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BoDiddley
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Originally posted by Bretto007
Why will human controlled players ALWAYS be in higher demand? If you make CPU players just as good or better than the average new agent players, why wouldn't I just sign the CPU player? If I could pick the build of a CPU player I would go that route instead of having human agents. A CPU can't go inactive on you, I have direct control of it's build, ect


I agree with this. Many of us have rolled with many CPUs on our rosters, and this is just asking for trouble. Would much rather see free agency fixed.
 
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Originally posted by BoDiddley
I agree with this. Many of us have rolled with many CPUs on our rosters, and this is just asking for trouble. Would much rather see free agency fixed.


So you want less user teams?
 
BoDiddley
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Originally posted by Galactic Empire
So you want less user teams?


I want more user teams but also more user agents. I would certainly still take a well-built user player over a CPU, but most user-built players are imperfect, especially from newer agents. CPU players are already pretty useful as it is, if they were any better then I really wouldn't even need to make human-built players much at all beyond skill positons. Much less would I pick a newer agent's build. Which is not good for the financial side of the game, or the social aspect.

GLB2 has to make things more fun for the agents and not just owners/coaches.
Edited by BoDiddley on Jan 27, 2018 17:40:12
 
Bretto007
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Originally posted by BoDiddley
I want more user teams but also more user agents. I would certainly still take a well-built user player over a CPU, but most user-built players are imperfect, especially from newer agents. CPU players are already pretty useful as it is, if they were any better then I really wouldn't even need to make human-built players much at all beyond skill positons. Much less would I pick a newer agent's build. Which is not good for the financial side of the game, or the social aspect.

GLB2 has to make things more fun for the agents and not just owners/coaches.



Exactly

Edited by Bretto007 on Jan 27, 2018 18:04:15
 
Jagat0r
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Originally posted by BoDiddley
I want more user teams but also more user agents. I would certainly still take a well-built user player over a CPU, but most user-built players are imperfect, especially from newer agents. CPU players are already pretty useful as it is, if they were any better then I really wouldn't even need to make human-built players much at all beyond skill positons. Much less would I pick a newer agent's build. Which is not good for the financial side of the game, or the social aspect.

GLB2 has to make things more fun for the agents and not just owners/coaches.


There lies the problem. Most of the good owners and coaches create teams with a detailed plan asking agents to build dots to the specs predetermined by them to fit their scheme. Agents that don't want to build dots according to someone elses plan are forced to play for fringe teams with less talented coaching and on cpu teams. This really isn't a model aimed at making this game fun for agents.
 
bhall43
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To me that ship sailed years ago. There have been a million ideas to bring the solo user into the game but havent been all that realistic with what kind of development team GLB is working with. You want the most money. Which i personally think comes from team ownership and putting the right players in place to win.

They probably dont get much money from the casual user who ends up creating a player and apparently goes out of their way to make an unbalanced player with super high non important skills if this thread is any indication?
 
Bretto007
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Originally posted by bhall43
To me that ship sailed years ago. There have been a million ideas to bring the solo user into the game but havent been all that realistic with what kind of development team GLB is working with. You want the most money. Which i personally think comes from team ownership and putting the right players in place to win.

They probably dont get much money from the casual user who ends up creating a player and apparently goes out of their way to make an unbalanced player with super high non important skills if this thread is any indication?



Where do you think your Team Owners come from?


 
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