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Xars
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Originally posted by vipermaw82
Cool except it’s literally the attribute that controls it... not the action.

Can you post where they shared what qb consistency is or are you guessing? You can always try to talk like you know but unless your a dev or a dev declares it you don’t know anything


1. If the Action doesn't happen, the roll check against the skill never happens. Ever see a PT fire on a normal (non-TD) catch?

2. Just one example: https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=5#48903803

Sim Stuff
- Morale now starts at and gravitates towards 50
- Weighted break block skills a little toward the defense
- Pass consistency checks a little harder (more hurry effect)

So when a QB is hurried (Hurried passes have a lower completion % - Stobie posted that data long ago), his Consistency skill is checked to see effect or amount of effect. Can't say exactly how it's mitigated (full or partial) but QB Consistency is clearly checked when hurried.


It mentions pressure situations in the description, not just hurries. I could look through more Changelog posts, but 3rd Down and end of half (since different settings kick in) seem to meet that.

But ignore it if you want. Your dot.

edit:


https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=7#49313240

Remember not to discount the value of consistency skills here though -- these buffs can be counteracted by poor consistency rolls in pressure situations like 4th down!

and

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49449608

- Increased effects of pressure/consistency to be more impactful

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49452308

- Dialed back pressure/consistency effects on catching and throwing passes a bit (other elements related to pressure/consistency still full effect)

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49456002

- Increased base values on pass/catch related consistency skills so rookies aren't quite so terrible under pressure (such as every 3rd down).

*****

Am I the only person who reads the Changelog?

Edited by Xars on May 29, 2021 08:32:50
Edited by Xars on May 29, 2021 08:31:34
Edited by Xars on May 29, 2021 08:26:15
Edited by Xars on May 29, 2021 08:25:53
Edited by Xars on May 29, 2021 08:17:56
 
vipermaw82
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Originally posted by Xars
1. If the Action doesn't happen, the roll check against the skill never happens. Ever see a PT fire on a normal (non-TD) catch?

2. Just one example: https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=5#48903803

Sim Stuff
- Morale now starts at and gravitates towards 50
- Weighted break block skills a little toward the defense
- Pass consistency checks a little harder (more hurry effect)

So when a QB is hurried (Hurried passes have a lower completion % - Stobie posted that data long ago), his Consistency skill is checked to see effect or amount of effect. Can't say exactly how it's mitigated (full or partial) but QB Consistency is clearly checked when hurried.


It mentions pressure situations in the description, not just hurries. I could look through more Changelog posts, but 3rd Down and end of half (since different settings kick in) seem to meet that.

But ignore it if you want. Your dot.

edit:


https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=7#49313240

Remember not to discount the value of consistency skills here though -- these buffs can be counteracted by poor consistency rolls in pressure situations like 4th down!

and

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49449608

- Increased effects of pressure/consistency to be more impactful

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49452308

- Dialed back pressure/consistency effects on catching and throwing passes a bit (other elements related to pressure/consistency still full effect)

https://glb2.warriorgeneral.com/game/forum/thread/5132647?page=8#49456002

- Increased base values on pass/catch related consistency skills so rookies aren't quite so terrible under pressure (such as every 3rd down).

*****

Am I the only person who reads the Changelog?



It’s much more fun making you do all that work while I slept
 
eTHICCalBEEF
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I wonder if intimidation's effect on pressure changes the difficulty of the consistency roll
 
Cybertron
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Originally posted by Kvothe27
I wonder if intimidation's effect on pressure changes the difficulty of the consistency roll


I would imagine it at least has an indirect effect. The consistency roll takes in consideration the pressure....err maybe consistency counters pressure. So the higher the pressure, the higher the consistency needs to be.
Edited by Cybertron on May 29, 2021 09:29:21
 
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