com/game/replay/794383/846282
I've seen Dream Team and Southside (and probably others) pull off this exact same play using Juke - a standard inside run that somehow dodges the entire defense to break outside for a miraculous 80 yard TD. But if this can be done without Juke, as shown here, why not save yourself the 6 points and gold another SA? Yes, Juke is amazing at its best. But it also temporarily holds you to a scripted movement and allows out of position defenders time to catch up, something backs with high mobility should want to avoid. It also causes a lot of unnecessary lost yardage, especially behind the LOS, like ND said, because it fires against nearby defenders that weren't actually in a position to make a tackle, thus wasting time juking when you should be running.
I've seen Dream Team and Southside (and probably others) pull off this exact same play using Juke - a standard inside run that somehow dodges the entire defense to break outside for a miraculous 80 yard TD. But if this can be done without Juke, as shown here, why not save yourself the 6 points and gold another SA? Yes, Juke is amazing at its best. But it also temporarily holds you to a scripted movement and allows out of position defenders time to catch up, something backs with high mobility should want to avoid. It also causes a lot of unnecessary lost yardage, especially behind the LOS, like ND said, because it fires against nearby defenders that weren't actually in a position to make a tackle, thus wasting time juking when you should be running.
4chanCitizen
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Originally posted by BoDiddley
Juke seems great to me, I don't get the hate for it
Usually it's fine, but Juke gets hate from me at least because it's one of very few SA capable of actually giving you a disadvantage if it fires at the wrong time. Typically by juking out of bounds. However in terms of harmful Signature abilities it still takes 2nd place to the reigning champ *shudder* Spin Cycle.
Juke seems great to me, I don't get the hate for it
Usually it's fine, but Juke gets hate from me at least because it's one of very few SA capable of actually giving you a disadvantage if it fires at the wrong time. Typically by juking out of bounds. However in terms of harmful Signature abilities it still takes 2nd place to the reigning champ *shudder* Spin Cycle.
Butler053
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Originally posted by 4chanCitizen
Usually it's fine, but Juke gets hate from me at least because it's one of very few SA capable of actually giving you a disadvantage if it fires at the wrong time. Typically by juking out of bounds. However in terms of harmful Signature abilities it still takes 2nd place to the reigning champ *shudder* Spin Cycle.
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Usually it's fine, but Juke gets hate from me at least because it's one of very few SA capable of actually giving you a disadvantage if it fires at the wrong time. Typically by juking out of bounds. However in terms of harmful Signature abilities it still takes 2nd place to the reigning champ *shudder* Spin Cycle.
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Edited by Butler053 on Jun 14, 2021 21:09:31
Edited by Butler053 on Jun 14, 2021 21:08:52
Cybertron
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Originally posted by Butler053
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Terrible spot...lol
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Terrible spot...lol
4chanCitizen
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Originally posted by Butler053
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Honestly though. Elusive Signature abilities are Russian Roulette. You never know when they're going to screw you over. Juke isn't nearly as bad in terms of risk but it's bad enough that I tend to stay away from it.
https://glb2.warriorgeneral.com/game/replay/795067/1093781
Saw this today... spin gone wrong
Honestly though. Elusive Signature abilities are Russian Roulette. You never know when they're going to screw you over. Juke isn't nearly as bad in terms of risk but it's bad enough that I tend to stay away from it.
Raid
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Originally posted by 4chanCitizen
Honestly though. Elusive Signature abilities are Russian Roulette. You never know when they're going to screw you over. Juke isn't nearly as bad in terms of risk but it's bad enough that I tend to stay away from it.
Juke also has such a low fire rate that the value is kinda meh, unless you're running elusive style with 85+ in elusive running and awareness. And Elusive style takes a LOT of physicals to pull off well... You basically have to dedicate the build to juke.
Spin can be a little more friendly to using alongside a build, and it's fire rate is actually higher than juke's now - not to mention the 75% of max roll instead of 50%- If you've got the balance to make it work afterwards and have some footwork, it's a better option as a tack-on to a build.
Honestly though. Elusive Signature abilities are Russian Roulette. You never know when they're going to screw you over. Juke isn't nearly as bad in terms of risk but it's bad enough that I tend to stay away from it.
Juke also has such a low fire rate that the value is kinda meh, unless you're running elusive style with 85+ in elusive running and awareness. And Elusive style takes a LOT of physicals to pull off well... You basically have to dedicate the build to juke.
Spin can be a little more friendly to using alongside a build, and it's fire rate is actually higher than juke's now - not to mention the 75% of max roll instead of 50%- If you've got the balance to make it work afterwards and have some footwork, it's a better option as a tack-on to a build.
Edited by Raid on Jun 15, 2021 13:43:32
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