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Cybertron
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Originally posted by vipermaw82
Do you have him set as power running for his carry? I never run power always keep it to the middle or slippery even on my power backs. You’re choosing to run directly into a player that may be stronger than you. It’s not just your carry grip. You have all the other factors involved, plus whatever hinderence and negative effects the defensive player causes


Yeah...alot of it has to do with how the runner is hit and how fast the defender is going. If you run head on into my S* FS, at his end build, he will have 95 sprinting with Gold Monster Hit. Would be wise to not run straight into him.
Edited by Cybertron on Jun 4, 2021 16:47:30
 
Cybertron
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Originally posted by Ace of Spades 7


So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.


Yep...which goes back to what I stated above. Max grip at 114 doesn't mean much if you can roll a 1 (or 125 as Xars said). There is a reason SAs have that effect.
 
Raid
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power run style is quite the double-edged sword. Especially since combo works better with momentum. I'd think powerbacks would be all over combo run style.
Edited by Raid on Jun 4, 2021 16:48:37
Edited by Raid on Jun 4, 2021 16:48:24
 
Cybertron
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Originally posted by Raid
power run style is quite the double-edged sword. Especially since combo works better with momentum. I'd think powerbacks would be all over combo run style.


That +5 to power running is tempting
 
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Originally posted by vipermaw82
Do you have him set as power running for his carry? I never run power always keep it to the middle or slippery even on my power backs. You’re choosing to run directly into a player that may be stronger than you. It’s not just your carry grip. You have all the other factors involved, plus whatever hinderence and negative effects the defensive player causes

Yeah, our HBs use a Combo run style and aren't built to be strictly power runners.
 
Raid
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Originally posted by Ace of Spades 7

Yeah, our HBs use a Combo run style and aren't built to be strictly power runners.


Elusive fumbles the least if you have good quickness and footwork built into them, don't need to be an elusive runner to make use of physicals

Slippery is decent too but needs higher footwork.
Edited by Raid on Jun 4, 2021 21:39:13
Edited by Raid on Jun 4, 2021 21:38:31
 
Cybertron
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Originally posted by Raid
Elusive fumbles the least if you have good quickness and footwork built into them, don't need to be an elusive runner to make use of physicals

Slippery is decent too but needs higher footwork.


Elusive goes to far out of the way and doesn't cut up field. I like slippery...it avoids when necessary and then makes a cut up field when an opening is there.
 
Xars
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Originally posted by Ace of Spades 7

Granted, if that was the only incident then it wouldn't be so upsetting. But, that's just a taste of a bigger problem. Our HBs have 99 carry grip and yet we have the highest fumble rate in our league. We've already fumbled 11 times on only 297 carries so far this season.

So, from what I can tell, high stats don't mean crap compared to SAs that have a, "all xxxxx rolls are guaranteed to be at least xx% of max" component built in. Because I see HBs with only 50ish carry grip and Mr.R and/or B4I have way fewer fumbles than us.

As a result, on our next reset, I want to see if we can build players with only SAs that have the above mentioned component.

Hence, my original question: Has anyone seen Brace 4 Impact fire right after a catch to prevent a "ball knocked loose" scenario?


Well, and again this is speculation on my part, but the issue is Balance.

Typically, Power Backs have high Balance. There's a relationship between Carry Grip and Balance. The higher the ratio of Carry Grip to Balance, the less you fumble. Why? Because you aren't fighting to stay up.

It's why Elusive HBs fumble less than Power HBs. The ratio explains why a 50 Carry Grip Elusive fumbles less than a 95 Carry Grip Power HB. It's because the Elusive has a much, much lower Balance. Usually. Every build is different.

All of the above is of course my own thoughts based on what I've learned over time.

Try a lower Balance on your Power HB build. You probably won't break as many tackles, but you should fumble a lot less.

Toughness seems to help in my testing so if Toughness isn't maxxed (or a high cap) that will hurt. It's a reason I choose HTH & RW for my Power Backs. It adds Toughness as well as Conditioning. And I like Mr. Reliable because it fires as you get to the line of scrimmage and can then again fire 3 yards before the First Down marker. Those two zones end up covering a lot of ground between the line of scrimmage and First Down marker.

Running style may matter to of course. Can't say this is a one variable thing.

My current Power HB Gimli at Pro has fumbled 6 times in 477 carries, losing 4 of those. 4 lost fumbles our of 477 touches is .8%. I can't say that's bad.
Edited by Xars on Jun 6, 2021 09:05:40
Edited by Xars on Jun 6, 2021 09:04:12
Edited by Xars on Jun 6, 2021 09:03:35
 
darkwingaa
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The other issue is that elusive backs by their very nature take fewer direct hits. Defenders are making off balance desperation tackles half the time.

Power backs on the other hand are tanking full velocity hits and gang tackles.
 
Bretto007
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Originally posted by Xars


Toughness seems to help in my testing so if Toughness isn't maxxed (or a high cap) that will hurt. It's a reason I choose HTH & RW for my Power Backs. It adds Toughness as well as Conditioning. And I like Mr. Reliable because it fires as you get to the line of scrimmage and can then again fire 3 yards before the First Down marker. Those two zones end up covering a lot of ground between the line of scrimmage and First Down marker.




What's the thought process on taking Mr Reliable over Brace for Impact?

 
o The Boss x
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I usually take both on my power backs just because 100 carry grip isn't enough.

I view B4I as more of a combatant against energy/morale with the added bonus of ball security. Mr. Reliable fires a fuckload and I like that it helps balance rolls behind the LOS, which I think may be overlooked... though that used to be a bigger deal when you could break one in the backfield and actually go the distance, long runs outside aren't much of a thing anymore though.
 
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Originally posted by Xars
Try a lower Balance on your Power HB build. You probably won't break as many tackles, but you should fumble a lot less.

That might be it as we have both a high carry grip (99) and a relatively high balance (78).

Thanks, we'll try that!
 
Raid
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Powerbacks are going to fumble, no matter how much you pad them.

Elusives also don't get a boost to confidence from breaking a tackle though, and break many less.




One thing, toughness also effects fumbling, and powerbacks need insanely high toughness on top of B4I, and enough awareness to help it activate often and keep him from getting blindsided by a hit.
 
o The Boss x
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Originally posted by Raid
Elusives also don't get a boost to confidence from breaking a tackle though, and break many less.


Fake news according to changelog

My days of paying attention to energy/morale consistently (or even watching on computer) are behind me, but if the changelog is accurate, then elusives should have that boost even without breaking the tackle, at least that’s how I read it
 
Raid
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Originally posted by o The Boss x
Fake news according to changelog

My days of paying attention to energy/morale consistently (or even watching on computer) are behind me, but if the changelog is accurate, then elusives should have that boost even without breaking the tackle, at least that’s how I read it


They get a boost of confidence from a sucessful fake - as in pulling off a juke or spin which have had their activation chances busted up - which happens less times in a game than they break tackles even.

Spin seems like the better of the two now though, higher activation rate and higher chance of fooling the defender for the confidence boost. Even if it isn't as good at getting away from the defense after the move as juke - the fact that juke never fires anymore makes it fairly useless.
Edited by Raid on Jun 7, 2021 01:02:44
 
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