The description says that all players start with twice the normal value. But that is not the case. If I make a FS without natural and say select chase down artist instead. their sprinting is only 3 different. But if without natural they start with 11 sprinting. then when i add natural instead of say chase down artist, they should have 22 sprinting.
I do understand that would be crazy and if it did just that everyone would put it on every player, forever and always. What it actually does is add roughly 4-5 points more to each skill. Saying it adds 4 or 5 pts to each skill would be a more accurate description and would make more sense when we use it.
So either change the description or change the trait to double all starting values. My point is that if you say there is a base starting value for all players at each skill; as i tested with scout tool. Basically all Centers start with 8 sprinting even at 1 sprint. natural rose that straight to 11 or 12.
I do understand that would be crazy and if it did just that everyone would put it on every player, forever and always. What it actually does is add roughly 4-5 points more to each skill. Saying it adds 4 or 5 pts to each skill would be a more accurate description and would make more sense when we use it.
So either change the description or change the trait to double all starting values. My point is that if you say there is a base starting value for all players at each skill; as i tested with scout tool. Basically all Centers start with 8 sprinting even at 1 sprint. natural rose that straight to 11 or 12.




Sorry mate.
























