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bhall43
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Does it just work on its own or does it work in tandem with tackling tech and/or grip? Anyone ever really study this?
 
MistahEf
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https://glb2.warriorgeneral.com/game/player/276784

Not sure how to open up retired player's builds. He was one of my first players so don't quote me on this.

71 strip technique
44 tackling grip
50 tackling technique

Opportunist would fire quite a bit, but never yield fumbles. This was a couple seasons ago before the changes. Based off my experience and the fact that they buffed it, I'm guessing it's a solo stat. It's ridiculously expensive if it's a tandem stat.
Edited by MistahEf on May 17, 2018 17:28:02
Edited by MistahEf on May 17, 2018 17:27:03
Edited by MistahEf on May 17, 2018 17:26:08
 
william78
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Originally posted by bhall43
Does it just work on its own or does it work in tandem with tackling tech and/or grip? Anyone ever really study this?


Way back when I had a superstar SS who had Gold level Opportunist with 60 strip technique 70 tackling ....it did fire fairly regularly but the player wasn't exactly a fumble creator
 
Oofty
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I had a DE with the 2nd most FFs in his Pro League in S31, and I routinely have d-linemen do so, well into the glory days of GLB1, even though LBs usually seem to own the category. I think how I answer your question is very different than how someone who builds lots of LBs would answer it, since DEs don't have the luxury of being able to use SA points on traits like Monster Hit--or at least probably shouldn't.

Certain combinations of skills seem to maximize FF opportunities more than others, depending on a) who you're tackling, b) how you're tackling them, and c) what kind of build does ball carrier have (power back =/= elusive back =/= QB). I think people misunderstand how the skills interact with each other and go all-in on one or two things. Here are a few of the things I've noticed contribute heavily to the incidence of forced fumbles:

1. Speed when hitting carrier. For d-linemen especially, this really requires a decent amount of quickness since there's not a bunch of field to accelerate on between them and the carrier (or QB).

2. Power tackling is made useful by #1--some combination of multiplier of the power and speed (note that I didn't say, "if you have a high sprinting level"). If measuring two tackles by players over the same distance of field (say, between the LOS and a QB 8 yards back), a tackler with 55 power tackling running, 60 sprinting and 60 quickness seems to have a lot more pop than tacklers with 80 power tackling, 80 sprinting, and 35 quickness. If power tackling is the chainsaw, actually reaching top speed is the gas--and most guys seem to really underestimate the importance of acceleration and seem to overestimate the value of having having really high sprinting levels.

3. Intimidation does matter. Even if you don't get it on the first tackle, if your intimidation outmatches the carrier's toughness by enough, it'll happen. It's been helpful to me to think of the Intimidation vs. Toughness battle in tackling sort of like the balance roll in trying to break a block: with each successive roll, if you lose it, some of your balance gets lopped off, making it easier and easier the next roll for the other guy to cake you. Morale definitely matters, and I think this gets underestimated a lot.

4. Strip technique seems to have a more complex roll to figure out, and while I can definitely see that it helps when used with above advice, it's most useful if your dot is in these two primary situations a lot:

a) Sacks, since most QBs are silly enough to not get drop back grip to a decent level. If a DE has, say, 35 Strip Tech, and a QB has 15 drop back grip, it's easy to win that roll a lot. It gets even crazier against otherwise-good QBs that only have like 25 toughness. It's one of the bigger reasons why a lot of superstar QBs w/ pretty solid builds still cough up fumbles at rates as high as one in 4-6 times they're sacked, on average.

b) Players who make lots of assisted tackles. Even without owning the special ability, which seems too costly given that you can only have between 15-20 special ability points, it's always been my assumption that both players assisting on the tackle take part in the roll to force a fumble. I'm not sure exactly how it's calculated, but I have every reason to believe they're combined.

So.. From what I've seen, it's not a copout to say that the answer is that it really just depends. While min-maxing can be useful for niche builds and some positions, experimenting with the right combinations of skills is really what's more important. I'd encourage you to experiment a bit and take the "commonly-known facts" people often have on the forums with a grain of salt.
Edited by Oofty on May 18, 2018 09:45:21
Edited by Oofty on May 18, 2018 09:44:48
Edited by Oofty on May 18, 2018 09:41:19
 
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Originally posted by Oofty


4. Strip technique seems to have a more complex roll to figure out, and while I can definitely see that it helps when used with above advice, it's most useful if your dot is in these two primary situations a lot:

a) Sacks, since most QBs are silly enough to not get drop back grip to a decent level. If a DE has, say, 35 Strip Tech, and a QB has 15 drop back grip, it's easy to win that roll a lot. It gets even crazier against otherwise-good QBs that only have like 25 toughness. It's one of the bigger reasons why a lot of superstar QBs w/ pretty solid builds still cough up fumbles at rates as high as one in 4-6 times they're sacked, on average.

b) Players who make lots of assisted tackles. Even without owning the special ability, which seems too costly given that you can only have between 15-20 special ability points, it's always been my assumption that both players assisting on the tackle take part in the roll to force a fumble. I'm not sure exactly how it's calculated, but I have every reason to believe they're combined.

So.. From what I've seen, it's not a copout to say that the answer is that it really just depends. While min-maxing can be useful for niche builds and some positions, experimenting with the right combinations of skills is really what's more important. I'd encourage you to experiment a bit and take the "commonly-known facts" people often have on the forums with a grain of salt.



a) Sorry but you don't have enough data to affirm that strip is that effective, specially in low levels, i bet that 99% of teams don't level up one single point on strip and qbs were suffering fumbles anyway, not to mention that glb doesn't work like that, for exemple, 35 power running against 15 TT, TP and TG won't break a tackle, but 99 vs 79 79 79, yes it will. 35 strip tech won't win many rolls, its not easy, actually is very hard.

Secondly, a lot of people tested strip tech and it just isn't worth, defense players don't have enough skill points to get it, and people with very high PT + high strip weren't having a significant higher amount of fumbles, PT is better for fumbling the ball, tackling, reducing morale, for monster hit, etc...

The problem with strip tech is, it SHOULDN'T be a skill, it should only be a SA based on tackling tech + power. Striping the ball isn't a football skill, its just a situation, an oportunity, that requires nothing but strenght and a good grip so you don't fail the tackle, unlike making a stronght tackle, that requires even a diferent tackle technique.
 
Sov.
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Originally posted by bhall43
Does it just work on its own or does it work in tandem with tackling tech and/or grip? Anyone ever really study this?


i tried 4-5 guys with 90ish strip tech and opportunist in the past, the results were laughable.

that chron guy or w/e (the one who types all crazy) had a couple SS's with 100 power tackle+monster hit and some with 100 strip tech+opportunist and some with basically 100 power tackle+monster hit and 100 strip+opportunist and the ones with no strip tech were best.

maybe with the new buff to opportunist the skill will be viable but in the past up until this point there is zero fact to argue strip tech being useful at all
 
bhall43
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well im stuck with it now lol
 
Oofty
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Originally posted by McLovinCowboys

a) Sorry but you don't have enough data to affirm that strip is that effective, specially in low levels, i bet that 99% of teams don't level up one single point on strip and qbs were suffering fumbles anyway, not to mention that glb doesn't work like that, for exemple, 35 power running against 15 TT, TP and TG won't break a tackle, but 99 vs 79 79 79, yes it will. 35 strip tech won't win many rolls, its not easy, actually is very hard.


Hence, plenty of anecdote. I've noticed marginal, situational differences among many variations of the similar builds.

Originally posted by McLovinCowboys
Secondly, a lot of people tested strip tech and it just isn't worth, defense players don't have enough skill points to get it, and people with very high PT + high strip weren't having a significant higher amount of fumbles, PT is better for fumbling the ball, tackling, reducing morale, for monster hit, etc...


I'm not sure if you actually read my post or are responding to something you think is in there. Point for point, I agree with you. But, there is a point of diminishing returns, at which power tackling is more expensive than strip. I've found it situationally helpful in ways that all of the LBs and safeties who were guinea pigs probably didn't consider. There have been a lot of changes in the sim since then.

Originally posted by McLovinCowboys
The problem with strip tech is, it SHOULDN'T be a skill, it should only be a SA based on tackling tech + power. Striping the ball isn't a football skill, its just a situation, an oportunity, that requires nothing but strenght and a good grip so you don't fail the tackle, unlike making a stronght tackle, that requires even a diferent tackle technique.


I'm not sure if you're serious, or maybe you just didn't see the most pivotal turnover of this last Super Bowl.

https://www.youtube.com/watch?v=phw6XZkgNEo
 
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Originally posted by Oofty
I'm not sure if you're serious, or maybe you just didn't see the most pivotal turnover of this last Super Bowl.

https://www.youtube.com/watch?v=phw6XZkgNEo


I'm saying that it should only be an SA, it would be better for the player, no need to invest in a skill that barely gets used.
 


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