Originally posted by Corndog
Not sure how to "fix" that rather than having deep coverage or underneath coverage. Once the CB breaks the backpedal, he is inherently sacrificing short routes. That's even true in real football.
If anything, it's probably some dynamic between the QB and receiver that makes underthrown streak routes so prevalent in GLB2, compared to actual football. The QB tries to find the ideal spot where the CB can't get to the ball but the receiver can. What's probably broken is the ability for receivers to detect where the ball is going almost immediately, and then adjust and catch it, essentially turning every play into a dynamic comeback route that the receiver can always execute at the perfect time.
QB read pattern should probably have a more pronounced teardrop pattern, and receivers should probably have slower prediction ability to an arbitrary pass location compared to the route hot spot.
In real life the whole point of a cutback is that the QB and receiver have both done it a million times so the timing is going to be perfect and it's impossible to react to if you are running with the WR, you have to see the QB loading up and notice the WR cutting back on the ball which means still being on the backpedal, which means a much higher footwork. This is why unless it's a zone concept - where receivers don't cut back so much as just try to find a hole in the zone and sit in it, though it is drawn up like a cutback - cutbacks occur around 10 yards upfield, so hopefully the DB has to have given up on the backpedal by then.
Not sure how to "fix" that rather than having deep coverage or underneath coverage. Once the CB breaks the backpedal, he is inherently sacrificing short routes. That's even true in real football.
If anything, it's probably some dynamic between the QB and receiver that makes underthrown streak routes so prevalent in GLB2, compared to actual football. The QB tries to find the ideal spot where the CB can't get to the ball but the receiver can. What's probably broken is the ability for receivers to detect where the ball is going almost immediately, and then adjust and catch it, essentially turning every play into a dynamic comeback route that the receiver can always execute at the perfect time.
QB read pattern should probably have a more pronounced teardrop pattern, and receivers should probably have slower prediction ability to an arbitrary pass location compared to the route hot spot.
In real life the whole point of a cutback is that the QB and receiver have both done it a million times so the timing is going to be perfect and it's impossible to react to if you are running with the WR, you have to see the QB loading up and notice the WR cutting back on the ball which means still being on the backpedal, which means a much higher footwork. This is why unless it's a zone concept - where receivers don't cut back so much as just try to find a hole in the zone and sit in it, though it is drawn up like a cutback - cutbacks occur around 10 yards upfield, so hopefully the DB has to have given up on the backpedal by then.
Edited by Raid on Feb 14, 2020 19:47:45
Edited by Raid on Feb 14, 2020 19:46:29
Edited by Raid on Feb 14, 2020 19:45:14






























