Corndog, if you would, my request is for you to elaborate on HOW the CPU players are currently being built. I think if we made some tweeks to the beginning of the process, the ending builds would be much better - even without going the copying of the HOF route.
My guess is you start each CPU the way you start player builds - all attributes start at 5 and then 5 additional points are given. Unfortunately, this is a bad starting point.
My suggestion is to randomly assign each of the 6 attributes with a 10, 9, 8, 4, 3 and a 1. I'd make the 1 Stamina across all of the builds. The others are then randomized. I'd use all 7 of the Cap Boosts on Stamina (+35) and I'd make every CPU player a Workhorse (Trait) which is another +10 to Stamina. This would add 45 points to the skill cap of Stamina. I'd make it so that every CPU player maximizes Conditioning. Additionally, I'd have every CPU player GOLD the Road Warrior and Home Town Hero Abilities. (I'd also buff RW to = HTH but I've said this before.) NOTE: You'd have to enact all of Cap Boosts at Rookie because otherwise all of the CPUs are going to have a low Conditioning cap in their Rookie Season.
What will this accomplish?
Well all CPUs would have sufficient Conditioning (70-80) for the game without anything being game breaking. RW and HTH are ok Abilities but not what a Human Player would typically take as they aren't optimized for any specific role. This would make CPU players more consistent yet built at a level below what a good Human player would build. They wouldn't handicap/cripple a new customer to the game who buys a team and uses CPU players to fill in their roster while they network and build relationships to get other customers to build other players for them.
Here's an example of the Conditioning problem of CPU builds. Watch this play til it almost ends (tick 153).
https://glb2.warriorgeneral.com/game/replay/640459/990372This is a Soph Pickup game. My HB has 99 Conditioning. We
know that INTRA-play Energy levels matter. Look at almost all of the other CPU builds. They are at 1 Energy by the end of the play.
The gap between Human and CPU builds has grown over the last 30+ seasons as Human players have figured out the high value of Conditioning and adopted it for all builds. The CPUs can't even remotely keep up.
In the end, pick the idea/framework you like best, but please do something.