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Forum > Goal Line Blitz 2 > Season 32 Wishlist
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bhall43
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Originally posted by Xars
Nice idea but to your earlier post, what’s the point if even Gold SAs don’t really do much.



Would most certainly need to buff/rework/add a number of SA's first.

I guess I just cant understand what anyone likes about the current sim. Both your team in sophomore and my team in Journeyman made zero changes to defense and very little changes to offense and you finished undefeated and i took 3rd in jman. For me, that happened mostly because offense is awful and it took almost no thought to stop most offenses. I imagine dredgar felt the same.
 
bhall43
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I mean guys want to talk about new guys not getting discouraged by losing huge in games early but how about getting discouraged by the fact they put points into skills and SA's with very little to show for doing so?
 
eviltcat
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Maybe the off season should be a few days longer, and ideally with free scrimmages. That way you can have time to process changes for the season and mess around with them for a bit consequence free.

I don't think this would take away from the money made on people running in season scrimmages. But there needs to be time for teams to react and adapt before having to do it in real games. And it shouldnt really cost a lot of extra flex just to see what's new.

Just my feeling on that.
 
eviltcat
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It seems silly to call this a Season 32 Wishlist when there's no possible way for changes not already in the pipeline to get implemented. It's more like a Season 33 Wishlist.
 
Nyria
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Originally posted by Xars
Nice idea but to your earlier post, what’s the point if even Gold SAs don’t really do much.



A few clearly do. The others just have to be made as good as those that work. Spin Cycle (which I'm not at all calling overpowered, but rather is an example of how strong all SA's should be) is quite potent. It stuns the opponent when it fires, so when it works, you do get past him. I was seeing Rookie games, but that also meant it was firing at Silver-- and it still worked very well.

Now, it takes a little time (for the Spin Cycle to play out) to get past him, and if a back is in the way you still can be stopped from getting to the QB, but if it fires, you're free of your original blocker. That is significant.

All SA's, or as many as possible, should do something as big when they fire at the Gold level.
Edited by Nyria on May 15, 2018 09:40:07
 
william78
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Originally posted by Nyria
A few clearly do. The others just have to be made as good as those that work. Spin Cycle (which I'm not at all calling overpowered, but rather is an example of how strong all SA's should be) is quite potent. It stuns the opponent when it fires, so when it works, you do get past him. I was seeing Rookie games, but that also meant it was firing at Silver-- and it still worked very well.

Now, it takes a little time (for the Spin Cycle to play out) to get past him, and if a back is in the way you still can be stopped from getting to the QB, but if it fires, you're free of your original blocker. That is significant.

All SA's, or as many as possible, should do something as big when they fire at the Gold level.


I try not to get involved too much in suggestions anymore because it got me so frustrated before. However I don't many/all of the SA's are really overpowered.

I think the whole blitz/buff/don't buff re-buff concept is a flawed approach though. Really the problem with the blitz either being over or under powered is that their is no QB audible even in very deliberate situations.Blitzing was fine several seasons ago as was the problem is that you can use blitzes that make no football sense and the QB basically sits there and takes it.

Think about how many people basically run ZEB against 3 , 4 or 5 WR sets. At any organized level of football after about pee wee that ball is coming out and coming hot (less than a second) as that route converts automatically to either a slant or an out route. You almost never see this happen at pro or college level anymore because a safety on a WR is a mismatch and the ball comes out.

Blitzing could go totally back to the semi overpowered way it was in terms of getting to the QB as long as their is actually a check on ability to change the play. Blitzing, in no small part is based on some level of deception; IE if the QB knows the blitzing is coming before the ball is snapped he's at a huge advantage which is why teams regularly run fake blitzes to keep it even. A blitz play in GLB, imho should be a play against the lineman's/backs pass block awareness.

Most of the other stuff that's been done with blitzing buff/unbuff/rebuff is simply continual shuffle of the underlying problem which is there is no "I see a huge mismatch I shall place the ball there" moment for the QB presnap.
 
bhall43
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Then again there are several plays from every formation that does get the ball off and does wonders against ZEB, Over Will, Middle overload, and Cover 3 tiger.

The idea that you can throw any play out there and the qb audibles the best hot route is also fundamentally flawed from a gaming aspect.
 
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Fix pick 6 for God's sake.
 
Da Phenom
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I had to step away at times throughout season 31 due to my frustration with the current SIM.....

Balance issues and run blocking in general need to be fixed..... ASAP

Both my backs averaged 1-2yards less per carry this past vet season..... Would not have been an issue if i would not have put points into being a heavy run team.

My powerback was Stopped 1-2yards in the backfield numerous times, or would magically fall down after 3 yards on 3rd and 4.

Our passing game was laughable for most of the season, as i watch opponents catch passes in triple coverage, but somehow my S* TE will drop wide open passes.....

Took alot to stick around for this upcoming season as Season 31 was a joke in my opinion, not to take away anything from the top teams in the all the tiers, but truthfully season 31 was one of the most lopsided I have seen since the early seasons I played.

I want to repsec guys, however i dont want to blindly do it without knowing the changes for this season.

Here we are again at day 2 in the offseason and still dont know the tweaks.

I also agree with the kicking and punting game improvements, having a punter kick 90 yards from their end zone is beyond unrealistic and undermines any stops the Defense made, if its that easy to change field position.

 
nazlued
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Hmmm refund all the money ive spent on this game.... then i could retire and live in the bahamas.
 
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Originally posted by william78
I try not to get involved too much in suggestions anymore because it got me so frustrated before. However I don't many/all of the SA's are really overpowered.

I think the whole blitz/buff/don't buff re-buff concept is a flawed approach though. Really the problem with the blitz either being over or under powered is that their is no QB audible even in very deliberate situations.Blitzing was fine several seasons ago as was the problem is that you can use blitzes that make no football sense and the QB basically sits there and takes it.

Think about how many people basically run ZEB against 3 , 4 or 5 WR sets. At any organized level of football after about pee wee that ball is coming out and coming hot (less than a second) as that route converts automatically to either a slant or an out route. You almost never see this happen at pro or college level anymore because a safety on a WR is a mismatch and the ball comes out.

Blitzing could go totally back to the semi overpowered way it was in terms of getting to the QB as long as their is actually a check on ability to change the play. Blitzing, in no small part is based on some level of deception; IE if the QB knows the blitzing is coming before the ball is snapped he's at a huge advantage which is why teams regularly run fake blitzes to keep it even. A blitz play in GLB, imho should be a play against the lineman's/backs pass block awareness.

Most of the other stuff that's been done with blitzing buff/unbuff/rebuff is simply continual shuffle of the underlying problem which is there is no "I see a huge mismatch I shall place the ball there" moment for the QB presnap.


In Vet ZEB is hardly used, the QB's get the ball out so fast there is hardly any pressure on QB's as compared to lower tiers. Vet blitzing is very weak and needs buffed.
 
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