I was thinking, maybe passives would be a cool adition? It would be an easy inclusion, making traits with passive stats intead of skill point cost discount, something like this:
Deep threat
*This player excels in making big plays, but suffers in short passes
*Conflicts with: Short threat
*catching rolls for 20+ yd passes are at least 10% of the max.
*catching rolls for less then 10 yd passes suffer a penalty of 10% of the max.
Short threat
*The oposite.
These passive traits could compete with the others while creating a player, or they could be choosen outside the 3 that we can pick, maybe 1-3 extra slots for passives only?
I don't know, just a thought.
Remember that we already have a type of passive, weight.
Deep threat
*This player excels in making big plays, but suffers in short passes
*Conflicts with: Short threat
*catching rolls for 20+ yd passes are at least 10% of the max.
*catching rolls for less then 10 yd passes suffer a penalty of 10% of the max.
Short threat
*The oposite.
These passive traits could compete with the others while creating a player, or they could be choosen outside the 3 that we can pick, maybe 1-3 extra slots for passives only?
I don't know, just a thought.
Remember that we already have a type of passive, weight.






























