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Forum > Suggestions > Play for the FG at the end of half
mcgoofy57
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Sorry if this has been addressed before, I could not find it in the last two years of posts.

Essentially, the end of halves are traditionally a time when coaches may look merely to go for a FG and not worry about driving the ball all the way into the end zone if it is not realistically feasible. If a team is 3, 6, 9(whatever arbitrary # you want) yards out of max FG range and less than 1:30, 1:00, 0:30(whatever arbitrary time you want) left in the half, it would be nice to have an option to play for the small yardage as opposed to running the same 3 minute offense that you would run 30 yards away from max FG range. A lot of games end with a 3 point difference. To have had the opportunity to kick a FG at the end of the first half, or change the strategy at the end of the 2nd half, may have possibly resulted in a different outcome. I believe that this would help bring more realism to the game, and hopefully would not be too hard to add into the situational coding.

Anyway, as the forum title says, it's just a suggestion. Thanks for keeping the game online and doing a great job the past 10 years.
 
darkhawk513
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agreed its been messed up for YEARS its more frustrating at end of gm when u drive into fg with 1 time out left an they don't use the T.O.an u end up going to overtime or like u said waste an opportunity to at least try to put points up
 
Bretto007
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yep
 
Butler053
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https://glb2.warriorgeneral.com/game/replay/717703/450489

Time left on the clock, a time out left, and we're attempting a FG on first down....?
 
Bengals4ever
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Originally posted by Butler053
https://glb2.warriorgeneral.com/game/replay/717703/450489

Time left on the clock, a time out left, and we're attempting a FG on first down....?


Lol what might help with that is slightly lower the FG max range a few yards, forces sim to push a few more yards before that outrageous 1st down kick lol
 
Shoota
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Originally posted by Bengals4ever
Lol what might help with that is slightly lower the FG max range a few yards, forces sim to push a few more yards before that outrageous 1st down kick lol


Even then, they're just going to try and grind out a few more yards to get in range, not go for the TD
 
Butler053
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Originally posted by Bengals4ever
Lol what might help with that is slightly lower the FG max range a few yards, forces sim to push a few more yards before that outrageous 1st down kick lol


Ya but then I'll be punting on 4th down inside 40yd FG range
 
rackhound
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Originally posted by Butler053
https://glb2.warriorgeneral.com/game/replay/717703/450489

Time left on the clock, a time out left, and we're attempting a FG on first down....?


This has been broke for as long as I can remember, but it seems like it doesn't happen as often as it used to. There are a lot of issues like this that either they couldn't figure out how to fix without breaking other things, or just never took the time to fix. I'm guessing they tried because it is better. The one I see the most now is when your 3rd and 0yrds to go and punt when your settings are set to go for 4th down in that situation or kicking a field goal on the goal line down by 2 or more scores. Could probably fix some of it with extra situational settings. Almost every time they make changes though there are other game-breaking issues that pop up. The punting on 4th and short yardage has helped me when it happened to my opponent, just as much as its hurt me when it happens to me.
Edited by rackhound on May 27, 2020 10:45:46
Edited by rackhound on May 27, 2020 10:45:14
 


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