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Bretto007
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If you were going to add a skill for players to invest in- what would it be and why?
 
ND Irish1
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that's a good question maybe take out quick read an make a zone read an man read for qb I don't know if it is a good idea was just a quick thought to the question cant wait to see some of the responses
 
Bengals4ever
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so we have conditioning which determines mas energy and how much energy is lost per play.

what about recovery?

could we add a recovery skill, for QBs it could be the difference in getting up after a big hit and throwing the 4th down TD or 3rd down INT, maybe for CBs it could be the difference between getting back to the line and being able to get in front of a WR thats just ran a streak route and is still recovering.

i guess be able to change how much energy is recovered each play
 
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Originally posted by Bengals4ever
so we have conditioning which determines mas energy and how much energy is lost per play.

what about recovery?

could we add a recovery skill, for QBs it could be the difference in getting up after a big hit and throwing the 4th down TD or 3rd down INT, maybe for CBs it could be the difference between getting back to the line and being able to get in front of a WR thats just ran a streak route and is still recovering.

i guess be able to change how much energy is recovered each play


I think that may be toughness? They should update and clarify the skill descriptions
 
Bengals4ever
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Originally posted by apocalypse now
I think that may be toughness? They should update and clarify the skill descriptions


i thought toughness determined how much or little your energy is brought down with each hit/tackle/etc?
 
Raid
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Pretty sure energy recovery within conditioning is also governed by conditioning, but generally doesn't seem to be that different between players so it's probably not that big a bonus. I'd treat recovery as a flat stat based upon what I've seen, because if there is a bonus it's not really that great.

But, it's super important to have that top end anyhow.

 
Raid
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Originally posted by Bengals4ever
i thought toughness determined how much or little your energy is brought down with each hit/tackle/etc?


That's exactly what toughness is, any time you have to hit another guy or be hit, you don't lost as much morale or as much energy from it. It's one of the most important stats for any linemen, and it's super important to HBs who get hit all the time. It's also good to get it to a decent level on anyone just about - since just about anyone is going to have to get into a blocking interaction many times through the game.


It's also fairly cheap, so it's very much worth it.
 
Bengals4ever
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Originally posted by Raid
Pretty sure energy recovery within conditioning is also governed by conditioning, but generally doesn't seem to be that different between players so it's probably not that big a bonus. I'd treat recovery as a flat stat based upon what I've seen, because if there is a bonus it's not really that great.

But, it's super important to have that top end anyhow.



So conditioning is exactly as conditioning work outs are used for. Its both you max stamina/energy you begin with each game and its the recovery rate in between each play?

Edit: would splitting conditioning up into 2 and adding recovery change the way players and teams build? Some players maxing out conditioning with work horse and only enough recovery so that by forth quarter there just over penatly for lack of energy. While other players make keep their conditioning mediocre but have the recovery high enough to bring it to full between kick off or pocession change?
Edited by Bengals4ever on May 16, 2020 22:38:52
Edited by Bengals4ever on May 16, 2020 22:38:51
 
Raid
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Originally posted by Bengals4ever
So conditioning is exactly as conditioning work outs are used for. Its both you max stamina/energy you begin with each game and its the recovery rate in between each play?

Edit: would splitting conditioning up into 2 and adding recovery change the way players and teams build? Some players maxing out conditioning with work horse and only enough recovery so that by forth quarter there just over penatly for lack of energy. While other players make keep their conditioning mediocre but have the recovery high enough to bring it to full between kick off or pocession change?


I'm not sure if it gives a bonus to recovery, if it does it doesn't seem to be much of one. It's insanely important though, even just gassing out on a play damaged the level of conditioning you can recover up to even if fully rested, on top of damaging morale. This means HBs who don't have enough of it can effectively wipe out positive gains from long runs if they are gasping for air and dragging themselves the last bit of it - it can snowball on you quickly and ruin otherwise good builds not to have enough.


It can also just absolutely murder defenses in the same way if they are sputtering after chasing a long run/pass completion, it's a very important skill.
Edited by Raid on May 17, 2020 01:37:07
 
Bengals4ever
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you would be the man know good sir. i have 0 knowledge of writing code or knowing how the game is built, but would be interesting to run a few games as a tester with test players having said recovery skill. the skill it self could also determine the max amount energy can drop per play and also other way around. just ideas
 


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